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xXRampantXx

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Posts posted by xXRampantXx

  1. 1 hour ago, (NSW)Q.Mulative said:

    For the Strun, I think I've got a pretty good setup here (I've added a forma since then so they're all maxed out): 

    That's...  Honestly not great.  First off, putting Forma on a MK1 weapon is a waste, if you're really attached to the Strun, get the blueprint for the generic version from the market and make that, but to be honest the Strun (MK1 and generic) are probably the worst primary shotguns in the game.  If you really want to use a shotgun I'd recommend building the Hek If you're at at least MR 4.

    27 minutes ago, (NSW)Q.Mulative said:

    Remove Savvy & Spazz & Shredder?  The plan with those was that quickly unloading a clip with those on will proc bleed while I reload

    The Strun doesn't Proc enough for that to be a valid strategy, especially not with the mods you have access to.  The Hek or Khom is the closest thing you can get to a Status-focused shotgun until you hit MR7.

    As for your build, generally your better off stacking more damage than worrying about fire-rate or reload speed, so I'd say drop Tactical Pump and Shotgun Spazz in favor of elemental damage mods.  I'd also suggest dropping Shotgun Savvy in favor of an elemental damage as well, since it doesn't really contribute much.  As for Shredder, I'm honestly almost never in favor of using Physical damage mods, but if you're going to use one, you'd benefit more from Disruptor than Shredder, as the Strun does mostly impact damage.

    1 hour ago, (NSW)Q.Mulative said:

    As for the other weapons, I really like the Nunchaku, so I'm going for a Ninkondi Prime, maybe a Shaku as well, and gunning for the stance mod once those nodes open up, and keeping a laser on hand (Gammacor currently) to balance out the shotgun  and maybe help with damage ticks on Magnetize.

    The Ninkondi (both generic and prime) are good weapons.  The Shaku on the other hand are garbage, don't bother with them unless you're farming mastery.  The Gammacor (and really beam weapons in general, with a couple of exceptions) is not great, also the "Magnitize" mentioned in the Warframe Wiki entry for Mags pull if referring specifically to Mag's ability Magnetize, not the status effect.  I'd recommend swapping the Gammacor out for a dual machine pistol (most accessible would probably be the Akzani), or the Lex to balance out the shortish range of shotguns.

    Finally, your Warframe.  Mag really isn't the a great damage dealer unless you do some tedious min-maxing, and Pull really isn't a damage-focused power.  The fact that it's dealing more damage than your weapons is honestly more a testament to how bad off your weapons are than anything else.  I'm not saying you can't use Mag in higher levels, just that she isn't going to be especially effective for a newer player like you.

     

    EDIT: Here's a basic Strun build I'd recommend based off of the mods I know for sure you have from your screenshot (again, get the generic Strun, it's far better than the MK1), you can just throw whatever mods in the last two slots.  I'd very much recommend farming out the mods Contagious Spread and Charged Shell if you don'r have them.  Level 30 really isn't that hard once you get the hang of the game and have decent builds, keep at it and you'll be burning your way through much harder content with ease in no time.

    • Like 1
  2. 18 minutes ago, SimplyAero00 said:

    Ripline

    Problems:

    • Inconsistency, enemies are either launched into the stratosphere or don't move at all 90% of the time
    • As a movement ability, operators can do the same and faster with void dash

    My rework idea:

    Flounce (25 energy)

    Valkyr leaps torwards an enemy or dashes in the direction of the crossair screaming and attracting the aggro of nearby units

    • Strength influences the speed of the leap and dash
    • Range influences:
      • The range of the taunt effect
      • How far away an enemy can be to do the leap and not the dash
      • The length of the leap (it always drops you next to the target)
      • It doesn't influence the length of the dash

    The issue with consistency can be fixed by making it so that it only pulls when held down and otherwise won't cast unless aiming at an enemy, or auto-targets the enemy nearest the aim reticle like Ash's Shuriken.  This would be much more useful than your suggestion which is basically "Teleport with draw aggro", especially considering most enemies in Warframe die too quickly for any kind of draw aggro to really be useful.

    24 minutes ago, SimplyAero00 said:

    Warcry

    Problems:

    • The debuff is only applied on cast

    My solution:

    • Reduce the debuff range to 2/3/4/5m (keep the buff range as it is)
    • Make the debuff a continuous aura effect around Valkyr
    • Debuff ends after 2/3/4/5s after they left the ability's range (affected by ability duration)

    This would pretty much make me quit using Warcry.  The debuff is the least important part of the power, and if I have to manually disable an energy drain every time I want to use my speed/armor buff, it isn't worth the trouble.  Even putting that aside, it is much better the way it is than it would be as a continuous power.

    29 minutes ago, SimplyAero00 said:

    Paralysis

    Problems:

    • Slow casting
    • Low range
    • Opening enemies to melee finishers is harmful for Valkyr's playstyle

    My solution:

    • Speed up the casting animation
    • Remove damage
    • Increase the base range to 12.5/15/17.5/20m
    • Include the augment in the base ability
    • Speed up the enemy pull effect
    • Increase the pull effect base range to 7/8/9/10m
    • Remove the finisher opening

    I (and I'm sure many others) forgo the augment for a reason,  Again, your change would just make me use the power less, if at all.  Besides that all i can say is @peterc3 has it right.

    32 minutes ago, SimplyAero00 said:

    Hysteria

    Problems:

    • 100% invulnerability is not a well designed effect
    • Drains too much energy for it's range

    My solution:

    • Remove invulnerability
    • Remove drain scaling with time

    Both your "problems" don't exist.  As peterc3 said, without damage invulnerability on hysteria there's no reason to use it.  As for the scaling drain, it was added for a reason.  It's there to discourage constant use, making the damage invulnerability a non-issue because you can't keep it up all the time.

     

    Really, I feel like Valkyr in in a good place and the only change she needs is the aforementioned QOL change (or similar) on Ripline.

  3. Given the prominence of the Operator in the Duviri Paradox trailer I'd imagine they'll receive some expanding of some sort when it releases.  As for the whole "Frame following you" thing you suggested, there was going to be something like that in the most recent (PC) update, but people didn't like the way it was going to be implemented so it got "pushed back", which honestly probably means we'll never see it again.

    I agree with the pet thing though, I would imagine the only reason they don't have the same interaction as with a 'Frame is due to it being overlooked, but that's just my guess and could be wrong.

    • Like 2
  4. 30 minutes ago, (PS4)Prometheus_Steel said:

    I litteraly just changed it, Sorry i have a habbit of doing this and only later realizing how terrible it is to read it when spaced like this

    Yeah, sorry.  Guess I got here at just barely the wrong moment.

    As for your actual topic, I honestly see no comparison between Volt and Gauss besides their speed abilities, and it's worth noting that Volt's can be shared while Gauss' can't (which I Imagine is supposed to be what balances Speed against Mach Rush), although I do feel that Shocking Speed should be innate instead of a augment.

    One thing you should keep in mind is that Warframe Profiles generally show the warframe against very low level enemies, which gives an inflated idea of the Warframe's power, I have no doubt that Gauss won't hit anywhere near as hard in practice as in that video.  Also, as someone who used the old Volt,I can tell you that "puny taser" Discharge is a much more useful ability than Overload ever was.

    For Electric shield, bringing back it's old look is just about all I can agree with.  Duration-based defensive abilities are pretty much always more effective into high level than health-based ones.  For that matter, Snowglobe used to be duration-based like Electric Shield is and was changed because omnidirectional duration-based protection was super overpowered.  If anything, I think the only practical change Shield needs is just a flat buff to duration instead of a charge mechanic and if it did have a charge mechanic, it should increase the shields width instead of duration.

    Volt is honestly in a really good place right now.  He's not the "potent alternative to gunplay" he's advertised as, but he is an effective crowd-controller with a pretty good defensive ability

    • Like 1
  5. Do you know when what you read was written and the videos regarding the Mire were made?  I know for a while, back when Exalted blade still inherited mods from you're melee weapon, there was an update specifically to prevent it from inheriting weapon-specific mods, so they probably removed it's ability to inherit melee weapon passives at the same time.

  6. 52 minutes ago, Lune25 said:

    So, I need to do is some spacebar action?

    Yep.  I have an image clipped from yours below with red marks showing where you need the spaces, but if you know Tennobet pretty well, or have a reference, you need a space after K and your comma.

    VFxjwSi.png

  7. The only difference is that the first word of the top one translates as [OO][O][K], which would be pronounced more like "WOK" than wake.  The lower one translates as [OO][AE][K], which sounds a lot more like "Wake", but the second one also runs the words "wake up" together into one.  I'd say the lower one in your picture is more accurate.

  8. 5 hours ago, MerlinSorcerer said:

    switching to auto from 1 semi shot is really a bug,  which is now a month old bug, and still not fixed.

    That's not what the OP said.  What the OP said was switching back to auto on reload, which is not a bug, but the intended function of the Zenith.

  9. None of them are particularly amazing weapons, but if you're set on one of them, between the Venka Prime and Dual Keres I'd probably go with the Venka Prime.  It has a slightly higher base damage and status chance although that's offset by having a slightly lower crit chance/damage and being slightly slower. technically the Keres are better, but in practice you probably won't see much of a difference in damage output.  Unlike the others, which you should build for crit, build Mios for status or hybrid, and it will be slightly better than either one, theoretically.

    Simple version: None of the weapons you mentioned are top-tier, use what you find fun.  You shouldn't be losing out on too much damage by switching from Dual Keres to Venka Prime, but don't necessarily trust my math (or any for that matter, function in practice tends to defy theoretical expectations).

    EDIT: If you saw the old version of my post sorry for the conflicting info, I read the numbers wrong.

  10. Not likely, and while I can't say for sure, I'd say you're probably in the minority for wanting this.  I, for one, as an avid player of both games much prefer to see their stories remain separate, although I wouldn't mind seeing some cosmetics in each game referencing one another as warframe and a few other F2P games have done.

    • Like 3
  11. 21 hours ago, (XB1)Cubic Clem said:

    Excuse me but Baruuk even has complete 50% DR from his passive >_>

    It's also has to be built up, and is eaten away by using his ultimate, so it really can't be compared to a flat, permanent resistance.

  12. 1 hour ago, GrayArchon said:

    I think they've dropped hints over the last few months that the next Landscape is going to be Planes of Duviri. Regardless, we won't have to wait long – Rebecca says that it'll be revealed at TennoCon.

    What this guy said.  The one thing we currently have besides the name (a piece of concept art) certainly doesn't look infested, so you're probably out of luck.

    That being said I do very much like you're idea.

    EDIT: I just remembered they said Planes of Duviri would be a new faction.

  13. 44 minutes ago, (PS4)GL_alphamind said:

    -What this new Emissive section in appearance

    They separated emissive and energy color. 

    What is considered emissive and what is considered energy isn't 100% consistent, but as a general rule the emissive colors affects the energy that is part of the Warframe or weapon's appearance such as the lights some 'Frames have on them and Ivara's "eye" and feather/skirt thing, while energy affects the colors of powers (or on weapons, projectile trail color, melee trail color, etc.). 

    As I mentioned before it isn't 100% consistant, for example the crossed arms on the chest of Nidus' deluxe skin are effected by "energy" color instead of "emissive" as would be expected, and the same is true of Wukong's head ribbons.  Things like that (parts of a 'frame made entirely of "energy" as opposed to simply overlayed with energy) seem to be the most common exceptions.

  14. There's no reason why it wouldn't already be in the rotation.  Where fissures appear is decided by RNG so there's nothing being done to specifically stop them from appearing there, it just hasn't happened by chance.  

  15. You really shouldn't be throwing around words like "unfun" when you speak only for yourself.  I quite enjoy all three of the new rooms, and find them to be extremely easy.  I had literally run the mission five times (with Inaros, before you accuse me of cheesing them with a stealth 'Frame) before I set an alarm off, and when I finally did I was entirely to blame (jumped right in from of an obvious camera).

    The new vaults are far form "unfun", they're some of the best yet.  You've just decided not to like them because you oh-so-special spy build didn't trivialize them.

    32 minutes ago, (PS4)HELLHOUND_ROCKO said:

    and among those few you lost me entirely for the new Jupiter Spy vaults until you rework them to be fun too/ at the very least drastically less unfun. i refuse to adapt to them in the meantime - and regardless whatever reward, i will skip anything and everything that requires running these vaults as they are simply not fun enough to waste any further parts of my lifetime with them. ain't nobody got time for this stuff! 

    Well, have fun being the only person petty enough to boycott this one mission, because I don't see DE changing it over one rather weak complaint.

    EDIT: The heck does "cheater guys" even mean anyway?  I've not seen any enemies in these rooms that are any different from the usual.

    • Like 1
  16. 2 minutes ago, Lutesque said:

    Also don't you look at your News Console.... ?

    I can't speak for anyone else, but I don't read the news console.  of course, I do check the website every day, so reading the news console would be kinda redundant.

    To be honest, while I don't feel it's as big a deal as the OP is making of it, I do think there should've been a notification on the Nightwave act list during the last week

    • Like 7
  17. 8 hours ago, TheBestNapkin said:

    Unfortunately, it doesnt. I have played Frost long enough to notice that the cold proc applied by Ice Wave, it doesnt slow enemies down AT ALL.  Without augment, all ice wave does is damage and cold proc. If there is a slowdown, it isnt noticeable.

    With augment, Ice wave DOES slow down enemies, for 12 seconds and anyone else coming into contact with the icy patch it leaves.

    I don't know what ice wave you're using, but mine slows them down just fine, and I've never used the augment.

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