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Ancient_Maykr

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  1. well, since you claim to be such a god, put your money where your mouth is and share your setup here for people to see. Because from what I'm seeing, people join with a squishy frame that can't stay alive and not only they not contribute, they take others away from the objective to revive them, and have no energy management for casting or situational awareness. So go ahead professor, teach us plebs instead of talking from your high horse.
  2. Sure, you can say whatever you want when the defense target is swarmed by enemies taking heavy damage. Also, telling us your titania adventures while telling people to "wrinkle up their brains", does not really help your case. You also need to do damage and fast. But whatever makes you feel better about your bias I guess, while teammates need to constantly pick you off the floor because you brought a squishy frame.
  3. the problem that I'm noticing, is that even players over the rank of 25 refuse to understand that this is high end stuff, and instead of defending the target just run around aimlessly and don't even do damage. Had people doing 4 kills after 2 waves.... I mean come on. Everyone in the squad must carry their weight, try to stay alive and contribute. This is getting really frustrating after having failed defense multiple time because people don't want to pay attention. It's useless to throw yourself against the enemy necramech if you cant damage it in a reasonable time, while the defense target is getting destroyed.
  4. Please fix this... it's getting really frustrating to say the least. 1. I either get teleported half way to target ot the damn marker gets stuck on ledges, doorways and other objects. 2. you get teleported facing away from the target 3. the most infuriating, which is - why does the marker have the size of a warframe with a "hitbox" collision on? Leave the pretty effect on, that's not a problem, but why give it a hitbox? Why not make it hitscan and let the crosshair decide??? 4. I'm getting 50% of the times "Target Obstructed" when there's nothing in between me and the target... WHAT!? If I'm to enjoy the high level missions in Sanctum Anatomica - I need this to be consistent - please fix it.
  5. I made my own post about this issue with this ability, apparently no one saw it. There are more than one issue with it.
  6. Why did you remove the helical effect from the Onos fire with this patch? Now it just looks lame like a regular beam, instead of the rail gun effect. I liked this weapon for it's more interesting effect, now it just kooks lame. Does not make sense to remove something that made it stand out. Please change it back. Thank you
  7. I've subsumed Kulloervo's Wrathful Advance for some time now. It's a good subsume for people that use heavy attack melee builds, like me. Except there's on thing that just was not supposed to happen... In any mission or tile set you are, you just cannot use it to get through doors, bulkheads, and gates of any kind unless there's enough space for the teleport marker to squeeze through. Sometimes, even if there is enough space for this to happen, the marker itself has a weird logic in where you need to project it in such way that the base of it needs to be on the ground level, otherwise you just bump into things. I mean, why does the visual marker has a collision for it's model? It's supposed to be a visual aid only. Why is not the teleport point being treated as hit scan - meaning by the position of the crosshair? It's really frustrating when you have your crosshair on the target but the game thinks there's something in the way and you teleport just short of it... and you hit nothing :) I guess unless you are a Kullevo main or you like his subsume, you might not get what I mean, but feel free to experiment for yourself.
  8. The Elixis Nikana skin that dropped with Baro, does not work for the Sepfahn Nikana. PLEASE FIX
  9. Sorry not sorry. This just screams Greed. 80 euros (because I'm in Europe) for a couple of skins, when this money buys a full AAA game, is just insane to me. You have no way of justifying this. And adding regal aya that cannot purchase any newly released Primes/weapons/accessories, but only past ones, does not add up. I will consider this to be the most blatant cash grab you have done to date. I humbly suggest getting down from your high Kaithe and rethink your business choices. Otherwise, people will start comparing you to some unsavory publishers that I will not quote here...
  10. does not make sense at all since they rely on armor and health recovery. I main Nidus and he is quite unkillable unless he gets rad procced and coincidentally one shot by a high value target in high level missions, but other than that, no chance. Inaros on the other hand has a ridiculous life pool and his scarab swarm + augment makes him godlike. Too bad he cant kill as fast as Nidus. In any case, both gods in their own rite, just try the build that suits you best.
  11. The Rauta shotgun's spread is way too high. Come on guys, I know you are just game devs but this is too much. In the real world you would only get that with a 2 inch barrel. I know you want balance things but we don't want to have to us this at point blank range all the time. Even with Narrow Barrel this is way to much. Please fix
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