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azuresky808

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Posts posted by azuresky808

  1. In-game description of Earth says that it is a "desolate, ruined world". Therefore, your description of Earth couldn't work. I would say, maybe large lightning storms, petrified forests, ect. I agree with every other environment suggested. I will have to say no for the level requirements to unlock planets, because it is hard enough for a newer player to level mastery rank. Unless you are suggesting a totally new level bar to unlock planets.

     

    Good point, I never really read the description of Earth but seeing from how the game treated planet elements generally they were avoided (intentional or not). Still it would be amazing to see Earth at its current state. Heck you can easily make the argument that there is somewhere on the planet that still has a shred of life, no matter how small it may be.

     

    In terms of the mastery I never really meant max rank but say rank 4 or 5 because they are reasonable to get to and a player at that level can expect to start to see end game content in small portions giving their gear. It gives a definite threshold to players to achieve if it were to be a gateway to endgame hard content because if they were carried (hell you can unlock Pluto absurdly fast imo) it still means they would have spent the time getting the exp, mods and weapons that would be needed to clear said end game content.

  2. I slowly came to the realization that although the level design is really nice I find myself going through the same 5 to 10 tilesets whether they are appropriate or not to the location or planet I am at. Now I do not mean to undermine the quality or the number of different rooms and configurations, they are amazing and hell they beat many other procedurally generated titles like D3 but I did want to see a bit more variety to the game.

     

    Currently we have 2 distinct types of ship architecture (granted there are seperate tilesets for different missions) and one real type of planetside location. Although they have infested counterparts they are typically similar looking.

     

    Now I have noticed there is a buzz about pirate factions and new ship tilesets for them (like thrown together junker ships or something) and I do remember some talk from both the livestream 9 and other locations about adding in new environmental effects alongside potentially new tilesets for our current repertoire of things. What I do really want to see though is a drastic change in location at some point, something fresh, something new.

     

    What I propose is something drastically different than this. How about planetside missions? For planets that we can walk around on, Earth, Mars, etc. I think it would be amazing to get proper tilesets for those planets.

     

    Earth: Maybe some destroyed ruins on Earth or dense jungle environments. There is a lot of wildlife and what not that can give a really cool ambient feel to the game. From beaches to caverns and everything in between Earth has some really promising tile sets that can easily fit with this game.

     

    Mars (and to a lesser extent Mercury or Venus): Violent sandstorms, mountains, and harsh conditions. A perfect place to have some really harsh weather environments.  Could pose interesting when running in between buildings to seek shelter and regenerate health or shields.

     

    Pluto or some of the other large orbiting bodies like Sedna: With brilliant view of the stars above and lower than average gravity these places would be amazing to have an isolated feel especially in singleplayer. These planets can have the same sort of decompression effect if the tenno has to venture outside.

     

    Basically what I’m getting at is that looking at the inside of a ship for 80% of my missions is a bit bland and this would be a really cool way to spice it up.

     

    How can this be done though? I have two different answers.

     

    1) Maybe a tier up? Give the actual planet a level requirement to unlock (akin to how some items are exp locked) This would add a deeper level of progression and allow the planets to be opened up for end game lore and gameplay. Maybe even have rewards for the planetside missions that are higher or offer chances at mods or something.

     

    2) Move a majority of the space missions to be primarily around Saturn, Jupiter, Neptune and Uranus and put more planetside (although not completely the space missions ARE cool) style missions around actual hard ground planets. Although from a game health perspective option one seems better because it adds a deeper level of progression and opens the potential for things like raid or larger scale missions (hell put 8 people in a mission), this method does offer for a easier transition because no renaming will have to be done it is more of a matter of changing the current tilesets.

     

    Of the many things this opens up is the potential to view the history of the planets in our far future. Questions like What IS the Tenno’s history? How did the Infected become a thing? and many others can actually be addressed. Things like more focused story missions outside of the random boss fight and some of the introductory quests. (Personally I want more lore, lore is cool, but it is a topic for another thread)

     

    So what are your thoughts? I want to know what other people are interested in and if you believe this is a worthwhile discussion.

     

    TL;DR: Planetside tilesets. They would be cool. Make it happen :3

     

    EDIT: Because my friend is a noob, no I do not mean Planetside the game tilesets I mean tilesets for planets.

  3. Why not take the GW2 route? They noticed that people were "speed running" hard mode dungeons (granted it caused lots of displeasure when they failed) and to balance it they gave debuff to players that completed dungeons TOO quickly and forced them to go to alternate dungeons to remove it. At least that's what they tried before I left.

     

    To the explorers? Maybe put bonus rewards for completing it in under x minutes. It would give incentive to get to the end so they would feel accomplishment even without exploring the whole place. Once again a fix GW2 had for players that did a dungeon well to stop zerging strategies.

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