Jump to content

Casardis

PC Member
  • Posts

    6,277
  • Joined

  • Last visited

Posts posted by Casardis

  1. 45 minutes ago, Starz said:

    30% is way too low, Roar works on more than just your weapon, as well as faction damage double dipping on Damage over time, this just further pushes eclipse down. Right direction but numbers are too low.

    Eclipse will be a toggle instead of duration-based, so it could be better on some setup. Additionally, the initial cast is only 25 energy VS Roar being 75. Eclipse still retains its damage reduction feature too. I think the tradeoff is more than reasonable, and if you want maximum damage, just subsume Roar.

    That said, I wouldn't mind a slight increase to the Helminth numbers. 30 seems low, so maybe 60?

    • Like 20
  2. 4 hours ago, Duality52 said:

    Speaking of the Thraxes, their abilities need some addressing. There's no meaningful counterplay to their abilities as they get complete invulnerability and they tend to use their abilities upon seeing you within range.

    Legati are particularly more notorious with their Magnetic Beam clones, as cilents can't disable the Clones nor does destroying the clones deal any ill effects to the real Legatus. The Void Angels and even the Fragmented Trios have ccounterplay to their attacks that can even stagger them, but what about the Thraxes?

    Completely agreed with this. There's not way to interrupt them from using them either, especially Legati who just instantly becomes spectral. If there was an in-between animation, it would already be better, but even more if you could somehow knock them out of the form or prevent them from going in the first place (similar to Dax units using their special attacks).

    • Like 1
  3. On 2024-02-16 at 3:22 PM, quxier said:

    The older you get the lower your response is. Is it too hard to guess that? Those images are not helpful. Without text describing them I wouldn't understand it.

    If a looping GIF of Tatsu's spliced moveset, which also has a description underneath to explain the two attacks, is too much for you to understand, then it's not my problem. Your offhand assumptions and condescending tone aren't helpful either.

    • Like 2
  4. On 2024-02-12 at 7:02 PM, quxier said:

    or just use terms that people will more likely to understand:

    Maybe, but since I refer to the dev workshop, I chose to be consistent with DE's words.

    On 2024-02-12 at 7:02 PM, quxier said:

    Look, I'm old folk. I don't watch movies in 2x or 3x speed as you.

    I fail to see why being old folk is relevant, nor do I understand why you made an offhand (incorrect) assumption about me, and how that relates to my feedback.

    On 2024-02-12 at 7:02 PM, quxier said:

    Ok, let me follow link to the DE's workshop. Oh, wait, IT'S IMAGE OF QUOTE. Why?

    I made these image quotes for my Reddit post, which was posted before the Forums one. It was convenient for me.

    I already linked to the Dev Workshop at the very beginning. Just follow that link as a separate tab, and search for the combo name, which I intentionally matched with DE instead of using the "terms that people understand," to use as reference, if opening image quotes is a bother.

  5. 24 minutes ago, (PSN)MYKK678 said:

    The only problem is the "no new stance" point brought up. The threads supposed to address the issues with the Wise Razor stance itself, opinions on a lack of stances would sideline the discussion considering that's a different conversation about "Two-Handed Nikanas" and not "Wise Razor" specifically.

    Thanks! Yeah I mentioned it only because a new stance could fix all the QoL issues it has, though the preference would be Wise Razor AND new stance to be equally good in different ways (e.g. Tempo Royale & Rending Crane). XD It's been 4 years since the last mention! haha

  6. giphy.gif

    While I like the stance, there's a general agreement by many people in the community that it feels sluggish. This post will attempt to address some of those issues brought up around the community by proposing alternate combos, while reusing existing animations to achieve it. I've made a similar topic 4 years ago, but I figured it's time to revisit it.

    Before proceeding, know that all terminology follows DE's dev workshop. If you don't know what a "neutral tactical combo" is, please see here. Also, I'm no game dev, but I think the following feedback's fair and in-line with the kind of QoL seen with the "best" stances. They include, but aren't limited to, Blind Justice, Tempo Royale, Rending Crane & Cyclone Kraken. They serve as my gold standard for my suggestions.

    The Issues

    giphy-downsized-large.gif

    • Forward Combo stops movement & doesn't loop

    • 4th Neutral Combo's twirling attack seems more fitting as a Forward Combo attack

    • Missing Neutral Tactical Combo

    • No new stance since Tatsu's release :(

    Suggestion 1: Forward Combo

    giphy.gif

    Suggestion 2: Neutral Combo

    giphy.gif

    Suggestion 3: Forward Tactical Combo

    giphy.gif

    • Removed starter slam atk (see next combo suggestion)

    • Moved the twirling atk here as a starter for distance closing, allowing you to hit multiple enemies on the way, including aerial enemies, while having chances to score headshots

    • Diagonal atk ender can have small slam effect that causes knockdown

    • In line with DE's own design workshop regarding Forward Tactical Combo

    Suggestion 4: Neutral Tactical Combo

    giphy.gif

    • Repurposed existing attacks into a hard-hitting, sweeping combo for range & CC

      • 1st attack uses the alternate Heavy Melee attack, which are two 360 slashes

      • 2nd attack uses the slam attack currently in the Forward Tactical Combo, and causes Lifting

    • Wise Razor doesn't have a Neutral Tactical Combo, so adding one can make combo more varied

    • In line with DE's own design workshop regarding Neutral Tactical Combo

    Conclusion

    I'm making this because of community feedback I read, and the fact that we haven't received a new stance for years. This is despite a mention 3 years ago in Home Devstream #6! In any case, thanks for reading to this point if you did!

     

    • Like 8
  7. Thank you for the fix and happy new year!

    - Volatile Variant, the new Nightwave mod for Sporothrix, still doesn't work properly for clients. No explosions occur on hit unless the barbs are unable to punch through the target, nullifying a lot of the damage that this is supposed to give (including the increased explosion meant to happen on direct hits). Again, this only happens client-side.

    - Operators didn't get the new skin shaders. If you use dark skin tone, the textures look really horrendous compared to how it looks on Drifter. 

    image.png?ex=65a801ac&is=65958cac&hm=a90

    • Like 2
  8. Posting this from the Discord Devstream Q&A, mostly for quick reference's sake and share, since it was my main concern.

    Q: Concerning the idea of gifting the story skip. Currently, gifts can't be identified until you open it in your inbox. However, once opened, it activates immediately (e.g. Boosters). What if story skip is gifted without consent? Any anti-griefing solutions for this?

    A: We would come up with something yeah!

    Spoiler

    krbUTK8.png

     

    • Like 10
  9. On 2023-09-18 at 2:03 PM, [DE]Megan said:

    Enemy visibility settings

    I hope this means more options to customize the new menu. I and several others have given that feedback since July, and also directly to Pablo on Twitter when he asked.

    Having number clutter the middle of the reticle is not good for visibility, ever.

     

  10. 1 hour ago, [DE]Taylor said:

    Fixed Wisp skins without custom Motes not using Mote Prime when equipped on Wisp Prime.

    • Note: This does not affect Wisp Skins that have custom Mote textures (like certain TennoGen items, etc.)

     

    Can the same be done with Garuda Prime and her Dread Mirror, Blood Altar and Seeking Talons? Currently, if you use Tennogen on Garuda Prime, EVEN with Prime Details ON, she uses regular Garuda's models on all 3 powers (there's no custom Tennogen textures for the powers btw so there's no reason for it).

    • Like 7
  11. 25 minutes ago, MrWrightPlays said:

    Since you seem to understand it then, does that mean it's additive with mods? So like the 25% would add with the 200% bonus from Critical Delay type mods, only going up to a total of 225%? Seems like some people in this thread think it works differently, I just want to make sure we're all on the same page

    It would be great for DE to confirm, but from my understanding, what you wrote is multiplicative, not additive.

    Additive is like Arcane Avenger and Harrow (which you used in your earlier question), which is a flat crit boost to the total crit. The detail that it's added AFTER mod calculation is to prevent the additive boost from benefit from the multiplying factor of mods.

    An example with a weapon that has 11% crit chance and Critical Delay would be:

    Base Crit (11%) + Critical Delay (11% × 2.0 = 22%) = 33%

    Then you add 25% to that 33% for a total of 58% crit chance.

    • Like 3
  12. 2 minutes ago, Redrigoth said:

    0.5% extra crit multiplier after mods from cold procs isn't significant. Viral multiplies your damage by 3x. Why would someone build cold for this? All it does is give epitaph primers a little extra damage.


    Read this post for some reasonable balanced ideas:

    https://forums.warframe.com/topic/1360670-about-time-we-make-other-status-effects-relevant-to-promote-build-and-weapon-diversity-and-other-improvements/

     

    Generally Viral is still king, but this change can have additional benefits, such as weapons that have forced Cold procs (Lenz), Warframe abilities (Frost), where both can combine with Viral stacks. It may also allow some Gas-Cold build to synergize better than Gas-Electric. 

    • Like 1
  13. 1 hour ago, VladYvhv said:

    I think people complaining about it being a nerf are the ones using impact procs for the "convert impact procs to slash procs" mods. In that sense, it's a nerf.

    It's not a nerf, as even DE Momaw made a reply on it to clarify.

    Since that was their reasoning for calling it a nerf, they didn't understand how status effects work in the first place, which is incredible ironic considering the rude comments they made.

    • Like 2
  14. On 2023-07-24 at 7:09 PM, (NSW)BIGFO0T said:

    This is just a nerf to impact damage. Literally no one uses impact for finishers as literally no one relys on finishers—single target kills—to accomplish anything outside of niche meme builds that get dumpstered by meta builds that clear entire rooms with one button.

    Uh, that's a buff, not a nerf.

    4 x 10 is the same as 8 x 5 (both = 40), except requiring 5 Impact procs is factually faster to max the threshold than 10.

    Also, niche or not, it can still be used, especially with weapons that have forced impact procs. Additionally, Kullervo can achieve quite some funny results with Mercy Finishers, which I use all the time in SP solo Survival.

     

    • Like 9
  15. These are some amazing accessiblity changes! With how customizable the numbers are, it can be great for build testing too, so you can see the exact number filling the screen. On the other hand, smaller and compact options allow for much smoother visual clarity in gameplay, much needed to enjoy the wonderful effects in WF without the numbers cluttering.

    That said, on the subject of clarity and accessibility visual options for clarity, can you consider a slider for SCREEN SHAKE in the future? A number of effects and presentation rely on screen shake, but it's sometimes overdone on others. Similar to Bloom years ago, it would benefit a lot to have a slider instead of a toggle.

     

    • Like 19
  16. Thank you for the fixes and updates!

    I see there's no listing of Known Issue in this hotfix. I wanted to ask if the ones previously assigned as (CODE) means that it can only be fixed through cert, and therefore cannot be hotfixed for now?

    Also, on the topic of fixes and feedback, I hope you can take some time to read through this post I made regarding the underwhelming 8th Riding intrinsic.

    Thank you for everything and keep up the amazing work!

    • Like 2
  17. 2 hours ago, [DE]Megan said:

    Fixed completing any side objective in The Duviri Experience defeating a Dax enemy patrol forcing your main Story objective waypoints to disappear, leaving you unaware of where to progress. 

    Unfortunately it's not fixed. I opened a chest Anecdote event, and the waypoint immediately disappeared.

    5npccBQ.png

    • Like 4
  18. It's been almost 5 years since this topic was made, and we still don't have the option to remove CA.

    @[DE]Steve you guys have been really great with accessibility tools lately, even making an entire tab for it in the options. Please consider adding an option to toggle CA itself.

    • Like 1
  19. 9 hours ago, Lutesque said:

    Congratulations Tenno.... I bet we have you to thank for this 😁 !!!

    No I don't think you do haha. I believe I made a very sound and logical argument why it should have been done sooner, and now that DE has active hands-on against Sentient with TNW behind the scenes, they realize that sensible idea themselves.

    I am just glad they made this change and not double-down on arbitrary reasons not to.

    • Like 1
×
×
  • Create New...