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Quimoth

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Everything posted by Quimoth

  1. I don't think replacing one useless passive with another useless passive can justify putting in development time. I think it would be better instead to repair his current passive so that i can actually do anything in SP. Undying will and Provoked combined still make it 100% impossible to siphon enough before running out of time. He then also has the great benefit of not being able to use unairus last grasp and its benefits. Overguard however isn't a mechanic that does very well in Steel Path content. The exceptions being those that can scale based on enemy damage (although even those do not really help much). I'd much rather see Inaros passive given some synergies with the operators last grasp or just improved in general to be more than a "lets wait 20 seconds to die" in solo or a "lets see if someone can bother reviving me" in coop games. I'd rather die with any other frame in SP and then try and use last grasp than that I would get downed as Inaros and force a revive because the sarcophagus just doesn't do anything at all.
  2. So far both the content and lore part of necramechs have been pretty silent for a while. I doubt we will get to see much of them soon.
  3. With a little modding volt is going to do just fine on SP. Just like Mag he can use/abuse shield-gating really easily. Which mods? These: Capacitance Archon Stretch These 2 mods allow near infinite use of your discharge, especially if you add a little more efficiency to the build with streamline or fleeting expertise. Each cast of discharge will fully restore shields and start charging overshields, including a small amount of overshields on objectives with shields (excavators etc.) and equal amount of overshields to allies in range. In addition to restoring your shields you also stun the enemies in your vicinity. Since volt should be played with permanent full shields for shield-gating on SP it is pretty much mandatory to take arcanes that are useful. Don't take arcanes that boost armor or health because Volt practically has none on SP. Instead take arcanes that benefit your energy management, shields or dps.
  4. Primed chamber is the only "primed" mod that doesn't cost 40k endo to max. It should stay that way. The goal of primed mods is basically to give people goals to farm longer and forma more, just to get that extra oomph in their builds. I can't think of any mods that still need a primed variant. Mostly because when you ignore the very best of primed mods, the remaining primed mods really aren't worth putting in actual effort. There are plenty of good sources for endo these days and most primed mods you shouldn't even start putting endo in unless you can spare it. Getting the required resources passively over time seems just fine. DE might want to be a bit more generous with providing options to get primed mods. The wiki does keep track of baros shop and you can see that for some of the very best primed mods the average time between sales is roughly 6 months. That is an awful lot of time to wait for your primed reach, pressure point, etc. the former is exceptionally "rare". I am pretty curious as to which mods you think do deserve a primed variant, because I myself can't really name that many that make sense. Primed mods are quite shallow, unlike amalgam, corrupted, set (umbral etc.) or archon mods. I would argue that a new primed mod is more than likely to disappoint anyway because of how stupid simple they are. TL;DR; More frequent rotations on primed mods, yes. New primed mods... big maybe.
  5. Akimbo weapons are treated as separate weapons altogether. Afuris and Dex Furis cannot equip the Winds of Purity mod for the very same reason. As for incarnons in general, I think that if they are planning on adding many more incarnons they would be very stupid not to update the interface.
  6. I haven't seen specific frame lists of decrees. There are however some lists ranking decrees in general. Some warframes are significantly better in the circuit simply because they have synergies with certain decrees. The finisher decrees can be achieved on any warframe using either naramon void dash or the mercy kill on eximus units. Close contagion is easily the #1 circuit decree because being able to spread the status effects you apply to that one eximus unit to all enemies within 10m regardless of the source of said status effect is pretty nuts. On top of this you get plenty of decrees giving increased amounts of status which simply makes this decree stronger and stronger as you go. As for Styanax, I don't think he is particularly well suited for the circuit. Shields just really quickly become useless in SP. His javelins do not apply any weapon-class specific damage boosts, only generic boosts work. Its pretty safe to assume the same would apply to decrees. Decrees that probably do apply on Styanax 1/4 javelins: Close contagion (Foes inflicted with Status Effects have a 50% chance to spread that Status to enemies within 10m.) Fearsome Bonanza (Gain +20/40/60/80/100% Damage for every enemy affected by Status within 20m.) Two Fold Torment (Status Effects deal double damage.) Shattering Frost (Deal +80/160/240% damage to enemies affected by Cold Status.) Deadly Momentum (Every second you are moving, gain 5/10/15% damage. Stacks up to 50/100/150%. Stacks steadily decay when you are stationary.) Now there are many more that do apply but I honestly do not feel like getting the full list right now. I am not that familiar with Styanax crit and status mechanics on his abilities and this would have a huge impact on how good/bad the listed decrees are.
  7. https://www.warframe.com/eula#playerConduct I also have seen a post the other day of someone complaining they couldn't do the "assemble shrine" mission because of their beliefs. From their point of view the game itself was violating the player code of conduct. Some of these terms are extremely subjective and might change depending on where someone lives or what someone believes. I assume this mostly restating that which currently is the status-quo but I am generally not a huge fan of incredibly vague and subjective criteria. Some fan-art artists might be sweating a little too 😉 TL;DR; How far does the player code of conduct go, how strict will it be enforced?
  8. Aside from protective sling or melee there really isn't many viable methods to restore the health of companions. There are 2 arcanes that can work without using melee: Molt Reconstruct (arcane) Arcane Pulse Then assuming you don't mind doing the occasional mercy kill: Hard Reset, should the companion actually die, extremely useful when it has no down state/revive itself. Blood For Life The other options have already been listed for the most part. I am assuming you don't want to know any warframe healing abilities. Same goes for subsuming because if you have subsumed the frame I assume you know what its subsumed ability can do.
  9. Staying invisible is a must in SP. Her 2 is not reliable enough. What might be able to help is using rolling guard and a few augur mods to be able to survive should you fail to get invisible again before it runs out. As for the song, just use a rythm that you can easily sync to. If you can't sync at all spamming is an option but it does result in actually requiring more actions to get the buff.
  10. thanks, but we got warframe hub for this, no need to spam the forums.
  11. Also, honorable mention for SP Circuit: Gara (Prime). Not only does her mass vitrify(4) scale based on captured enemies. She also has splinter storm(2) augment that heals the defense objective (scales on power strength so combine with decrees and what not). The wiki isn't very clear on if the damage reduction of it work on the defense objective. I think it does not but Gara lovers please correct me if I am wrong. Her spectrorage(3) has a threat level that allows you to keep a few enemies away or keep one side of your mass vitrify(4) a little safer so you can focus on killing/protecting the other side for a few seconds. Her passive blinds even eximus units with overguard, allowing you to both buy time and perform a finisher. If you are luckily with your melee weapon you can easily perform just as good with Gara (Prime) as you can with Octavia (Prime). The latter is a lot easier to cheese with but I personally think that Gara is highly underestimated when it comes to defense mission capabilities. Another funny frame for me is Chroma, with lucky decrees you can boast 4000% armor and 4000% weapon damage. I have yet to try out Mag, but I am assuming she can be pretty bonkers since her magnetize should allow the centurions to decimate the corrupted units. I often recast my mallet when I see a centurion just so he can buff the damage up real quick. Just thought I should mention this, I play SP Circuit based on the warframe options I get. Mesa, Gara, Octavia, Titania, Hildryn, Wukong, Stalker, Chroma, Lavos are all pretty viable when doing solo missions up to 8 stages.
  12. It is indeed very hard to complete on later stages. There are some frames that have crowd-control that ignores overguard. Most of them because they taunt the enemy. See: https://warframe.fandom.com/wiki/Overguard#Crowd_Control_That_Overguard_Will_Not_Ignore My goto cheese frame for circuit is Octavia, easily the best warframe for SP circuit because you do not rely on weapons at all. Decrees can be used to restore energy. You can exit decree selection if you have multiple decrees to save 100% energy restore for later during defense if you haven't gotten much energy saving decrees yet. Both Nyx and Stalker 4 both can taunt overguard enemies away from the objective. It also helps checking for augments that could heal the objective: https://warframe.fandom.com/wiki/Defense?so=search#Healing_Interactions_With_Defense_Objects Hope this helps you during your SP Circuit grind. Good luck Tenno.
  13. Leeches in public sorties. People rushing content that you want to take at your own pace or people slacking when you want to do it quick and be done with it. Honestly any issue that involves other players not performing the way you want them to is a you issue. There are 3 match making options to circumvent these situations and you should start using them. If i play a capture void fissure on pubs I am expected to rush it, I can just slowpoke it however and nothing stops me. Yes the extraction timer will start, if 50% of the squad is at extraction. Same applies to the undercroft. With new and grindy content like this, don't EVER expect random players in pub squads to be anywhere near accommodating to whatever you intend to do. People fishing while others do the bounty missions has been a thing a long time. While some of the issues can be resolved, this particular case simply can't be fully resolved. If 2 people are through the portal the undercroft mission will start. If this isn't good enough I highly suggest you start playing without public matchmaking or doing LONE STORY. In lone story people cannot even try and farm resources as much as they can in the normal experience because there won't be any side missions to do.
  14. I stopped using load-outs. They have no added benefits for me because I often customize my arsenal by changing just one piece of gear or one configuration. I have more warframes than loadouts anyway and each warframe also has several configurations. With the current system making it ridiculously easy for me to mess up any loadouts because there is no confirm to save button/prompt. This remove the entire value loadouts could have for me. I might as well just select the right configuration and stick to one loadout. TL;DR; I agree loadouts implemented as they are right now are a mess to use and basically have little to no function at all for me.
  15. Play with people you know (invite-only, friends-only), play solo and lower your expectations of random people in public squads. Your issues have been fixed. Yes it is a bit messed up when people farm resources/intrinsics in public squads but you can't and shouldn't be in control of them and the issue is easy to avoid if you just avoid randoms.
  16. A rework in itself isn't going to do much. The plains of eidolon have been reworked (twice if you count the new war). Has it changed a lot? Nope. Stealth gameplay only ever worked in solo modes, just look at how infuriating it is when people fail your spy sortie. The other stealth gameplay is pure affinity farming (for focus/intrinsics you name it) It was pretty obvious that most people played this for the power-fantasy frames, DE chose to prioritize on more of that. You rarely ever see loki, banshee, ivara or ash. Loki was more popular for disarming entire planets than he was for his stealth, ivara was more popular for her eidolon limb OS potential, banshee was famous when her quake augment was still good, ash was mostly popular for his 4 and a short while people loved fatal teleport with marked for death. Same with why we won't be seeing a lot more kahl or the new war style drifter gameplay any time soon. The backlash on both was so huge that unfortunately DE decided to abandon any attempts at slower yet challenging gameplay. I loved the gameplay, don't get me wrong, but the majority of players didn't like it. Its also why it is unlikely for many cosmetics to be added to kahl. Operators provide the cheapest get out of jail free card we have ever had. There isn't a single mission where I do not go to operator form... unless it is actually disabled. When I do railjack I have 1 engineer, 1 defender and 1 pilot/gunner. In the veil I definitely need all 3 for me not to lose my sanity because I still need to teleport back quite a bit to help them repair and kill while I am doing the side objective. Archwing missions are mostly unpopular to begin with and the loot they provide is not the cause. The open-space archwing missions are pretty out-dated and should be reworked/replaced since it makes no sense to be using your archwing when you could fly a railjack there. Looking at you pursuit and interception missions. There already exist faction variants of each room. Dojo decorating is a chore, but it encourages creativity. While it can still be improved upon the question you have to ask yourself is how much effort should be put into something that is mostly non-functional. I've got plenty of rooms I decorated a lot just as a social activity among my clan. We themed rooms and everybody worked on a room that they felt most connected with. Some specialized in placing effects and hidden stuff to find. Decorating your dojo isn't a must, its something to use your combined creativity and put it on display. Unfortunately it seems DE have abandoned the earlier ideas and concepts of railjack/squadlink. I personally liked Scarlet Spear and I do think a different less depending/mandatory variant of squadlink would be a great deal and could even be used to link various parts of the game. Perhaps our Railjacks need to defend a solar rail or attack a frigate that is launching landingcraft towards the plains. As for duviri, its a pretty fresh piece of content and I assume it will be connected a little further in the far future. I think it is safe to say that it was pretty daring given how loud the negative feedback had been on some of the gameplay in The New War. I don't think the decree system is the very best way to go, playing it on steelpath made it pretty obvious that the power-creep from getting decrees is pretty ridiculous. From firing 40 headshots to kill some one to sending the tankiest units flying in just a few melee hits is a pretty steep hill. I do hope decrees and the stacking intrinsics get nerfed overall while they slightly up the base power/health of the drifter in duviri. As for modular weapons, I would love modular skins but I guess that is a bit to far fetched.
  17. Perhaps rephrase your title to: Improve the Mandachord system. This does not read to me like a buff for octavia (although it could be in some situations) The mandachord is a nice thing to have, but I agree with it being incredibly boring and repetitive at some point. I think the main issue is that the mandachord ties into how her abilities work, changing the rythm mid-game would also change the abilities. If your songs have a similar rythm you could perhaps chain them without to much trouble. By rythm i simply mean the location of the different notes. If they vary to much between songs I doubt it will be possible to accommodate a combination/shuffle of songs. I doubt much work will be going into this any time soon, but herhaps its time DE released a male music based warframe that uses a similar system. This could then be combined with reworking octavia's mandachord system into something that is a little less restrictive/repetitive. I do not like how the most effective songs involve spamming notes so you do not have to time anything to activate the buffs of her 3.
  18. Actually asked region chat again about where some of the mods dropped and also checked the wiki after because people were/are confused about this. No the mods that list in the codex as dropping from Operation: Oprhix Venom do not drop in railjack. They do drop from the deimos jugulus rex enemy on the cambion drift. In general I highly recommend using the wiki as your source of information as the codex is often very vague or misleading with its information.
  19. You can't meat hook anything that has overguard active. Get that down however and the eximus grabs just fine.
  20. While the normal voidrig has the ridiculously overpowered 4th ability... it literally often feels like its just that ability that you have. Bonewidow on the other hand... great for railjack survival. Once you have your hands on a necramech rage mod bonewidow becomes practically immortal with the use of the meat hook. The sword isn't as ridiculous as the arquebex from voidrig, but it is still a very strong weapon and as mentioned above the heavy attack can actually headshot. For both necramechs the following applies: To get all mastery xp and mod capacity 5 forma have to be installed on it. Necramech repair is very useful, follow it by casting your shield to prevent death. Warframe wiki Necramech mod list you can also use the in-game codex.
  21. Solar rails were PvP content, the majority of the players simply didn't like the PvP content in warframe. Not to mention that the work that had to be put in to keep the PvP balanced was ever expanding. If PvP is your end-game you are literally an even smaller minority than the elitists. As for the there is no end-game. I actually didn't like some of the stuff DE did to make modes easier. Releasing new content that requires X experience with the game in general is frowned upon and causes outrage every time it happens. Any mode that comes close to challenging often revolves around simply disabling the use of warframes, which again results in people complaining about not being able to use their fancy inaros, mesa or whatever cheesy warframe they have. I like duviri, I liked the new war stuff. It required a different approach and brought me a little more back to the early days of warframe where stealth gameplay was still a thing. I don't need to tell you how the majority of people feel about these types of gameplay however. Same goes for forced coop gameplay with host-migration shenanigans or terrible RNG when the random people you get placed with are new/bad at the mode. Before coop gameplay is a viable alternative DE would first have to drastically improve matchmaking and the coop experience in general. Only after such a thing has been done can coop be considered again for end-game. There will always be outrage by people when new content X becomes to hard. The other day I was involved in a post about how we should be able to opt out of getting stalker as a playable warframe in duviri because he is to weak for circuit (he is not btw). How exactly are eidolons not end-game right now? To me they are ridiculously tedious unless you dive deep into the meta and get involved with the toxic eidolon farming crowd. I can solo a tridolon, sure... but its simply tedious, even with my mech speeding stuff up. I've done raids (trials w/e) back in the day, they were a pain to get into because not only did they require at least 4 people. The majority of people doing them wouldn't even care to help new players out, hence why it quickly became a small crowd doing that content and a totally reasonable thing to shut it down and focus on better content. What makes you think any new coop forced content won't result in some elitist meta fascist cult? I'm all in for adding new challenging content, but not COOP based content. Any such content would immediately result in backlash from the majority of the community because for said content to be challenging you must NOT be able to play as a Warframe... which makes no sense when the game is named Warframe. The more important question in general would be, what actually is endgame content for you? Challenging gameplay? Sorry wrong game, try another game.
  22. Why I personally do not enjoy multiplayer Warframe that much anymore: Host issues/migrations (a laggy host is just as bad as non-stop migrations) Leeches Not being able to pick my own pace (whether that is faster or slower truly depends on my motivation) Toxicity in those few places where well coordinated groups do have an advantage The last reason is the very same reason why I avoided raids for a long time when they were still here and why I avoid tridolons to this day. I just do not enjoy having to conform to some meta because all others are simply dwarfed by it. I solo my content as much as I can just to avoid being flamed because I am not fully familiar with meta X for content X. The more important group coordination becomes, the easier it becomes to grief. The more people go toxic on others. TL;DR; Catering around harder content is fine, but don't try to force group play, its plain stupid, bad, toxic and infuriating content that you will get from it.
  23. Why are you using zenurik then? If anything its not a random death and it definitely has a reason since the cause is known. If your build relies on the energy from zenurik it seems only balanced to me that you occasionally fail to proc the augur/brief respite mods. Its not a random effect either since you could count the 60 seconds (especially when doing a mode with a timer like survival). I personally haven't played much with zenurik for a loooooong time, the only reasonable QoL fix would be to add an icon when inner might is up if that is not yet the case. This allows checking for its icon instead of having to count 90/80/70/60 seconds since the last proc. The old system had its flaws too because if a prerequisite ability was disabled you had to disable the other ability too. The most notorious example being the old voidstrike.
  24. The shield-gating rework isn't a new idea and given how little we ever hear about any plans on changing it I doubt we will see anything of the sort any time soon. Both mods are indeed pretty much obsolete right now, especially with operators and rolling guard providing a much faster and cheaper option out. By all means inaros does not need to be more tanky unless you actually do long runs of steel path. On any mode with objectives that take damage it is highly unlikely for you to die before you lose said objective. The places where these mods have their use are right now basically 0 so I can definitely see these mods receiving a rework someday. I am pretty sure your current suggestion is just not going to be healthy for the game overall. These mods are supposed to scale on energy and in the days were actually mostly used on squishy caster frames with really low EHP. TL;DR; Not the right kind of rework, Inaros got all the juicy EHP he will ever need.
  25. This should be a support ticket, but assuming you can't properly reach/use the support site lets try and list some possible causes/fixes you might not have checked yet. To help you any further an absolute minimum requirement would be to know which browser you are using and if you have updated that browser. If any plugins/addins have been installed, make sure to disable those to make sure they do not cause any issues. The domain you mentioned is not used on the forums so if you have issues on the forums too it is pretty safe to say that that is not the issue. The domain is mostly responsible for quick content delivery (like images). Quick googling found that it most likely currently belong to a company called StackPath which acquired the original company (Highwinds, hence hwcdn) of the domain back in 2017. None of this however should matter much, unless there are a lot of malware infected machines in your network, this could result in everything being blocked to prevent ddos and/or other botnet attacks. If you issue is indeed the missing pictures and backgrounds then this domain being blocked is the cause/reason. The domain is NOT the same as the website you tried to reach, it is not a website. Down detectors are mostly used for websites, the structure of this domain is a bit more complicated. Just to be sure, the current background should be: https://n9e5v4d8.ssl.hwcdn.net/images/prime-access/primeaccesshildryn/background.webm However none of this should make it impossible to access the website. It will look ugly without any background or pictures, but if that is the only thing failing to load you should still be able to access the store just fine. Please clarify (or screenshot) why you can't use the website. If you want actual adequate help your best chances are with an actual support ticket and not these forums. TL;DR; yes the blocked IP is at least partially the cause of the missing stuff, try and contact support and provide a more detailed report so others (or at least support) can try and reproduce said issues.
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