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Everything posted by Vanille

  1. Vanille

    Let's talk about the Relic Fissure system

    There should always be 2 fissures of each tier up at any given time, not because of having an endless always being present, but because when endless fissures are the only one up, it's a pain in the ass to run them in public and having extractions at 5-10 waves, 5 minutes or 1-2 rounds because players are only cracking 1 relic and there's no other fissure up for them to do it. From my experience, the issues I have with relic fissure system are the rate at which fissures spawn with corrupted enemies on timed/limited mission types, specially on Defense fissures, a mode with a nature of clearing waves as fast as you can, but you're punished for it if you don't wait. And yes, in my opinion timed/limited enemy spawns missions should have a guaranteed reactant mechanic per wave/percent/minute or whatever (even though it's not really a problem in survival at all).
  2. Vanille

    What are those Syndicate Pick-ups during Missions? (VIDEO)

    Lmao nevermind I read it all wrong.
  3. Vanille

    Is trade chat macro allowed?

    What's the point of afk advertising anyway? People aren't gonna wait hours when they can find earlier buyers/sellers. As someone who trades a lot and from my personal experience with trade chat, afk-macro is counterproductive and just one more meaningless contribution to the messy pile of spam that trade chat is, would be my only concern with it.
  4. Vanille

    can we get a good man butt

    Nezha deluxe and Ash deluxe have nice butts, but Nezha's is best buttframe.
  5. Vanille

    Samurai warframe?

    Holy S#&$. Who made this? can't see credits unless that red logo is supposed to be it, but I can't recognize it.
  6. Vanille

    What do you expect from The New War

    Tau System.
  7. Vanille

    Switch transfer rant

    Because transfering the most expensive items obtained through layers and layers of RNG on a fresh new platform destroys its economy. You might want to keep it, but there will always be someone wanting to sell them on a platform where none of those rivens are generated through months/years of daily sorties yet. I understand it would frustrate anyone losing some progress, but you also have to understand why they do it. Like I said, it would destroy economy from day 1, and a brand new platform relies completely on a good plat economy to get enough income to keep that platform up. From a market point of view, they can't afford rivens being loose on the Switch. What they could have done is make those transfered rivens untradeable, which would ensure it wouldn't affect the economy at all and players keep their progress.
  8. Vanille

    Let's talk about our orbiter.

    That's why I keep my ship empty, less stuff to load everytime I exit a mission. If I want a pretty place I just go to my dojo. I don't think the Simulacrum will ever be available from the orbiter though, sice it's part of Simaris' sanctuary. As for trades, it's indifferent to me but I see why others would want it.
  9. Vanille

    Why'd they change the Arcanes?

    They got removed to add the arcane rank visual icons under them since they took the entire square, and not having to shrink the arcane image even more. Besides, they still have them, just smaller, or you can count the ones at the top and honestly, who really minds the arcane rarity when the effect is what matters.
  10. Vanille

    Fortuna: Hotfix 24.2.5

    Should also add that people hunting them are already on max rank with them, we already have enough easy ways of obtaining extra rep for whatever left we need to get easily.
  11. Looks nice but confusing to know when it's locked or not.
  12. Vanille

    How I make platinum (Guide)

    You technically were :^)))))))))
  13. Vanille

    Fortuna: Hotfix 24.1.4

    Wukong's range was a bug, Nuke Trinity or other 'permutations of op frame powers' were not. The simple reason why they had similar or even longer duration and weren't penalized is because the game already has a way to do what they were doing but with different frames, so they weren't completely breaking nor bypassing the game mechanics, but all these changes arrived because it finally was abusable in ESO, a mode based on kill/time in which their above-average aoe dmg was way higher than nuke abilities due to dmg output not being from abilities, but weapons instead, being hundred thousands, instantly killing everything. Same thing happened with Chroma being 'bugged' for years, but it broke nothing or made it any different than other warframes and the game mechanics until Eidolons came out and he bypassed it effortlessly. Wukong and Chroma is/was popular for being below average on terms of gameplay, so allowing them to have this amount of power was like a bandaid for them until content abused by them came out. Now in the other hand, there is no game mechanic to bypass the affinity grind in mere seconds. Yes we have ESO and other fast missions, but that's still not seconds to max something and bypass the grind mechanic. The game offers you an affinity booster if you want to speed things up, this exploit removes the need of said booster and it hurts DE, and in return it would end up hurting us.
  14. When I started on Orb Vallis, I used Helios for the codex entries and while farming toroids on max alert, it was impossible to keep sentinel alive with all the enemy aoe artillery while I myself had no issue at all. Companions can be revived over and over again at least so you don't eventually lose your vacuum/loot-enemy radar and other perks, and you get charm from smeeta aswell. Up until max alert aoe, I really never had an issue with sentinel survability because I was never bombarded that hard with AoEs before I could kill enemies in tinier maps/tunnels/rooms.
  15. Vanille

    New free roam areas (planets)

    IMO, having more than 1 open zone map for each faction is a waste. There's not much to fiddle with other than different looking maps, but factions remain the same. I would bet Eris as next one, could be really interesting with the Myconian colony, and a possible sentient one in the future if/when we ever get to Tau.
  16. Vanille

    Why Do People Need An Opt Out For Stalker Mode?

    But the ironic thing is, stalker mode is designed for it. Stalker is a low-mid challenge RNG miniboss (if you're new-ish to the game, otherwise it's no challenge at all) implemented after lore as a new mechanic of them visiting you for some rarity instead of you farming their planet node for rewards. It's manageable with its AI and players don't usually mind him because he's just a loot piñata not much different than other mission enemies. The purpose of the exclusive stalker mode is to troll and disrupt other players in any way you can (which currently includes being able to destroy objetives that can result the mission in a failure), but it's a rare troll mode that only developers use sometimes on devstreams, not something people would have to deal daily at all times. The mode results in a couple of scenarios: A) You spawn and you're hopeless as the current stalker is, unless you hit jackpot and get to disrupt a newbie who can't properly deal with the stalker, which is unfair. So why would anyone, pro-pvper or not, to have a mode in which you can't do anything? Conclave is basically dead, why bother adding even more PvP-sided features that are even worse? B) You balance the stalker to survive and not be hopeless, then you just changed and forced PvP on players that are not looking for PvP with chances to most likely succeed on disrupting them, so obviously people would want to opt-out of it, or be unhappy with the game. As much as I try to come up with a reason of why stalker mode would be fun, I can't. PvP doesn't work in Warframe, Conclave is there to prove it.
  17. Vanille

    Why Do People Need An Opt Out For Stalker Mode?

    This. Was about to post it. Either stalker is hopeless and a pointless mode not worth of implementing, or it becomes the enhanced forced PvP players don't want.
  18. Vanille

    Bye Bye Banshee Prime :(

    Banshee is really good, and sometimes part of the "meta" because of her amplying damage, it's too powerful. She also has some cc and aoe damage decent for normal gameplay. Euphona Prime is an okay weapon, not the best but not the worst, it's a matter of tastes (like a mini shotgun), and Helios Prime is the most popular sentinel in the game (shown by DE's graphs). It's the second tankiest sentinel after Carrier Prime (which is vaulted) and the auto-scan perk is something a lot of people like for a 'completionist' game like this with its codex. After that, there will be no more farmable primed sentinels as they will all be vaulted, even though some of us have hopes for Dethpacito Prime soonish.
  19. Vanille

    Fortuna: Hotfix 24.1.4

    You can also report it via support tickets. In fact, with game breaking exploits like this, it's highly recommended you do so this way, so it doesn't get publicly known and exploited like this one did, even worse when it's promoted and detailed on how to exploit it with youtube videos. I agree permabanning can be seen as too harsh but don't forget, whether it's the player's or developers' fault, it's the intention behind it. This is not an exploit that you accidentally come accross, like I said several times now, you had to get out of your way to learn and produce it, it was completely intentional and the malicious intent of bypassing the game mechanics, no matter the reason behind it. No game code is perfect and bug-free, but it was not DE's intention to be it that way, and again, it was not a bug that would happen on its own while playing normally. Saying it's not the players fault when the players themselves produced the exploit intentionally on something they know is not intended, is ridiculous. It's like saying stealing something from a shop that has a hole in a wall instead of legally buying it, is the shop owner's fault for not knowing it while the people get to keep stealing things until the wall is fixed while having the priviledge of being immune to the law.
  20. Vanille

    Fortuna: Hotfix 24.1.4

    That would make sense if the the exploit didn't require going out of your way to intentionally produce it for your benefit, it would be completely different if it was related to normal gameplay and no way to avoid it other than not playing the game. One could argue that permabanning these players is harsh, but trying to justify the exploit is ridiculous. People who did it knew what they were getting into.
  21. Vanille

    Fortuna: Hotfix 24.1.4

    I've had huge stacks of forma just by daily crafting without effort, without doing plague star nor spending plat on it, and I'm not the only one, just saying. It might not be harmful for us on a non competitive pve game as players, but it's harmful for a company with a game based on farming to have its mechanics bypassed, when the game also has boosters to generate income for people who want to speed things up without completely breaking the grind mechanic.
  22. Vanille

    Fortuna: Hotfix 24.1.4

    Just letting you know how ironic this is after every single post of yours in this thread. You're being explained, educated of how things work and you're ignoring everything completely biased on your own opinion that has nothing to do with each topic being discussed and trying to find a way to somehow justify whatever you're trying to argue about with people trying to "be right".
  23. Vanille

    Fortuna: Hotfix 24.1.4

    Which is completely different from willingly knowing it's an exploit that requires a very specific way to produce it, intentionally.
  24. Vanille

    Fortuna: Hotfix 24.1.4

    You're comparing apples with oranges. Speeding enemies doesn't break their game, and it even might end up harming the players for not being ready as enemies shoot faster aswell. It's nowhere near the explot level of literally standing still and ranking up your entire arsenal in seconds. Speedva doesn't bypass any game mechanic, this exp exploit did.
  25. Vanille

    Wukong deluxe

    Coming with a rework on 2019, gotta say it looks pretty nice. @DeMonkey