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Derek_Icelord

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  1. Yeah... this is nothing but downside. You have killed the little motivation I had left to give a rat's ass about Nightwave.
  2. Everything here looks good, except for the Archon changes. In short, damage attenuation sucks. Hard. It is a terrible mechanic that isn't explained, and I'd wager not understood by a majority of the community. One-shot builds exist primarily as a crutch because 1.) Archon fights aren't fun and 2.) because the attenuation mechanic isn't explained and poorly understood, doing the mission with randos can easily turn into a prolonged slog as players keep firing and the attenuation keeps building. The Archon fights themselves are, with the exception of Boreal (kinda), just "go here, kill the super spongy boss thing, and when its health bar turns invincible, kill the adds that spawn". Boreal has the mechanic with the glowing pyramid you have to shoot the vertices on as a mechanic, but that's it. The other 2 just have adds, and a token "hide" ability. It isn't fun. Every week, I just want the damned thing over so I can roll for a tauforged shard. I do not want to sit in that mission for 5+ mission because damage attenuation has reduced my group's damage to 1%, and never resets because people won't stop shooting. I'm at the point where I will intentionally not revive my party so the attenuation stops building. If you insist on a mechanic like this, a hard cap on damage that can be dealt per shot is far preferable, in my opinion. One-shot builds aren't that fun either, but at least it's over quickly. If you want to remove one-shotting Archons, make the fights fun to play first.
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