Ham_Grenabe
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Posts posted by Ham_Grenabe
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4 minutes ago, Aeoni said:
I usually have the music off as well, but it worked here. Plus the quest is nice and quick, so you may enjoy it for what it is. :3 And maybe scan those somachord fragments!
I will do it at some point (probably using Sevagoth, because why not - it's like farming for Ivara using Ivara). I do all the quests, just in case they become prerequisites for some future quest. Call of the Tempestarii is listed as an optional quest...for now.
I still have to finish ranking up Entrati, so the quest will be a diversion from endless ganglion farming.
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Doesn’t seem like I have a choice anymore (although...I bought Gloompuppy so I don’t technically need to do the quest unless I want a riven mod).
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So now I have to hear the music? I keep the music slider down for a reason.
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Can’t remember the credit amount, but I recall seeing a streamer sporting 51K and change in plat.
Ah crap. Didn’t notice this was deep thread necromancy. Sorry for being part of the problem.
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1 hour ago, GrimKonstantin said:
I warned you this would happen.
It cost me over 175k Endo and 12 million credits to get my
avionicsmods back to the level they were before the update, like I said in my post, the amount to Dirac I had before the update and the fact that I was an MR 30 player with all mods maxed for a long time meant that these changes wouldn't impact me, still holds true, but it still holds true that I was on the far, far tip of the bell-curve of players and that these changes would end up crippling the average players progresstion due to a combination of tying everything to endo and it's exponential scaling while making railjack that much more integral to the core game. This cost wasn't to make me more powerful relative to my equivalent place before the patch, this cost was paid to return me to those levels thanks to you making so many of the avionics go from a rank 4 or 7 max to a rank 10 in mod form.While not happy about it, I paid the cost, but now I leave you to the forming mob as they light their torches and sharpen their pitchforks.
Enjoy the fallout.I had...not nearly enough to restore the lost progress. Kinda puts a hard stop to Railjack for me (although having gone through Railjack already, I wasn’t exactly dying for more of it).
Maybe they’ll let us consign the Railjack to The Business for some floofs.
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5 hours ago, [DE]Rebecca said:
We have shared this feedback with Dev already but the way the new 'Flush Heat Sinks' perk on Rank 9 works + this heat accretion is something we want players to try over the weekend before we change.
But the optimal approach is to stop at intrinsic 8 since 10 is something most don’t want, and 9 is just a patch for 10’s penalty.
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1 minute ago, SinisterBanana said:
when are we going to receive the rewards?
As the script gets to you, I think - I got mine only just a few minutes ago.
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5 minutes ago, brimiste said:
Nice, but you said before that early railjack adopters will received some new parts in Tier 1 and 2 of everything (plating, reator, shield,...), and I cannot see any of it mentionned. Is it an oversight?
And we are loosing a lot of ressources (pulstrel and stuff) with nothing in exchange? Why?
Had the same question; just noticed in the Red Text in-game that they're running that script "shortly." Just a waiting game.
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So - assuming I actually qualified (which I think I did) - where (or when) will the early adopter rewards show up?
(that is, I have a maxed Railjack and all custom equipment--so it should be tier 3. However, my reward was just the dry dock statue--my hope is that it's just taking time to propagate to all the qualifying accounts)
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Every Warframe is a master of every weapon and stance, unless their player doesn’t have the weapon and/or stance mod. Lorewise Tenno/frames are the masters of gun and blade, so I assume it holds in the lore too. Shrug.
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Mostly I didn’t bother unlocking them. Since the game spent so long teaching us to live without them, there was no great impetus to using them once they had a dedicated slot.
So a couple guns got exilus mods, but most still just have a locked slot.
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Little Stuff:
Ditch-yer-Lich option
Changes to status effects (eg return of old Blast)
No self stagger OR self-damage
Big Stuff
Phasing Railjack back out of the game
6-8 new enemy factions
Jungle “open world” (for the WF definition of open world, which is more like “big area”)
Trimming down and streamlining the stable of frames (yes, I mean deleting some frames and combining others)
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Solution is a single gunners seat who controls all weaponry. You want to drive, you drive. You want to shoot, you shoot. You want to cosplay a fire extinguisher, you do that.
if you’re solo, that’s the only time the pilot can control a weapon system.
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12 hours ago, (PS4)caoshen0625 said:
I'll take airborne
As fun as it sounds, you killed a lot of abilities and arcanes, also long runs. So the push back gonna be supa hard lol.
Force reload is just a habit, I don't know why we wanna kill a habit.
Lol bruh
Why tho
Good idea for sortie.
“How can I appear to be challenged, without being actually challenged?”
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You can only regen health or shields while standing still. Movement cancels any and all such regen. Alternatively, you can only do so while airborne.
You have a greatly increased energy pool, but it cannot be replenished in any way.
Reloading a partial mag throws away any ammo still in the weapon.
Shields and health are greatly increased, but do not regenerate at all.
Proximity to allies nullifies active powers Or prevents power use. Keep your distance.
Revive tokens (from Destiny 2).
Transference randomly teleports your Warframe around the level.
You have to hot potato a debuff the whole time, or it kills the entire team.
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The densest Green Hell jungle ever. Towering trees, thickets of vines and hostile plants, hazards everywhere. Canyons and fast rivers and treetop redoubts, different ecosystems depending on how close to the canopy you were, lots of verticality, etc.
It would be Grineer / Infested. New sub factions of each. Plus hostile fauna and flora, terrestrial, airborne, and aquatic.
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8 minutes ago, o0Despair0o said:
And this is why I hate people who constantly whine about the game being too easy.
This game is all about the power fantasy no other game can give you to this extend. Nerfing the players into oblivion just so that some elitist fricks can have their "challenge" will do more damage than good.
This is true in a sense: making the game challenging means making it not Warframe. The elements involved here - Warframes, enemies, damage systems, weapon design, level design, boss design, and mission design - do not exist independently of each other and changing them as if they did would not result in a good patient outcome.
That’s the choice before us.
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29 minutes ago, ArachnidOverlord said:
"Countercheese" as you call it is critical because we all know that we can stunlock, ability lock and melee spam enemies to death preventing them from being able to do anything, and instant-killing them like everything else is too easy which is why they need to be tougher. Nullifier guns even on a slow fire rate gun would be really annoying though so the Manic Deadeye could probably just do lots of damage and be sneaky.
And the elite AI is where adaptive AI comes in or machine learning whatever it is, the abilities and unit itself are merely the tools the AI can use against the Tenno. DE can put the most efficient and adaptive AI in the world on a unit but if they just get nuked by CC or are put on a basic unit we fight all the time they're still useless.
DE could probably give a few adaptive AI a whole bunch of templates for different elite units and then put them up against each other in a sort of tournament to see what units are the most effective too, it'd be like using the way the program evolves but to figure out suitable units for teams. That way they might be able to make something that we can't just annihilate.
Resistance would be even harder to make but yeah that'd be pretty neat. Damage abilities could still work but marginally. Abilities that move the unit couldn't work though because otherwise you can just get them stuck in place until they die like literally every other unit in the game.
Keep in mind that these kill teams would probably be small groups and be accompanied by a bunch of regular units so you can still use your abilities on the others but the elite kill teams are something you should need to focus on killing with your weapons rather than just pressing 4 and winning.Right, what I’m saying is that your proposal relies entirely on ability immunity. You don’t need anything else, not even new enemies
Basically, there’s no need for even slightly complex enemy behavior when the algorithm is:
1. Disable or ignore power.
2. Apply damage until Warframe “dead” bit is flipped.
This proposal could be done tomorrow: make normal enemies both immune to power effects and able to nullify nearby frames, and everything is Hard Mode.
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7 minutes ago, (XB1)YoungGunn82 said:
This^
Why lemming to death. When Grineer can act strategic and not.
No I'm convinced it's just easier to nerf than to redesign enemy ai.
Understand that if one goes back to the design table on missions, Warframes are likely to get redesigned alongside everything else (which probably includes nerfs) to ensure this doesn’t happen again
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You could be entirely right — there may be no solution without starting over from basic concepts.
Or, say, redesigning missions and enemies so that Warframes aren’t even something they care about — only the mission objective is, and you and they are competing for it. No more trivial exterminates or defenses. It’s a breakneck race every time and you MIGHT win sometimes.
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3 minutes ago, Hypernaut1 said:
The idea of "clever a.i" is ridiculous when players themselves don't seem to be too clever when going up against enemies with half the advantages we have.
The enemies need tools, not a.i. This isn't chess.
Not unless people expect the enemy to hide and set up ambushes or something- which still wouldn't work.
The point is whether you call it AI or tools or whatever you like, it doesn’t matter when everything is made irrelevant almost before it is perceived. With “smart” enemies or good tools, it still relies on players allowing the enemy the luxury of using their cool tricks, and we don’t.
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The kill team as written is just countercheese. It’s metagame design, not elite AI. It would be easier to disable any powers that affect enemies in Hard Mode and only allow abilities that affect self or allies.
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The bottom line is that without taking the Warframes’ power level down several pegs, most Enemies don’t survive birth, and those that do get CC’d until we decide to push the delete button on them.
A clever AI that’s dead on arrival isn’t worth the time spent writing it.
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Most satisfying things in Warframe
in General Discussion
Posted
Tigris Prime.