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(XBOX)J1NN M3SCA

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  1. Arachne Passive: Wall Stalker | gain 100% stealth bonus during wall latch. Stealth bonus drops to 70% for 5s when firing silent weapons. Stealth bonus is removed for 10s when firing alarming weapons 1st ability: Arachne’s Thread | while wall latched, use Arachne’s Thread to attach a thread and remain wall latched until ability ends. Gain reload speed and zoom while Arachne’s Thread is active. Counts as wall latch 2nd ability: Arachnid Predation | hold ability to permanently wrap targeted enemy in thread. Tap ability to bite wrapped enemy. Bitten enemy takes toxin damage, and grants Arachne health and energy over time for a duration. Using ‘Arachnid Predation’ during ‘Arachne’s Thread’ or ‘Arachnid’ will attach the target to the surface you are hanging on. 3rd ability: Arachne’s Web | cast a large web that attaches to nearby walls and ceiling by threads. Actual web portion scales with range, and is always low to the floor. Enemies that make contact with the web are ensnared and have ‘Arachnid Predation’ applied to them. Use ‘Arachnid Predation’ to bite ensnared enemies and stack the health and energy regen. 4th ability: Arachnid | The 4 Spider legs on Arachne’s back latch onto the nearest surface; floor, wall, or ceiling. Drains energy while active. Gain movement speed and jump height while active. Gain the effects of ‘Arachne’s Thread’ while active . Bullet jump to lunge, latching onto any surface encountered, and dealing toxin damage to enemies you lunge through. Enemies damaged this way grant increased status chance while attacking them. Counts as wall latch Art concepts welcome in replies!
  2. Plains has Ghoul Purge Vallis has Thermia Fractures (Duviri is still new) I propose that Deimos gets an event centered around vome and fass where one of the siblings grows a little too strong and starts winning every fight, upsetting the ecosystem on Deimos. The tenno would then fight the worm and restore balance, something similar to a formorian battle. The two events would be Eclipse: Fass Eclipse: Vome
  3. Fashion frame party at strata relay lobby 9 right now in the front room where the elevators are
  4. Im talking about the temple of honor statue, not statue decorations. The top clan from each event is given a different statue for their temples of honor, whereas every other clan is given loki. Im sure both parties would prefer a custom statue or statue of their clan leaders, instead of not getting to choose
  5. Its 2023 and the outdated dojo needs a major update. I’m going to list the main things that need fixing, removed, or added. 1. PARENT/CHILD DOJO ROOMS certain rooms require others to be built in order to exist, which makes removal/reorganization borderline impossible. If it seems necessary in order to avoid overwhelming new players, then treat it like a list with boxes that get checkmarked when the required room is built, so the required ‘parent’ rooms don’t need to remain built in order for the ‘child room’ to exist. 2. DECORATING 2.1: Why do decorations cost resources when they also take up capacity? Decorations do not benefit the clan members like the blueprints do, and they already have a capacity cost, so there’s no reason at this point for them to cost resources; especially not the egregious amount that they currently require. 2.2: Decorations have a capacity cost, we aren't going to overfill a room, so let us place them freely without the arbitrary little hitbox collision points. Allow us to turn decoration collision on/off when placing them. 3. ARCHITECT 3.1: please add an automatic section merging system for hallways and connectors. It’s annoying and clunky for there to be doors in the middle of connected hallway sections, not to mention outdated. I understand that the doors allow other parts of the dojo to be seamlessly unrendered to reduce lag, but it shouldn’t be a huge issue for hallways. 3.2: get rid of the stupid event reward thing for temples of honor and just have the statue display the clan’s current leader. The handful of clans that were given a different statue from events would probably prefer that anyway as well. 4. FUNCTIONALITY Add a dojo room that grants ALL orbiter functions. If you’re going to have the dojo be used as a mission hub, then let us do everything there, instead of jumping between orbiter and dojo for missions, crafting, trading, helminth, operator, replicating, etc. right now the dojo is just a big trading area/space factory, instead of the clan hub it’s supposed to be. its pretty much a no-brainer that we need a room with ALL orbiter and landing craft modules. I suggest adding a smaller dry-dock for the orbiter and landing craft. 5. LATENCY I’m not entirely sure to what degree this is doable, but please try to fix the latency in dojos a bit (This is all I have for now, but I’ll add more later if i come up with anything.)
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