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Pzykdruhgs

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Posts posted by Pzykdruhgs

  1. Fr tho I got banshee and her with resonance and trash tier weapons were doing NOTHING to those double overguarded necramech eximus (last week?) in the mirror defense.... No. Thing. Not to mention the other enemies. It did seem to greatly benefit those that sacrificed vosfor, though.

    Everyone likes to talk s#!7 on the forums but we can't even show proofs because some of this stuff can't even be loaded into simulacrum to get the proof. I cannot spawn a double overguarded necramech eximus to show just how nothing that strat is at that level - and they know this because it promotes discussion with things we cannot prove like how bad this actually is. Some losers will call this cheat, others will say it is not even effective and no one can be correct unless it comes up again and by that time bars are often moved, goal posts are often moved, values are changed so it's not the same experience... in this game that often makes it easier (as evidenced many times) but we were already able to break the system by simply having 3 friends if nothing else........ you can literally do 0% dmg and win, you can have 0% towards objective and win, IF you have 3 players that are putting a carpet down to extract. To me that was the real old way anyways... when I joined it was the same, there were goals and people had it figured out what frames to use - this mode got rid of that by stomping out frame competition unless you sacrifice vosfor, but then you don't even have to if you just get people that can spend the event time with no mods on if you really wanted.

    And to those saying 'you're completely useless' - well, no, I'm as useful as the game dictates I must be if I want the full "challenge". Is that still a challenge? It's like the Kobayashi Maru with a small twist - the answer was already generally calculated once you chose gear if you're using it effectively enough you're just watching the math play out from an RNG machine with other squadmates RNG machines, and your success or failure was the total sum. Those sacrificing are losing. They will say they win, but the reality is they are always losing, because they're not doing the challenge. Saying youre sacrificing to get it done does 2 things: 1) Carries those actually attempting the challenge they designed, whether you like it or not and 2) will make you cope with your inadequate "win" you got by sacrificing the challenge itself.

    I'm personally indifferent. I'm ok to do 0% and win. I'm also ok to put in maximal effort and lose because I understand the rough spots of my builds enough to know I can put more in any specific part of it or sacrifice the vosfor if I really wanted to - I'm not against carrying people, but there's no point to me to not attempt with all the mods because my stuff is generally geared to the max and still sometimes in this mode my builds are struggling simply due to random squad performance. On the other hand, I've also succeeded from their frustrations which resulted in them sacrificing the vosfor so I can gain it.

    Will I ever get a mode that is borderline impossible to play with all mods? Probably, may have already occurred, even. Will I give up? Nope. I will spam that button until I win, and I will win, because people give up easier than I do.

    • Like 1
  2. 20 minutes ago, Voltage said:

    I've cruised through 3 rotations now of the Elite Archimedea mode with nothing special for random gear. I've also fully built out every item in the game with no exceptions. Yes, I understand I'm an extreme outlier for doing that. However, I'm rewarded the most with that cruising experience. The mode isn't for everyone, and unlike Duviri, it is within your power to play the mode without random gear at all, but you just won't get the maximum rewards. That's pretty fair if you ask me.

    There are many "Mastery Fodder" items, but there are also many "cheat code" abilities like Banshee's Sonar, Frost's Snowglobe, Octavia, and a myriad of other equipment choices that can bypass the shortcomings of a lower tier weapon. There were squads that would do silly 6x3 eidolons pre-Helminth with Mk1 gear just to showcase their understanding of the mode and trivial nature of equipment. You just need to apply this kind of logic when approaching content like this.

    Bro you suck lulz

  3. 59 minutes ago, Lord_Drod said:

    I don't think sacrificing vosfor means you're getting carried.  I sack the vosfor because its a useless reward to me for the challenge and I don't need the extra handicap.  I just want the reward.  It might as well be nanospores there.  Also, I run solo, so I guess I am carrying myself.  You could try that if it bothers you so much and also remove all your mods.  aLl mY rUnS aRe AuThEnTiC aNd TrUe 1337.

    You are misreading, I'm getting carried because the other squadmates are admitting to me that they're sacrificing the vosfor. Thus far, all successful runs have had a teammate admit theyre sacrificing the vosfor. I like that this upsets everyone tbh because it means you understand how dumb the system is.

  4. All of my successful runs so far, people have admitted to me that they're sacrificing the vosfor.*

    So, I'm basically getting carried.

    -Shrug- ?

    I kinda came to terms with it. If this is the game, then so be it... some runs will be mass amounts of effort to die, but eventually there will be a success whether I sac the vosfor or have other people do it to carry me, but I wouldn't spend more than a day trying before those options, and in those runs my chance of failure is likely something like 50%, which is just dumb luck if other people bring things that happen to break the entire mode(s) or not. If host drops? 100% failure or just 100% tedium rather, which is almost the same thing... (though more like failure**)

    It's funny to me that groups I thought would be weak have been strong, and strong weak as well, but likely mostly because people are sacrificing the vosfor (or not on failed runs)... like this weeks I asked a khora how their cages lasted so long with the -75% dur penalty and I didn't even consider that they simply didn't take that as one of their penalties (which they admitted to me that was exactly what they did and they were ok with the vosfor loss). That khora carried us for the mirror def 100%

    * I had decent gear the first week though, but people still admitted to me they decided to drop challenges and/or take their fav weapons.

    I honestly don't know how to feel about it, there's enough challenge but then some weeks are going to be hard just because some of the penalties are going to be frustrating to work around. This weeks was the mirror defense with **-75% duration AND limnus. How many frames are actually able to perform that with those penalties selected? If I kept getting groups that were going for the full mod penalties, there's a high chance this would've kept failing. I'm personally ok with that, but its a bit silly, I guess?

  5. I got a kavat and I was looking to see if I had another kavat with similar features that I could transfer the colors across to from it, when I noticed that it has a weird energy color.

    I went to manually change the energy color to see if I could find a palette color that matches and actually there is no match for it from the palettes... there's one that's close but still not 100% accurate.

    Now, I can't reset the energy color on one of the configs (C) so that it displays the original energy color. I even tried transferring the color across from another config thinking that would be possible but it just leaves the energy blank (which just uses some blank glitch color).

    Possible solutions:
    1) We get a palette for these missing colors... I think I've seen others on frames and stuff too that aren't in any known palette.
    2) Setting the energy to clear uses the color that it was spawned with
    3) Copying from a config that still has the original color will transfer the original color

    j9PsHHS.jpeg
    The weird energy color

    nvrkaXR.jpeg
    The closest match I could find visually, which is still a tiny bit too bright saturate yellow on the actual model

    EbbIjIN.jpeg
    A side by side of those 2

    tET1VH8.jpeg
    Polychrome results, it's hard to see but there's a left and right side to these, the left being the color I searched for and was the original kavat color. Not only do none match 100%, but if you zoom in you can visually see that none match, so there's no possibility for me to replace the energy color with the original generation.

  6. I just happened to be explaining that we can teleport with the intrinsic with a friend.

    I noticed one of my crewmates went down while we were doing a Priority Target so my plan was: 1. Omni to the ship, 2. deal with the raiders, and then 3. teleport back to my friend.

    Basically step 3 didn't work. I was also trying to teleport to the other crewmates and to my friend in other parts of the mission and it was just not working. It could be a phase thing where it's not working, but the priority target phase seems like a good time for this and it just didn't work..?

    I was host, friend was client, was a 2 player squad.

  7. Good to know how to turn it off, I thought it wasn't possible. The back of the orbiter is really overblown with the volume fog for me... I set up some really colorful displays and it greys it all out so badly that you can't distinguish color:

    JiA2Uuq.jpeg

    EZzbCAj.jpeg
    VL/VF on/off on walking in... the gold disc behind my chair is grey when the fog is on, lots of detail gets washed.

    ykqMZRz.jpeg

    ddXjXCV.jpeg
    You can't even tell what color the signs are when fog is on, also the shadows here are just insanely dark compared to prepatch in general which I don't have a screenshot of.

    dAbksG5.jpeg

    QsqUWR9.jpeg
    This one is a bit harder to showcase but that new volume happens to go straight through this little thing I set up and washes the entire thing out. The shadows here are also wayyyyyyyyyyyyyy darker than prepatch to the point I can't see my frame... not even sure what's causing that. Like the back panel is almost black because its applying a shadow from what Id imagine is the chair backlight where prepatch it was closer to basically having an ambient 0.5 light on everything which made all the objects stand out on their own. I know this is just a new lighting thing and maybe we'll get some ways to put our own lights to fix it eventually (maybe..) but I'm just sharing my PoV


    Other random issues:
    Also the Vitus Illumina isn't spewing particles again even though I have particles enabled. I know it breaks sometimes but lately seems to break all the time. (Its in the last 2 pics there, particle-less)
    And I had a note beacon randomly stop working in dormizone. 

  8. 23 minutes ago, [DE]Megan said:

    Fixed an issue with Onos’ projectiles which prevented them from being absorbed into Mag’s Magnetize bubble and causing them to literally bounce off of it into the stratosphere. 

    Kompressa is still doing this btw

    • Like 2
  9. The login screen feels like it could use an extra light from the front right. It kinda looks like the Warframe is out of out of position on login because the lighting is so dark.

    The drifter camp is so dusty... like soooooooooooooooooooo dusty. I feel like it could be toned down a bit, maybe that's just me.

    The operator chair's new lighting kinda messed with something I had set up - I'm not sure what would ever fix this though. Almost like we need another light coming down and onto the chair from the front to light anything that is placed behind it (I have a plinth that used to make a huge circular golden disk which is now grey because -I think- it's now trying to apply a shadow to the entire base).

    Edit: Mars sundisk again? When I joined in 2017 it was there and I still miss it.

    Edit2: Clatharc Planter (I think this was a baro item?) shows as black void texture for the gold bits.

    • Like 1
  10. 20 hours ago, Naroxas44 said:

    If you're curious, your EE log should tell you exactly what source of damage downed you - you can generate it from "Get Logs" in launcher settings, and then searching your username in the log file to see which line it is and what enemy / damage source downed you.

    While I can do this, the necramech attacks are relatively unknown to me in terms of what is actually killing, it just says: NechramechVoidRigNpcSuit which I'm pretty sure is the storm shroud. However, I was behind the wall and both didn't hear it activate nor is there any indication it's about to be applied. They have also changed storm shroud on enemy a bit compared to what is entered on the wiki so it's hard to know exactly what's even happening... Like I never actually see the enemy necramech SS getting a damage absorb, but it definitely applies the reflect which I'm OK with because I can just stand away from the shroud period, but the graphic (indicating I'm about to instantly die... which would be helpful to know) not going through walls while the damage can feels like a bit of a cheap shot. Either the graphic should show through the wall so we can see and be able to react to this, or the damage shouldn't apply... I'm ok with either change, but you can see in the video I'm seemingly clear of all damaging things and just fall over dead after even using RG to clear all procs on me.

  11. This is more of an annoyance than a bug, but I would consider it maybe a bug.

    I went on a Necramech killing spree for fun to see how far I could push melee... that's kind of besides the point and it has been a lot of fun for the most part, but there are 2 instances that can get really REALLLLLLLLY annoying:

    Instance 1) Necramech spawn alarm from culverin interaction begins, I wait nearby and bide time racking up bonuses to unleash on necramech when........ it teleports 150-700m back through already searched tile(s).... so I have to void sling back through completed map, often lose my bonuses because there are no enemy spawns, then get the kill and sling all the way back forward. Why exactly???? I think it recognizes I'm not near the tile that it was spawning in so it tries to spawn closer perhaps, but instead of spawning nearby forwards it seems to ALWAYS choose a necramech spawn point that is tiles behind. It happens about 1/4 spawns.

    Instance 2)  Necramech spawn alarm from culverin interaction begins, I wait nearby and bide time racking up bonuses to unleash on necramech when........ No necramech spawns. It just doesn't. The summoner culverin is still full HP, could have finished (sure maybe maybe my pet interacted with it, but it should prioritize summoning...). I haven't actually checked if these do spawn and just are spawning in completed map tiles, because there's no indicator of a necramech existing on the map so I don't bother. This usually happens after bounty mechs are already spawned, but I've seen it happen in normal play which is aggravating because I'm literally there to have fun with this fight and it just disappears without reason.




    There's also a second part to this which is unrelated to the spawning, but I've been killed through the wall with no indicator that any amount of danger is nearby. I suspect it was the Storm Shroud going through the wall and the graphic is stopped at the wall but the damage can still go through the wall. I will get a clip. It bugged me because visually there's no danger, so I'm not sure what killed me. Can SS reflect even if you're out of range? Seems odd. I will upload a clip of this

    https://clips.twitch.tv/RelatedTacitStarlingFrankerZ--2LqYDtvSa56EZiw

  12. To start for this, to some extent I got greedy - yes - but I still think this should maybe be fixed. Normally I avoid this but I got comfortable to how well it was working when I did things last second because it would often not cause problems except this time it did and thus I'm here writing about it.

    Basically I was in a Void Flood on Duviri Lone Story, near the end of the round I used operator a bit too late to proc Molt Vigor (greedy, but I am smart enough to remember this arcane existed on my frame and wanted to proc it for the next round). On transferring back in, the segue back to Duviri from the Undercoft it began an infinite fall, which prompted an /unstuck which put me back in the undercroft to deal with the fate of not being able to progress. Death put me back in Undercroft, transferring put me in drifter with drifter ability set.

  13. As someone who uses this subsume a lot, it was mostly to speed up a specific run that is just boring as hell without it. I feel like this is only happening because you want to slow us down, there's no real reason otherwise. You're not saying "we're making these changes because.... _________".

    Why else then? If there wasn't a specific fight that took advantage of this, I wouldn't have subsumed it at all - and that fight is one where there's no bonuses for statusing (which we mod for) no bonuses for crowd control, no bonuses for (most) abilities that do damage, no bonuses from operator, barely able to get energy during the fight unless you get a specific random decree. Why would I play after now you get rid of one of the only bonuses that will actually speed the fight up? So I'm guessing internally you're realizing that your restraints you keep putting on us makes this ability useful because it's literally one of the only ones that will leverage fights where you've attempted to slow us in every other possible way.

    I suppose it would help us want to group with a mirage and protect them, which is what I imagine you're trying to achieve instead of us subsuming this and soloing, but then we have a mode - Duviri - which some of us enjoy playing, and this pretty much just says "You will now be slowed to half or worse". I've modded every weapon in the game and I can tell you after throwing so much at the wall eclipse was one of the only abilities aside from roar that makes a frame viable without having to wait for the stupid archgun summon that.... isn't even our own damn archgun. I want to use MY GUNS. I want them to be damaging. This completely screws all of that sideways and everything I've been adjusting and modding for for the past 4 months. Do I need to run this mode? No, but I was having fun with it because eclipse made it more exciting than just waiting on the archguns. Without eclipse a lot of weapons just don't put enough down on wyrm that it will be exciting to run (unless we get frames that are actually good for the mode - which is so freaking dumb).

    So after this change what happens: I stop playing Duviri lone story. I likely subsume over the ability for something that does well with whatever new content exists until you decide that one is nerfed.

    Just sharing my thoughts. I'm sure it wont be that bad and a lot of weapons are still viable, but it was nice to be able to sort of 'race' to break the wyrm with crappy weapons before the archguns dropped, because it felt like we are winning, Modding for Lone Story is going to feel like hot garbage without this subsume as an option for a lot of the trash weapons that just absolutely do not put damage down without it and you're forced to wait for the archguns drop. Boring!!!! The only way I could see this changing is perhaps if we get more riven slots so we can actually boost the trash tier weapons back up a bit, and even then there's no riven that would come close in a lot of cases unless we get absolute great rolls.... I honestly don't know why you think this change is necessary, but it stifles our options in an already option restricted zone, for starters, and that cascades to many modes that we've been building around for a long while. It's like if you raised all HP by 100% and then only made the entire game SP so we have to headshot an enemy 5 times with something that used to take 2 "because". We would all see that is an obvious attempt to slow us down..... and especially worse for people that arent abusing stuff like rivens, which shouldn't be mandatory.... seriously there's probably more problem weapons than eclipse itself being a bad seed.

    I feel like I'm being punished for enjoying the game... why doesn't status work against some bosses again (etc. it's like we have all these mods and abilities and stuff and then at a whim you can decide none of that matters... ok so why do we have them????????????????????????????????????????????) ? Because you chose to make a system that we are using other systems to leverage against.

    Not to mention this wouldn't be a problem if you'd stop incentivizing steel path... What happened to steel path not being a mode that was going to be best to run? If you want to get us to not play steel path, make normal mode the mode that drops 250% resources and is faster. We are using eclipse subsume because you make things that already takes forever with weapons we want to use that we happen to get riv for or even just primed mod cramming (some of which can't even handle the capacity for all) and then also having to contend with attenuation (at which point a lot of us aren't even using eclipse.... so it's non problem????). Like where does it end? Should all missions just be kahl-like where YOU dictate exactly what we use/ are able to use and non mod ???? Like seriously. Why do we have mods and subsumes at all if you keep peeling them back to useless levels.... I was especially annoyed with the 60-Eye fight not having arcane revives because it was one of the first things we get where 'Hey this could mean that fights really take me to exhaustion levels' to 'Don't get hit and also your frame is basically useless unless it has uncancelable ability(ies)'. Although luckily the rewards are complete trash so I never had to do it after completing it once.

    • Like 5
  14. I have this subsumed across maybe 30 frames, and I can tell you I'm pissed. I have to feed my helminth to get this ability and it's a lot of investment, that you're now telling me, is for half the ability essentially - and it already is to me a map-oriented ability meaning I am not ever EVER using it 100% of the time, in fact that title would go to roar for most used - so do we nerf roar to half? Just get all the abilities mentioned in this thread and halve them then... Xatas, Nourish, Roar, what else? Just pile 'em on... Seriously this is a nicely tuned ability that doesn't need a change imo - there are people using it that are sometime even getting a placebo effect out of it because they aren't aware where it does and doesn't work, where if it's nerfed it will just go either unused or still used and boring people to death.

    Are all bosses and over guard across the board also having their HP reduced by half? I think maybe this is conflated because of the amount of people that are breaking it with riven, then. Because even with this ability I am thinking back to doing duviri content with a 440% bonus and just the weapon alone without riven feels slow even with that bonus - don't get me wrong there are ways I could simply up my ninja-ing (and/or choose other gear obviously), but if this bonus was even less I'd basically be forced to??? Like "Ok" that's all I can say. "Ok". Will do, I guess. Glad I'm done everything then sucks for everyone else. This actually makes me want to engage with at least 1 part of the content less also, which is the reason eclipse is on 30 frames to begin with.

    People sleep on things because we thought they'd already be nerfed. No one's touching xata because we're all afraid you'd do this to it.

    • Like 2
  15. Thrown weapon disabling incarnon or tenet (plinx?) we took forever to get some of these and they still cant be used in combination with a thrown. It's been what feels like forever with this bug? It's starting to feel bad when options like this just result in another really REALLY disappointing change of plan, like I bet a lot of us still even hustle out the entire mission, but I can't be the only person who's starting to get upset about this...

    I could provide my part of a list of weapaons it happens to:
    (Thrown like [Glaive Prime]+)
    VASTO PRIME INCARNON
    LEX PRIME INCARNON
    ATOMOS INCARNON
    TENET PLINX
    BRONCO PRIME INCARNON
    LATO VANDAL INCARNON
    ZYLOK PRIME INCARNON

    How to reproduce:
    Take a thrown weapon and an incarnon and charge the incarnon and try to use the button to transform the weapon to incarnon. Or in tenet plinx' case: Use the alt fire. Sometimes it works once and then stops as well. My alt fire is just F. Plain old F. Please tell me someone is on this. 

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