Fogg
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Posts posted by Fogg
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With links and instructions it only took a minute, thanks for giving us some lead time.
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Updated original with links to previous posts on these topics. I've wanted infested hanging from the ceiling since Livestream 5 in 2013.
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Thank you for your hard work and dedication, DE!
For your consideration:
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News Request
- Requesting news on Echoes of Umbra [https://forums.warframe.com/topic/1174685-coming-soon-devstream-140/page/9/?tab=comments#comment-11427351]
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Requesting news on ending pet stasis/degradation (Sheldon mention this previously, it also has a resource intensive upkeep for new players) [https://forums.warframe.com/topic/1031453-coming-soon-devstream-119/page/12/?tab=comments#comment-10318642][https://forums.warframe.com/topic/1079246-coming-soon-devstream-126/page/5/?tab=comments#comment-10649787][https://forums.warframe.com/topic/1174685-coming-soon-devstream-140/page/9/?tab=comments#comment-11427351]- Sheldon mentioned in the 4/24/2020 devstream [https://forums.warframe.com/topic/1187463-working-from-home-devstreams/] that it is still being worked on.
- Requesting information on inaccurate minimap waypoints, especially on Orb Vallis
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Ideas
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Requesting full modularity of every loadout item in Warframe. This is an enormous ask, but I would love this.
- I imagine the player experience as loading into our custom Orbiter already docked at our Clan Dojo like a private quarters (entering the Dojo would probably still require a load to save memory, but would give more clan interaction). We can then launch into missions in our custom Landing Craft until we unlock our custom Railjack where we can then warp to a planet proximity like a landscape mission. Being able to witness the factions when they are in control of a region where we are performing espionage missions, or seeing it contested and the enemy ships battling while we launch our missions would be amazing. Then we can select, for example, a sabotage mission on a nearby enemy ship and leap into space in a custom Archwing, land aboard in a custom Warframe with custom Weapons and a trusty custom Sentinel companion.
- By making things as customizable as the mod system it would really embrace the customization aspect of the game that I enjoy so much. I would also be happy to build every part and piece of the kitguns and zaws if it didn't require consuming the item to build a usable variant. This could overall cost more resources than heavily researching and building as few as possible, which is what I did.
- Requesting that Infested enemies, especially chargers, get the ability to run on walls and ceilings. Infested Crawlers could dangle from the ceiling by their arms. I am apparently also requesting high octane nightmare fuel. [https://forums.warframe.com/topic/40526-livestream-5-may-8-2-pm-edt/page/28/?tab=comments#comment-400136][https://forums.warframe.com/topic/1129912-dynamic-movement-warframes-on-walls-and-infested-on-ceiling/][https://forums.warframe.com/topic/1174685-coming-soon-devstream-140/page/9/?tab=comments#comment-11427351]
- Requesting a more active system with Extractors. I think that having it as a customizable Excavator that would replace the default excavator drill in missions and would have a corresponding gear item to be deployed in Landscape missions, this would start a bounty excavation mission that rewards you with zone minerals and increases in reward and difficulty each wave. [https://forums.warframe.com/topic/1031453-coming-soon-devstream-119/page/12/?tab=comments#comment-10318642][https://forums.warframe.com/topic/1129915-fishing-and-mining-alternatives-fishing-cat-companion-toolbox-in-weapon-slot-johnny-5-short-circuit-2-summon-extractorexcavator/]
- Requesting the ability to use more of our Arsenal at once by equipping Warframes with Specters instead of throwing them as consumables. Each rank of Specter corresponds to the 1-4 player slots in the team and deploy along side you in a mission. This gives more incentive to keep old frames and would allow solo (and poor connection) players to have a complete squad. What about a passive system where frames you are not using can be spectered and go on missions for you for passive rewards. Ideally I would have them open my relics for me. [https://forums.warframe.com/topic/1129921-tenno-specters-squads-for-solo-players/]
- Requesting a customizable rideable MOA companion, the Bursa and Ambulas enemies seem large enough to ride and it would be fun to equip different turrets and fire them like a Grineer Rampart as you ride around. Event idea where all players and enemy Corpus teams ride MOAs and play polo with Arca Titrons stunning and knocking a Ratel into the enemy goal. [https://forums.warframe.com/topic/1031453-coming-soon-devstream-119/page/12/?tab=comments#comment-10318642][https://forums.warframe.com/topic/1079246-coming-soon-devstream-126/page/5/?tab=comments#comment-10649787][https://forums.warframe.com/topic/1089756-coming-soon-devstream-127/page/10/?tab=comments#comment-10726714][https://forums.warframe.com/topic/1129916-rideable-ambulas-moa-companion/][https://forums.warframe.com/topic/1174685-coming-soon-devstream-140/page/9/?tab=comments#comment-11427351]
- Requesting unlimited Nightwave ranks. (I maxed it out before and after the cap was raised) [https://forums.warframe.com/topic/1174685-coming-soon-devstream-140/page/9/?tab=comments#comment-11427351]
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Requesting an alternative to manual scanning of Apothic materials for Nightwave Missions [https://forums.warframe.com/topic/1079246-coming-soon-devstream-126/page/5/?tab=comments#comment-10649787][https://forums.warframe.com/topic/1089756-coming-soon-devstream-127/page/10/?tab=comments#comment-10726714][https://forums.warframe.com/topic/1129886-scan-harvest-vs-melee-harvest/][https://forums.warframe.com/topic/1174685-coming-soon-devstream-140/page/9/?tab=comments#comment-11427351]
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Suggestion: Change Helios Detect Vulnerability Simaris precept to continue scanning codex complete plants for collection, just as it scans codex complete enemies for weak spots [https://forums.warframe.com/topic/1174685-coming-soon-devstream-140/page/9/?tab=comments#comment-11427351]
- Requesting Helios be able to proc Synthesis Scanner Widgets
- Suggestion: Scan harvest items like Dragonlily converted to melee/ Carrier Looter precept harvestable like Nistlepod or Tepa.
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Suggestion: Change Helios Detect Vulnerability Simaris precept to continue scanning codex complete plants for collection, just as it scans codex complete enemies for weak spots [https://forums.warframe.com/topic/1174685-coming-soon-devstream-140/page/9/?tab=comments#comment-11427351]
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Requesting Fishing and Mining alternatives to complete Nightwave Missions. [https://forums.warframe.com/topic/1079246-coming-soon-devstream-126/page/5/?tab=comments#comment-10649787][https://forums.warframe.com/topic/1089756-coming-soon-devstream-127/page/10/?tab=comments#comment-10726714][https://forums.warframe.com/topic/1129915-fishing-and-mining-alternatives-fishing-cat-companion-toolbox-in-weapon-slot-johnny-5-short-circuit-2-summon-extractorexcavator/][https://forums.warframe.com/topic/1174685-coming-soon-devstream-140/page/9/?tab=comments#comment-11427351]
- Requesting a companion weapon that will allow sentinels to equip the mining lasers or fishing spears, like the utility toolbox for Johnny 5 in Short Circuit 2. Suggestion: Oxylus specific like Helios' Deconstructor [https://forums.warframe.com/topic/1031453-coming-soon-devstream-119/page/12/?tab=comments#comment-10318642]
- Alternatively requesting a Fishing Kavat based on the real life Fishing Cat (https://en.wikipedia.org/wiki/Fishing_cat), maybe a Kubrow or MOA mining companion to round out the abilities?
- Balance suggestion could be that companion gathering is very loud or triggers a bounty mission to get the rewards [https://forums.warframe.com/topic/1031453-coming-soon-devstream-119/page/12/?tab=comments#comment-10318642]
- Opinion: I really appreciate being able to fight for landscape resources from Orb Mother and Thumpers, but have found farming Doma Thumpers results in very low drop rates of Pyrol and Auron and forced me back to manual mining.
- Requesting the default movement mode in Warframe be changed to sprinting instead of walking, potential balance suggestion to add more rooms per mission to compensate for overall faster movement. [https://forums.warframe.com/topic/1129912-dynamic-movement-warframes-on-walls-and-infested-on-ceiling/]
- Requesting that bumping into a hip high wall automatically vaults over it into a bullet jump that looks really cool [https://forums.warframe.com/topic/40526-livestream-5-may-8-2-pm-edt/page/28/?tab=comments#comment-400229][https://forums.warframe.com/topic/1129912-dynamic-movement-warframes-on-walls-and-infested-on-ceiling/]
- Requesting that sliding into an enemy will trip them or knock them over like a jump kick, would be ok with it costing some momentum or adding friction [https://forums.warframe.com/topic/1129906-sliding-should-trip-similar-to-jumpkicking-with-increased-friction/]
- Requesting reduced arming distance on explosive weapons, such as Kuva Ayanga, now that self damage has been replaced. While arming distance is a realistic function it's not as fun.
- Requesting that duplicate unranked mods auto sell for endo and duplicate untradable blueprints like Oberon blueprints or once built redundant blueprints like the Kavat Incubator Upgrade Segment auto sell for credits at the end of mission. Suggestion for a grace period that allows players to invest at least a single rank in any mods they would like to keep or to attempt to trade what they have before the change rolls in. (I believe I heard Scott mention this in a devstream)
- Requesting a new Syndicate rank that prevents affinity loss when leveling a rival
- Requesting ability to cash in syndicate marks from Syndicate menu
- Requesting ability to get/return Simaris targets and enter the Simulacrum from the Syndicate menu
- Requesting the full Operator menu in the Arsenal, I would like to swap my Amp and appearance as easily as focus school
- Requesting a consumable that can revive a dead sentinel companion in a mission, and a x100 blueprint for it. Sentinels die so frequently in 80+ content that I have to use other companions or wait for Djinn to Reawaken
- Requesting x100 Air Support blueprint
- Requesting ability to help Clem by upgrading his equipment like a Specter and then a x100 Clem blueprint. Clem.
- Requesting the ability to change the appearance of the deployable heavy weapon without having to equip it in the Archwing Weapon slot
- Requesting Archmelee to have track target returned, it has been very hard to use Astral Autopsy
- Requesting ability to use heavy weapons in (Elite) Sanctuary Onslaught, happy to have other gear items still disabled
- Requesting that removal of heavy weapon timer if you pick up a datamass/key, if the heavy weapon continues to not be equippable during landscape archwing please remove the deployment timer penalty
- Requesting that Carrier's Ammo Case mod work on heavy weapon ammo
- Requesting Wuclone be allowed to carry the Heavy Weapon if equipped
- Requesting Kuva Ignis, Atomos, and Korrudo. Is the improvement to Shattering Justice foreshadowing a Kuva Sobek?
- Requesting a Baro Ki'Teer Jacket and Pants for the Operator
- Requesting a Timer added to the Baro Noggle that shows arrival time
- Requesting a fix for having two Dex Nouchali Syandanas, could we be allowed to sell one for 1 credit?
- Requesting a way to progress reset the Joyride achievement for those of use who got it before it was available as a Steam achievement
- Requesting Pox base ammo count raised, currently so low that I don't use it even with Carrier.
- Requesting Resource Drones be raised to the same menu level as Lich and Nightwave
- Requesting that aiming down sights automatically use the Simaris Scanner when appropriate. I believe that I saw this shown on a devstream but it may have a been a "devhack" for testing.
- Requesting that Grendel's ability to consumes grenade be expanded to include Corpus Sapper Mines and that since energy is spent to consume a small % of elemental damage per type of grenade eaten could be added to the next spit out
- Requesting removal or change of the bonus "don't kill any other targets" during Capture mission in the Plains of Eidolon
- Requesting a Quittance counter for syndicate missions and that they stay lit for other squad members when collected
- Requesting a Murmur counter during Lich territory missions, currently assumed to be 10/level
- Requesting the ability to use the Excalibur Prime helm on other Excalibur variants (specifically Umbra) [https://forums.warframe.com/topic/1089756-coming-soon-devstream-127/page/11/?tab=comments#comment-10726794][https://forums.warframe.com/topic/1129892-request-to-be-able-to-use-excalibur-prime-skin-and-helmet-on-excalibur-umbra/][https://forums.warframe.com/topic/1174685-coming-soon-devstream-140/page/9/?tab=comments#comment-11427351]
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Suggestion for a FashionFrame quality of life improvement, please add a top level appearance option in the Arsenal to reset all colors to default and to copy main to all (attachments, syandana, weapons, operator, companion, gear, and vehicles).
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Current steps to perform this:
- Warframe > Appearance > Set Palette / Default Colors
- Attachments > Default/Copy Main Colors > Back to Warframe
- Syandana > Default/Copy Attachment/Main Colors > Back to Warframe
- Regalia > Front Sigil > Default/Manually Set Colors > Back to Warframe
- Back Sigil > Default/Manually Set Colors > Back to Regalia
- Back to Warframe
- Back to Loadout
- Primary > Appearance > Default/Copy Warframe Colors > Back to Loadout
- Sidearm > Appearance > Default/Copy Warframe Colors > Back to Loadout
- Melee > Appearance > Default/Copy Warframe Colors
- Attachments > Default/Copy Main Colors > Back to Melee
- Back to Loadout
- Exalted Weapon > Appearance > Default/Copy Warframe Colors > Back to Loadout
- Parazon > Appearance > Default/Copy Warframe Colors > Back to Loadout
- *Deep Inhale*
- Companion Tab > Companion Appearance > Default/Copy Warframe Colors
- Attachments > Default/Copy Main Colors > Back to Companion
- Back to Loadout
- Vehicle Tab > Archwing Appearance > Default/Copy Warframe Colors
- Attachments > Default/Copy Main Colors > Back to Archwing
- Back to Loadout
- Archgun > Appearance > Default/Copy Warframe Colors > Back to Loadout
- Archmelee > Appearance > Default/Copy Warframe Colors > Back to Loadout
- Heavy Weapon appearance can only be changed in the Archgun Appearance slot
- K-Drive Appearance > Default/Copy Warframe Colors
- Attachments > Default/Copy Main Colors > Back to Vehicle
- Back to Loadout
- Esc > Operator > Appearance
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Current steps to perform this:
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Requesting full modularity of every loadout item in Warframe. This is an enormous ask, but I would love this.
Please and Thank You,
Grandmaster Fogg, MR28- 3
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News Request
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Hello. MR28 Grandmaster Founder here, thank you for your hard work and dedication!
Any news on Echoes of Umbra?
Could we please have the option to use the Excal Prime helm on the other models of Excalibur (Umbra)?
Are there any plans to convert the scan harvest items such as jadeleaf and threshcones into melee harvest like maprico and tepa?
Related: Once you have the codex entry for plants Helios will also stop scanning them for you. With the Simaris mod that allows you to continue scanning enemies and reveals weak spots, could we also have the ability for it to continue scanning plants?
I love the game but really don't like Fishing and Mining. The Fishing Cat is real and super cute could we have that as a Kavat fishing pet? Maybe have a mining Kubrow or MOA that can dig up or drill up minerals? It can be loud and require defending against waves of enemies, I just really don't like having to stop being a space ninja and have to go fishing.
We have Ambulas parts and MOA companions, rideable MOA? Maybe be able to control the laser turret like a Grineer gun emplacement?
ETA on end of pet stasis?
Infected chargers running on walls and ceilings, please? High octane nightmare fuel.
[Edit 03/12/2020] I have maxed Nightwave again, is there a solution for overachievers like myself that surpass the estimated max rank for the event?
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A point of consideration for Chroma no longer being able to self damage, allow player to hold the vex armor button down to do health damage and charge the buff similar to Inaros' Scarab Swarm. Looking forward to seeing the changes and how they play out.
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Please move Resource Drones to the top Navigation level with an icon like the Lich.
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Another option could be to deploy your custom specters for arena missions like The Index, Day Trader is a tough ask unless you are a duration limbo with at least one human teammate that can score points.
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On 2019-10-17 at 10:33 AM, Glenalec said:
Okay so looks like there is a bug in Assassination mission on Ceres - Lech Kril's invulnerability won't disappear. Even if you keep shooting the his back for 30 minutes straight (we did this) and still nothing happen. Aborted the mission and started a new one, still the same result. Please take a look into this matter. Thank you, much appreciated.
You're 100% correct that this fight is still bugged and has been for many years. As it says in the wiki <https://warframe.fandom.com/wiki/Lieutenant_Lech_Kril> his backpack will glow blue when it can be hit, if I do too much damage or kill Vor first I tend to be unable to complete the fight. Play a tanky warframe or separate them and take out Kril first, slow and steady, try to hit just the weak point. Wukong twin and most DoT effects bug him out.
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Take your time. I'm not going anywhere.
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5 minutes ago, (PS4)IIFrost_GhostII said:
Hoverboard for ninjas is meh, jet packs for ninjas is meh, a deadly mutant maggot assisting a mutant ninja is meh
A ninja riding a robot with chicken legs bouncing around everywhere? Yes... i find this silly...
Well, it has been done before too.
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13 minutes ago, (PS4)IIFrost_GhostII said:
This is too silly for me to take seriously xD
*Plays a guitar*- 1
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10 minutes ago, (PS4)IIFrost_GhostII said:
This is too silly for me to take seriously xD
We have hoverboards, jetpacks, and maggots bursting from cysts on our necks, but riding on existing boss units is too silly? v0v
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With the rare occasion of using a vapor specter in a long defense PUG I do not use specters. At MR27 and with a collection of warframes it's a shame I can only use one at a time. With Echoes of Umbra coming it might be late for this suggestion, but what about expanding the Specter functionality to allow for something more permanent, where you can deploy several of your frames to a mission at once, which you can revive when they are downed, and taking up the slots that would otherwise be occupied by other players. This could vastly extend the reach of solo players into content. Something similar exists already in Arena missions. Currently I find the Specter AI unreliable but if I wasn't using consumables to keep them alive I would be more likely to use it.
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We have Ambulas parts and MOA companions, I would like to build a rideable one, hop on it and control the laser turret like a Grineer gun emplacement.
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Fishing and mining are very slow paced compared to the rest of the game, I do not enjoy these activities, but some equipment and Nightwave missions require these items. The Exploiter Orb and Thumpers have fishing and mining drops and are a battle alternative that feels more rewarding with the time investment I have put in my equipment. While I feel the Exploiter Orb drops a generous amount of materials (and is not friendly to the unfamiliar), I find farming Doma Thumpers results in very low drop rates of Pyrol and Auron. Oxylus is helpful with locating fishing hot spots and dyeing fish without using a consumable, and Fortuna has the mining laser upgrades. But an old complaint has resurfaced. As I explained to my wife, "I pilot a cybernetic ninja with weapons powerful enough to wage a future space war against immortal monsters from another galaxy, but mostly wait for the right day/night cycle and throw pointy sticks at fish."
Here are some alternatives I'd like to suggest:
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Make my companion do it
- The Fishing Cat is a thing, and super cute https://en.wikipedia.org/wiki/Fishing_cat
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In the movie Short-Circuit 2 the robot Johnny 5 replaces his laser from the previous film with a toolbox. I would like to equip my companion with an item that would allow them to select the correct spear or laser temperature and obtain the item for me.
- I find the MOA AI unreliable currently but this could be a suggestion for the next MOA head and precept.
- Sentinels die very easily, especially at high levels, even with Primed Regen. I had suggested a consumable "pizza" repair kit to a clan mate, Fennel, who countered with either a cooldown repair kit like the archgun deployer or to convert the Spy 1.0/Sabotage Blast Door consoles into hackable 3D printers to get the companion back
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Summon Extractor/Excavator
- Extractors have been around for a long time in the game but are very passive and I feel like they are a chore I need to stay on top of. I would like to survey an area with the mining laser to see what is available then summon in the Extractor or an Excavator with a gear item like the archgun deployer and defend it while it gathers.
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Make my companion do it
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I have watched many of the live streams and have heard [DE]Steve mention that he misses wall running, and that he views wall-hopping as a step backwards. If I understand the technical challenge correctly the whole game, including all of the lumpy infested walls, would need to programmed to be run on smoothly. Here is an idea I had for the next movement rework to help chase the fluidity we see in the cut scenes, while acknowledging something like this may already be in the works.
I propose Warframes sprint as their default movement mode in missions, like the stamina bar being removed and Gauss being introduced, the speed element is part of the game I enjoy. A dynamic movement button replaces the sprint and toggle-sprint options (for those willing to risk the occasional unintended plunge) that would automatically vault over hip high walls, slide under objects set for it, and run across wires. Holding jump near a wall would set that as the ground, assuming the current wall-run duration is obeyed you could slide down the wall like Mega Man X
I have always wanted infested charges to run along the ceiling and drop down at us, perhaps also adding runners and crawlers using their arms along the ceiling could lead to a "high octane nightmare fuel" situation. In Dawn of the Dead (2004) there is a legless zombie that attacks them in the parking garage when the power goes out or like this concept image from Game of Thrones, Season 6.
Much like the MOA rework that made them much more threatening with their acrobatics, I would like infested to move more erratically, stumbling but not losing speed, or their vestigial parts forcing them to have an odd stride, making them harder to shoot. The behind the scenes mo-cap could also be fun to watch.
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Sliding into an enemy at high speed feels like it should knock enemies over, perhaps at a heavy friction penalty to stop you from moving, or maybe treat it similar to the jump kick and provide a knockdown.
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Updated first post to reflect that this is a request to use the Excalibur Prime Skin and Helmet on Excalibur Umbra.
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1 hour ago, peterc3 said:
Can you do this with any other Prime frame and the normal version?
You can equip the regular skins and helmets on Prime variants but not the opposite. I suppose a more honest request would be that I would like to be able to use the Excalibur Prime Skin and Helmet on Umbra. Since no stat bonuses are tied to them, unlike the Arcane Helmets, I don't see the harm in allowing it.
22 minutes ago, BiancaRoughfin said:I find that really unnecessary.
Personally i still prefer using my Prime over Umbra and please dont come with the argument that Umbra is superior as its only differentiating feature is the Specter Mode, i personally dont consider it an advantage. Status wise they are exactly the same.
Their base stats are the same, but the Prime passive grants 200 energy from death orbs, death orbs only appear on the void tile set. Excalibur Umbra <https://warframe.fandom.com/wiki/Excalibur#Umbra>
- Excalibur Umbra, compared to Excalibur Prime:
- Excalibur Umbra comes with three mod slots polarized with the unique Umbra polarity. He also comes with 3 Umbral Mods: Umbral Intensify, Umbral Fiber, and Umbral Vitality fusioned to rank 5 out of 10. His Skiajati Nikana and Exalted Umbra Blade each have two polarity slots and come with Sacrificial Pressure and Sacrificial Steel equipped.
- In place of Radial Blind, Umbra has Radial Howl, which not only blinds enemies, but also removes any active damage resistances from Sentient units and Shadow Stalker within range.
- Unlike other Warframes, Excalibur Umbra's sentience allows him to remain active after using Transference, supporting the Operator with abilities and equipped weapons. However, Umbra can be damaged, and will stop moving once all of his health is depleted.
I have fully ranked the sacrificial mod set so it makes Umbra a much more attractive option for me than using Excalibur Prime, which is a shame because of the prestige attached to it. And specter mode does not consume ammo, making equipping it with something like the https://warframe.fandom.com/wiki/Acceltra a lot of fun.
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This is a request to be able to use the Excalibur Prime Helmet on other Excalibur variants.4 minutes ago, Fogg said:... a more honest request would be that I would like to be able to use the Excalibur Prime Skin and Helmet on Umbra. Since no stat bonuses are tied to them, unlike the Arcane Helmets, I don't see the harm in allowing it.
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Are there any plans to convert the scan harvest items such as jadeleaf and threshcones into melee harvest like maprico and tepa?
The weekly elite event to fight Grove Specters reminds me the open world areas introduced pickups that don't break the flow of the game as much as stopping to scan.
Once you have the codex entry for plants Helios will also stop scanning them for you. With the Simaris mod that allows you to continue scanning enemies and reveals weak spots, could we also have the ability for it to continue scanning plants?
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Auto-blocking while having the melee weapon out has been nice, but while performing a charge attack I am often interrupted by incoming fire, I find the loss of control frustrating and would rather have my commitment to the attack take priority over avoiding damage.
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Ceres/Ludi - Hijack, at the very end of the mission a player got stuck between the core and the ending platform. Core could no longer move forward. Stuck player was able to use /unstuck command but core never moved forward again. Had to quit mission with only inches left to push core. Will link to this report in support ticket with EE.log
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Ticket submitted.
Eclipse Feedback Megathread
in Announcements
Posted
I find using Eclipse in current state as frustrating as having to look up what graphics settings will make the buff more consistent. If I want to use it now I have to find the one spot on the map where I get the max damage buff then stand in place and play like a tower defense to maintain it. Please make the ability reliable, Tap/Hold cast for desired effect would be fine even if it is tuned down to be more inline with roar/xata.
If you're looking for an opportunity to retool it into something more interesting maybe make the buff grant both bonuses but they have a condition to scale up, either kills in ability range or maybe enemies in range drop motes that improve/extend the buff when they die.
I generally dislike it when the buffs are difficult or annoying to get going in such a movement based game. Titania suffers from this as well.