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tCartmant

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  1. Been playing this game for 10 years, I have never had this issue. ITs on YOU to make sure your trading with accounts that are not sketchy. Your blaming your issues on someone else and making them handle your issue better. If you just stayed away from the issue, you would be fine. Thats why your still on DE when you don't want to face your being careless with trading. See, it can go both ways...
  2. I am in the US, so not sure what country your in but when you receive stolen goods, you get those stolen good removed from you but you don't usually get your money back. Platnum, in the case your explaining, is essentially stolen property. SO yeah, its going to be taken away from you. It does not matter if you did not know or not.
  3. Yeah, Steve told the story that it was a Soulframe dev who fixed it because he encountered it before in a previous gig. Some of these bugs can be really hard to fix.
  4. I will answer it. I very much do think they have the talent to fix it. The resources is the problem. Let me give you an example. At a previous company, there was a bug that was really simple. When you put a certain value into a string, it would crash the code. Easy right? The code was python. A guy who writes the codebase for python, saw it and said, well, I know why its happening but I have to change this code right here. Problem is, its a core piece and gets called millions of times in many different ways. I change it, its going to break something else.. This is the problem with bugs, it seems SOO simple at the surface but some bug are just so much of a pain to fix. The above code was fixed, it took, no joke, 6 months for the patch to go out making sure it did not break anything else... 1 bug, 6 months.....
  5. My point was that this is all way more complex than, hey this riven only takes up 100 bytes off storage. If this was not an issue, there would be no reason DE would not just open the flood gates and let us have as many rivens as possible. I just pointed to something I noticed recently when I was combining an old account that had no rivens. The mod screen was super snappy. Yet on my base account, It can be a bit laggy sometimes. Steve mentioned this in a dev stream a long time ago about why they have to limit the number of rivens
  6. So it clearly starts, I am not a programmer. That says a lot of what your misunderstanding. As someone who worked at google for 10 years, I can show you storage in a db isn't going to be the huge problem. Its going to be seeing it on the mod screen. you ever bring up a warframe and the mod screen kind of lags a bit? Thats the issue. I noticed on a new account it does not do it but on mine that has 100 rivens, I notice it a bit. It be very difficult to explain it here since the area of expertise on all this is so varied.. Just know its not an easy problem to solve considering all the toasters people trying to run this game on.
  7. Its not sus. you have to understand that there is only so much memory space you can use when in a mission and mod screen. Having 1000 rivens being loaded that are completely unique is quite the haul.
  8. They have already announced more for Dente's release.
  9. Talk to Sony, they are forcing that. Just like they forced you to not know who the other platforms your playing against. (other then your own)
  10. When you post these, the mission reward screen at the end would help a lot. I am guessing you'r either getting one and not seeing it or you are running it more than 5 times which means you won't get the reward.
  11. This was probably a network issue. The console player probably does not have their setup correctly to be host. (totally guessing here) but a lot of host migrations issues have nothing to do with their code. What needs to happen here, IMHO, is after each round it should save what you have so far. This way, if something happens, you only loose that rounds work. Too much can happen from round to round for you to loose your work.
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