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Duality52

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Posts posted by Duality52

  1. 7 hours ago, CoffeeElemental said:

    Speaking of, when you try to eat Lumbering Fragments (the legs) - they simply disappear from the game. It counts as killing them towards the Netracell progress btw.

    Both Shuffling and Lumbering Fragments do not like getting ragdolled. They end up dying as they're unable to recover from a ragdolled state, just like throwing enemies into pits in a ragdolled state. This correlates as to why they don't appear in Grendel's guts most of the time for the former, and rarely for the latter.

    • Like 1
  2. 20 minutes ago, RedDogUKpc said:

    I've had this Lich for a very long time (+1yr) as it's been so annoying, but it's time for it to be vanquished...

    There we go; you're using Lohk instead of Jahu. That should correct your Mercy, but now you need to finish off your Level 5 Lich.

    A tip, but it's ultimately up to you to follow - never Mercy your Lich until you learn at least one of your Requiems. You're Mercying them to test your Requiems, not to gain Murmurs rapidly. By leveling them up, this resets their Rage meter (chance of spawning) and you make it harder to kill them. With the right Requiem Words, you can test them out in particular orders.

    Once you acquire Oull, as aforementioned by @16Bitman, Oull simplifies the testing of your Requiem words a lot. For instance:

    • Current Order: Oull, Xata, Ris
    • Learned: Xata, Ris, Unknown

    Oull will always succeed, but shouldn't be used on the third slot for testing your Requiems. If Xata succeeds, you now have a 50% chance that Ris is correct on the final slot. If you fail, Ris is first, while the unknown is last. Play your cards right (and on some cases lucky), you can face your Liches at Levels 2 or 3 on average. Worse case scenario, they will be at most Level 4.

  3. As you perform your Mercy on your Lich, the game is effectively testing your Requiem mod sequence/order. With the 1st slot correct, you don't need to move the Requiem Word in the first slot. However, since the second Requiem was incorrect, you can swap that between the third known Requiem.

    8 minutes ago, RedDogUKpc said:

    I don’t understand why (I’ve tried both of the remaining requiems in that 2nd slot).

    More context will help. For instance, what are the Requiem Words needed for the Lich? Can you show us your Mercy (stabbing) attempts against the Lich? Do you have all 8 Requiem Words (Oull is special, but not required).

    • Like 1
  4. 15 minutes ago, [DE]Danielle said:

    Thrax Centurions and Legatus enemies will now clear all active Status Effects when transitioning to their spectral forms.

    Speaking of the Thraxes, their abilities need some addressing. There's no meaningful counterplay to their abilities as they get complete invulnerability and they tend to use their abilities upon seeing you within range.

    Legati are particularly more notorious with their Magnetic Beam clones, as cilents can't disable the Clones nor does destroying the clones deal any ill effects to the real Legatus. The Void Angels and even the Fragmented Trios have ccounterplay to their attacks that can even stagger them, but what about the Thraxes?

    With the more recent frames getting innate armor stripping, defensive perks, and innate higher damage overall in one kit, there are frames and their Augments that should be addressed. For instance, Garuda's Blood Altar is perfectly usable, but many would simply favor Sevagoth's Gloom. Oberon is serviceable, but the Reckoning synergy with Hallowed Ground is starting show age. His Smite shouldn't have its damage heavily split considering some frames easily outdamaging the scaling.

    Several older Augments should be innate while being reworked to be more interesting. Plans of new Augments shouldn't be alotted to just QoL (think of people asking Titania's Tribute to get one similar to Wisp's Fused Reservoirs), but Augments like Harrow's Lasting Covenant and Hildryn's Balefire Surge should complement and add something interesting to their kits/their teams.

    • Like 14
  5. 20 hours ago, Skoomaseller said:

    not... really? I do just fine with Brief respite + rolling guard. 1 mod slot, 1 aura. besides, she has her 3 to fall back on.

    Admittedly lazy on my end, but my standard build that never uses Adaptation, Rolling Guard, or Primed Sure Footed even in Steel Path is more than sufficient enough.

    Dagath is rather deceivingly strong, but her tips lack some clear information. Specifically, Doom (2) dealing bonus 35% True damage of the total damage victims taken within the next 2 seconds of being affected by Doom. That leads to:

    • Wyrd Scythes spreading Doom onto new enemies from previously Doomed enemies.
    • Double the crit bonus from Grave Spirit onto Doomed enemies.
    • Armor stripping from Rakhali's Cavalry

    With the sheer amount of Viral procs from her abilities, you can swap them out for something else. For those using Molted Augmented, be sure to fall into pits to recast Grave Spirit for the higher Crit Damage.

    • Like 3
  6. 6 minutes ago, Jeger_Wulfe said:

    What does "Open the Pathos valve" mean? Have they changed the encounter, or have I just never encountered this question before?

    During the 1st phase of the Steel Path fight of the Orowyrm, you can't just go straight to the head to perform Transference. You instead must align the large Pathos Values on its segment to a particular alignment, as @Chewarette displayed above. The more players there are, the more Pathos Values that need to be aligned.

    In short, a short but neat mechanic that involves less of artificial brute forcing.

  7. 7 hours ago, [DE]Megan said:

    Arcanes offerings from Vendors are now displayed as unranked. 

    • Hovering over the Arcane will now display both its unranked and max rank stats. This is to help avoid players thinking they are buying a fully ranked Arcane.

     

    A few more QoL would be preferable:

    • Equipped Arcanes from non-equipped ones

    Unlike mods, there is no way to tell which of the two same Arcanes are equipped or not. Say that I'm trading a full ranked Arcane Energize, but I also have a second full ranked Arcane Energize. Now I have to "gamble" which Energize isn't equip on most of my frames.

    A similar dilemma occurs with mods; two of the same mods that are actively equipped, but the game doesn't specify which equipment is currently using them. I had a scenario where I went re-equipping Primed Target Cracker to almost all of my Secondaries but two of them due to this "gamble".

    Arcanes need the QoL of the ones equipped. At the same time, both Arcanes and mods need a "droplist" of a sort to specify what equipment are equipped with said mods/Arcanes.

    7 hours ago, [DE]Megan said:

    Fixed reward containers in the Netracells having different Codex entries.

    The Muzerah Entrati Coffer in the Netracell are reused as Rare Containers of the Labs, albeit smaller. Both those containers and the "reinforced" Thalmin Entrati Coffers are severely lacking in not only loot, but QoL the other Rare/Reinforced Containers have:

    Finally, the droptables of the Labs overall (Tennokai, Grimoire Tome Mods, Bounties, and especially Netracells) are the few bad marks the update brought. There's a large reliance on Rotation C drops, and how Netracells can drop the Uncommon/Rare Melee Arcanes already dropped by the Fragmented and Whispers. The latter especially interferes with additional Archon Shards.

    • Like 1
  8. 13 hours ago, Thorham said:

    I've looked almost everywhere on the Duviri map, but I can't find any komi boards. Do they spawn randomly or is there a requirement for unlocking it?

    There are preset locations where you can play Komi in Duviri:

    • Orion's Tower
    • Tower near the Citadel
    • Most towns/hamlets
    • The adjacent island near Lonesome Lookout
    • Besides the King's Palace

    The tower Komi boards are the most reliable. With the "cheese" strategy, it's an easy Decree within a few minutes compared to other tasks.

  9. 1 hour ago, RobWasHere said:

    I don't own Sporothrix, I discarded it immediately after reaching rank 30, but from what I saw on yt this makes the explosion to proc on every enemy it goes through with increased radius. This makes it comparable to Komorex mechanically with worse stats, but if you force it to crit (with something like crit cat, buffs or Avenger) it equalizes both weapons.

    Or you can use it as very awkward primer.

    I wouldn't disregard the Sporothrix entirely. The misleading parts of the gun being "weak" to people involves: the damage component of the gun and being a "Status Sniper". 

    The gun's like a sniper of the Zymos, but it doesn't rely on headshots and there are good chunks of Slash procs (both the impact and explosion). Building the gun for its AoE is the mistake; most of the damage comes from the initial projectile. Being a Sniper Rifle, it builds up more damage for its combo counter, and headshots enhances its Slash procs due to the Headshot Multiplier.

    Building it for its Crit Damage is a niche, but still possible:

    • Harrow's Covenant (especially Lasting Covenant if you like to be risky)
    • Adarza's Cat's Eyes
    • Arcane Avenger
    • Sevagoth's Shadow Haze
    • Puncture Procs 

    The only thing I can sympathize is how the grind of the gun isn't great. 

    • Like 1
  10. 7 minutes ago, Loza03 said:

    In fairness, Loid is a normal human, dressed in what we can assume are the fashions of the time for non-orokin, which we can also reasonably assume is similar to the ones the Operators would wear if/whenever they had the choice, so it does actually make sense that he looks very much like an Operator does. There's not really that much more you can boost his drip.

    Don't forget the fact that he used the Ekhein and uses a Zylok Prime, the latter having him take up arms against the Murmur during the Sanctum attack. Not as much drip as Albrecht 1999, but he's got the balls to face the Indifference if needed.

    • Like 5
  11. 14 hours ago, EmberEye_ said:

    Let me know if you found any difference XD

    Appreciate it. As for the differences, it's still rather subtle, but I see some:

    • Size aside, the middle and lower segments of Ancient Molted Casks are more tilted downwards than Molted Casks
    • The Void energy tendrils all converge towards the top and around the Ancient Molted Casks
    • When destroyed, I suspect that the Ancient Molted Cask's lower section is much larger than Molted Casks

    If I were to add a something to differentiate it from the Molted Casks, a "Void flame"  could be emitted at the top of the Ancient Molted Casks.

    Funny thing to note is that one of the Undercroft tiles features some Molted Casks on parts of the tile.

  12. On 2023-12-28 at 9:05 PM, EmberEye_ said:

    unfortunatly im too lazy to pick a picture but its found on here https://warframe.fandom.com/wiki/Storage_Container and i also just wrote a guide on how to find all the rare caches in the game except the last one so go check it out it will help you out alot

    Neither the Wiki nor the people commenting at the bottom won't state the lore description of either Zariman Containers (Common, Uncommon, and the Molted Casks). I'm not even sure if they're even aware that those Containers have lore descriptions.

    I was hoping for an actual picture of the completed entry along with its description, not just a link to a guide. A guide can go so far due to RNG, being just as ruthless as the Xiphos parts.

  13. 26 minutes ago, EmberEye_ said:

    thank you very much for the information , just 1 more question i couldnt understand the part about the Thalmin Entrati Coffer , i went in the netracell and scanned everything there , from what i understood its a rare cache but i dont understand is it in the game or not ?

    The container inside the Netracell that contains the main drops would be reused as the Rare Container in the Labs, albeit smaller. The game only counts the variant in the Netracell, so technically scanning that counts for your Rare Container.

    Beyond that, the Netracell doesn't contain any Rare Caches or Vocas, the latter is indicative of any Rare Container/Ayatan spawns.

    28 minutes ago, EmberEye_ said:

    and as for the molted casket and ancient molted casket  i did scan them i have there scans completed and if you read up there i did give steps on how to find and scan them but i will probably just make another post about the caskets

    I smell luck is on your side, and a screenshot of the Codex entry (lore description and picture) would be most appreciated. For a Reinforced Container, it's strangely hard to distinguish it from the normal Molted Cask.

  14. On 2023-12-23 at 10:03 PM, EmberEye_ said:

    Rogue VoidRig and Scathing Whisper

    As listed in the patch notes, there's a Rumbling Fragment. They're Shuffling Fragments glowing with Void energy that explodes, being Murmur counterparts to the Volatile Runners. They spawn during the fight against the Fragmented Anchorite, but their Codex entry is bugged that the ones in-mission don't match the entry in the Codex. In short, can't be completed.

    On 2023-12-23 at 10:03 PM, EmberEye_ said:

    Hurling Fragment and Mocking Whisper

    Lumbering Fragments, but as aforementioned above, the ones in mission do not match the Codex entry. Can't be completed.

    On 2023-12-23 at 10:03 PM, EmberEye_ said:

    there are 2 enemies between Shuffling Fragment and Anatomizer

    Copy of Shuffling Fragment and its Eximus. Notice that almost all the other Murmur have their Eximi profile but Lumbering Fragment (it doesn't have one) and Shuffling Fragment.

    On 2023-12-23 at 10:03 PM, EmberEye_ said:

    and there is also 1 object that im suspecting to be a rare cache and its found between Tepa Plant and Thermal Sludge Canister

    Thalmin Entrati Coffer, the Reinforced Container of the Labs. It's literally the Auroron Entrati Casket from the Cambion Drift. The Rare Container of the Labs is the very same container you open in the Netracell for the main drops, but smaller.

    DE somehow didn't implement certain Rare/Reinforced Container QoL, as detailed in this feedback post I've made two weeks ago.

    On 2023-12-25 at 10:18 PM, Hobie-wan said:

    Ancient Molted Cask

    Out of curiosity, but rather far-fetched. Have you completed its Codex entry yet? The Molted Cask is the first Rare Container to have lore if you complete its entry as:

    Quote

    A collection of items encased in molt by Void Angels.

    So far ever since April 2021, no one posted any lore description of the Ancient Molted Cask, but fair enough that it's exceptionally rare for people to hunt down for.

    • Like 1
  15. 6 hours ago, TARINunit9 said:

    ...yes, the player character uses it. It absolutely existed before Kullervo

    Quote

    Yep, that was unfortunate on my end. Reception with the quest isn't as stellar as Whispers in the Wall, making it hard for some topics during Angels of the Zariman to resonate with the player.

    • Like 1
  16. 28 minutes ago, (XBOX)Rez090 said:

    Not likely, you're confusing copies with the originals. No adults survived the Zariman.

    As discussed above, it's the Void's cruel humor of conceptual embodiment. Where one's ideas becomes real thanks to the Void. It was even enough that the Holdfasts retain enough of their memories of how they died in their ill-fated attempt of redemption.

    • Like 1
  17. 12 hours ago, Hexerin said:

    The Holdfasts aren't revivals, they're Conceptual Embodiments. While they are technically alive, they cannot sustain themselves on their own energy. We (the player's Operator) provide the energy that sustains them, merely by our presence.

    While true, recall and remember that conceptual embodiment didn't exist as a term in Warframe until the Seven Crimes of Kullervo (June 2022), which is a little over a year after Angels of the Zariman (April 2021). The latter had Yonta and the Holdfasts made references, but didn't directly state the term until a Zariman tablet in Duviri directly defined the term.

    Admittedly though, it was my part on how easy it was to overlook the concept on how it was applied retroactively to a large chunk of the game's events before the Zariman quest.

    • Like 1
  18. 4 hours ago, Loza03 said:

    Unfortunately, in so far as we know, Margulis faced the Jade Light - which is effectively instantaneous, absolute disintegration, obliterating even the Oro (which. Is now officially canon. Not quite sure how I feel about that) so that the being may never revive from the dead again

    Not likely, but Yonta's scenario shows it's possible since she was on board the Zariman during the Void Jump. Even though she used the Jade Light on herself, she was brought back as a Void Ghost along with the other Holdfasts.

    Another funny part is that Ballas is still reeling from Margulis's death, and sought to create Khora Prime in honor of her.

    Quote

    None of them truly understands how much I lost, when I lost her. Nor by what subtle art my dead love now lives, within another's gleaming skull.

    So tonight, we shall celebrate. In her honor, and mine, I shall unveil a new creation, a harmony of mistress... and monster.

    An apex predator, a deathless companion. Unsurpassed. Blood-raw in whip, claw and fang.

    Khora.

     

    • Like 2
  19. Garuda's Blood Altar allows her to perform a feedback loop of healing lost Health from Bloodletting for virtually infinite Energy. Unsurprisingly, it's the main ability that many people replace via Helminth due to certain abilities from other frames provide far more effective utilities than Blood Altar (i.e infamously Gloom, Breach Surge, etc.)

    The suggestion is to add another ability synergy with Blood Altar with Dread Mirror: have the Dread Heart siphon health from any enemies used as Blood Altars, draining their health while scaling the Heart's damage. To elaborate upon:

    1. The Heart's damage scales at 15% of the victim's total health (scales with Strength),
    2. The victim's health drain will remain the same rate as if it was healing allies/Garuda. It won't increase if Garuda needs healing while scaling the Heart's damage.
    3. Furthermore, if you want to scale the Heart's damage even further, channeling the Heart in an Altar will double the aforementioned Altar scaling. This time, this interaction will drain the Altar victim's health faster.

    Blood Altar fits Garuda's visceral and elegant huntress theming, but needs extra interactions/synergies to justify its placement in Garuda's kit. Certain frames like Harrow and Hydroid are ideal kits, where all of their base kit are powerful, but present a tough choice for players if they wish to infuse an ability via Helminth onto them.

    • Like 1
  20. On 2023-12-14 at 2:12 PM, (PSN)Unstar said:

    I liked the story; it was interesting, well-told, and had layers.

    Indeed, and unlike the Holdfasts, the Cavia have a better introduction and the quest have some callbacks to the "unique nature" of the Tenno. It goes along with some philosophy and Warframe's story theme beyond nigh invincible demi-gods.

    • Albrecht Entrati

    The man who made everything that Warframe is, and everything Orokin-Void are all traced back to him, at the cost of his sanity. We all got a preview of Entrati architecture with the Necralisk and the Isolation Vaults, but seeing these Labs dedicated to the workings of this man is astounding.

    The Albrecht Notes Fragments bring more light under Albrecht's more immoral work that he considered necessary to combat the Indifference.

    • The Labs

    Sure it's like the Zariman in gameplay loop, but the environmental storytelling is quite something like the Zariman. Some tiles feature storage and workshops for the Necramechs, hence the numerous dispensers used to summon them.

    The Auricle and the Virtuem, being literal human ears and eyes, were deliberately made to be organic to better harmonize with the Void. As Albrecht would note, the Void would be indifferent to something non-organic

    One tile had a Void gate that had the same shape as the one seen in the Heart's vault and Albrecht's Virturian recording of him going into the Void for the first time. Said tile features a Pom-2 console that you can use to summon Murmur Eximi from that gate.

    The secrets and certain tiles that feature the Vessels just show how the Grey Strain Infested, and even the Entrati Family are unable to know of Albrecht's zealous dedication to his work against the Indifference.

    The Murmur's "Indifference" tiles acts as a strong juxtaposition to the Labs; complex and elaborate Labs to the dull Indifference of the Murmur.

    • Indifference

    Why is it that the Man In The Wall's another alias as the "Indifference" gained more importance? Very easy to miss as it was called that back in the Chains of Harrow since July of 2017:

    Quote

    What is Evil but indifference?

    This can be tied to a speech from Elie Wiesel of "The Perils of Indifference". as indifference is the neutral between "good and bad". Indifference is worse than not being sided with either of them. It's why the Murmur's tileset is seen as dull, indifferent but remains as a sinister force that amalgamates with the Labs. Ballas's act of Indifference near the climax of the New War drew the Man In The Wall closer to the Origin System

    That brings more intrigue to the Man In The Wall's character and potential motivations.

    • Tenno Therapists & the Cavia

    It started all the way back with Codex entries like Rhino Prime, then the War Within, then the Sacrifice made it more apparent. Even The Tales of Duviri, once I mistaken as a simple comic book, turns out to be a tool to emotional regulation under Void influence.

    Now, the Whispers in the Wall continue with that, as Loid experiences this emotional empathy in person. Throughout the quest, Loid was burdened with anger and grief that Albrecht left him with the useless Cavia and his work of going back to 1999 was for naught.

    Until the Cavia intervened and the Tenno used the Vessel to caress the hostile Vessel, Loid was touched by their empathy. Ranking up with the Cavia will have Loid at front row seats that the Cavia are more than useless, but Rank 5 caused him

    Spoiler

    to weep over nearly failing to save the Cavia, just like how he failed Albrecht on his plan of 1999 and saving Kalymnos 

    The Cavia acts as a testament to Loid's positive light and one of Albrecht's original sins, evident of the latter still being an Orokin. Tagfer's severe depression, Bird 3's eccentric simplicity, and Fibonacci's blind loyalty to Albrecht all stemmed from their mission in the Void.

    Tagfer is right to blame Albrecht for their misfortunes, but he sympathizes with Fibonacci after Bird 3 called them out on both of them for their wasted dwelling on the past.

    Bird 3 was portrayed as eccentric and ignorant to his fellow Cavia, but Rank 2 & 3 have him watch his fellow Cavia tear at each other. He's mournful of Minn and moreso with how they're the last of the Cavia.

    Fibonacci gained more self-reflection and humbling after Rank 3 & 4.

    The Whispers In The Walls mends the flawed story of the Angels of the Zariman, but better building and expanding the legacy of Albrecht Entrati and exploring deeper into the avatar of the Void. The latter especially needed representation in the game, especially as an entity even the Grey Strain Infested are afraid of.

    • Like 1
  21. Just now, TARINunit9 said:

    Strange, because my team and I were able to use archguns and ammo pizzas no problem

    You can prep Specters and summonables before summoning the Fragmented Tide/One. DE foresaw this and tune them to deal virtually no damage to the Fragmented One, in case you expect Syndicate Crewmembers to cheese the fight.

    Restores of any kind are still usable

    Few more helpful tips I should've mentioned:

    • Which Tile the fight takes place

    The tile you fight the Fragmented One helps a lot; Bird 3's "Fragmented Gorge" is the most desirable tile to fight the Fragmented One.

    • Anchorite Murmur Laser

    This attack involves Murmur Eye(s) tracking players with a laser, before turning red and firing a powerful Void laser. Turns out, if you direct the laser into the Fragmented Anchorite/One, it will damage and stun it. The Void Orbs that connect the Fragments as seen periodically while it attacks or was left stunned after the latter attack is the primary weakspot,

    • Voidrig's Necraweb

    Necraweb (1), or crudely "Nova in a can" can still slow the Fragmented One. Still a colossal risk as Necramechs are more vulnerable than your frames. 

    Other people already mentioned excessive usage of Shield-Gating/Overguard. Perfectly fine, but people should be aware about how DE balanced the fight in relation to our power level. Without nullification, Mesmer Skin renders anything null and void. Still, it's understandable that offensive abilities should still target and function against the Fragmented Trio/One, albeit in a limited manner.

    The Fragmented (Trio)/One's attacks are telegraphed fairly well, but it's fair to say how easy it is to lose it in midst of the chaos. Better visual feedback is still appreciated. 

    • Like 1
  22. 15 hours ago, FrozenSpruce said:

    Is this an actual bug or am I just looking in the wrong place?

    Alt-Fire functionality is broken for Dual Secondary-Glaives. Prior to the update, detonating Glaives while Dual Wielding used the Alt-Fire key instead of pressing the Heavy Attack button. The latter is done while single wielding the Glaive.

    Partially related, but Archguns with Alt-Fire functions don't seem to work with Necramechs on occasions too (Entrati Archguns, potentially the Larkspur).

  23. 5 minutes ago, [DE]Megan said:
    • Fixed incorrect throwing animation during the Alchemy mission if you re-joined the squad due to a Host Migration. 

    Operators and Drifters still use the long windup throw like Thermia Canisters. Can their throws be as fast as the Warframe underhand throw in seen in the gamemode?

    We can't stop there; Alchemy Amphors gets picked up instantly without the bend-down animation. Can this be applied to almost all pickups such as:

    • Datamasses
    • Power Cells
    • Canisters
    • Like 6
  24. On 2023-12-18 at 4:32 AM, Kaotyke said:

    Btw: Oberon Smite (which is Subsume-able) DESTROYS the Eximuses. Don't tell DE.

    Nothing wrong with that, considering how larger Murmur enemies (Lumbering Fragment, the Hollow Vein, Anatomizer) have substantially higher raw health pool compared to every other heavy unit in the game. Smite scales off of that total health, while their Indifferent Facade are weak to Radiation. I find it humorous to pluck an Anatomizer with Bonewidow's Meathook to kill it quickly.

    Furthermore, on-kill explosion like Acid Shells are bound to kill weaker enemies like Shuffling Fragments as a result of that.

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