NekroArts
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Unless the player(s) likes to do Archimedea just to help, there's no reason to go back to it for the rest of the week after getting the rewards.
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Looking at the raw caches of the old one, makes total sense why it's gone.
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The most difficult reward is 50 Vosfors?!
NekroArts replied to Turboameeba's topic in Deep Archimedea Feedback
I believe this so much with how the rewards are in this game. -
PC Dante Unbound: Deep Archimedea: Hotfix 35.5.3
NekroArts replied to [DE]Megan's topic in PC Update Notes
When I saw the possible gear I could run to increase my research, I notice that the game also gave me a choice to run a weapon that I don't own. There's already a post from someone who doesn't own any of the listed melee weapons, so they either need to go out and craft it or potentially miss out on that week. Is that suppose to happen? -
Dante pack on steam has 100% positive reviews at this moment
NekroArts replied to Kosynth's topic in General Discussion
Not surprised when you really think about it. -
Hidden room entrance in this tile?
NekroArts replied to AshlynniiBrackets's question in Players helping Players
There's a reactive crystal hidden within one of the decorations on the right balcony. -
Bird 3 is overcharging on archon shards (30k standing)
NekroArts replied to Dark_Lugia's topic in Qualify of Life Feedback
Assuming I maxed out my standing, after purchasing the shard, I have 4 free weeks on not doing bounties. Any Vocas I picked up will mostly be between the start, objective(s), and the extraction point; those will be used when I can't/don't want to do bounties. Despite Kahl being only weekly for about 15-20 minutes, I feel I have more freedom with Cavia in terms this being a schedule. New and unfinish players will be the ones likely to burnout trying to purchase/complete everything from Bird, but after that it's gets much more casual. -
Is invsibility bugged, or am I missing something?
NekroArts replied to MrH99's question in Players helping Players
I'm thinking this as I'm going along and not tested, but I think there might be a weird interaction if you have other players that gives invisibility. Only frames with innate invisibility have the option to do this, so the other players might be subjected to the source's option. If not this then, yeah, it's a bug. -
Is invsibility bugged, or am I missing something?
NekroArts replied to MrH99's question in Players helping Players
New mechanic to choose what kind of invisibility you want: transparent or semi-transparent. Arsenal under appearance -> Attachments -> Auxiliary -> Attachments -
Year in review: got no E-Mail for it :(
NekroArts replied to (XBOX)K1jker's topic in General Discussion
Warframe homepage -> Account Management -> scroll down to Data Permissions -
Year in review: got no E-Mail for it :(
NekroArts replied to (XBOX)K1jker's topic in General Discussion
Is receiving that email dependent on this? -
Skeptical. If the enemies aren't ones we "commonly" engage in, then odds are there won't be a reason for them to do so.