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About Vanille

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    Gold Hunter

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  1. Except, it does. And that's the definition of being a host in a squad lol.
  2. Higher. Iirc, they were around 160 at 10k ish points. As for topic, I've read that Tigris Prime with radiation does wonders but I haven't tested on 10k+ points endurance simply because my mental health couldn't take it anymore.
  3. Just so clarify, you don't have to do it together in the same run. You can do it separatedly as long as your personal scores add 20k in the end, so 10k each of you. 10k is doable but if I were you, I'd talk to more people in your clan to have at least a full squad and do a 5k points run, which is fast and easy, and that would get you the gold trophy, it's just more efficient.
  4. Your clan has to reach 20k points. You got 5k (for now?), so you need other members to get the remaining 15k points. So let's say your clan has 4 players including you, then you'd just need 5k points each and you'd be done, or one player getting 10k and other players filling the remaining 10k. It's based on personal score so you can change your 5k contribution as long as you get higher than that in a single run. It's a bit lame if you're alone in a clan, because getting 20k points in a single run insetad of splitting 5k easily doable points into 4 in a single run seems insane considering how tanky those things get and almost immune to cc. It would take minimum 40 rounds, so a few hours, assuming you don't fail any terminal.
  5. No, it's not intentional. Some poeple in the squad get it, some don't. Even if it doesn't fail.
  6. Lol I'm alone in my clan and tried to get to 20k, but around 10k points it's just pointless (ha!), not worth going insane for. I got the teracotta trophy, guess that'll do lol.
  7. Not every piece of content is made for everyone, because it's impossible to please everyone. I personally don't care about competition but don't mind at all if they introduce a competitive operation again, let people have fun. You can play it like me, ignoring the competition and still enjoy it at your own pace ignoring the clan competition and just get your weapon reward (assuming it's a weapon), just like I did with Ambulas Reborn. I actually completed that one alone in a 4 people clan in which I was the only one getting Ambulas kills (and I joined the game during the Operation, so my loadouts were... just crap). I got the Supra Vandal and that's it, you don't need to stress yourself about it, nor ruin everyone else's fun. If you miss the rewards, they will come back anyway someday.
  8. Are you a veteran yourself? I'm gonna go ahead and assume you consider yourself to be one since you're mentioning it, otherwise nevermind this post. If so, you should know by now that enemy scaling/level (higher level content) does not equal to difficulty. To do so, they would have to change the entire game mechanics and warframes, because at certain levesl, which is not even high, enemies can start 1-shoting you and it all comes down to stopping the enemy before the enemy stops you, which can be easily done with frame mechanics of cheesing any enemy level, up the point you get tired of it after spending hours in a mission, and not because it's difficult. In terms of 'changing the game mechanics', you could say they're kinda working towards that with the new endless mode. It's like a better optimized version of defense/mobile defense and they're letting the players pick the pace of progression, efficiency for rewards and more paying attention to what you're doing with those new console 1shot threats instead of just afk cheesing mindlessly.
  9. If anything, earning plat is easier than ever for new players now that you can start earning primes early in the game with Lith relics. Not even selling prime sets or big parts that require more specific farm, but simply selling random prime "junk". People will always be buying those as long as Baro exists in bulks of 6 now, that's 12~15 plat per trade with just a few mins/hours of farming relics. Formas, Potatos and slots are 20 platinum each, thats a couple of prime junk trades, easily farmable. Then it just snowballs as you get more comfortable with the game, and you can pick bigger sales like primed mods, syndicate weapons/mods, ayatans and investing in mod transmutation.
  10. Catch-up feedback: Good. That's actually what I suggested in one of the threads and I'm glad it's coming, but the implementation is a bit concerning. You're making it so they appear after you complete all your current weekly acts, but what if there's one you can't complete? be it by newer players or "pc specs". I know, I know the pc specs part is not DE's problem but here's the thing. If a player can't handle Profit Taker fight in the Vallis for example, they could opt to skip that one and wait for a new reset because you only needed 60% of acts to reach max rank or so, but with that new catch up mechanic that option is gone. Also, in addition to missed acts being accesible, what about giving every act an optional bonus? Say you got for example a "Complete 3 Spy Missions" act for like 3.000 standing, then it would have a bonus challenge for not triggering any alarms or being detected for an extra 500~1.000 standing (numbers are just examples).
  11. Why is there so much Rhino Umbral talk everywhere. I don't recall them ever announcing nor hinting it, did I miss anything?
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