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About Vanille

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    Gold Hunter

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  1. Vanille

    Let's talk about the Relic Fissure system

    There should always be 2 fissures of each tier up at any given time, not because of having an endless always being present, but because when endless fissures are the only one up, it's a pain in the ass to run them in public and having extractions at 5-10 waves, 5 minutes or 1-2 rounds because players are only cracking 1 relic and there's no other fissure up for them to do it. From my experience, the issues I have with relic fissure system are the rate at which fissures spawn with corrupted enemies on timed/limited mission types, specially on Defense fissures, a mode with a nature of clearing waves as fast as you can, but you're punished for it if you don't wait. And yes, in my opinion timed/limited enemy spawns missions should have a guaranteed reactant mechanic per wave/percent/minute or whatever (even though it's not really a problem in survival at all).
  2. Vanille

    What are those Syndicate Pick-ups during Missions? (VIDEO)

    Lmao nevermind I read it all wrong.
  3. Vanille

    Is trade chat macro allowed?

    What's the point of afk advertising anyway? People aren't gonna wait hours when they can find earlier buyers/sellers. As someone who trades a lot and from my personal experience with trade chat, afk-macro is counterproductive and just one more meaningless contribution to the messy pile of spam that trade chat is, would be my only concern with it.
  4. Vanille

    can we get a good man butt

    Nezha deluxe and Ash deluxe have nice butts, but Nezha's is best buttframe.
  5. Vanille

    Samurai warframe?

    Holy S#&$. Who made this? can't see credits unless that red logo is supposed to be it, but I can't recognize it.
  6. Vanille

    What do you expect from The New War

    Tau System.
  7. Vanille

    Switch transfer rant

    Because transfering the most expensive items obtained through layers and layers of RNG on a fresh new platform destroys its economy. You might want to keep it, but there will always be someone wanting to sell them on a platform where none of those rivens are generated through months/years of daily sorties yet. I understand it would frustrate anyone losing some progress, but you also have to understand why they do it. Like I said, it would destroy economy from day 1, and a brand new platform relies completely on a good plat economy to get enough income to keep that platform up. From a market point of view, they can't afford rivens being loose on the Switch. What they could have done is make those transfered rivens untradeable, which would ensure it wouldn't affect the economy at all and players keep their progress.
  8. Vanille

    Let's talk about our orbiter.

    That's why I keep my ship empty, less stuff to load everytime I exit a mission. If I want a pretty place I just go to my dojo. I don't think the Simulacrum will ever be available from the orbiter though, sice it's part of Simaris' sanctuary. As for trades, it's indifferent to me but I see why others would want it.
  9. Vanille

    Why'd they change the Arcanes?

    They got removed to add the arcane rank visual icons under them since they took the entire square, and not having to shrink the arcane image even more. Besides, they still have them, just smaller, or you can count the ones at the top and honestly, who really minds the arcane rarity when the effect is what matters.
  10. Vanille

    Fortuna: Hotfix 24.2.5

    Should also add that people hunting them are already on max rank with them, we already have enough easy ways of obtaining extra rep for whatever left we need to get easily.
  11. Looks nice but confusing to know when it's locked or not.
  12. Vanille

    How I make platinum (Guide)

    You technically were :^)))))))))
  13. Vanille

    Fortuna: Hotfix 24.1.4

    Wukong's range was a bug, Nuke Trinity or other 'permutations of op frame powers' were not. The simple reason why they had similar or even longer duration and weren't penalized is because the game already has a way to do what they were doing but with different frames, so they weren't completely breaking nor bypassing the game mechanics, but all these changes arrived because it finally was abusable in ESO, a mode based on kill/time in which their above-average aoe dmg was way higher than nuke abilities due to dmg output not being from abilities, but weapons instead, being hundred thousands, instantly killing everything. Same thing happened with Chroma being 'bugged' for years, but it broke nothing or made it any different than other warframes and the game mechanics until Eidolons came out and he bypassed it effortlessly. Wukong and Chroma is/was popular for being below average on terms of gameplay, so allowing them to have this amount of power was like a bandaid for them until content abused by them came out. Now in the other hand, there is no game mechanic to bypass the affinity grind in mere seconds. Yes we have ESO and other fast missions, but that's still not seconds to max something and bypass the grind mechanic. The game offers you an affinity booster if you want to speed things up, this exploit removes the need of said booster and it hurts DE, and in return it would end up hurting us.
  14. When I started on Orb Vallis, I used Helios for the codex entries and while farming toroids on max alert, it was impossible to keep sentinel alive with all the enemy aoe artillery while I myself had no issue at all. Companions can be revived over and over again at least so you don't eventually lose your vacuum/loot-enemy radar and other perks, and you get charm from smeeta aswell. Up until max alert aoe, I really never had an issue with sentinel survability because I was never bombarded that hard with AoEs before I could kill enemies in tinier maps/tunnels/rooms.
  15. Vanille

    New free roam areas (planets)

    IMO, having more than 1 open zone map for each faction is a waste. There's not much to fiddle with other than different looking maps, but factions remain the same. I would bet Eris as next one, could be really interesting with the Myconian colony, and a possible sentient one in the future if/when we ever get to Tau.