This is a rather uninspired way to go about it, lol. How about making some of the other abilities worthwhile and different functionality wise? Like there are some *incredibly* low hanging fruit here. Zephyr's pull is not even worth the time to read the ability description right now, and quiver without dash wire just feels wrong. As you said, this is intended to be an end game, veteran player feature. With us, you really only need to make abilities good for us to automatically flock to them, we know the game well enough.