Jump to content

CatboyPrincess

PC Member
  • Posts

    716
  • Joined

  • Last visited

Reputation

906

Recent Profile Visitors

1,527 profile views
  1. i hate hydroid's look in almost all his skins. the main thing i love about saryn is being able to play her as a debuff support by maximizing range and adding the Spore radar augment. Strength and duration after. Dump efficiency. I put Rolling Guard and Resonator (replacing Molt) on her for more protection + CC. With Arcane Steadfast, I can use Miasma a few times in a row for multiple Viral stacks. Then I give her a Grimoire modded for orbs and energy regen and a Cedo modded as a primer for the full plague witch experience. Most enemies are CC'd and wither away to DOTs, while elites take Cedo primary fire to the face. I just wish that there was a way to make Miasma inflict more Viral procs other than relying on ability spam.
  2. You can try stacking shield recharge delay reduction. This synergizes with evasion cuz evasion provides higher average time span between hits which means more time for shield recharge to kick in. You'll want both Vigilante Vigor and Fast Deflection at least. Catalyzing Shields might be good. I don't remember Xaku's max rank shield gate duration. (If it's <1 s by default then Catalyzing Shields would probably be worth it.) Putting on some max shielding might be a good alternative to Catalyzing Shields. Sacrificing 3 mod slots for survival is kinda painful though. Of course, Rolling Guard remains an obvious choice too. I'd try out Vigilante Vigor and Fast Deflection together before adding more. Between that and the slow attached to Xaku's 4, their survivability should be solid. Agility Drift is an exilus slot that would play into the theme of the survivability.
  3. Keep playing the new mission nodes on Deimos that were added by WITW and you'll eventually get them (the ones that shoot off from the Sanctum Anatomica). Frames like Nekros that can roll their loot tables more times speed the process up. Do you need the mod names so you can trade for them? That's another option.
  4. I'm using DX12 and since turning off High Quality Shaders I have not had any driver-related issues across any WITW missions. When HQS was on, I had severe graphical glitches followed shortly by a driver restart and game crash at a pretty high rate, maybe like 20-40% of missions, including the quest. --- Windows 10 Pro 64-bit (10.0, Build 19045) (19041.vb_release.191206-1406) AMD Ryzen 5 5600X 6-Core Processor Radeon RX Vega 64 DX12
  5. Thanks for clarifying. My biggest peeve with it is that it's pretty easy to miss the timeout and very punishing to boot. That's happened to me a few times.
  6. my 2 c first: i ahree that something needs to be done. just not what has been proposed. Don't do: "pay to skip story." Do: FREE to skip story. Do: Loaner equipment (like The Circuit), modded so that the set can reliably carry ANY player (old or new) thru the new content. Do: Pay to get permanent, personal copies of the aforementioned loaner equipment. Includes fully ranked mods. (Benefits vets and newbies alike. Vets can trade or recycle fully ranked mods. Paying newbies get a working loadout that can serve as a template for modding. MODDING NEEDS TO ACTUALLY BE GOOD, UNLIKE CIRCUIT EQUIPMENT.) One of the BIG problems that Warframe and all other f2p games in general is how much the monetary system informs gameplay and progression. By using this "loaner equipment" method, you guarantee that new players can experience the new content successfully. By making the loaner equipment purchasable and the loadout transparent, you guarantee that new players have a clear and solid starting point to use and to learn from. The biggest issue then is to make sure the cost of buying that loaner equipment is **fair for any player.** 10-20$ CAD is abt as much as I'd be willing to invest for the first time in Warframe if the new content gave me a good time. As a vet, if that 10-20$ was good value, I'd still buy it.
  7. [Master Thief] 13 drain: +40% chance to unlock locked lockers. (It rolls as soon as a player's Warframe gets within close range of a locker. No animation involved.) [Scavenge] 5 drain: +90$ chance for the pet to pry open a locked locker. (It rolls within a medium range and the companion must go thru a lengthy animation.) Lockers in Warframe are mostly skipped over by most players. They don't provide as much loot as simply killing large numbers of enemies quickly and take a fair amount of effort and time to explore to find them. Compounding this is that they do not show up on loot radars. That said, I find that going on looting runs with Master Thief can be fun once in a while. It's unlock sound effect is very satisfying. I'd like if the DE team would take another look at these mods, at lockers in general, and perhaps make the mods and/or lockers more rewarding. I have some random ideas for how this can be improved. Buff Master Thief and Scavenge both by 10%. Speed up Scavenge's animation or make it proc on adjacent lockers. Buff lockers to provide more resources. When a player opens a locker, all players in the party instantly receive the loot. (This makes it possible for a player to have a "looter" roll.) I hope this gives some ideas for how looting lockers can be integrated better into the whole of the game.
  8. Thanks for sharing your results. I've been wondering for some time how effective Vaporize was in terms of damage. Evidently, it's bad for overall DPS. (At least it functions decently as single-target CC, as it stuns Liches, and maybe Acolytes or Demos?).
  9. Weapon concept: "Talismans of Ris", a thrown secondary weapon (like Kunai) (old document pictured) Key features: Hit-scan + uses thrown secondary weapon animations Damage: 17 Fire rate: 3.34/s Magazine: 9 Reload: 1.34 s Status chance: 34% Multishot: 1.34 Accuracy: 100% (Pin-point) Damage spread: 75% Puncture, 25% Void Critical chance: 6% Critical damage: 2.1x Special feature: base 34% chance to additionally guarantee 1 forced Cold proc on hit Gameplay The gameplay idea behind this weapon is simple: It is a crit primer that encourages headshots. It achieves this by having high chance to proc Puncture (which now increases final crit chance against the target by up to 25%), Cold (which now increases final crit damage against a target by 0.5x), and Void (which creates a bullet attractor field centred on the point of impact). The Puncture and Cold procs naturally induce more critical damage. The Void status effect can create bullet attractor fields on the target's head (or other weakpoint). Cold is more likely to proc before Void, slowing the target down, and allowing for an easier time getting a Void proc on the target's head. Cold rolls to proc independently, making this event more likely. The hit-scan nature of the weapon is a fun and unique quirk for this weapon that uses the secondary thrown weapon animation set. It's unexpected but convenient, as hit-scan attacks are easier than projectiles to land headshots. The innate, minor multishot is to thematically tie this weapon to the chaotic nature of the Void. A possible concern is that this weapon might be used for Eidolon hunting. I don't think this is a big deal because it does minimal damage in comparison to Operator weapons. (And honestly, I wouldn't care if this weapon specifically could not deal Void damage to Eidolons). Flavour The lore behind this weapon is that it is a scroll of Void-woven fabric only barely anchored to real-space by the sharpened projectile head. Many experiments have been done to safely enter and use the Void -- this item serves as an example of the reverse. Its origin, apart from having been found aboard the Zariman, is unknown. No known faction or character claims credit for its creation. As a weapon, its Void-borne nature gives it peculiar qualities that make it unlike conventional weaponry -- the undefined nature of the Void lends to it a chilling poison that seems to seek companionship by reeling in heated lead. Naturally, this makes it a deadly weapon, but on top of that, the target experiences gaping wounds from attacks that should otherwise have left minor scratches. And despite what the talisman's wispy threads and unwieldy scroll-anchor might suggest, even light throws seem to hasten it to mind-warping speeds. Notes I made this idea up as a response to two things: the status reworks for Puncture and Cold, and my own personal desire to see more weapons with unique traits and features that make them useful and versatile in ways that conventional weapons are not. Examples that inspired me include the Ferrox, Scourge, Afentis, and Epitaph, all of which have unique features to them that can augment a loadout without becoming a singularly overwhelming factor. That is to say, I want to see items that fill Primary, Secondary, and Melee slots in a way that make them feel more like a 5th, 6th, 7th, etc. ability than just another DPS bullet hose. The "Talismans of Ris" is an example of this.
  10. cool, well i'm not interested in getting dragged carpal tunnel too e: NEVER MIND THAT, IS IT FUN FOR YOU TO HIT THE SAME BUTTON EVERY 30 S WITH NO THINKING INVOLVED????
  11. i was trying to humorously point out a legitimate criticism of the short durations on abilities that are effectively expected to be perpetually active but i guess that's out of the picture anyway enjoy getting old i guess -> ergo, every person gets old and experiences wear and tear. It shouldn't be an afterthought to include some degree of accessibility in video games especially considering that most gamers are getting closer and closer to becoming seniors (60+). you're only shooting yourself and everyone else in the joints with your short-sightedness nonsense.
  12. if she's so nice why does she try and give me carpal tunnel??? checkm8 tenno
  13. frfr it's such a non-issue (to be complaining about having not enough Peculiar mods to justify adding a slot) and frankly they should add some more peculiar mods!
  14. It's an IRREVERSIBLE, TIME-LIMITED event that AFFECTS OTHERS that is started with a SINGLE push of a button with NO information, confirmation dialog box, or any other explanation to let the player make an informed, consensual decision. I can't overstate how upsetting this exact sort of thing makes me and how critical I am of this sort of UI design. Please make a confirmation box and some documentation for what Clan "Ascension" is and what it does!!!! i just accidentally interacted with the ascension altar as Warlord (a recent promotion because old Warlord retired, and so I have little experience with the clan system), and as a result of this accident, and as a result of having no confirmation box (Y/N) and NO documentation in-game WHATSOEVER, I started a clan ascension by accident, triggering a TIME-LIMITED event that AFFECTS MULTIPLE PEOPLE. I literally did not consent to this. Please make a confirmation dialog box appear instead of starting the ascension right away! Please also provide an explanation of the ascension ceremony in that dialog box!
×
×
  • Create New...