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Masterchef2

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  1. Actually hold the phone, instead of alt-fire summoning moas/drones, that can be the new Invocation Vepo invocation
  2. Visionaries have granted me their vision This isn't merely Parvos' goods This is Veko's Legacy
  3. Pilfer the fruits of Parvos Granum's acquisition of Entrati artifacts: a technological device capable of processing the otherworldly intonations of the void into corporeal form! Of course, the Unknowable was never meant to be reduced to mere binary, so the device's usage must be measured and metered to prevent an irrationality overflow. Primary fire, as usual, fires simple laser projectiles from the device itself and builds up an 'overheat' meter in addition to its secondary charge. Once full, the "IPad" enters an Overflow state, gaining multishot at the price of a severe loss of accuracy until allowed to cool down. Ideally this presents a clear reason for players not to fire forever with maximized fire rate, if they want to land headshots and play a Critical build. However, the conventional appreciation of tomes' bottomless ammo reserves can still be enjoyed, if you're willing to get into close enough combat to enjoy the scattershot. Secondary fire, distinct from our existing two tomes, does not project an energy wave from the pad itself, but instead calls down an airstrike, similar to the Plasma Torch from Kahl's stealth mission. Because using an IPad to call down an Airstrike and trigger a wizardly Invocation is just flippin' cool.
  4. The Indifference, the Man in the Wall, whatever it is, it's clearly taking the stage now as our new big bad, and I've figured out the key to defeating it. It's been right in front of us all along, named after an old Roman god. The god of Beginnings and Endings. The god of doorways, transitions, passages. The god of of duality and time. The god of frames. The key to our victory will be a literal key. We end as we began.
  5. Probably old news, but a lot of players have been getting an "invisible fragment" bug for a while, and I recently noticed what may be a contributing factor. Frequently, the visual elements of the fragment will spawn too low - it's apparent when looking at certain rooftop and ledge spawns. The actual hitbox for the fragment appears to remain where it's intended (one roof spawn in particular, you can hit the visual of the decree fragment on the underside of the roof without actually obtaining it), just the visual seems to be desynchronized.
  6. Let's face it - the abilities to become totally untouchable and to fully freeze all enemies for practically ever were always brittle ideas - there's just no way for them to exist without being overpowered (and worse, uninteractively overpowered) or useless, and the current behavior of overguard has that pendulum on "useless". So I've cooked up some ideas to bring Limbo back into warframe, and hopefully leave him in a state that is: 1. Capable of engaging with the game in an active capacity 2. Still faithful to the power fantasy of being the nigh-omnipotent god of your own plane 3. Given a spread of abilities that can be balanced in states other than "AFK" or "Useless" 4. Less frustrating for allies to engage with. The Rift The rift no longer grants total damage immunity. Instead, units in and outside the rift mutually do 20% damage to each other. Ally damage is then multiplied by limbo's power strength (only if it is positive) and enemy damage is divided by it. So, for example, if Limbo has 300% power strength, then allies deal 60% damage across planes, while enemies deal only 6.66%. In addition, Overguard no longer grants immunity to interplanar damage rules. Taken in conjunction with other survivability tools (more on those later) this should allow a limbo who wants to just use Limbo's rift as a safety zone the ability to do so - as long as they're willing to invest in that. Temporal Manipulation Limbo's 2 becomes a tap-hold. Tapping casts Stasis as normal, but holding instead allows Limbo to selectively Accelerate the flow of time, amplifying ally health/shield regen rates, reducing their shield regen delay, and increasing projectile speed. Meanwhile, enemies suffer increased status tick rates. The goal is to enable limbo with an option that's suited for active gameplay - something which allows Limbo to confront un-stasis'd (and un-stasis-able enemies without feeling afraid for his life. Cataclysm Base size reduced by 25%. No longer shrinks over time. No longer "pops" on contact with a Nullifier field, instead shrinking over time while in contact with one. Slowly re-expands to normal size once the nullifier field is gone. New Augment - Cataclysmic Heart: Cataclysm gains a hold-cast. When activated in this way, the cataclysm is now centered on Limbo and moves with him. I'm working a little out of order here, but this is important for context. Currently, Rift Surge is primarily used as a way to deal with the fact that enemies will keep entering and re-leaving cataclysm as it shrinks. While rift surge is theoretically usable as a way to selectively bring enemies into the rift, and to pull them in without leaving, but this is a bit slow for modern warframe. I think it's worthwhile to replace the ability altogether, and modifying cataclysm's behavior is a part of setting that up. The augment, as with the rest of the changes, is designed to enable a "combat limbo" style of play - a Limbo who's actually useful outside of stationary defensive play, who can efficiently keep up during even an exterminate rush. (Also, it's always annoying to me that dashing forces me to leave the rift in common play as Limbo, so this is a way to maintain mobility without having to deal with that) New 3rd Ability: Physics Flux Limbo adjusts the laws of friction and gravity within the rift for a duration, causing enemies to miss a percentage of their shots while granting allies increased parkour and slide speed. A relatively simple skill to aid in survivability, make cooperation with a Limbo feel more natural, and allow players to keep up with the rate of play they're used to without feeling compelled to dodge-roll out of the rift for mobility's sake. This also hopefully adds to the idea of "master of the rift" by adding more that the rift can do than just play with time. Thank you for reading. Please let me know any feedback you have - obviously, any idea will be rough around the edges, but I hope that at least the core of these is sound enough to inspire the idea that Limbo can be more than the "necessary evil" of defense and excavation missions - that he might be able to fulfill his old defensive roles, and the fantasy of Limbo, and be valued as an enjoyable supporting presence on the team.
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