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Quimoth

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Everything posted by Quimoth

  1. Not all warframes with voidshells have a real good alternate skin. In addition, you have so many different materials to pick from you can fine-tune even further than usual. Why would you need Gamma color picker if you have the Default color picker? I can assure you the effect of some materials on the effects and colors of your warframe is greater than what you can achieve using color pickers (and I collect color pickers even though I mostly stick to a select set of 5) Any cosmetic could be argued to be a waste of money and resources... the entire game could be argued to be just that. I don't use a lot of chest pieces of armor sets, should we ask DE to stop making chest pieces? Fashionframe exists and it is a good source of money for DE, hence why there are so many different customization options. The value it brings to you personally is not really going to matter. EDIT: Without armor pieces with material customization (voidshells), it becomes pretty hard to actually do proper fashion frame with voidshell however. There aren't that many armor sets and syandanas that can work well with voidshells.
  2. If you can't wait till someone trades you, so you start a mission... why are you surprised that the other side values their time too? Do you realize that: you are being selfish? those players would also rather spend their time enjoying a mission, but they put that aside because they want that item? being unable to read chat is a settings issue? being unable to respond to a chat message while in a mission is a skill issue? you have a whole list of bogus (fake and non-existant) excuses not to respond to people? which in most of the world is considered rude Sorry OP, this seems a you issue, not a them issue.
  3. But considering how little the last tutorial rework improved... I doubt more tutorials are going to cut it. Add to that the dozens of systems we have to customize and play with... yeah it just wont work.
  4. Kullervo's bane always drops when you fight Kullervo. Do Steel Path if you want to do fewer fights. https://warframe.fandom.com/wiki/Kullervo's_Bane As stated above you can fight him even if he is not a part of the bounty itself as long as you do not play lone story mode. On average you should expect 9 normal or 7 SP kullervo fights to obtain the required Kullervo's Bane (excluding the rauta). This means it is pretty much normal compared to other warframes. You could argue that having to do all the other Duviri stuff makes the grind longer... but you need to farm a lot more pathos clamps than you need kullervo's bane. In all honesty, even if you only fight him when he is part of the bounty and without steel path modifier... you are likely to have 2 kullervo's crafted and a rauta before you are done grinding pathos clamps. I see Kullervo as a nice side objective, I usually fight him when I can, sometimes just to break the pace a little between the 3 undercroft portals for duviri acranes. TL;DR; No the grind is pretty much normal for a warfame. Do Steel Path if you want to do less (only if your gear selection is decent for orowyrm)
  5. Which contradicts that EHP should be useful because those mods that provide it. For EHP to be useful, modding EHP should matter. If you don't make it matter just remove the health and shields system and make us immortal already. Why waste the in-between area? Disabling health/s wouldn't improve the game, the regeneration of health is a huge part of the kit of those frames that have it. In addition if health orbs and operator healing methods still work you are not doing much to begin with. With every addition you make I begin to see more, not less flaws in the design.
  6. I'd say that some of the combined elements are already popular and strong enough to be excluded from this list. If you did check the health types of the murmur and culverin you would have noticed they are either neutral or weak to radiation damage. I doubt that it is a coincidence. I can see innate blast or magnetic be a thing. Viral and corrosive are too good to be put on a single mod in my opinion. Although in the end base damage/dps of the weapon will matter more. You can already mod certain weapons to have a lot of different status effects, usually these weapons aren't really A or S tier however. Phage can combine Viral, Blast/heat, Radiation and Corrosive but what is the point if it still deals very little damage and has poor dps and ammo economy?
  7. Sorry but this last, bit... I couldn't disagree more with you. How is it bad for people to have to mod for EHP to get EHP? Hint: its not, so its not a sacrifice, it is a CHOICE. How is it actually a mod slot sacrifice when I can get Nidus to heal more health/s than he can take damage with your current idea and JUST the umbral set? What is the point of health and armor mods when you do not need them? What is the point in not modding for immortality when you can? I haven't even touched yet on how this arcane could make an entire squad immortal by stacking armor auras, using Oberon renewal + hallowed ground combination and many other methods that would make it pretty trivial to get even a trinity that heals more health per second than she can ever take. How do you take into account archon shards that can provide armor and health/s to frames? How do you take into account abilities that grant armor? I don't mind the general idea of giving health only frames some form of a grace period or other mechanic against one-shots... but your current suggestion is ridiculously overpowered and has way to many edge-scenarios that aren't covered/considered. TL;DR; Modding for EHP when you want to tank a lot is not a "bad" sacrifice. It also contradicts the last line of your original post. Your current suggestion even in watered down form is still stupidly broken and having it scale with armor or other stats simply will never fix that issue.
  8. Definitely a nice take for such a change, especially for those frames without shields and/or (innate) overguard. For reference: EHP, Effective Hit/Health Points = HP * (armor + 300) / (300 * (1-dr) * (1+modifier)) So just to clarify a bit and crunch the numbers. Nidus Prime. A random reasonable build with 3 umbra forma and adaptation taken. 1820 health 1470 armor (umbral set) +900 with arcane guardian proc Damage reduction of 90% from parasitic link Damage reduction of 90% from adapatation 1820 * 2670 / (300 * 0.1 * 0.1 * 1) = 1.619.800 EHP Your suggested arcane would cap the damage dealt to this same nidus to 100.000 / 2370 = 42 or 100.000 / 1470 = 68 It is clear both numbers are way to low especially since you can easily mod and obtain way beyond this level of armor. Here i assume that after this arcane has done its work you do NOT further apply any damage reduction effects like parasitic link or adaptation can do. Since this arcane is targeting those frames that do have high EHP, you might want to not include armor alone in this. It wont do the game balance any good and will require a complete revamp of all other armor and damage reduction related content just to fit this arcane in. My proposed alternatives to your current approach: Give the arcane a flat %hp/s cap (say, 60/50/40/30% max hp/s), this would already be stupid easy to recover from since space kid can literally heal 25% max hp/s. Don't cap it by second but instead by hit, even with your current suggested numbers this would make all tanks still stupidly immortal even vs level cap enemies. Preferably add a mod that grants all frames some way of obtaining small amounts of overguard (and by extension overgate or whatever you want to call it) Adjust the way energy to hp mods work, does anyone actually still use them with the current state of shield-gating and what not? Think of something that scales on % base armor from mods, flat numbers will simply create numbers that are too stupid big to be ever good. You MUST take into account that things like Defy, Vex Armor, Atlas (passive), etc. exist.
  9. You do realize you are saying nano spores can't drop from enemies? How on earth would you spot players with millions upon millions of those if they only dropped from containers? Planet-wide resource drop rates are not listed per enemy and not listed in the drop tables either. The exception being some recently added resources like hexenon etc. Link to wiki on region resources: https://warframe.fandom.com/wiki/Region_Resource
  10. Sorry to say this but you are spoiled or just uninformed. You have so many ways to restore energy or increase the speed at which you restore energy from other sources these days. The reason we shouldn't be getting any other efficiency mods is because of blind rage. I have a blind rage rank 6 for a reason, adding a stronger streamline would simply remove the need for that rank 6 and thereby increase power strength of those builds by 36% with no costs or drawbacks. Adding an augur like efficiency mod doesn't make much sense either given how powerful efficiency already is. TL;DR; No need for more efficiency in mods, just be efficient yourself.
  11. I guess you play kuva survival outside of the kuva fortress? Or didn't you know you can check the resources that drop in the kuva fortress by: Hovering the extractor icon while selecting kuva fortress Using a search engine or the wiki to find the info If you did either of the above you wouldn't be acting like neural sensors do not drop in the kuva fortress tileset. Back on topic, Nekros Desecrate does not stack, 2 Nekros really doesn't help you. Having a Charm (Smeeta Kavat), Spare Parts (sentinel mod) can help. Having a Khora or Hydroid with augment can stack with Nekros Desecrate, but not with each-other. As with everything that is chance based it does not always act the way human intuition thinks it should act. It has been proven time and time again that our intuition is very bad at statistics and probability.
  12. I'd assume just by logging in with the same credentials you use for your PC-Warframe account (or merged account, it should be the same after link/merge).
  13. Have you checked your account details? this can be done through the website/forum. Verify that the email listed is the one you are using and check your spam folder.
  14. Especially for lower-end hardware it can be really annoying. The bigger issue I have with being put into a player hub is that you do not get a exit option in your player menu, you first have to exit the player hub. This is especially annoying when playing openworld, zariman, necralisk/sanctum or railjack missions where the official extraction brings you to a player hub. While some content might be "fixed" to also allow exiting to orbiter without losing mission rewards. I still avoid using "exit to orbiter" just because of the long history and inconsistencies between these various game-types/modes. Giving players a little more control on where to exit to would be nice, especially when playing on public squads (with random people and no clear way to tell where you might end-up). I can definitely understand players wanting to end-up in the relay just for the chance at getting free boosts from blessings.
  15. Has there been any attempt at 3rd person VR yet? Because at the end of the day this is a 3rd person game, it might feel very nauseating when you turn your head and your camera doesn't just turn but also move (because that is what happens). I am definitely curious what this would look like though. Would love to see someone try and fly with max speed Titania using VR.
  16. Try a support ticket, there isn't anyone on the forums that can help you with this.
  17. Except Nidus wasn't a replacement to Inaros and Kullervo most definitely not a replacement to Nidus. Not only was/is the Nidus farm hated by many, Nidus really doesn't work or play like Inaros. Even long after Nidus release I still saw more Inaros than Nidus. Certain warframes have abilities that are similar, but something as basic as lacking shields would not be the starting point for a warframe X replaced Y discussion. Just take the stealth frames. None of these are replacements of each other yet their themes are a lot more similar. The only "replacement" in this category would be Ivara replacing Loki for spy and rescue missions out of convenience. That is only because of her infiltrate augment. But then we still have the various other warframes with stealth, octavia, voruna, ash, wisp. Has Lavos replaced Chroma? No. Has Gauss replaced Volt? No. Has Nezha replaced Rhino? No. Each kit has their own ups and downs. Some are a lot bigger and therefor one might be able to argue that X is better than Y, personal preference still applies however.
  18. I don't agree with smite being shock-lite. He could definitely use some love, but there are frames in far worse positions. Oberon can armor strip, apply radiation status to larger groups consistently (which simply means taking less damage). He has phoenix renewal augment that can increase the number of death cheating moments quite a bit. Not to mention the bleedout timer gets increased to such a degree that with sacrifice and primed renewal on your sentinel you are basically immortal. He might be outdated on some fronts, but he is definitely still useful and a force to be reckoned with. Oberon might be a paladin, he was also the first radiation based frame. Oberon and Titania are themed around mythical creatures of the forest. Satyr and Fairy to be precise. The description is a huge mismatch, but definitely not a first for warframe.
  19. The punch through probably won't do much for you since it has infinite punch through on bodies/enemies. This most likely has a negative effect on the overall power of this riven. The negative zoom does boost the other stats and won't hurt at all since you aren't going to get precise shots anyway. Applying this mod (or another toxin mod) first would result in gas, which can be really fun element especially in tandem with the infinite body punch through I mentioned earlier (resulting in a gas cloud mayhem). The toxin cold combo is a nice innate viral. However the ignis has a really low dispo, the ignis wraith even more so. On top of that there is no status chance on the riven. Low dispo usually means you are better of using normal mods unless your riven fits that really niche spot which this riven can't since it doesn't provide any special stats. I personally do not think this riven to be great, but most low-dispo rivens simply won't be great. If you use the ignis a lot, you can try find a nice build to use the innate elements with. To sum it all up: Is it likely you quickly roll something a lot better for the Ignis? No. Is this a god-tier set of stats for an Ignis riven? No. Would I advice on spending kuva on rerolls? Only if you truly love the Ignis, in which case I would highly encourage first playing around with normal mods to find your style.
  20. Am I hallucinating? If neither of us have proof then neither of us have to be right or wrong. You did however claim in earlier post that no system existed at all. Now honestly, I'll be the first to admit that neither case is yet fully proven. Anything we have is anecdotal, and if it is based on a chance increasing by certain factors as not having played for a while it still leaves room for cases where the chance was increased but the dice still failed to fall on 6. Disproving something still requires proof, there are plenty examples where mathematicians think something is true/false but nobody has yet been able to proof either case. I have indeed found just about 0 proof of both cases, so whichever is right remains yet to be proven.
  21. (most) cosmetics don't skip gameplay. You jumping to conclusions that i skip parts of the game when almost all my plat is spent on stuff you simply do not obtain through other means. Your "proof" that it does not work like that is nowhere to be seen, it is just as anecdotal as any other suggested way it might work. To actually disprove a system you need to provide just as much evidence as to proof it, you haven't done that so you haven't disproved it. One can proof that random numbers do not exist in software however, so to some extent your claim that there is no system is by definition false. Just because I can't proof it doesn't mean you don't have to proof the opposite... that is NOT how math works either.
  22. You can hop off this discussion anytime. There is no point when you take the stance of knowing it all whilst making just as much fallacies as those you people who do think there is a system. No proof does not equal disproven A chance based system is still a system, so yes there is a system. If you are free to play, why even bother to discuss it? It does not affect you anyway. You keep telling us that we jump to conclusions, but be honest to yourself, you do too. I spent 80% of my platinum on cosmetics, the other 20% went into: slots so I do not have to ever sell hard-earned gear again forma bundels, because crafting 1 forma each day is just tedious when you just really want to forma 3+ times (kuva and tenet weapons im looking at you!) trading with other players, i've tried to always exchange syndicate gear i can't (easily) get for something the other player can't get. However some players just want plat and I am okay with that.
  23. Not completely true. Try taking a break for several months (not logging in at all) and you will find that 10/10 times you get a coupon on your first login. I myself have had this happen at least 5 times. I always use these, you never know just how tedious or horrible the latest grind is. Somehow DE either conceives an okay grind, or the most horrendous stuff you have ever played. Besides that there really isn't much of a system though. OP has had some random coupon drop though.
  24. If you are min-maxing your build, you should already like the weapon enough to just farm the levels. At least, this is my take on which weapons get polarized. After MR30, you can instantly play with the new slot. Mod capacity is: min(max(mastery rank, weapon rank), max weapon rank) * potato. I think it could definitely be added since the nightwave "apply forma" mission is not completing in the simularicum already. Having a feature in place to share builds much like looks and songs are being shared would definitely help. It isn't that hard to see why this hasn't been done yet. The plethora of systems that hook into our weapon and warframe builds would make this a very rough thing to code correctly. On top of that it would have to be able to "see" if you have right polarization applied already, or if you have the right amount of forma. What would happen if you lacked X forma, or had a polarization on one slot that breaks the build. If the build has a V polarity forma slot with a 9 mod in it, but also a non-forma slot with a - mod it it, should this system then detect that it can just switcheroo? How would it detect/handle default polarities? Then again perhaps the easy in-between solution would be to have a simularicum setting that applies a universal polarization to all your mod slots. Then again, what to do with arcanes, archon shards, TL;DR; Not a big issue for me because I only min-max the weapons/frames I like. Probably a nightmare to code due to the plethora of systems and options that can be applied.
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