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xXRampantXx

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Posts posted by xXRampantXx

  1. As @Rawbeard pointed out we have Dual hand-axes, just no single ones.  The closest to a single hand-axe we have would be the Kama or the Kreska, but sickles and axes aren't really the same.  If we were to get some, I think they would fit best in the Machete category like the aforementioned sickles.

  2. Just because they said it's "easier" doesn't mean "easy", nor does it mean it'll be any time soon.  Given their track record I'd say you'll probably be waiting a long time.

  3. 2 minutes ago, Lithiumtx said:

    Thats strange my game doesn't show the correct letter for the key binding. Wonder how to fix that.

    When did you change it?  If you haven't relogged since changing it you could try that, but if you already have I don't know what to say.

  4. 6 minutes ago, (PS4)True_Reclaimer said:

    Are you trolling? Yes 1.25 and 1.4 are similar! Literally the small difference of 0.15

    If you think 15%, or rather something thats 85% the same, is NOT similar ... I can see why this post is too complicated for you to read more than the first sentence 😩

    Have you ever compared the speed of two Warframes by actually using them?  However small the numerical difference in the stats might be even just a difference of 0.5 is extremely noticeable in practice let alone 0.15.

    4 minutes ago, (PS4)True_Reclaimer said:

    Never said he's a tank

    Also never said I dont like him

    Stop assuming and offer real feedback, or hop off my post

    If he's just "worse Rhino" then the only thing he could possibly be is a tank, Skythin assumed nothing, he responded to you exact statement.

    • Like 3
  5. On 2019-10-02 at 7:39 PM, TFCrafter said:

    I just threw a build together, I think it would be at least decent. Any ideas for improvement? Maybe more SC somehow for more Viral?
    Build: https://tennoware.com/zaws/plague keewar seekalla vargeet ii ruhang/1100101100b903a505i205ri08d803j910b010k010q505x117p107.808p081.600p000.000p000.0

    Like @0_The_F00l said, any build without elemental damage is a bad idea.

    As far as a  maiming Strike build goes, I'd go with something more like this swapping out the elements for whatever is most suited to the situation.

    11 hours ago, 0_The_F00l said:

    Also that much CC is not necessary, 

    Would suggest a base stat of 18% CC and 22% SC. 

    While I personally agree with you, I was under the impression that pointlessly high CC was the entire point of a Maiming Strike build, which is what the OP specifically mentions.  Am I wrong?

  6. 14 minutes ago, (PS4)thegarada said:

    I think this is a good idea, but not with the current missions. Defense and excavation require very specific frames. Interception need 2+ players. Spy mission need Ivara or Loki. Comparatively, bounties are much more straight forward and largely frame generic.

    You're throwing the word "need" around awfully easily.  I could easily solo any of these mission types even up to a sortie or arbitration level with almost any 'Frame, and I imagine many players besides me could as well.  The only way I could see "needing" certain 'Frames or 2+ players is if you are going for pointlessly long endurance runs in defense or excavation, and that possibility can be ignored in this case, given the way the OP's suggestion works.

  7. 28 minutes ago, (XB1)The Neko Otaku said:

    It be be great to see another melee in the category besides just the tatsu. 

    I'm pretty sure the Paracisis was supposed to be one, but I'm guessing they didn't have the grip-type ready to implement when it released, so it ended up a heavy sword instead.  I can't see them just changing it's grip-type now, but I wish they'd at least make it able to take heavy blade or 2-handed Nikana stances like the dark split sword does with heavy blade and dual sword.

    As for the other half of War, personally I think it would make a rather awkward-looking weapon, with one of it'd blades missing, the other one would look like it just flares out for no reason and would look rather impractical even by Warframe standards.

  8. 1 minute ago, Miyabi-sama said:

    Might be because they are lacking metal parts? I mean Mag looked meh before her sleeve metal spirals made metallic. Other than that there was not much redone.

    Pretty sure that's exactly what the OP is complaining about.  Personally I think Nekros looks fine as he is, but I could see some metallic details looking good on Ember and Loki.

    • Like 2
  9. Unfortunately, Plague Keewar can't build a polearm, but it can make a staff, which is functionally the same thing besides having different animation and combos.  Also unfortunately, The Plague Kripath (which can make a polearm) would be better for a crit build (if only slightly) due to a slightly higher crit chance.  If you really want a crit build on a Keewar, there are two paths you can take:

    The first, is PLAGUE KEEWAR + SHTUNG + VARGEET II RUHANG. since you mention using maiming strike, I based this one around the possibility that you will only use slide attacks.  Basically, it's build for maximum crit chance (32%) and base damage (142), but is horrifically slow at 0.683 attacks per second (for reference, the slowest pre-build staff has an attack speed of 1) which would make it rather awkward to use for anything besides slide attacks.  Personally I'd recommend against this one (or any with an attack speed lower than 0.9), but I thought I'd include it anyway.

    The second would be PLAGUE KEEWAR + SEEKALLA + VARGEET II RUHANG.  It has a better balance of attack speed (0.9) and damage (105) and maintains the same crit chance, and it probably what I'd build, but I also don't care enough about maximizing my damage to ascribe to the Maiming strike spin attack meta, so what I like might not suit someone who does.

    If you have the resources I'd very much recommend building several test zaws with other strikes to see what the lowest attack speed you're comfortable with before deciding on a final combination.

    This website is also helpful.

  10. 22 hours ago, (PS4)DailyJavert said:

    I've only fought Lephantis once and died pretty quickly, so I don't know much about the fight tbh.

    Basically during the first phase the heads emerge randomly from the floor, and even when emerged, can only be attacked while they are attacking.  I've had several minutes go by before without a head emerging, and even when they do emerge they will often retract without attacking.

  11. Ember is probably never really going to be functional as a damage frame past lever 40ish simply because the Heat damage type isn't very good, and the damage types itself would have to be reworked in order for any 'Frame that uses it to deal good damage consistency.

    That being said, I do like your idea for a reworked Ember although I do have two suggestions.  First, for fireball, make the charge still throw a strengthened fireball, with the "fireblast" expanding from wherever it lands if it hits a floor.  This would allow for the ability to keep both the "strengthened fireball" function of the original, while also allowing the normal "fireblast" function as you have it described, while also adding an interesting utility of being able to place the Fireblast ring at a distance.

    Second, for World On Fire: 2 meters is too small, there's practically no situation in which you are likely to have 5 enemies within 2 meters of you, I'd suggest increasing it to 5 at least.

    This is the first proposed rework I've seen that I feel has any chance of overcoming the issues with heat damage I mentioned before, although I'm still hesitant to believe even this could manage it.

    Just now, (PS4)Black-Cat-Jinx said:

    Forget what could be. There are times that a play model is so far off the rails it's time to forget the original design and just build something new. Stick with the fire theme but just forget thr starting true to the current design. 

    That's pretty much what the OP did.

  12. As others have mentioned, generic Vor is a tutorial boss, and does pretty well as such.  

    Razorback is my personal favorite, closely followed by the Orb fights and Ambulas.  Next below those would be Kela and Ropalolyst.  Raptors are also pretty neat, but too easy and quick to really be interesting unless they pop up on sortie or nightmare.

    Most of the others, I don't really care much about.  Jackal, Alad V, Regor, and Lephantis were all pretty cool the first few times, but have become dull from repetition and learning to cheese them.  The only bosses I really dislike are the POE Eidolons, I find them to be extremely dull and tedious, fighting one once pretty much just feels to me like fighting any generic bullet sponge five times.

    Everything left unmentioned is just meh.

    If you hate Kril because of his RNG I'm amazed you can fight Lephantis without raging.  His RNG is so bad I don't think any Kril fight  I've done, even at his longest, has been longer than my shortest Lephantis fight.

  13. 15 minutes ago, (XB1)Skippy575 said:

    Ask yourself, do you really want the dev team to dedicate time and resources to creating a 1st person pov, when that could be better spent somewhere else?

    I can't speak for anyone besides myself, but as someone who advocated it back before DE said it wouldn't happen, all I wanted was "reduced field of view to the point at which the camera was inside of the head" in the same vein as the various "first person glitches" that have always existed in this game.  A low-effort novelty, not a well-made mechanic the have to put any real resources towards.

    12 minutes ago, (XB1)GearsMatrix301 said:

    There’s this thing called motion sickness. And a 1st person view in this game would create that.

    No game "creates" motion sickness, if someone gets motion sick from playing a game it means they are already predisposed to motion sickness and the game simply triggered that preexisting condition.

    To the OP, DE has said first person view will never happen in Warframe, see here, so there is no benefit to you arguing it.

  14. 1 hour ago, (NSW)Q.Mulative said:

    I do have the Dread

    That's a pretty good weapon for slash damage, the only reason I didn't mention it was because I figured you were unlikely to have it.  It's neither the king of slash weapons, nor the king of bows, but it'll serve you well at your current point in the game.

    1 hour ago, (NSW)Q.Mulative said:

    Hek & Rhino sound like popular choices, but I've got some aversion to homogenizing.

    "homogenizing" isn't really a thing in Warframe, and even if it were I'd agree that it's a good way to get bored, but here you have to try new weapons and warframes to progress anyway, and those are two of the common early game picks that help a lot of new players find their footing, to they are the usual go-to recommendations.

    In the case of the Hek, I only suggested it because I assumed (based off of your use of the Strun) that you have a preference for Shotguns, and the Hek is a direct upgrade from what you're using.

    In the case of Rhino, He's honestly about as far away for "homogenizing" as you can get.  As I said before, he can help you get your footing early game, but you're not likely to see many people using him past that.

    1 hour ago, (NSW)Q.Mulative said:

    I figured that you were kinda safe inside Mag's Magnetize radius if  you were surrounded by shooters, but it was hard to tell how safe, as there were so many attacks flying in from all angles that I always seemed to die from something if I tried hiding in my Magnetize sphere.

    You're safe from bullets, and (as far as I know) that's about it.  Explosions, melee attacks, and any special abilities enemies have can still hit you.

    1 hour ago, (NSW)Q.Mulative said:

    For Limbo it's very helpful to know that weapons will shoot across "gaps" in the rift.  I would typically hang out in a status+cataclysm while protecting an objective, or banish everyone while keeping myself in the material plane, so this adds another option to my strategies.

    No weapons can cross the rift.  If you're inside, you can only affect enemies who are also inside, and if you're outside you only affect enemies outside.  Some weapons or weapon Arcanes have special abilities that can cross the rift, such as Pax Seeker's projectiles, but they usually require killing an enemy to trigger, with will still require at least one enemy in the same plane you are.  Otherwise the only way to do damage across the rift is with Warframe abilities, which means only players besides the person using Limbo can do so.  Also remember that,as with Warframe abilities, enemy special abilities will also pass through the rift.

  15. 10 hours ago, (NSW)Q.Mulative said:

    I saw the raw numbers but figured that the physical statuses, particularly bleed-procs, would be more consistent against more foes, at the cost of not being the highest DPS

    You're not exactly wrong, it's just that the Strun isn't a good weapon for that.  Really, no shotgun is going to be good for a status build unless you have the four dual-stat elemental mods, Frigid Blast, Scattering Inferno, Shell Shock, and Toxic Barrage, the last two of which are rather tedious to farm, and the earliest you'll have access to a shotgun with good enough of a status chance is MR 8.  Also, as @(NSW)Fiftycentis mentioned, with a very few exceptions, shotguns aren't really suited to status builds.

    Unfortunately, you won't have immediate access to any good slash-based status weapons (outside of melee) until you hit around MR7 or 8.  Until then, if you're close to hitting 100 days on the login rewards, the Zenith is an excellent choice, but if you've already hit 100 days and chose something else you won't have access to the Zenith again until 300 logins.

    10 hours ago, (NSW)Q.Mulative said:

    When going up against the prosecutors, the  wiki states that they're all weak against slash, just in case you don't have the right element handy, so you don't end up in an unwinnable situation, so I kinda took that to mean keeping a slash-gun around would be good for most enemies if you don't wanna deal with element-swapping.

    Again, you're not wrong, you're just using the wrong weapon.  The Strun is an Impact-focused weapon, and adding slash mods to it simply doesn't increase it's slash damage enough to make it functional in that situation.  Again, if you're close, this is another situation where The Zenith would serve you well.  Otherwise, some decent early-game options would be the Vasto (revolver) and the Kohm (automatic shotgun).  If you're in a clan that has research done than the Sybaris (Two-round burst rifle) or the Kohmak (automatic shotgun pistol) would also work.

     

    To be honest, the biggest piece of advice I can give you right now is to try out a whole bunch of weapons and Warframes and make sure to level them all to 30 so that you increase you're mastery, as doing that will give you access to more weapons and allow you to try out many different weapons and 'Frames you might find you like.

    Also, if you're really attached to the Strun family of shotguns, the Strun Wraith has the highest status chance of all shotguns.  It's not available until MR10 and is rather tedious to farm, but it could be something for you to work towards if it interests you.

  16. 1 hour ago, (NSW)Q.Mulative said:

    For the Strun, I think I've got a pretty good setup here (I've added a forma since then so they're all maxed out): 

    That's...  Honestly not great.  First off, putting Forma on a MK1 weapon is a waste, if you're really attached to the Strun, get the blueprint for the generic version from the market and make that, but to be honest the Strun (MK1 and generic) are probably the worst primary shotguns in the game.  If you really want to use a shotgun I'd recommend building the Hek If you're at at least MR 4.

    27 minutes ago, (NSW)Q.Mulative said:

    Remove Savvy & Spazz & Shredder?  The plan with those was that quickly unloading a clip with those on will proc bleed while I reload

    The Strun doesn't Proc enough for that to be a valid strategy, especially not with the mods you have access to.  The Hek or Khom is the closest thing you can get to a Status-focused shotgun until you hit MR7.

    As for your build, generally your better off stacking more damage than worrying about fire-rate or reload speed, so I'd say drop Tactical Pump and Shotgun Spazz in favor of elemental damage mods.  I'd also suggest dropping Shotgun Savvy in favor of an elemental damage as well, since it doesn't really contribute much.  As for Shredder, I'm honestly almost never in favor of using Physical damage mods, but if you're going to use one, you'd benefit more from Disruptor than Shredder, as the Strun does mostly impact damage.

    1 hour ago, (NSW)Q.Mulative said:

    As for the other weapons, I really like the Nunchaku, so I'm going for a Ninkondi Prime, maybe a Shaku as well, and gunning for the stance mod once those nodes open up, and keeping a laser on hand (Gammacor currently) to balance out the shotgun  and maybe help with damage ticks on Magnetize.

    The Ninkondi (both generic and prime) are good weapons.  The Shaku on the other hand are garbage, don't bother with them unless you're farming mastery.  The Gammacor (and really beam weapons in general, with a couple of exceptions) is not great, also the "Magnitize" mentioned in the Warframe Wiki entry for Mags pull if referring specifically to Mag's ability Magnetize, not the status effect.  I'd recommend swapping the Gammacor out for a dual machine pistol (most accessible would probably be the Akzani), or the Lex to balance out the shortish range of shotguns.

    Finally, your Warframe.  Mag really isn't the a great damage dealer unless you do some tedious min-maxing, and Pull really isn't a damage-focused power.  The fact that it's dealing more damage than your weapons is honestly more a testament to how bad off your weapons are than anything else.  I'm not saying you can't use Mag in higher levels, just that she isn't going to be especially effective for a newer player like you.

     

    EDIT: Here's a basic Strun build I'd recommend based off of the mods I know for sure you have from your screenshot (again, get the generic Strun, it's far better than the MK1), you can just throw whatever mods in the last two slots.  I'd very much recommend farming out the mods Contagious Spread and Charged Shell if you don'r have them.  Level 30 really isn't that hard once you get the hang of the game and have decent builds, keep at it and you'll be burning your way through much harder content with ease in no time.

    • Like 1
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