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Fogg

Grand Master
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Posts posted by Fogg


  1. 5 minutes ago, (PS4)IIFrost_GhostII said:

    Hoverboard for ninjas is meh, jet packs for ninjas is meh, a deadly mutant maggot assisting a mutant ninja is meh

     

    A ninja riding a robot with chicken legs bouncing around everywhere? Yes... i find this silly...

    Well, it has been done before too.

     


  2. With the rare occasion of using a vapor specter in a long defense PUG I do not use specters. At MR27 and with a collection of warframes it's a shame I can only use one at a time. With Echoes of Umbra coming it might be late for this suggestion, but what about expanding the Specter functionality to allow for something more permanent, where you can deploy several of your frames to a mission at once, which you can revive when they are downed, and taking up the slots that would otherwise be occupied by other players. This could vastly extend the reach of solo players into content. Something similar exists already in Arena missions. Currently I find the Specter AI unreliable but if I wasn't using consumables to keep them alive I would be more likely to use it.

    • Like 3

  3. Fishing and mining are very slow paced compared to the rest of the game, I do not enjoy these activities, but some equipment and Nightwave missions require these items. The Exploiter Orb and Thumpers have fishing and mining drops and are a battle alternative that feels more rewarding with the time investment I have put in my equipment. While I feel the Exploiter Orb drops a generous amount of materials (and is not friendly to the unfamiliar), I find farming Doma Thumpers results in very low drop rates of Pyrol and Auron. Oxylus is helpful with locating fishing hot spots and dyeing fish without using a consumable, and Fortuna has the mining laser upgrades. But an old complaint has resurfaced. As I explained to my wife, "I pilot a cybernetic ninja with weapons powerful enough to wage a future space war against immortal monsters from another galaxy, but mostly wait for the right day/night cycle and throw pointy sticks at fish."

    Here are some alternatives I'd like to suggest:

    1. Make my companion do it
      • The Fishing Cat is a thing, and super cute https://en.wikipedia.org/wiki/Fishing_cat
      • In the movie Short-Circuit 2 the robot Johnny 5 replaces his laser from the previous film with a toolbox. I would like to equip my companion with an item that would allow them to select the correct spear or laser temperature and obtain the item for me.
        • I find the MOA AI unreliable currently but this could be a suggestion for the next MOA head and precept.
        • Sentinels die very easily, especially at high levels, even with Primed Regen. I had suggested a consumable "pizza" repair kit to a clan mate, Fennel, who countered with either a cooldown repair kit like the archgun deployer or to convert the Spy 1.0/Sabotage Blast Door consoles into hackable 3D printers to get the companion back
    2. Summon Extractor/Excavator
      • Extractors have been around for a long time in the game but are very passive and I feel like they are a chore I need to stay on top of. I would like to survey an area with the mining laser to see what is available then summon in the Extractor or an Excavator with a gear item like the archgun deployer and defend it while it gathers.

  4. I have watched many of the live streams and have heard [DE]Steve mention that he misses wall running, and that he views wall-hopping as a step backwards. If I understand the technical challenge correctly the whole game, including all of the lumpy infested walls, would need to programmed to be run on smoothly. Here is an idea I had for the next movement rework to help chase the fluidity we see in the cut scenes, while acknowledging something like this may already be in the works.

    I propose Warframes sprint as their default movement mode in missions, like the stamina bar being removed and Gauss being introduced, the speed element is part of the game I enjoy. A dynamic movement button replaces the sprint and toggle-sprint options (for those willing to risk the occasional unintended plunge) that would automatically vault over hip high walls, slide under objects set for it, and run across wires. Holding jump near a wall would set that as the ground, assuming the current wall-run duration is obeyed you could slide down the wall like Mega Man X

    I have always wanted infested charges to run along the ceiling and drop down at us, perhaps also adding runners and crawlers using their arms along the ceiling could lead to a "high octane nightmare fuel" situation. In Dawn of the Dead (2004) there is a legless zombie that attacks them in the parking garage when the power goes out or like this concept image from Game of Thrones, Season 6.

    kieran-belshaw-escapetunnel-meerasview-v

    Much like the MOA rework that made them much more threatening with their acrobatics, I would like infested to move more erratically, stumbling but not losing speed, or their vestigial parts forcing them to have an odd stride, making them harder to shoot. The behind the scenes mo-cap could also be fun to watch.

    • Upvote 1

  5. 1 hour ago, peterc3 said:

    Can you do this with any other Prime frame and the normal version?

    You can equip the regular skins and helmets on Prime variants but not the opposite. I suppose a more honest request would be that I would like to be able to use the Excalibur Prime Skin and Helmet on Umbra. Since no stat bonuses are tied to them, unlike the Arcane Helmets, I don't see the harm in allowing it.

    22 minutes ago, BiancaRoughfin said:

    I find that really unnecessary.

    Personally i still prefer using my Prime over Umbra and please dont come with the argument that Umbra is superior as its only differentiating feature is the Specter Mode, i personally dont consider it an advantage. Status wise they are exactly the same.

    Their base stats are the same, but the Prime passive grants 200 energy from death orbs, death orbs only appear on the void tile set. Excalibur Umbra <https://warframe.fandom.com/wiki/Excalibur#Umbra>

    I have fully ranked the sacrificial mod set so it makes Umbra a much more attractive option for me than using Excalibur Prime, which is a shame because of the prestige attached to it. And specter mode does not consume ammo, making equipping it with something like the https://warframe.fandom.com/wiki/Acceltra a lot of fun.


  6. Are there any plans to convert the scan harvest items such as jadeleaf and threshcones into melee harvest like maprico and tepa?

    The weekly elite event to fight Grove Specters reminds me the open world areas introduced pickups that don't break the flow of the game as much as stopping to scan.

    Once you have the codex entry for plants Helios will also stop scanning them for you. With the Simaris mod that allows you to continue scanning enemies and reveals weak spots, could we also have the ability for it to continue scanning plants?

    • Like 1

  7. Auto-blocking while having the melee weapon out has been nice, but while performing a charge attack I am often interrupted by incoming fire, I find the loss of control frustrating and would rather have my commitment to the attack take priority over avoiding damage.

    • Like 1
    • Applause 1
    • Upvote 2

  8. Good afternoon, Grandmaster Founder here, I love what you've done with the game especially the fast paced flow of combat.

    1. Auto-blocking interrupts charge attacks.
      • Are there plans to change the priority of the charge input to be higher than auto-blocking, an option to?
        • Auto-blocking while having the melee weapon out has been nice, but while performing a charge attack I am often interrupted by incoming fire, I find the loss of control frustrating and would rather have my commitment to the attack take priority over avoiding damage.
    2. Scan harvest vs melee harvest
      • Are there any plans to convert the scan harvest items such as jadeleaf and threshcones into melee harvest like maprico and tepa?
        • The weekly elite event to fight Grove Specters reminded me the open world areas introduced pickups that don't break the flow of the game as much as stopping to scan.
          • Once you have the codex entry for plants Helios will also stop scanning them for you. With the Simaris mod that allows you to continue scanning enemies and reveals weak spots, could we also have the ability for it to continue scanning plants?
    3. Fighting instead of fishing and mining
      • Are there any other plans to give players more ways to fight for resources?
        • I have very much enjoyed the option to fight for resources instead of the slower paced fishing or mining.
          • I feel that Exploiter Orb drops a generous amount of materials, but farming Doma Thumpers have resulted in very low drop rates of Pyrol and Auron and forced me back to mining.
            • After achieving rank 26 I have invested a lot in my warframes and weapons to make them powerful enough to fight a future space war against monsters from another galaxy, but find myself waiting around for the right day/night cycle to throw a specific kind of pointy stick at a fish.
              • Could we have the option to equip a companion like oxlyus or a moa with the spear or laser? Johnny 5 had a really cool toolbox in Short-Circuit 2.
              • I would be also like something similar to the thermia fissure system where players could use a collectible item to deploy something we need to defend.
                • Maybe a consumable like air-support that summons one of our resource drones to gather while we defend it?
    4. Rideable MOA?
      • We have Ambulas parts and MOA companions, what about building a rideable one? What about being able to hop on and control the laser turret like a Grineer gun emplacement?

    Thanks!

    • Like 1

  9. Ideas requesting feedback:

    Ability to keep multiple pets out of stasis at a time.

    Ambulas parts for MOA companion, rideable like the PoE Tusk, aim to control main gun like a turret while it runs around.

    Doing the apothic missions after open world was added makes gathering items via scanner very flow breaking and slow. Requesting gatherable items converted to open world style breakable and vacuum items. What about allowing helios to continue scanning after codex full for consumables?

    My hope for PoE Thumper is that it will be a daytime boss with an Exploiter Orb style drop table. Fishing and mining are very slow paced compared to the rest of the game and having a battle be an alternative would feel more rewarding. Another option could be to allow Oxlyus or a moa (Johnny 5 toolbox) to equip fishing spears and/or the mining laser and gather resources while you defend it.


  10. What Archwing changes are coming in railjack?

    Can we get the ability to ride on the MOA pets?

    I would be willing to replace my sentinel's weapon with a tool box like Johnny 5 so that it could fish and mine for me. I would even be happy defending it while enemies were attracted to the noise.

    Extractors have been around a long time, we have to remember to pick up and deploy them. What do you think of making them into a customizeable deployable item? It could take the place of drills in excavation or defense objectives in missions then have to get picked up by your orbiter so we get to see that more too.

    Will the Kubrow and Kavats get a less resource intensive upkeep? Fetch makes me happy, but Sentinels don't have upkeep.


  11. I was able to complete both tasks after my second solo run brought me from 37 to 104 kills. Since I normally solo as Rhino I had no idea how dangerous the scorpions were until half way through my second run I was two-shotted. I was very careful after that. and with some health restore items, was able to finish it without being downed again.


  12. As I stated on the original topic: https://forums.warframe.com/index.php?/topic/341404-add-hardcore-warframe-mode/page-13#entry3962664

    After seeing this on the Community Hot Topics, and reading the aggregated first post, here are some of my ideas.

     

    2.3 Total HC, separate arsenal, no shared items – I think that there is a playerbase that could be catered to that would love a Super-Hardcore/Hardest-core option, people are still playing Diablo 2 after all. It could also resolve some criticism of the “lack of end-game content” as for some games it IS the end-game. Which reminds me of OxyCore (http://bit.ly/1tF0Q0k) and many of the same elements could easily be adapted to fit Warframe. Special leaderboards, achievements, badges (to wear on your normal frames too, such as getting each frame to max rank in Hardcore). During gameplay having increased rare drop rates during the playthrough, unique equipment, consumables, and cosmetic items would be reasons to attempt it.

     

    I also agree with the suggestion that the option to play hardcore should be opened via Mastery Rank, and that segregating squads and clans to like-minded individuals would limit "trolling" and raise the expectation of a players proficiency in a team.

     

    -----

     

    The major deviation from the general consensus that I would offer is that this mode should give you a separate set of loadouts for Hardcore, and single slot to start, with the option of choosing any non-prime frame that you have previously built to use for free in this segregated game mode. After reaching maximum rank another slot would unlock.

    Also, at least for frames that have the option, after reaching rank 30 with a hardcore frame you could use a forma to "upgrade" it to it's prime variant the same way you change the polarity on a slot. Afterwards you could continue to forma the frame as normal if you so desired.

    ----

    An alternative to the standard hardcore perma-death could be a Hardcore-lite option where if you have to construct a frame and you die, you instead are essentially “demoted” back to Normal mode. No longer being able to compete on the Hardcore leaderboard and earn the hardcore awards, but not losing the investment in the frame.

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