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Olympian154

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  1. I felt like giving him 50 shields that wouldn't increase with level but didn't know how that would work out
  2. I've never posted these kinds of things before but this ideas been chewing at my brain for sometime now hoping to get out so here is my best shot at it Name: Gjallamund 0 Shield, 400 health (1500 at max rank), 300 armor (1000 at max rank), 125 energy (200 at max rank), 1.05 sprint speed Passive: Bloodthirst Gains .5% bonus damage when killing enemies up to a max of 50%. At max stacks gain 60% stagger resistance and 60% reduced knockback. Ranged kills give 1 stack, melee kills give 2 stacks, and heavy melee kills give 4 stacks Ability 1: Axe Throw (25 energy) Gjallamund throws an axe with infinite body punch through dealing 200(800 at max rank) puncture damage. After hitting a surface or reaching max range the axe explodes dealing 200(800 at max rank) puncture damage in a 20m area with guaranteed proc. While Ragnarok is active, strips up to 100% of enemy defenses permanently on hit and on radial. Kills count as melee kills. Augment: Axe Storm; Axe no longer explodes and instead sticks to the surface hit and creates an aoe dealing 100-400 shock and puncture damage per second with guaranteed status procs of both Ability 2: Raging Leap (50 energy) Gjallamund jumps to a target location, dealing 200(800 at max rank) impact damage in a 30m radius and applying heavy stagger to enemies hit. Heals 10% HP for each enemy hit. While Ragnarock is active, damage radius is increased by 10m and heal is doubled along with damage. Kills count as heavy melee kills Augment: Iron Leap; Grants 500 armor for 30s and slows targets by 50% when hit Ability 3: Slayers Constitution (75 energy) Gjallamund gains up to 90% universal damage reduction and restores 5(20 at max rank) energy per melee kill. While Ragnarok is active, Gjallamund gains a 10m aura that deals 100(400 at max rank) slash damage per second with a 100% proc chance. Kills from this aura trigger the energy restore Augment: Slayers Boon; Enemies killed while Slayers Constitution is explode for 25% of their max health as slash damage and the aura gains 400 fire damage per second Ability 4: Ragnarok (25 energy to cast and 5 energy per second while active) Gjallamund gains large bonuses to his battle prowess and all his abilities gain their bonus effects. At max rank for this ability gain 100% melee damage, 100% melee attack speed, 50% additive critical chance (double for melee), 2x additive critical damage (double for melee) 100% additive status chance, 2m melee range increase, infinite melee follow through Augment: Vengeful Avatar; While active enemies are more likely to target Gjallamund over his allies and all allies in affinity range gain the bonuses of Ragnarok at 50% effectiveness I am not a good artist so sadly I have no image for it but still hope you enjoy the idea
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