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Nominiat

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Posts posted by Nominiat

  1. Lives are a resource.  If you can't figure out ways to use them that's your own problem.  I can only imagine what kind of internet pissing contest mentality is going through your head in advocating the removal of something as vital as "the ability to revive yourself after death" with no replacement/compensation but don't punish others for your lack of imagination.

  2. Thank you for making the rewards so useless that there's no reason to try and work past the obnoxious RNG grind walls you keep adding to the events that were once supposed to reward active players and encourage derelict players to come back.

    But, hey, events that exist for no reason other than "that's what we're supposed to do" are fine, too.

  3. So you have spent the past two years trying to get Exterminate spawns to not be awful.  And for whatever reason it took you that long to do.  A hundred iterations where you had "fixed enemies spawning behind the player" but not really.  And eventually through some patchwork of band-aids you got something working.  And you throw it all away.  Why?  Because an EXTREMELY small minority of players are USING the INTENDED stealth kill bonuses to get the amount of affinity you intended them to get  And instead of just toning down that stealth bonus, you decide to F*** over the 99.9% of the player base that ON'T use your intended stealth affinity bonus by making Exterminate spawns completely $&*&*#(%& again.

     

    So you have people who have been AFK farming on Draco for the past year and continuing to farm focus via the same exact methods that have always existed- something that can easily be eliminated if you actually tried to- but your priority is to put an end to the substantially-more-inefficient farming method of actively going around and using the stealth mechanisms you put into the game to incentivise stealth meleeing?  Not by nerfing the stealth bonus- no, that would make too much sense- but by reverting all the changes to exterminate spawns and making normal players walk back and forth and back and forth to wait for enemies to spawn wherever they want whenever they want.

     

    What is the message that you're trying to convey here?  How do you WANT us to play your game?  Because you're sending mixed messages.  I don't even have a Lens on a stealth frame, but you dragged me here to this cesspool for the first time in over a year with this debacle.  Why?  Because you #*($%%@ up.

  4. It would have been nice if you told us the way clan scoring works rather than have us piece it together from obscure sections of the Liset menu. then we would have at least known that there was no point in playing this snorefest for more than the number of missions it takes to get the quanta + 1.

  5. Volt's 4 in PvP is still a huge, lingering AoE that one-shots people and is virtually invisible with black energy color.  I know you want to reward people for energy control, but there is very little counterplay here.  Especially when this frame also has the extremely high utility of Electric Shield and Speed.

     

    I'd say you also went a good bit overboard with some of the weapon buffs.  If you wanted extremely accurate weapons to one-shot people (thinking of Lex here) then why did you nerf Paris when it has projectile time on top of that.

  6. I know you want a weapon with insane dps, amazing ammo efficiency, perfect accuracy, and nearly 100% uptime, but you just can't have it all.  Be happy that only the ammo mechanics were nerfed because this nerf isn't getting reverted and it's a poor choice to argue about it that undermines the complaints of all the legitimately bullS#&$ nerfs that DE hides in their updates.

  7. If I fail to connect to the relay, the entire Warframe.x64 process will lock up and will continue running in the background, taking all the processing power that it can gather until I manually terminate it using the task manager.  This is entirely unacceptable and has been going on since relays existed.  Check your error handlers, this is absurdly bad programming.

  8. Do you know what I'm do when I'm forced to hunt down every little medallion and datum?  I rush to them.  And I have fun doing it.  I've learned pretty well the patterns they spawn in, I go from point A to B to C to D coptering, wall-running, and directional meleeing all the way, I get it done fast and I enjoy myself doing it.

     

    Heaven forbid you get good at doing something from doing it enough times.

     

    Rushing isn't a symptom, it isn't a problem, it's a way of life.  We challenge ourselves to get more fun out of doing the same thing.  The only way to kill speed is to kill mechanics.  If you want a dumbed down game because you feel inadequate then buy a console to play FPSes.

  9. More headcount scoring.  Well if you really want us to lose so badly that you make it so that the only ones who stand a chance are zerg clans formed on the basis of common language, constantly cycling their members by necessity of quantity of demand then that's fine.  I'm sure all the other legitimate clans are real grateful.

  10. Balancing abilities requires math and no one at DE knows how to do math, so they just selectively disable them and make it another @(*()$ guessing game.  People were getting too clever combining abilities, so let's just F*** up all strategy and make it about guns.

  11. Yo, DE.  Stop adding D polarities to your weapons.  I get that it's an attempt to try and cheat people out of more platinum by forcing them to forma, but the thing is you can't even equip all 8 mods without formaing a weapon.  So it's really just pathetic and insulting.

     

    Also why the hell are you releasing weapons that use 1000 ammo in ten minutes then pick up 10 ammo at a time?  Into the trash this goes after reaching rank 30.  Pity, could have been an interesting weapon.

  12. Why do you continually do nothing but nerf the Quality of Life of all frames who offend your delicate sense of smell?  This is good for game health, making it a giant question mark in players mind as to whether or not their frame abilities are going to work?  Permanently damaging the playability of your game is how you answer excessive spawn rates on a single mission/tile-set?

    • Improved performance and stability of long missions by setting a cap on active Mods in a session. 50 mods can now exist simultaneously before new mods will replace the old.

     

    Thank you for this gigantic "F*** you" to your entire player base because of your inability to properly optimize and balance your game.  You clearly understood that this was a line that should not be crossed when you first put a limit on the number of ammo and orb drops, but now you decide "some people were exploiting our lazily designed game mode built on re-used assets which were meant for different purposes and it was making toasters lag, so now everyone throughout Warframe will start losing mods on every Defense, Survival, Excavation, and Interception mods because real solutions are too much work."

  13. If you straight up gave those buffs to the weapons you are augmenting then they would still be underwhelming and unused.  What made you think attaching these measly little buffs via a wasted mod slot and mod capacity (on top of having to farm for these unexciting mods) would be a good idea?

  14. Changes:

    Grineer are now more weak to Corrosive damage and more resistant to Magnetic damage.

    No, you changed it so that Cloned Flesh is more RESISTANT to Corrosive Damage.  Which is nice considering nothing is even classified as Cloned Flesh.  Or any of the other new body/armor/or shield types either.

  15. Uhm...so? I understand wanting credits but unless you're spending them near-constantly there's no reason you can't just go earn them back on normal missions or by selling blueprints you don't want.

     

    -1

    That's not the issue.  The issue isn't about wanting "free credits" the issue is that the Alerts PUNISH the player for playing against higher level enemies.  There is zero incentive to do them unless an Alert happens to spawn over a mission you want to complete in non-alert mode.

  16. ... is the final shot in the foot to credit Alerts.

     

    Level 66-68 Alert Spy Mission: 5300 Credits

    Level 66-68 non-alert Spy Mission [Oceanum, Pluto]:  7500 Credits

     

    As of 10.8, the Alerts no longer give bonus credit rewards, they give alternative, almost always inferior credit rewards.

     

    Instead of giving you the default credit reward which scales with enemy level (thus giving you your well-earned 12k for taking on level 120 units) and then adding a bonus on top of it, the Alert system now REPLACES your default reward with the generated reward which is less than you get normally around the map.

     

    There is officially no reason to ever do credit Alerts and less of a reason to do resource alerts as your credit reward will be gimped and the material rewarded could usually be farmed on more fair missions.

  17. Perhaps not a completely fair comparison as an ability is used, it must nonetheless be recognized the devastating damage that Synapse does through volt shield.

     

    5 Forma (might be able to do one less with this build)

    • Heavy Caliber [rank 8]
    • Point Stike
    • Serration
    • Split Chamber
    • Piercing Hit
    • Vital Sense
    • Hammer Shot
    • Bane of Grineer

     

    With Volt shield, not aiming for head: Under 1.5 seconds.  Faster than a Primed Kril Acrid kill.

     

    Volt Shield Synapse is hard to quantify with respect to other weapons because it is a unique ability interaction which amplifies Synapse damage approximately 8 times.  It certainly surpasses any other singular ability + weapon combination, though other damage buffing frames (Rhino and Nova) have more usability.

  18. When Survival was first released as a regular mission type, games would inexplicably end because someone was sitting still for too long or one person was waiting at extraction.  This was obviously extremely annoying to those wanting the higher tiers of rewards.  This was altered to make it so that all players in the game have to be in extraction for the mission to end.  This is equally as annoying to those wanting to complete the mission at earlier times.

     

    It makes queuing up for survival missions an extremely undesirable prospect and trying to organize a pre-planned Surival mission in Recruiting or clan chat is just as inconvenient (especially since one third or more of the players in the game still have unresolvable "StrictNAT" problems).  Some people want to farm keys, some people want to farm rare mods, others just want as many resources and affinity as they can carry.  You can go in wanting to leave at 15 or simply at 5 to get through the map and you have to wait 40 minutes because a single person wants to continue when they could easily be continuing solo.

     

    Endless Defense has similar conflicted intent, but it is resolved because players can individually choose to exit while the other players remain.  And Survival is even easier to solo and less punishing for being unable to make it to the next reward cut-off.  Survival should be given a similar treatment.

     

    Allow players to extract individually whenever they want (after 5 minutes) by standing in extraction for ~10 seconds.

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