Jump to content

CatboyPrincess

PC Member
  • Posts

    716
  • Joined

  • Last visited

Everything posted by CatboyPrincess

  1. i hate hydroid's look in almost all his skins. the main thing i love about saryn is being able to play her as a debuff support by maximizing range and adding the Spore radar augment. Strength and duration after. Dump efficiency. I put Rolling Guard and Resonator (replacing Molt) on her for more protection + CC. With Arcane Steadfast, I can use Miasma a few times in a row for multiple Viral stacks. Then I give her a Grimoire modded for orbs and energy regen and a Cedo modded as a primer for the full plague witch experience. Most enemies are CC'd and wither away to DOTs, while elites take Cedo primary fire to the face. I just wish that there was a way to make Miasma inflict more Viral procs other than relying on ability spam.
  2. You can try stacking shield recharge delay reduction. This synergizes with evasion cuz evasion provides higher average time span between hits which means more time for shield recharge to kick in. You'll want both Vigilante Vigor and Fast Deflection at least. Catalyzing Shields might be good. I don't remember Xaku's max rank shield gate duration. (If it's <1 s by default then Catalyzing Shields would probably be worth it.) Putting on some max shielding might be a good alternative to Catalyzing Shields. Sacrificing 3 mod slots for survival is kinda painful though. Of course, Rolling Guard remains an obvious choice too. I'd try out Vigilante Vigor and Fast Deflection together before adding more. Between that and the slow attached to Xaku's 4, their survivability should be solid. Agility Drift is an exilus slot that would play into the theme of the survivability.
  3. Keep playing the new mission nodes on Deimos that were added by WITW and you'll eventually get them (the ones that shoot off from the Sanctum Anatomica). Frames like Nekros that can roll their loot tables more times speed the process up. Do you need the mod names so you can trade for them? That's another option.
  4. I'm using DX12 and since turning off High Quality Shaders I have not had any driver-related issues across any WITW missions. When HQS was on, I had severe graphical glitches followed shortly by a driver restart and game crash at a pretty high rate, maybe like 20-40% of missions, including the quest. --- Windows 10 Pro 64-bit (10.0, Build 19045) (19041.vb_release.191206-1406) AMD Ryzen 5 5600X 6-Core Processor Radeon RX Vega 64 DX12
  5. Thanks for clarifying. My biggest peeve with it is that it's pretty easy to miss the timeout and very punishing to boot. That's happened to me a few times.
  6. my 2 c first: i ahree that something needs to be done. just not what has been proposed. Don't do: "pay to skip story." Do: FREE to skip story. Do: Loaner equipment (like The Circuit), modded so that the set can reliably carry ANY player (old or new) thru the new content. Do: Pay to get permanent, personal copies of the aforementioned loaner equipment. Includes fully ranked mods. (Benefits vets and newbies alike. Vets can trade or recycle fully ranked mods. Paying newbies get a working loadout that can serve as a template for modding. MODDING NEEDS TO ACTUALLY BE GOOD, UNLIKE CIRCUIT EQUIPMENT.) One of the BIG problems that Warframe and all other f2p games in general is how much the monetary system informs gameplay and progression. By using this "loaner equipment" method, you guarantee that new players can experience the new content successfully. By making the loaner equipment purchasable and the loadout transparent, you guarantee that new players have a clear and solid starting point to use and to learn from. The biggest issue then is to make sure the cost of buying that loaner equipment is **fair for any player.** 10-20$ CAD is abt as much as I'd be willing to invest for the first time in Warframe if the new content gave me a good time. As a vet, if that 10-20$ was good value, I'd still buy it.
  7. [Master Thief] 13 drain: +40% chance to unlock locked lockers. (It rolls as soon as a player's Warframe gets within close range of a locker. No animation involved.) [Scavenge] 5 drain: +90$ chance for the pet to pry open a locked locker. (It rolls within a medium range and the companion must go thru a lengthy animation.) Lockers in Warframe are mostly skipped over by most players. They don't provide as much loot as simply killing large numbers of enemies quickly and take a fair amount of effort and time to explore to find them. Compounding this is that they do not show up on loot radars. That said, I find that going on looting runs with Master Thief can be fun once in a while. It's unlock sound effect is very satisfying. I'd like if the DE team would take another look at these mods, at lockers in general, and perhaps make the mods and/or lockers more rewarding. I have some random ideas for how this can be improved. Buff Master Thief and Scavenge both by 10%. Speed up Scavenge's animation or make it proc on adjacent lockers. Buff lockers to provide more resources. When a player opens a locker, all players in the party instantly receive the loot. (This makes it possible for a player to have a "looter" roll.) I hope this gives some ideas for how looting lockers can be integrated better into the whole of the game.
  8. Thanks for sharing your results. I've been wondering for some time how effective Vaporize was in terms of damage. Evidently, it's bad for overall DPS. (At least it functions decently as single-target CC, as it stuns Liches, and maybe Acolytes or Demos?).
  9. Weapon concept: "Talismans of Ris", a thrown secondary weapon (like Kunai) (old document pictured) Key features: Hit-scan + uses thrown secondary weapon animations Damage: 17 Fire rate: 3.34/s Magazine: 9 Reload: 1.34 s Status chance: 34% Multishot: 1.34 Accuracy: 100% (Pin-point) Damage spread: 75% Puncture, 25% Void Critical chance: 6% Critical damage: 2.1x Special feature: base 34% chance to additionally guarantee 1 forced Cold proc on hit Gameplay The gameplay idea behind this weapon is simple: It is a crit primer that encourages headshots. It achieves this by having high chance to proc Puncture (which now increases final crit chance against the target by up to 25%), Cold (which now increases final crit damage against a target by 0.5x), and Void (which creates a bullet attractor field centred on the point of impact). The Puncture and Cold procs naturally induce more critical damage. The Void status effect can create bullet attractor fields on the target's head (or other weakpoint). Cold is more likely to proc before Void, slowing the target down, and allowing for an easier time getting a Void proc on the target's head. Cold rolls to proc independently, making this event more likely. The hit-scan nature of the weapon is a fun and unique quirk for this weapon that uses the secondary thrown weapon animation set. It's unexpected but convenient, as hit-scan attacks are easier than projectiles to land headshots. The innate, minor multishot is to thematically tie this weapon to the chaotic nature of the Void. A possible concern is that this weapon might be used for Eidolon hunting. I don't think this is a big deal because it does minimal damage in comparison to Operator weapons. (And honestly, I wouldn't care if this weapon specifically could not deal Void damage to Eidolons). Flavour The lore behind this weapon is that it is a scroll of Void-woven fabric only barely anchored to real-space by the sharpened projectile head. Many experiments have been done to safely enter and use the Void -- this item serves as an example of the reverse. Its origin, apart from having been found aboard the Zariman, is unknown. No known faction or character claims credit for its creation. As a weapon, its Void-borne nature gives it peculiar qualities that make it unlike conventional weaponry -- the undefined nature of the Void lends to it a chilling poison that seems to seek companionship by reeling in heated lead. Naturally, this makes it a deadly weapon, but on top of that, the target experiences gaping wounds from attacks that should otherwise have left minor scratches. And despite what the talisman's wispy threads and unwieldy scroll-anchor might suggest, even light throws seem to hasten it to mind-warping speeds. Notes I made this idea up as a response to two things: the status reworks for Puncture and Cold, and my own personal desire to see more weapons with unique traits and features that make them useful and versatile in ways that conventional weapons are not. Examples that inspired me include the Ferrox, Scourge, Afentis, and Epitaph, all of which have unique features to them that can augment a loadout without becoming a singularly overwhelming factor. That is to say, I want to see items that fill Primary, Secondary, and Melee slots in a way that make them feel more like a 5th, 6th, 7th, etc. ability than just another DPS bullet hose. The "Talismans of Ris" is an example of this.
  10. cool, well i'm not interested in getting dragged carpal tunnel too e: NEVER MIND THAT, IS IT FUN FOR YOU TO HIT THE SAME BUTTON EVERY 30 S WITH NO THINKING INVOLVED????
  11. i was trying to humorously point out a legitimate criticism of the short durations on abilities that are effectively expected to be perpetually active but i guess that's out of the picture anyway enjoy getting old i guess -> ergo, every person gets old and experiences wear and tear. It shouldn't be an afterthought to include some degree of accessibility in video games especially considering that most gamers are getting closer and closer to becoming seniors (60+). you're only shooting yourself and everyone else in the joints with your short-sightedness nonsense.
  12. if she's so nice why does she try and give me carpal tunnel??? checkm8 tenno
  13. frfr it's such a non-issue (to be complaining about having not enough Peculiar mods to justify adding a slot) and frankly they should add some more peculiar mods!
  14. It's an IRREVERSIBLE, TIME-LIMITED event that AFFECTS OTHERS that is started with a SINGLE push of a button with NO information, confirmation dialog box, or any other explanation to let the player make an informed, consensual decision. I can't overstate how upsetting this exact sort of thing makes me and how critical I am of this sort of UI design. Please make a confirmation box and some documentation for what Clan "Ascension" is and what it does!!!! i just accidentally interacted with the ascension altar as Warlord (a recent promotion because old Warlord retired, and so I have little experience with the clan system), and as a result of this accident, and as a result of having no confirmation box (Y/N) and NO documentation in-game WHATSOEVER, I started a clan ascension by accident, triggering a TIME-LIMITED event that AFFECTS MULTIPLE PEOPLE. I literally did not consent to this. Please make a confirmation dialog box appear instead of starting the ascension right away! Please also provide an explanation of the ascension ceremony in that dialog box!
  15. the OG cast had very basic and mediocre designs even for their time. almost all of them need or have already gotten revisions (sometimes extensive ones). there are only a few real bangers that haven't needed much tweaking and still hold up. i make this comment while keeping in mind that simplicity can be a good thing.
  16. nah. they should just suck it up and also realize that it benefits them in the long run. a lot of those players have probably moved on too. "noooo we should inflict everyone forever with sunken cost fallacy!!" #*!%ing stupid. (never mind that there are always INFINITE schemes to retroactively make up for it.) nah. this is just "oh but what if ppl complain about the new state of things." that's not a reason. it's outside the scope of making a completely ridiculous system better and it's ultimately a foot-dragging bullS#&amp;&#036; excuse. nope. Riven stat locking is about removing RNG, not adding more contrived and ultimately arbitrary and unnecessary layers of it. i'm sick of dealing with this BS system. remove rivens or give us control.
  17. The both of you are, in fact, only using genre-savvy knowledge/experience to intuit this. I'm angry you'd even confidently suggest the idea. It is in fact NOT AT ALL OBVIOUS to anyone who isn't already leagues deep into F2P looter games (which Warframe is DISSIMILAR in presentation). I myself did not know I had to farm bosses. I don't even remember how I learned of the mechanic -- was it someone telling me? or did I have to google it? or was it something I read by happenstance on the wiki? In fact, to this day, I think farming bosses for random reward drops is #*!%ing asinine, including in any ARPG or "looter" or Diablo-like. Here's a quick list of games in that have bosses that have no boss farming mechanic: Dark Souls Hollow Knight Halo Call of Duty Elden Ring Slay the Spire Reassembly Skyrim Fallout 3 Fallout New Vegas Peglin Stellaris Titanfall 2 Darkest Dungeon (1 or 2) One Step From Eden Pathfinder: Wrath of the Righteous Legend of Zelda (any) So... many... more... I would go so far as to say your judgment is based on extremely tiny scope and perspective. my god, go touch grass.
  18. nice shot, thanks for sharing. very cool view. never realized that Eris itself had taken so much damage. I wonder if that's Infestation straight up devouring it?
  19. you can't argue with people who see the view from the inside of a well as an appropriate description of the whole world as it should be. warframe is hardly the first or only place to have seen balance of the entirety of the game skewed by the performance of outliers. it's not an individual player problem, it's a game and designer problem. choosing to stick your head in the sand won't douse the fires that burn your house down. thanks again for your post, OP.
  20. almost nothing of vanilla starchart requires thoughtful modding to get thru. It does mean that fun mods are more viable.
  21. I actually set December 31 2023 in my calendar to have an event: "Last Day to get Warframe Heirloom pack". That was so I could make sure I had enough cash by the end of the year to make sure I had the chance to get it. But as I watch DE's scramble and the discussions pan out, more and more I feel the greed and exploitative nature of the pack. Really glad I decided to take some time to wait it out. I might have already been regretting my purchase otherwise. As someone who doesn't have a lot of spare cash, I really wish DE would give affordable, non-exploitative deals good enough to make it even possible for me to consistently support them. At this point I feel like you (DE) are only interested in the money of whales. oh well. more power to you and your most-benevolent patrons/whales/saps i guess. i will suffer disappointment. e: that last statement reflects more bitterness/resentment than I really have. I am disappointed, but I still want things to get better.
  22. >refund nightmare so what? "oh nooo, DE can't give players refunds or compensation, that would be tooooo much trouble to fix a problem" when you call this situation a "refund nightmare," what you're really saying is that DE did nothing wrong, or that the players and supporters simply aren't worth the effort to fix something that damages people's relationship with DE. Sneaky language that masks the real issue. It's been, like, 2 days? Solutions are aplenty and the easiest, least-hassle way to resolve complaints is to deal with it as soon as possible. It will only get harder with every day that passes, the more credit payments are made, and cash gets moved. Providing existing buyers complete and/or partial refund options and/or compensation with an email notice for the sake of the system of Warframe's playerbase and DE would be a lot easier to do RIGHT NOW rather than later. i don't think anyone will ever resent the people who buy into this pack. What will foster resentment are the asses choose to die defending this hill.
  23. that's not what i'm talking about. i'm talking about how you pointed out video poster's Cerata had better damage and critical damage than their Glaive Prime, when in fact the Cerata in testing did not have better damage and had marginally better critical damage. Base damage and critical damage both affect slash and toxin equally. additionally: slash is also bad for sentients as it's weak vs robotics health. Toxin's better innate DOT multiplier also means it's better than slash's bleed for taking out overguard. (I don't remember if any DOTs affect overguard.)
  24. i'm trying to point out that in higher end content, you don't need to rely on slash. in fact, in infinite-ended content, slash will just be straight up worse than a lot of other options. If you don't need to consider your kit outside of a single weapon, then either the content you are using as reference isn't high end or the highest ends of warframe are shallow relative to what the existing mechanics are capable of. The truth is somewhere in between: most content that will constitute "high-end" that most players engage with will be in a range in which all quests are completed, most or all gear is acquired, and all modes and nodes have been unlocked. In this range, levels in any given mission will not grow to be more than double than what they start at by the end of 1 or 2 Rotation Cs. ex. Yuvarium Steel Path is level 180-200 but I don't notice them being much higher at the end of 1st rotation C. "high-end" or "end game" content in Warframe, then, would have much higher starting levels and the level growth would be probably 5-10x faster than current. Ex. level 500 would be the baseline for an "end game" node, 1st rotation C (~20 min) lvl 1000, 2nd C (~40 min) lvl 2000, 3rd C lvl (~60 min) 4000. There's a lot of level range that Warframe simply doesn't use though, which is partly why slash is perceived as being so strong (when mechanically, it's situated at a pretty midling level). I can't casually spawn in level 500-9999 enemies with SP modifiers to show what I mean, sadly. i was talking about the slash vs toxin against the corpus eximus units after overguard + in the video, the riven mod of the cerata was taken off before going into testing, resulting in its stats being close to the Glaive Prime's (i.e. Cerata in fact had lower damage, and slightly higher critical damage) slash is strong but its limitations are going to be felt the higher the level you fight, even if you assume no armour and no shields. slash procs feel awful vs shields, and in a situation where you assume yes shields + no armour + viral and magnetic proc parity + no toxin bypass, then it's worse than every other DOT by a fair margin
×
×
  • Create New...