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R4dioS1lence

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Everything posted by R4dioS1lence

  1. Whenever I finish a mission, I'm already dismissing the results screen to do the next. Because of that, every time I get a feedback prompt after a mission I immediately dismiss it by accident (I think I only managed to get maybe 3 of them ever since I started seeing them). It would be nice if, after dismissed, you could re-open the Profile menu for a while. Moment-to-moment feedback is nice, and missing it because of an accident feels bad. Also, it's better to be able to re-open them, than having them not be able to be dismissed for a few seconds or requiring holding the dismiss button to dismiss. Otherwise it will interfere with those who don't care about it.
  2. Tier 2 worked for me on ESO (where I usually do these challenges) for both new weapons, but Tier 3 (specifically do the Deimos Disruption) simply doesn't trigger. Tried on Steel Path at first, didn't work. Thought it was because SP wasn't being accounted, but normal also had no progress. It might be that the new map simply isn't triggering any challenges.
  3. Does anyone know if Munio not dropping the Tome Mods despite showing that they dropped has been fixed? I ain't reaching Rotation C there and fighting against the low odds just to check.
  4. Tap or Hold with Helminth rebalance. Gauging light conditions is too hard (and taking attention away from the game to see the small UI on the top can be detrimental), and will be difficult for people on less powerful hardware even with all the trouble of a rework to make it work with new light conditions. Consistent will be more fair for everyone, and make it more straightforward.
  5. You know, making Lith R5 (top part being Rev Prime Blueprint) a new relic for Gauss and his weapons, and making it succeed Lith R4 (top part being Rev Prime) is making it extremely easy for people to scam others on radhsares. I just got out of a team that strictly said "Lith R5 Radshare" and EVERYONE ELSE on the team put R4. It's an off by 1 "mistake" that you only pick if you're really distrustful of strangers (not something I expected to need to be on a recruiting for help board, but here we are).
  6. I wish the 60 eyes rewards were a bit better hinted. Finding a squad is kinda iffy right now. Just exited 3 in a row that sent me invites after I requested "60 eyes team" because they started complaining that I was still getting the eyes. And I don't know if the effort of soloing this for what reward will be worth it (I'm already having problems only running into Knowledge, and missing Hearing).
  7. Aw... well, I enjoyed my solo Netracell SP run already. But shucks that Munio still doesn't have a fix for "we spent 20 waves for no reward". EDIT: Almost forgot, that bug moving the chat screen every time is kinda jarring. Anything on that also? Good job as always team, enjoy the holidays!
  8. Frankly, no matchmaking is just making the Vainthorn collection boring. Sure, if going non-SP it's between 31 and 23 missions needed for Dagath and the weapon (not including a second copy of Dagath to feed the mouth), and on SP is 23-16, so it's not a lot of repetitions, but going through that solo, SP or not, just gets tiring. At least on a team the work is spread and sometimes you match with fun people. I don't even care that everyone is spending a key, since 31 keys (worst case) costs 155k reputation, which is still within reach of anyone with two Syndicates at Rank 5 to buy all the keys, and for anyone with at least 20k daily reputation that is still 6 keys per day (4 from the pledged, 2 from the ally), which means that worst case for an average player getting the worst luck is having to take about a week. The whole thing was balanced well, except for getting 8 on SP... why?!?! Please, tell me it was a typo. Sure, it locks you out of buying relic packs for that duration, but it's one week and not a single more. So, if I'm going through all that, might as well see other people's fashion frame and make it a bit faster, without having to go to the recruit tab posting "H [Vainthorn] SP (no waiting for Acolyte)" only for someone on squad to start complaining about SE and Arcanes or needing to have the team properly cycle their key uses so that no one feels robbed from having someone else spend more or less keys (I wouldn't care about being the only spender, 31.5k rep per day is enough for me to not care). Still, only complaint on the update. Companion rework were great, the new mission theme, looks and music feel great, Dagath's design is neat (haven't built yet, but doubt will be not-fun to play). Good job.
  9. The incarnon changes kinda killed the whole incarnon thing to me. And it was one of the most fun I had with this update, the most fun being the randomness of loadouts ("Mastery over the Tenno Arsenal" at last, plus new players can try all the stuff without the commitment of building the weapon). Only Carmine Penta being preferred over Secura Penta was awful on this update. I'm a collector, and Carmine Penta is trash for me, but it's a unique variant, don't make me sell it, please. Tangent aside, yes, shooting a dead body and gaining charges was beyond wrong and it needed fix. It was fun. But it was broken and it needed fixing. But being able to count multishots on headshot meant that Galvanized Multishot mods played a stronger role in keeping damage up since they also kept incarnon activation rate up. Not only that, shotguns (and secondary shotguns) got really powerful at close range, where you could land all hits square on an enemy face and have half charge just from that. Please consider either reverting to the old method while fixing the body shooting and increase the number of charges needed on weapons that have innate multishot a bit, or reducing the charge cost to activate. There is no point to incarnon being able to bring these weapons up to SP standard if the activation rate gets slashed like that holding them back.
  10. If I roll the Penta, will I get the Carmine again. or will I get the Secura Penta as Void intended? Man, talk about a let down. Maybe being able to switch between owned variants? Also, can someone at DE confirm or deny whether there'll be a Miter variant out before an Incarnon for it hits the drop table again?
  11. Hope the unowned/obviously-default-mods marker doesn't generate griefing from people complaining about other's loadouts. "You picked Saryn but doesn't have her? rrreeeeeeeeeeEEEEEEEEEEEEEEEEEEEEEE *quit*" There's already too much quitting on SP Circuit. Duviri's random loadout is fun and great, being the embodiement of "mastery over the Tenno arsenal" as it is. Hope this doesn't prove a step in the wrong direction. Also, 10x Forma Pack when? Or at least, let 3 build at the same time.
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