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(PSN)padano91

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Posts posted by (PSN)padano91

  1. 16 hours ago, (PS4)Lei-Lei_23 said:

    What I don’t get is that the Vulcax has a whopping 6.0s Reload, inferior stats compared to the Vulklok, and you can’t use Depleted Reload on it to boost the reload speed with it along with Primed Fast Hands? What was the thought process behind it? And it’s an MR14 weapon?

    Vulklok shoots slow enough as is, but is saved by its magazine size. Vulcax is supposedly a rail cannon that deals underwhelming damage and takes forever to make a follow-up shot because of the reload speed. Wouldn’t it make more sense to lower the reload speed to normative levels close to the Exergis if not slightly more, or just classify it as a sniper rifle and give it access to Depleted Reload?

    Cryotra has a 4.0s reload time, but that Sentinel Weapon is much more manageable in comparison.

    Overall, across the board Sentinel Weapons need a drastic buff. Since Sentinel Rivens are currently restricted until a further release down the development timeline (even then should not be accountable for the scrutiny of Sentinel weaponry base stats), it’s a good time to reconsider their weapons’ efficacy.

    Ok, yesterday I finally tested Cryotra, Tazicor and Vulcax.           ...and I'm a bit disappointed:

     

    Cryotra is good, it can achieve 100% Status and can proc status to large groups of enemies with punchthrough.

    Tazicor is not that good, it could use more Status or magazine capacity...

    Vulcax requires MR14, and yet has such low damage, 1 shot per magazine and... 6 seconds reload speed?? Why...

    In conclusion, I'm disappointed by the fact that Sentinels' Weapons requiring Old Mate in Fortuna are quite weak, especially the Vulcax being one of the (if not THE) worst Sentinel Weapon.

  2. Greetings Tenno.

     

    So, many primary and secondary weapons received buffs in previous updates, beam weapons were modified and buffed.

    Many melee weapons will (probably and hopefully) be buffed with Melee 3.0.

    ...but what about sentinels' weapons?

     

    Many Sentinels' weapons deal very low damage and are mostly used for utility, such as causing status effects or CC: it would be nice to have a Sentinel that can help me killing enemies without using the same 4 weapons (Vulklok, Sweeper Prime, Deconstructor Prime and Artax).

    Deth Machine Rifle, (Prime) Laser Rifle, (Prisma) Burst Laser, Multron, Sweeper and Stinger could receive a general buff to Damage, Critical and Status.  (About Prime Laser Rifle: first of all, why not rename it "Laser Rifle Prime" in order to match the other Prime gear? In addition, it is underwhelming despite being a Prime Sentinel Weapon and a small buff to Critical would make it more reliable).

    I haven't crafted nor tested Cryotra, Vulcax or Tazicor yet, so I won't say anything about them.

    I think Vulklok, Sweeper Prime and Deconstructor (Prime) are in a good spot, for now.

    Artax, despite the low Stats, is one of the best Sentinel Weapon thanks to its immense CC and innate Cold Proc: I don't know if a little buff would make it "OP"...maybe a small Status buff?

     

    What do you think, Tenno?

  3. As a player with Limbo as the most used warframe, I say: “he’s perfect as he is”.

    His kit doesn’t need any tweak.

    And about the community and the “Limbo problem”: it’s become a mess since a long time ago, so they shouldn’t listen to anybody.

    Seriously, it’s so easy playing with a Limbo in a team! You see enemies frozen? Stop shooting and use your melee! You see an enemy engulfed in white flames? Leave it alone, you can’t hit it. You are banished? Just! Roll! It’s almost as if people played like braindead children so they can complain about Limbo! That’s why I learned to do everything in solo.

     

  4. During some bounties, we have to rescue a prisoner from a group of Grineer. But sometime, after killing the enemies, the collar can't be hacked and the prisoner is doomed to die.

    It doesn't happen every time, but when it does it can be frustrating, especially when it's the 4th stage of a high level bounty (not to mention that seeing a helpless prisoner is heartbreaking :sadcry:).

    Fixing this little bug will surely make many Ostrons happy.

  5. 10 hours ago, SPARTAN-187.Thanatos said:

    I'd like this idea to be a new precept, Detonate (or any better name) that prioritizes the enemy with say the highest armor and/or health and a form of buffing Vaporize, such as adding functionality to be more like how Executioner Nox's Carabus fire.

    Diriga has two precepts, one that affects a crowd and one that is single target, so that could be a possibility.

    Along with a general survivability boost, should help out Dethcube some.

    If Vaporize had some form of scaling, it would be optimal if it gave priority to heavy units (Bombards, Techs, Ancients...), like how Shadows of the Dead does with the thralls. It would be great if it also had innate punchthrough (2m?)

  6. 7 minutes ago, Fallen_Echo said:

    I know something what can turn this sentinel into the literal Deathcube

    Vaporize: Sentinel will deal lethal target to the closest enemy vaporizing it into a flash of energy dealing 50% of the targets health as electric damage to targets withing 4m while granting 1 sec immortality. Activates on taking damage, range is infinite and targets the original attacker. Cooldown 5 minute.

     

    This precept would murder anything like the covert lethality and would act as a purge button. The long cooldown makes sure its not OP and grants a worthy support effect, while also taking out the danger.

    An insta-kill ability would be fitting for Dethcube, but it would be OP...

    5 minutes cooldown is a bit too much (some missions, such as capture, can be completed in a few minutes). 30 seconds cooldown (classic one) puts Dethcube at the same level as the others. 

  7. Hello, i'd like to discuss about Sentinels (especially one).

     

    I've been playing a lot and I've used all Sentinels: they're useful allies and have interesting designs. Their Precepts make them quite unique and give them a specific role. Even at high levels, the Sentinels get their job done!   Here's a list and a brief comment for each one:

     

    Carrier - Ammo Case makes sure you rarely run out of ammo;

    Diriga - Electro Pulse stuns the enemies, so that you can land accurate shots;

    Djinn - Fatal Attraction charms the enemies, giving you an advantage;

    Helios - Investigator slowly fills the Codex for you, while Detect Vulnerability makes the enemies weaker;

    Shade - Cloak grants a short but precious invisibility, always appreciated;

    Taxon - Molecular Conversion gives you a little more survivability;

    Wyrm - Crowd Dispersion can save you when cornered (especially against Infested);

     

    ...what about Dethcube?

    Dethcube - Vaporize fires a "powerful" beam of death to a single enemy within 4 meters.   Sounds scary...except it's not.

    Dethcube's role is supposed to be "dealing damage": nothing less, nothing more. However, at higher levels (Sorties, Floods, Mot...), this Precept becomes inadequate: 600 damage (maxed Vaporize) against a level 100 enemy is rather weak, isn't it?  At these levels, Djinn will still distract your foes, Wyrm will still knock them down, and so on...

    I've thought: what if Vaporize damage scaled with the enemy's health? Vaporize's description could be: "Sentinel will deal 600 (+30% Enemy Max Health) damage to an enemy within 4m.". Dethcube would be impactful even at higher levels, like it's fellow siblings.

    Any thoughts?

     

    EDIT: I forgot to mention: I'm not talking about Sentinels Weapons, I'm talking about their key Precept.

  8. You've talked about the fact that the Glass Frame will be found in the PoE...yet we know nothing about her.

    What's her name?

    Do you have any ideas for her abilities?

    Will the glass cape on her back act as a unique Syandana for her or will it overlay with other Syandanas?  

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