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xXRampantXx

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About xXRampantXx

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  1. Because a new and interesting bossfight is new gameplay, even it's a fairly small addition to it. New gameplay that I, at least, am very much looking forward to.
  2. The upcoming rework isn't a rework of Venus, but of the Corpus ship tileset in general, with includes all the non-archwing mission on Phobos besides the two Dark Sectors. As for the Sargent, his rework has been in the works for a while now, He was previously referred to as "Sergent Nef Anyo" and the current Nef Anyo is (eventually) meant to replace him as a boss. Or at least, that was the idea at one point, pretty sure it's been around 4 years since any actual discussion of the rework, so who knows what'll happen at this point.
  3. (cut the quote for the sake of convenience) You're post is actually much more interesting than what I have to say, but also lacks the reasons I planned to put forward. Both weapons rely on consistently hitting orange crits to fuel the damage of their slash procs but have slight differences: Reaper prime has a higher potential damage thanks to it's slightly higher base crit chance which allows for the occasional red crit. Hate with the same build has a slightly higher general damage (thanks to a higher base) but lacks the potential for red crits and actually has a slight chance (5%) to downgrade to yellow due to only having 195% heavy CC as opposed to 200+ like Reaper. The result is that on the majority of hits, Hate will have the slight edge thanks to it's higher base damage, but on some % of hits (a % which I am in no way qualified to calculate as it would have to incorporate both the chance of Hate missing an orange crit and Reaper hitting a red) Reaper Prime will outperform Hate by a significant margin. Despite my lack of qualification I roughly estimate the % of hits on which Reaper will outperform Hate to be around 30%, but again, I lack any significant knowledge of statistics and shouldn't necessarily be trusted. Even if my estimation is right, it's then left up to the individual to whether the damage gained that 30% of the time is worth it or not. Either way, we come back around to my previous conclusion of "even if they aren't technically equal, they're close enough".
  4. Reaper prime can reach over 200% heavy CC with both sacrificial mods, so it has a slight edge. But, with slash procs, either one should one-hit nearly anything you're likely to encounter in a normal mission. Of course anything that has immunity or any level of resistance to slash procs won't die in one hit, but even they'll fall to a few repeated ones. So, no, they're not quite equally matched, but they're close enough not to matter too much. EDIT: I actually looked into it a bit more and there is a bit more depth to it if you're interested. It doesn't really change my conclusions, but it does create a small bit of objectivity as to which one is "better". Either way, they're still on nearly equal footing.
  5. You're not necessarily wrong however the way the items reach DE's review process is by receiving votes on the workshop from players, making those votes the greater deciding factor in what gets added. So even if it isn't technically true, functionally what gets added is decided by vote, and I didn't feel that the minutiae of the process really needed explaining in this situation. Again, you're not wrong, but there's no reason why the sword designs on the workshop specifically stated by their creators to be intended for use as dual-sword skins can't be implemented as such just because DE didn't include any dual swords in ther list of released files, which are specifically referred to only as examples and not some end-all-be-all of what can or can't be made.
  6. The deal with the polearm skins vs the dual-sward skins is that most of the skins for polearms are tennogen, I can only think of one that isn't. Tennogen skins are made by, and selected (by vote) by players, so really just a matter of those being the skins a majority of players wanted to make/have, and hypothetical dual-sword skins aren't. scrolling through tennogen, the melee skins I see are overwhelmingly polearm, heavy-blade, and Nikana, I literally had to search to find items indended for dual-sword. There are a couple of weapon-specific tennogen gun skins, but no universal ones. Like above with dual swords it's just a matter of no one making or voting for them. Looking through the current most popular tennogen items, I don't find a gun skin until the 79th item, and even that is a specific one, not universal, the next gun skin at item number 89 is also not universal. I guess, in the end most players care more about their melee weapon looking cool than their gun, or they're just satisfies with how their gun already looks. EDIT: the comment below made me realize that probably the reason we don't gen universal gun skins from tennogen it that DE doesn't allow it, due to the extra work it could entail. They have five guns that players can download the existing models for in the tennogen guidelines and they specifically say "Texture changes only" on each one, whereas for melee skins the only limitation they give is a polygon count.
  7. I'd suggest trying out different equipment. Warframe is very much a game about trying out as many different 'Frames and weapons as possible. If you're looking for a tank, I'd suggest Inaros, but you should also find a clan to join, as that will give you access to Wukong, which will functionally be "easy-mode" for just about everything in the game. I'd also like a look at you're rhino build, He isn't the best 'frame for solo play, but he should at least be able to handle level 40 if you build and play him right.
  8. They said on the devstream that it's already been sent to cert for consoles, so I'm guessing the answer is "whenever it passes".
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