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Arcsyrine

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  1. So the kill requirement for the new galvanized mods means that we can only use the guns that could already kill in the Steel Path. It does not diversify gameplay as anything that couldn't compete before still has no way to benefit from the new mods. So baisically, we still only use melee with a Kuva Nukor or Cedo as a CO primer.
  2. I don't know if this is a bug or not but I have tried to create over 30 Sisters but have only gotten the Tetra, Diplos, Arca Plasmor, Detron and Envoy as options. Once I started keeping count here is what I have received: Tetra - 11 Diplos - 3 Arca Plasmor - 6 Detron - 5 Envoy - 4 I have yet to see the Flux Rifle, Spirex or Cycron (The one I want). Are the other weapons in the drop table? Or am I just super unlucky? Edit: I am just super unlucky, 60+ runs to get a Cycron, still haven't seen a Spirex either. I wonder if they have different drop rates?
  3. Type: In-Game, Mechanics, Arsenal, Mods Description: When equipping any Silencing mod it doesn't affect weapons, primary or secondary VISUAL: Akstilleto Prime, Kuva Ogris, Stradavar Prime, Kit Gun (Gibber, Rattleguts, Flutterfire), Akbolto Prime, Embolist, Sybaris Prime Reproduction: Equip any silencing mod on any Alarming weapon and use Ivara's Prowl. it will not be silent, nor will it change to Silent in the Arsenal. Expected Result: Would say silent in the arsenal and not break Ivara's Prowl. OBSERVED RESULT: Still says alarming in the arsenal and breaks Ivara's Prowl. REPRODUCTION RATE: seems to be most if not all weapons, tested with kit gun, Kuva Ogris, Akstilleto Prime, Stradavar Prime and a few others
  4. I don't like the ideas of invigorations. They are asking for groups to require certain ones to play with them. If you removed the offensive side of them it would help somewhat, especially as we are already very powerful. I think it would help that if once you put it on a frame it stays there. It just sounds too RNG ish at the moment. Maybe be able to choose which buffs go on? You would only be able to have maybe 3 frames invigorated at once though, but maybe need to pay an amount to reapply it each week? Maybe make the buffs conditional as well, so that you actually need to do stuff for them to activate. This also just feels like a band-aid for frames that need a rework. I get that you want us to explore different frames than the ones we main, if you based the selection of frames based off of the bottom 50% of frames we play that would also help. The invigoration system just doesn't feel right and using it to slap random buffs on warframes is just asking for trouble. I feel like the system could be made cooler and more interesting if it felt more "helmith"y instead of just a stat boost. I feel like the system should add something to the way we play a warframe or chage how we play them. Maybe it could let us swap between 2 warframes in mission and you link them through the helminth. I don't know how to fix it but the system should not be what it is. It should be adding some new helminth mechanic to missions, not just a stat boost.
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