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Everything posted by calliph0re

  1. Honestly the worst part about the quest wasn't the tricks and combos in my opinion, it was the K-Drive slam kills. I can kind of appreciate teaching all those different moves, but killing stuff by jumping on them with a board is so slow, cumbersome, and clunky it just feels completely antithetical to what the theme of the quest and its respective frame is supposed to be. Would be nice if it had some directional movement and AoE, like slam attacks since Melee 3.0, but I guess it doesn't matter much to me now since I've done the quest and have no reason to use K-Drive slams ever again.
  2. I'd post a video but I tried recording one and the resolution was so comically low it'd just be embarrassing for me and not helpful to anyone else. Maybe I should try getting decent recording software purely to make bug reports on this game, it honestly happens often enough for it to possibly be worthwhile. Anyway, this screen here shows how many kills I've gotten in total: And this shows how many kills I've gotten that count as "enemies" for the Exterminate mission objective: Note the extra thicc Arcane Rage icon at the top, which has been featured on My 600-Pound Life for five hotfixes now. With that said, as this is an Earth mission, there are Feral Kubrows spawning in which also don't count towards the mission objective when I kill them, so you'll just have to take my word for it that those 51 missing kills are at least partially made up of Thralls. It's not like I'd take the time to kill 51 Feral Kubrows anyway, I don't hate dogs nearly as much as whoever's in charge of balancing companions at DE - but Thralls are a pretty integral part of Revenant's gameplay if you aren't running a Danse Macabre spin2win build, and the fact that he gets hampered this much in Exterminate missions for making use of them feels like a pretty big oversight. Edit: I think this screencap might give a better picture of what my issue is. I have literally cleared the entire mission, there aren't any more enemies spawning and the objective waypoint is stuck at extraction. Another nice bug to add to the bunch featured in this post, I guess. But despite all that, the objective is only about halfway complete because most of my kills were on Thralls. Feel free to call me stupid for continuing to kill Thralls despite knowing full well it wouldn't count towards the mission, but what can I say, I was having fun trying out a decent Revenant build for the first time and I thought I'd get more spawns later. Anyway, pls fix this DE thx 🙏
  3. These are my Railjack's appearance settings: And this is how the exterior looks when viewed from the inside: Despite my Wear & Tear being set to 0, I'm still getting these patches - which appear to be using my Railjack's secondary energy colour - on the nacelles, while the Tempestarii skin's energy aura thing is invisible. The patches also appear on the default Railjack skin, so this doesn't seem to be an issue with the Tempestarii skin.
  4. Normally, Liches and Sisters that have been defeated and saved to the Codex retain the voice, personality, and dialogue that they had while they were active, so that when you select them in the Codex to view their profile, they play one of the appropriate voicelines based on their own traits. Now, though, this is what happens while I have an active Lich: As you can probably tell by her mentioning the "blood of the Queens", this isn't something she's normally supposed to be saying. The same thing happens with other Liches, too - their voice and personality are both overridden by those of my current Lich, regardless of their gender. I haven't tested this with an active Sister, though, as I only just found out about this bug after spawning a new Lich.
  5. Any fix for Warframe Arcane icons stretching out, as per this topic?
  6. Apologies for the eye-cancer screenshot, but I think you can more or less tell what the issue is and it's not very easy to get a clean shot mid-combat (though admittedly I should probably darken my Sporelacer's energy colour a bit). As you can see, my secondary Sporelacer, modded for pure Toxin damage, is doing nothing whatsoever to the Sister's shields. I don't have other screenshots of this mission, but the direct impact of the grenade could damage her shields as normal, and the radial damage had no trouble once I took her shields down with my melee. I've encountered this same issue on Treasurers, and oddly enough on Minima Moa spawners deployed by Vapos Sniper Crewmen (haven't tested other Sniper Crewman variants but I'm guessing results would be similar), but not on any Sister's Hounds despite their shields also nullifying Toxin's bypassing effect - instead, their shields take the radial Toxin damage just like any other damage type, whereas the shields of Treasurers and Sisters are completely immune and prevent Toxin from doing anything until the shields are down.
  7. Seconding this - I've also encountered invisible and untargetable Juno MOAs of various types (I think mostly the Shockwave variant? Not entirely sure though) in several missions on the Corpus Ship tileset, most notably being a Sister-controlled survival I just played in which about 6-7 of them phased into the shadow realm within the last 2 minutes or so. They didn't take damage from my guns, but casting Nezha's Divine Spears took them out of invisibility and returned them to normal. I haven't really tested melee, single-target guns (I was using a Kuva Bramma and secondary Sporelacer at the time), or other AOE skills, though.
  8. Was in PV about 2 years ago before I went on hiatus, looking to rejoin. IGN - CommissarNazbol MR - 20 Hours - 1975
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