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kaelvamp

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Posts posted by kaelvamp

  1. DE=Relax , no nerfs this time.
    Also DE = "Khora

    • There is now a minimal Line of Sight check on Whipclaw’s radial damage. "

       

    ALSO: "We have decided to revisit the Steel Essence acquisition because at present time, people feel forced to play extremely long macro-based runs to optimize their runs. We would rather try something else. "

    I've never used macro to farm, all the essence i got was for my solo effort, why this is being used as a excuse? you should BAN people that use macro, or at least give them a 2-3 days ban.
    This is BS.
    while i can understand that now its less RNG and i'm glad for that, why remove the eximus drop? it was so LOW that you guys could kept it in and people would not even notice, while keeping the players that like doing long runs happy.
    DE yet again pissed off the same old player that like to stay more time in a mission. do you guys dont get that those are players that WANT to stay in your game? sometimes you just want to play the same mission for whatever reason.
    but i see, its the same reason that you guys never put scaling reward. you guys dont want players playing for hours, you guys just want the casual 15 min player that spend a little money and go away.
    by the end of the day, warframe will fade out slowly because of things like this. its sad, but will be a reality.

    • Like 11
  2. tombfinger and rattleguts are the meta, catchmoon was nerfed to the ground and this carried over to the primary version.
    No new parts except for the grip that turn the secondary into primary. so no MR, nothing.
    that makes sense since we didnt saw any new zaw part for what? 4 years by now? and new kitgun parts since fortuna release.
    where are the other classes of weapons in this modular system? bows? kunais and so on?
    where are the shields, whips and dual weapons on the zaw category?
    was this whole modular system that they were so proud of when POE released another release and forget update?

    the fact that we only got grips and nothing more from primary kitguns just prove my point.
    Modular system is DEAD. like most of the stuff DE releases and forget it ever existed. but hey, they can still expend some people in the team for conclave.
     

  3. here's a better idea, make forma 12 hours and let us use all the blueprints as long as we got the resource the next would be auto put to build. am I asking too much?
    on plague star event we can get 1 forma each 10 mins basically, and we are still forced to wait 24 hours for such an important item in the game.
    and since we're talking forma, why not add more places to get forma and get rid of it on relics? put as a common railjack or boss whatever drop.

    • Like 1
  4. 1°: DE please for the love of God, listen to the community and the dedicated players, for once at least. There is a ton of good feedback and ideas that you guys could use here on the forums or just talking to content creators that are dedicated players, as ask again, Listen to them. please.

    2° : DE needs to make a "minimum RNG requirement".

    lets use the new ephemera as an example, its on an rng place/quest (now with marker on where it is, so its better) but on a 3 HOUR timer, that you can only do ONCE every 3 hours because the mission is long( if you have a good railjack maybe you can try 2 times) and THEN you have RNG to get a Rare Cache to have an RNG to ge the Ephemera.....MY GOD. there is at least 3 layers of absurdly disapointing RNG on this.

    there must be a way to get something in a garanteed way! make it into a List, kill X of that and you are garanteed to get that. i dont care about how much i have to kill or farm to get, it is an objective tied to gameplay/effort, not just oh "there is a % of you to get no matter how good you are".

    I remember when you guys at DE said that ALL the next ephemeras would be TIED TO ACTIVE PLAY AND REAL EFFORT and not RNG anymore... so? i kindly ask you guys, have you changed your mind? please go back to that plan DE. 

    same thing goes to the new sentient arm-cannon, there is a 4% chance to get a part of it, why not make a minimum kill requirement for that enemie so that is a garanteed drop after X time, TIED TO THAT PLAYER ONLY, so other players cannot get it because that would be unfair. they have to earn it after all. but again, RNG? not cool DE.
     
    here is a personal story about RNG that i have, i spend 2 YEARS trying to get the WAR. after 2 years of trying i gave up and just bought the pack, the NEXT damn stalker that i killed dropped the war.... i cant explain how i felt after that, for real.

     

    • Like 1
  5. warframe always was very optimized even when i got some older pc's. the thing they need to consider is creating a Team for REVIEW of older content and improve upon them, i keep seeing the people here talking on how much potential this or that has, on how railjack is the fundation and got potential for that i say and repeat always, All the gamemodes/missions/frames everything in the game has the most potential possible its just that DE is not improving upon them and just spitting something halfbaked and "new" every few months... 
    really DE. create a team for review and improvements based on FEEDBACK from dedicated players, so that way we get something to do in the game. 

  6. as of today, its a pointless game mode that are on its own island much like fortuna or plains, dont get me wrong its a "fun" gamemode but i dont see eny of the "glue to tie everything" that steve was saying, maybe is behind all the bugs idk. 
    Sure it got potential, but the same can be said about every other stuff DE has put out over the years and how that all turned out to be? it was just forgotten by them.
    all i can se right now its an unfinished product in all aspects, every mission type in warframe has potential to grow and be not only good but amazing.
    idk what is the problem, if its team management on DE's part or what that led us here, but as a consumer of a product that is warframe i only see a broken unfinished product, a fun one but still the broken parts only make me regret time spent on it.
    I want to play the game, but when i go play there is always some bug, something that is not the way it was intended to be that mekes me just lost hope.

     

  7. the whole archwing system its in dire need of a rework, sticking an old broken mode into a new "game mode" its just nuts. i dont see the "glue" that would piece everything together as of right now with this railjack stuff, all i can see is how broken the game is, and that is a shame. 

  8. its DE's middle finger for the vets lol 

    no, really, its on the middle of the ship... its LITERALLY a middle finger....

    but on a serious note. its probably because of the scaling and railjack that Steve told us in a stream, basically you get really small like titania's ult when you enter the ship, so anything that its out of place will look like giant...

  9. game is easy because there is a lack of REALLY good scaling and high end missions, yes there are ESO, Abritrations and such but with the equipment we got its more of a medium tier of difficulty.... content that is sustainable on its own...since DE has a record on not comming back to revise old content..
    Dont like bullet jump? just dont use it.if that would make you feel better.. removing it wont fix the game's problems... 

  10. 18 hours ago, Mover-NeRo said:

    something like that but better, like a major passive for all weapons that got a "faction" tag and so on, and on top of that one minor passive for each class of weapon.
    as an exemple: greneer get 10% chance to proc of explosion on all weapons, that would be the major passive, and then the minor passive would apply on all weapon classes. Those being like the Riven ones, Rifles/Shotguns/Secundaries and Melee (zaws and kitguns dont need it because they already got arcanes)

    better yet, faction specific arcanes! that would be even better... every weapon gets a arcane slot and the faction got specific arcanes that drop on high end missions... 

  11. I was playing Borderlands the other day and reading about the weapons that will come in Borderlands 3. Then i saw something interesting that could be added in warframe and in some form already is on syndicates.
    All weapons on Borderlands has its manufacturer so each "type" of weapon has a unique mechanic that is unique to the 1- Class of weapon and 2- its manufacturer.

    Now the thing is, how can we make warframe's weapons great again?

    The answer is Passives for each Weapon Class and Faction!
    Looking at the Syndicates we already got something in those lines, the weapon passives for each syndicate is a nice thing to have,why stop there? Lets Expand on That!

    Each faction should Have a Specific Passive on their weapons, and those passives should be divided into Classes.

     Lets say that greneer have a 5% of regaining a small  ammount of ammo on each reload (that cant be changed with mods or nothing, its just there) that passive will be on all greneer weapons. and in top of that each class got a small variation of X passive.
     
    Like Assaut rifles got the % of ammo recover at reload but do a 10 point area corrosive damage on reload, or a 5 seconds chance to proc X element after a headshot kill, something on those lines.

    Shotguns get the ammo recover and a small crit buff or icrease in status chance for 5 seconds.

    The Possibilities are ENDLESS!


     

  12. The "Echoes of umbra" as were shown on devstream have a great potential, thing is that from a lore and personal perspective i think that copying someones memories and implanting into another bodies is just disrespectful for umbra(Dax soldier) and remove his uniqueness. the way that it is right now looks like a WuClone nerfed that only last 24 hours while to use you are being forced into operator mode.
    i personally dont see myself going after this stuff the way that is presented right now, i could just use umbra instead or wukong and not even bother.

    Now my sugestion is: 
    1 - make into a thing that unlocks various fragments of the memories of other frames. (so that it can be made with lots of time one frame at a time with a rich lore) 
    2 - maybe you can use that orokin codex from the sacrifice like a "book of memories" just for a menu to access that.
    3- it dont need to be voice acted or anything like that, just a rich text for each frame would be good enough for the people that like lore.
    4- if possible, it needs to be a permanent investment on your favorite warframe, so the cost need to be high enough for you to play more the disruption AND other less played missions too.
    5- maybe adding secondarie objectives for unlocking the frames memories fragments, lets say you're looking into Limbo's fragments, so you'll need to do X or Y mission to complete X objective in order to trigger the frame memorie or to recover a item that was valuable to that person prior to become a frame. (and then adding that item into our orbiter decoration? maybe?)


    well thats my idea in how to make this echoes thing better, but you do you DE...
    wish you all a great weekend ❤️

    • Like 1
  13. no need to be an actual exalted weapon it can be just a weapon that is there if you dont equip X type of weapon, like garuda's melee. But still it needs to be optional in case you dont want any weapon or just want one X or Y weapon on your setup... the idea is nice imo.

  14. i'd like to suggest that about endurance runs, they are boring, I used to do 3hours+ with my friends and sometimes solo. the challenge always beggins in the 60+ mark so until that you are just bored killing everything with no effort
    My suggestion about this is this: Make those challenges a 30 min run with enemies starting at level 120+ (what arbitrations were supposed to be. an "elite mode" but its not.)
    this way you cut the boring part that is waiting until the enemy level gets higher and you let players in the mission for less time but with more challenge.

    more suggestions of missions for the "elite"
    add a defense (not the operative one please) until wave 30+
    spy level 30+ with not a single alarm activated or enemy alerted.
    Eidolon without anyone becoming downed.
    a sortie with only melee equiped
    a sortie with a warframe with zero mods on.
    a boss mission 30+ with all 4 derelict keys on.
    a Sortie with all derelict keys on.

    there is much potential for really good and nice real challenges, and people need to learn that you only need 65% of all wolf missions to get at max rank, so losing some is not a problem.
    let those that want challenge have it.
    if everywhing is nerfed in benefit of new players or casuals, when they got nothing to do anymore they'll just leave, and the old players will be long gone also.
    i know that you guys try to appeal to every type of player, but that is just impossible, what's fun to me is not for other person and so on..
    i'd like to suggest that some updates needs to be focused on keeping the older players on, with really challenging content and i know that nightwave has that potential.
     warframe keeps bleeding players because when you get to a certain point there is just no challenge and the new stuff is for those that are starting the game really.
    Warframe needs more challenge and i'd love to see more in the future.
     

  15. fell the same way about baruuk, his concept is amazing and all but its atrouxious how it was executed....

    his 1 is only usable if you are not shooting or usign any weapon so, you cant kill things; but they cant kill you (oh wait what's that? splash damage oh god RUN)
    his 2 as it stands now is just the worst sleep ingame.
    the 3 is a budget cheaper version of novas 1 with a loki's touch (a very small and almost useless touch)
    his 4 was supposed to be the good stuff, the thing you build upon to release the beast in you, but no, its just a ragdoll "ranged melee" that you cant even keep up with the combo because the enemies are just jumping all over the place (and its exalted fist, atlas didnt got exalted fist because he only use fists...... but baruuk do.... and is because he use fists.........  so there is that error of logic right there too, makes no sense.....)

    baruuk is still a good frame, for doing solo. at yout own pace. so there is that 
    but in a group situation he is almost useless, better bring a vauban (YES! A VAUBAN!) because his CC is more usefull than baruuk in a group.... i was playing with some friends and i felt useless... they where killing everything before i could disarm them or just put them to sleep, and couldnt get any damage to up the passive and cant even use the 4th because i couldnt up the passive again..... nice... 

    Final veredict: MEH. 
    group play? NO
    Solo: Kinda good but still slow as F.

    thank god i didnt farm this warframe...( and i'm not even going to talk on how farming 2 sindicates to get him is bad when you got garuda just in the bounties in fortuna)

  16. Considering that the new war is comming and we will face the sentients on full force. I was thinkering on some ideas on how to implement the "stalker mode" and improve the mode to all factions in the game in a way that respects the lore and make it fun for everybody.

     

     here is the Idea.

     

    1- After the new war quest end: the lack of a central power will lead back to all the factions waging war on each other so the idea is.

    • you can choose and join a Faction as a Syndicate ( corpus. Greneer. Tenno. Infested. Sentient) to work for/with them.
    • you'll be helping your faction of choice to get control of maps resources.
    • When on a planet/location that is own by your faction you'll get some buffs on the mission like more strenght/duration/efficiency and so on. more energy/health or more % drops. something like that.
    • To level your faction syndicate you can do some daily pve missions and/or the stalker mode.
    • You can change faction like you do with normal syndicates when you feel like it (but expect retaliation for your previous faction!)


     

    2- STALKER MODE:

    • Only some of your warframes and weapons will be able to do the assassination. preventing that you take advantages of frames/weapons that would be too OP for the mission.
    • Each faction will allow you to invade once every hour a Player marked to death by that Faction.
    • Each marked player will get a X % chance of the invasion being a normal one (g3, stalker, zanuka) and X % chance of being a real player. solo players will always get the npc and never player invasion.
    • During an invasion attempt, you'll spawn with some faction specific npcs to help you in the objective.
    • Important thing: Mission objectives like in defense. Kuva and so on cannot be damaged by the player that is invading the misson. 

     

     

    3- Rewards for joining a faction/ doing the "stalker mode":  

    • New mods. 
    • Ship Skins. Sigils. Reskins for weapons and Emblems.
    • Warframe and tenno blueprint cosmetics Specific to the Faction. (syandanas. Armor sets. Sugatras and so on)
    • Weapon blueprints and Amp blueprints to each faction
    • Faction Statue for the orbiter.

     

     



     

    I hope you all like it, ty for your time and if anyone has any suggestion on how to improve it i'll be happy to read and add it here.
    TY.
     

  17. there as a mini boss that were supposed to be on the plains that was shown to us a long time ago in a stream, a machine that would produce some kind of earthquakes or something on those lines, those could be used as the mini-bosses for this mode or a new hard to kill mob.... 
     

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