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Quimoth

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Posts posted by Quimoth

  1. You can view offline friends too, but the default list shows online only if I am not mistaken.

    Some of these new items could be from any twitch drops, that is, if you have twitch drops enabled and watched some streams.

    If you do think your account may have been compromised or used by someone without your consent support is the best place to start looking. I do not know how eagerly they share or do not share information about login locations etc.

  2. 14 hours ago, Xzorn said:

    Really. I'm surprised people buy the Voidshell stuff. The tech is cool but I like most prime/deluxe/tennogen.

    It kinda seems like a waste of money and resources to just have it on base frame skins. Esp the older ones.

    Shame tennogen seems to have died. Still missing a quality Dual Swords skin.

    Not all warframes with voidshells have a real good alternate skin. In addition, you have so many different materials to pick from you can fine-tune even further than usual.

    Why would you need Gamma color picker if you have the Default color picker? I can assure you the effect of some materials on the effects and colors of your warframe is greater than what you can achieve using color pickers (and I collect color pickers even though I mostly stick to a select set of 5)

    Any cosmetic could be argued to be a waste of money and resources... the entire game could be argued to be just that. I don't use a lot of chest pieces of armor sets, should we ask DE to stop making chest pieces? Fashionframe exists and it is a good source of money for DE, hence why there are so many different customization options. The value it brings to you personally is not really going to matter.

    EDIT:

    Without armor pieces with material customization (voidshells), it becomes pretty hard to actually do proper fashion frame with voidshell however. There aren't that many armor sets and syandanas that can work well with voidshells.

  3. If you can't wait till someone trades you, so you start a mission... why are you surprised that the other side values their time too?

    Do you realize that:

    1. you are being selfish?
    2. those players would also rather spend their time enjoying a mission, but they put that aside because they want that item?
    3. being unable to read chat is a settings issue?
    4. being unable to respond to a chat message while in a mission is a skill issue?
    5. you have a whole list of bogus (fake and non-existant) excuses not to respond to people? which in most of the world is considered rude

    Sorry OP, this seems a you issue, not a them issue.

    • Like 12
  4. Seth Meyers Omg GIF by Late Night with Seth Meyers
    But considering how little the last tutorial rework improved... I doubt more tutorials are going to cut it. Add to that the dozens of systems we have to customize and play with... yeah it just wont work.

    • Like 1
  5. Kullervo's bane always drops when you fight Kullervo. Do Steel Path if you want to do fewer fights. https://warframe.fandom.com/wiki/Kullervo's_Bane

    As stated above you can fight him even if he is not a part of the bounty itself as long as you do not play lone story mode. On average you should expect 9 normal or 7 SP kullervo fights to obtain the required Kullervo's Bane (excluding the rauta). This means it is pretty much normal compared to other warframes. You could argue that having to do all the other Duviri stuff makes the grind longer... but you need to farm a lot more pathos clamps than you need kullervo's bane.

    In all honesty, even if you only fight him when he is part of the bounty and without steel path modifier... you are likely to have 2 kullervo's crafted and a rauta before you are done grinding pathos clamps.

    I see Kullervo as a nice side objective, I usually fight him when I can, sometimes just to break the pace a little between the 3 undercroft portals for duviri acranes.

    TL;DR; No the grind is pretty much normal for a warfame. Do Steel Path if you want to do less (only if your gear selection is decent for orowyrm)

     

    • Like 1
  6. Which contradicts that EHP should be useful because those mods that provide it.

    For EHP to be useful, modding EHP should matter. If you don't make it matter just remove the health and shields system and make us immortal already. Why waste the in-between area?

    Disabling health/s wouldn't improve the game, the regeneration of health is a huge part of the kit of those frames that have it. In addition if health orbs and operator healing methods still work you are not doing much to begin with.

    With every addition you make I begin to see more, not less flaws in the design.

  7. I'd say that some of the combined elements are already popular and strong enough to be excluded from this list.

    If you did check the health types of the murmur and culverin you would have noticed they are either neutral or weak to radiation damage. I doubt that it is a coincidence.

    I can see innate blast or magnetic be a thing. Viral and corrosive are too good to be put on a single mod in my opinion.

    Although in the end base damage/dps of the weapon will matter more. You can already mod certain weapons to have a lot of different status effects, usually these weapons aren't really A or S tier however. Phage can combine Viral, Blast/heat, Radiation and Corrosive but what is the point if it still deals very little damage and has poor dps and ammo economy?

  8. Sorry but this last, bit... I couldn't disagree more with you.

    How is it bad for people to have to mod for EHP to get EHP? Hint: its not, so its not a sacrifice, it is a CHOICE.

    How is it actually a mod slot sacrifice when I can get Nidus to heal more health/s than he can take damage with your current idea and JUST the umbral set?

    What is the point of health and armor mods when you do not need them?

    What is the point in not modding for immortality when you can?

    I haven't even touched yet on how this arcane could make an entire squad immortal by stacking armor auras, using Oberon renewal + hallowed ground combination and many other methods that would make it pretty trivial to get even a trinity that heals more health per second than she can ever take.

    How do you take into account archon shards that can provide armor and health/s to frames?

    How do you take into account abilities that grant armor?

    I don't mind the general idea of giving health only frames some form of a grace period or other mechanic against one-shots... but your current suggestion is ridiculously overpowered and has way to many edge-scenarios that aren't covered/considered.

    TL;DR;

    Modding for EHP when you want to tank a lot is not a "bad" sacrifice. It also contradicts the last line of your original post.

    Your current suggestion even in watered down form is still stupidly broken and having it scale with armor or other stats simply will never fix that issue.

  9. Definitely a nice take for such a change, especially for those frames without shields and/or (innate) overguard.

    For reference:

    EHP, Effective Hit/Health Points = HP * (armor + 300) / (300 * (1-dr) * (1+modifier))

    So just to clarify a bit and crunch the numbers.
    Nidus Prime. A random reasonable build with 3 umbra forma and adaptation taken.

    •     1820 health
    •     1470 armor (umbral set)
    •     +900 with arcane guardian proc
    •     Damage reduction of 90% from parasitic link
    •     Damage reduction of 90% from adapatation

    1820 * 2670 / (300 * 0.1 * 0.1 * 1) = 1.619.800 EHP

    Your suggested arcane would cap the damage dealt to this same nidus to 100.000 / 2370 = 42 or 100.000 / 1470 = 68

    It is clear both numbers are way to low especially since you can easily mod and obtain way beyond this level of armor. Here i assume that after this arcane has done its work you do NOT further apply any damage reduction effects like parasitic link or adaptation can do.

    Since this arcane is targeting those frames that do have high EHP, you might want to not include armor alone in this. It wont do the game balance any good and will require a complete revamp of all other armor and damage reduction related content just to fit this arcane in.

    My proposed alternatives to your current approach:

    •     Give the arcane a flat %hp/s cap (say, 60/50/40/30% max hp/s), this would already be stupid easy to recover from since space kid can literally heal 25% max hp/s.
    •     Don't cap it by second but instead by hit, even with your current suggested numbers this would make all tanks still stupidly immortal even vs level cap enemies.
    •     Preferably add a mod that grants all frames some way of obtaining small amounts of overguard (and by extension overgate or whatever you want to call it)
    •     Adjust the way energy to hp mods work, does anyone actually still use them with the current state of shield-gating and what not?
    •     Think of something that scales on % base armor from mods, flat numbers will simply create numbers that are too stupid big to be ever good. You MUST take into account that things like Defy, Vex Armor, Atlas (passive), etc. exist.
  10. 7 minutes ago, Tesla_Reloaded said:

    Could you please tell me what mob in Kuva Fortress drops Neural sensors?

    Both the wiki and the official drop tables state that the only mobs dropping it are Raptor and its versions. And I've never seen Raptors spawning in Kuva Fortress.

    I mean, yeah, it can be found as a Deposit in there, but since when Deposits are affected by Necros' Sacrifice?

    You do realize you are saying nano spores can't drop from enemies? How on earth would you spot players with millions upon millions of those if they only dropped from containers?

    Planet-wide resource drop rates are not listed per enemy and not listed in the drop tables either. The exception being some recently added resources like hexenon etc.

    Link to wiki on region resources: https://warframe.fandom.com/wiki/Region_Resource

  11. Sorry to say this but you are spoiled or just uninformed.

    You have so many ways to restore energy or increase the speed at which you restore energy from other sources these days.

    The reason we shouldn't be getting any other efficiency mods is because of blind rage. I have a blind rage rank 6 for a reason, adding a stronger streamline would simply remove the need for that rank 6 and thereby increase power strength of those builds by 36% with no costs or drawbacks.

    Adding an augur like efficiency mod doesn't make much sense either given how powerful efficiency already is.

    TL;DR;

    No need for more efficiency in mods, just be efficient yourself.

    • Like 2
  12. 2 hours ago, Tesla_Reloaded said:

    It's very strange, indeed, because Kuva Survival mission doesn't spawn any enemies that can drop neural sensors.

    I guess you play kuva survival outside of the kuva fortress? Or didn't you know you can check the resources that drop in the kuva fortress by:

    1. Hovering the extractor icon while selecting kuva fortress
    2. Using a search engine or the wiki to find the info

    If you did either of the above you wouldn't be acting like neural sensors do not drop in the kuva fortress tileset.

    Back on topic, Nekros Desecrate does not stack, 2 Nekros really doesn't help you. Having a Charm (Smeeta Kavat), Spare Parts (sentinel mod) can help. Having a Khora or Hydroid with augment can stack with Nekros Desecrate, but not with each-other.

    As with everything that is chance based it does not always act the way human intuition thinks it should act. It has been proven time and time again that our intuition is very bad at statistics and probability.

    • Like 1
  13. Especially for lower-end hardware it can be really annoying.

    The bigger issue I have with being put into a player hub is that you do not get a exit option in your player menu, you first have to exit the player hub. This is especially annoying when playing openworld, zariman, necralisk/sanctum or railjack missions where the official extraction brings you to a player hub. While some content might be "fixed" to also allow exiting to orbiter without losing mission rewards. I still avoid using "exit to orbiter" just because of the long history and inconsistencies between these various game-types/modes.

    Giving players a little more control on where to exit to would be nice, especially when playing on public squads (with random people and no clear way to tell where you might end-up).

    I can definitely understand players wanting to end-up in the relay just for the chance at getting free boosts from blessings.

  14. Has there been any attempt at 3rd person VR yet? Because at the end of the day this is a 3rd person game, it might feel very nauseating when you turn your head and your camera doesn't just turn but also move (because that is what happens).

    I am definitely curious what this would look like though. Would love to see someone try and fly with max speed Titania using VR.

  15. Except Nidus wasn't a replacement to Inaros and Kullervo most definitely not a replacement to Nidus.

    Not only was/is the Nidus farm hated by many, Nidus really doesn't work or play like Inaros.
    Even long after Nidus release I still saw more Inaros than Nidus.

    Certain warframes have abilities that are similar, but something as basic as lacking shields would not be the starting point for a warframe X replaced Y discussion.

    Just take the stealth frames. None of these are replacements of each other yet their themes are a lot more similar. The only "replacement" in this category would be Ivara replacing Loki for spy and rescue missions out of convenience. That is only because of her infiltrate augment. But then we still have the various other warframes with stealth, octavia, voruna, ash, wisp.

    Has Lavos replaced Chroma? No.

    Has Gauss replaced Volt? No.

    Has Nezha replaced Rhino? No.

    Each kit has their own ups and downs. Some are a lot bigger and therefor one might be able to argue that X is better than Y, personal preference still applies however.

    • Like 4
  16. I don't agree with smite being shock-lite.

    He could definitely use some love, but there are frames in far worse positions.

    Oberon can armor strip, apply radiation status to larger groups consistently (which simply means taking less damage). He has phoenix renewal augment that can increase the number of death cheating moments quite a bit. Not to mention the bleedout timer gets increased to such a degree that with sacrifice and primed renewal on your sentinel you are basically immortal.

    He might be outdated on some fronts, but he is definitely still useful and a force to be reckoned with.

    Oberon might be a paladin, he was also the first radiation based frame. Oberon and Titania are themed around mythical creatures of the forest. Satyr and Fairy to be precise.

    The description is a huge mismatch, but definitely not a first for warframe.

    • Like 2
  17. The punch through probably won't do much for you since it has infinite punch through on bodies/enemies. This most likely has a negative effect on the overall power of this riven.

    The negative zoom does boost the other stats and won't hurt at all since you aren't going to get precise shots anyway.

    Applying this mod (or another toxin mod) first would result in gas, which can be really fun element especially in tandem with the infinite body punch through I mentioned earlier (resulting in a gas cloud mayhem).

    The toxin cold combo is a nice innate viral. However the ignis has a really low dispo, the ignis wraith even more so. On top of that there is no status chance on the riven. Low dispo usually means you are better of using normal mods unless your riven fits that really niche spot which this riven can't since it doesn't provide any special stats.

    I personally do not think this riven to be great, but most low-dispo rivens simply won't be great. If you use the ignis a lot, you can try find a nice build to use the innate elements with.

    To sum it all up:

    • Is it likely you quickly roll something a lot better for the Ignis? No.
    • Is this a god-tier set of stats for an Ignis riven? No.
    • Would I advice on spending kuva on rerolls? Only if you truly love the Ignis, in which case I would highly encourage first playing around with normal mods to find your style.
    • Like 1
  18. On 2024-01-26 at 5:05 PM, Zakkhar said:

    Buying stuff with plat is not skip the grind, it is skip the gameplay.

    Am I hallucinating?

    If neither of us have proof then neither of us have to be right or wrong. You did however claim in earlier post that no system existed at all.

    Quote

    There have been multitude of theorised systems/corelations and literally all of them were disprooved. In order to disproove a system you just need 1 case where system does not work. 

    Now honestly, I'll be the first to admit that neither case is yet fully proven. Anything we have is anecdotal, and if it is based on a chance increasing by certain factors as not having played for a while it still leaves room for cases where the chance was increased but the dice still failed to fall on 6.

    Disproving something still requires proof, there are plenty examples where mathematicians think something is true/false but nobody has yet been able to proof either case. I have indeed found just about 0 proof of both cases, so whichever is right remains yet to be proven.

  19. 1 hour ago, Zakkhar said:

    Nobody claimed that. From mathemathical/logical point of view to disprove a truthfulness of a rule it is ennough to find one example when the rule does not apply. And there is not ONE example. There are numerous. People really care about that and there was extensive testing made by multiple people and they found out that it just doesnt work.

    Of course there are also people who claim for them this works 100% of time (and the time it doesnt are not mentioned and quickly forgotten).

    With that definition anything is a system. What is the chance of plat coupon then?

    There is just no proven simple corelation of the chance with anything. If there is any it is so complicated or the weights are so small that it is undistinguishable with lack of it.

    Which part of that exactly points where I jump to conclusions? How does it matter where YOU spent plat? What it has to do with the topic? 

    (most) cosmetics don't skip gameplay. You jumping to conclusions that i skip parts of the game when almost all my plat is spent on stuff you simply do not obtain through other means.

    Your "proof" that it does not work like that is nowhere to be seen, it is just as anecdotal as any other suggested way it might work. To actually disprove a system you need to provide just as much evidence as to proof it, you haven't done that so you haven't disproved it. One can proof that random numbers do not exist in software however, so to some extent your claim that there is no system is by definition false. Just because I can't proof it doesn't mean you don't have to proof the opposite... that is NOT how math works either.

     

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