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xXRampantXx

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  1. there are a lot of good ideas here that I'm not really going to bother responding to because there's not a lot of point in just saying "good idea". They've discussed this before and concluded they aren't interested in doing it. They also discussed making them all exilus, and while they didn't really say "no" I think the fact that it never happened is pretty telling. There's a reason this is the way that it is, it's not going to change and I think it's best that way. I don't think this is a good idea, but an alternative I'd suggest is allowing players to only apply a polarity so some configurations, similar to how helminth infusions work. Sprint speed is honestly a meaningless stat in the current state of the game. I just don't think such a change is worth dev I don't' see this change doing that, if anything it will just create more annoyance with being pushed to continue playing a mission that functionally repeats every three weeks. No disagreement with this one, but rather an expansion: there are many situations in this game where being able to lock certain pieces of equipment would be beneficial, not just here. You don't have to complete every optional objective in a single run, I'd even be inclined to argue you aren't meant to. We already have one of these, it's just called umbral intensify instead of "prime", mechanically though, it's basically the same thing. as for the other two, DE has already said they have no intention of ever adding them.
  2. For early game (which I'm qualifying as "before the second dream quest") Kullervo's Recompense, Rhino's Iron Skin, Nezha's Warding Halo, Harrow's Covenant, Revenant's Mesmer Skin, Nidus's Parasitic Link, Titania's Spellbind, Trinity's Link, and Valkyr's Hysteria can all provide status immunity while active, and Oberon's Hallowed ground provides in while standing on it. Additionally Hildryn's Pillage Nezha's Firewalker, and Garuda's Bloodletting will cleanse status effects that are on you. Lavos will both cleanse and gain a few seconds of immunity when picking up an energy or universal orb. Nyx and Wukong can also get status immunity, but you're functionally locked out of normal gameplay while immune. For mid to late game Qorvex's Disometric Guard, will prevent status effects, and there's a mod called Rolling Guard that can give you a cleanse and 3 seconds of status immunity on any 'Frame. Technically you could use Rolling Guard early game if you're willing to buy it from another player, Qorvex if you buy him from the market with plat, and a number of the abilities here can be moved to other 'Frames with the Helminth as well as the Helminth-unique ability Hideous Resistance. There are also a number of ability augments that can give you status cleanse or immunity, but I'm too lazy to look all of them up. Also the wyrm sentinel has a precept called Negate that will prevent one status effect every 5 seconds
  3. Hitting a doomed enemy with Wyrd Scythe spreads doom to other nearby enemies and refreshed it's duration, which is exactly what the wiki says it does. There is no buff.
  4. I don't know what guidelines you read, but the only mention of alt-accounts in Warframe's TOS is this As far as I know there's no more specific word from DE on what "used to circumvent any form of restrictions to the game or the Service" means, but the general consensus I've seen is "you can have them as long as they don't interact directly with one-another." The closest we have (and probably ever will have) to an official statement is from one of the forum's community moderators, which can be found here. So as far as streamers go, since you mentioned them in you're title, No you can't report them unless they are trading things between their accounts or playing multiple of their own accounts together.
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