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(PSN)juanv1995

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Posts posted by (PSN)juanv1995

  1. i really like khora so i had an idea for a kubrow counterpart to her which would be a shepherd because when you think someone of someone who controls dogs its either a hunter or a shepherd and a hunter would have too much overlap of abilities with khora and ivara so lets go with shepherd. we could keep the passive the exact same as khoras without calling it power creep since it only affects your warframe and its not better then khoras but i guess you could replace speed buff with something else like enemy detection or reload speed. not too sure on what the first ability should be best i could come up with was a slam attack with a shepherds cane that knocks back enemies in front of you. the secound ability summons sheep like creatures that taunt enemies around them to attack them (they would have health meters that are determined by power strength?) im personally torn between them dropping health and energy orbs when they lose certain percentages of health (or dying) or they put a marker on enemies like ashes fourth ability that summon a clone kubrow to knock them down. the third ability is the kubrow wheel. 1 herd the sheepthings to follow you, 2 they go into rescue mode and try to revive downed players, 3 they lead the sheep to stampede over the target dealing damage to them and enemies around them. and the ultimate is a duration summon of several clones of the kubrow that run around attacking enemies 

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  2. hello i play warframe on the ps4 and i love the game however i have some issues with the melee revisit. 1 the auto blocking makes fights more difficult then usual for example when using hirudo and weapons with life strike mods while trying to attack enemies to quickly regain health i would be stopped by my character abruptly blocking while being hit by the enemy im trying to beat up to get health and would die, with weapons with lifestrike the auto blocking would eat up a lot of energy and it ran out a few times as it tried to get close enough to attack. 2 the switching to guns when hitting L2, when using valkyr i have been killed in mid air because the only way to glide is with the L2 button however that switches to the gun even when using hysteria which takes her out of her immortality status, also when you do not have a secondary weapon equipped and you pick something up like the object in mobile defense if you aim glide you drop it (this is very minor but when you dont notice youve dropped it until you get to the objective multiple times it gets annoying). 3 setting melee channeling to R3, this is mainly an issue for archwings because R3 is my descent button so i cant channel at all. i have life strike on titanias diwata which really helped with her survivability but it is now useless 

  3. The Dark split sword is to my knowledge the only melee weapon with 2 forms however there is currently no way to switch forms during a mission therefore i propose that when wielding the melee weapon the alt fire button switches between the mod configurations which would make the ability to change forms much more useful and lead to more types of melee weapons with that mechanic being made 

  4. just a list of mod ideas i have. im terrible with names so im not going to bother 

    • Revenant Enthrall Augment: enthralled targets no longer take damage from allies but die when timer expires (damage delt, or number of maxed enthralled targets) increased with rank
    • Revenant Mesmer Skin Augment: automatically enthralls targets at a reduced duration, duration goes up with rank 
    • Primed Stretch
    • Primed Streamline
    • Primed Intensify 
    • Primed Organ Shatter
    • Corrupted Warframe Mods: 1 that increases health at the cost of shields and vice versa 
  5. hey is it possible to add an extra mod slot on warframes just for augments like the exilus slot bringing the total mod slots on a warframe to11. on most of my warframes i would like to put augments on them but it would ruin their survivability i say most because some of my warframes are better with augments then without (Oberon, Ivara, Nekros, and Saryn are the only warframes i have that i feel an augment is necessary) it could require an exilus adapter as a building material to make it sufficiently expensive compared to its benefit 

  6. Hey i was going to try writing up a topic on warframes in the warframe and abilities section but every time i go to that particular section it says I am not signed in and when i click the sign in link it says i am already signed in this is not the case with any other category in the forums

  7. Alternate abilities, killing something with the pounce spawns a spider at rank 3 it spawns 3 or 4 spiders per kill and the third ability now has commands for the spiders attack, defend, climb on, and devour. attack is just the spiders attack what you are aiming at, defend the spiders will stay in a spot and attack anything that enters their range if aimed at a surface if its aimed at an ally they will follow that ally or squad member and attack enemies that come near, climb on the spiders will climb on to the player increasing their armor, shields, or health, devour the player will eat a spider restoring health and shields. maybe a max of ten spiders. the passive would be the spiders act as enemy radar.  

    its passive is rolling makes it turn into the spider and its fourth ability is now a web zone it creates a space covered in webbing that slows down enemies and increases its movement and attack speed, the speed of the players spiders, and energy regen speed. 

  8. I didnt mean a full form change in my head the warframe would have enough spider features that if it was laying flat on its stomach it would look like a large spider so by form change i meant it would fall forward maybe increase slighlty in size and the legs already on its back would be what moved it. i dont wall cling so i didnt realise that it increased damage and i just looked up lokis passive so its passive would definitely need to be something besides what i suggested  

  9. My idea for a new warframe is a spider like frame its first ability would be a web shot the locks a single target in place or if fired on to a surface either slows down enemies that walk over it or traps the first enemy that walks over it. its second ability would be it pounces on a target draining the life from it if the target dies a small swarm of spiders is released that attack the nearest enemies ( I know this is very similar to inaros's second ability but with inaros you pull an enemy towards you to drain their health or lock them in place pouncing on them puts you at risk after you finish draining their health but dragging them towards you is less dangerous). its third ability would spawn a small group of spiders that would run towards and attack the nearest enemies they would function similarly to nidus's maggots from his fourth ability except they would be stronger, faster, and capable of jumping since there is no extra benefits also the spiders from the second ability would be smaller and function more as an aoe damage over time that wouldnt be targetable by enemies. its forth ability would turn the frame into a large spider Increasing its health pool and power strength at the cost of no shields or weapons besides melee attacks and the rest of your abilities, you would also be ables to run up walls and onto ceilings. its passive ability would either by that it could cling to walls indefinitely or while it is clinging to walls it would be invisible. since it can spawn spiders it would probably have a female body type.   

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