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markus230

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Posts posted by markus230

  1. 4 hours ago, IamHushNick said:

    The DirectX version in launcher shows DirectX 11 and version unswitchable. I installed the Proton GE via AUR. But there is the same error.

    Huh, didn't even know it was on AUR. Did you switch proton version to be used for Warframe after installing ProtonGE?

    There is one report on ProtonDB that describes an issue identical to yours, but I don't see any solutions.

    But you should probably try asking on r/linux_gaming subreddit or smth, you'll likely have better odds of getting a good answer over there.

  2. 2 hours ago, (PS4)robotwars7 said:

    warframe fits nicely in the "cathartic power fantasy" category

    I wouldn't say so. Power Fantasy only works when you overcome a challenge. Otherwise, after some point, killing enemies stops being satisfying. When someone let's you win at Tekken over and over again, after a while you no longer have fun because... what's the point? Being able to kill hordes of enemies as if they are made of carboard for hours and hours just becomes boring.

    Look at Doom Eternal for example. It's a great example of power fantasy regardless of your difficulty setting because even on the easiest difficulty you still have to... well... play the game. So you actually feel like you are killing stuff, instead of pressing "delete enemies within 50m radius" button every 20 seconds. Playing some Warframes is literally less engaging than Cookie Clicker and I can't see how someone could find that satisfying for more than 20 minutes

    • Like 28
  3. 2 hours ago, 24ANGELS said:

    I just don't see the "if we sell tennogen creators cannot get paid". Excuse me, but that doesn't make any sense. You buy platinum with real money. DE can still give money to the creators for every sale.

    Not all platinum is bought. You can win free plat from various giveaways. What if someone uses free plat then? Should DE just hand out money out of their pocket? You can also get discount of platinum, and you can mix discounted platinum, with platinum from packs, with platinum from giveaways, with regular price platinum, what then? If DE calculates how much the plat purchase was worth in actual money, then it is completely random how much money the creator gets for the sale. If you get unlucky, someone with a 1000 regular plat and 200 free plat might end up spending only the free plat on your skin so you get nothing. Or they've spent only the discounted plat so you get possibly 75% less money than for regular plat sale.

     

    Besides, there are contracts in place with Steam. DE can't just start selling Tennogen for plat on PC or they will get sued

    • Like 1
  4. 28 minutes ago, NeutuoS said:

    @markus230 That's weird, because I just did Hydro 3 times, 2 times without accessing Konzu Hydrolyst mission, 1 time with Konzu, only the 1 time with Konzu, I got Tera and Gantu Sigils, but no Hydro, so it's not a 100% drop? All sigils from bosses are 100% drop if you do not own one, iirc.

    Yeah, looks like it isn't 100% drop because I only got Teralyst and Hydro sigil so far, still need the Gantu one

  5. 12 minutes ago, WhiteMarker said:

    Maybe in the Jordas Raid. In Hek's Raid you could easily kill everything...

    But as far as I remember, it wasn't a good idea to do that since enemies would just keep respawning. Keeping them CC'd prevented new enemies from spawning

    12 minutes ago, WhiteMarker said:

    So in other words you are saying that Raids were/are the same as everything else in the game. Kind of difficult the first time you do it and after that it's just a joke...

    Most of the stuff in this game is a cakewalk as soon as it comes out.

    And I don't see why: "NUKE IT FROM ORBIT" should be a valid response. It was too easy, so what? It was the first raid in the game, DE could keep it as "Baby's first raid" and improve with new raids.

    12 minutes ago, WhiteMarker said:

    I still don't understand, why Warframe would NEED them.

    Even the "work together, have different roles" can be don't in normal gameplay. No reason for Raids...

    Yeah, if you gimp yourself. Everything in this game can be accomplished with a single Saryn so why bother with different roles?

    A team based game should require you to cooperate. You shouldn't have to gimp yourself and search for people who want to do the same just to have team-work in a coop game.

    I just play solo because there is no point in playing with others, either I gimp myslef, ruin someone else's fun, or someone else ruins mine. And it's still a fun game, but if a coop game makes solo-play the more complete experience then something went wrong.

  6. 1 hour ago, WhiteMarker said:

    OP, could you explain exactly why Warframe NEEDS raids?

    Sure, you WANT them back. But why does the game NEED them?

    To offer more roles for players to fulfill.

    Currently there is only one role in this game. Damage dealer. And one player can take care of everything leaving the other 3 players unable to engage with the mission.

    The Trials were the first time Warframe expanded the ammount of roles players have to fulfill. It allowed to contribute to the mission success in many different ways instead of just one.

    Simply put. Raids gave people a reason to pick CC/Support/Utility/Healer frames over Saryn. (Volt Prime was useful as bomb carrier, Vauban was useful protecting the bomb carrier, Trinity was refilling energy and supplying buffs, Nova debuffed enemies etc.)

    That and Raids required some skill, knowledge and team coordination (you know, the reason why Raids exist in games in the first place). Sure they got easy as cake after two runs, but it was better than nothing, DE at least tried and should've kept improving with more raids. Simply removing trials from the game was a step back.

  7. I don't mind the rules. Sure, a lot of skins that I liked never made it into the game because DE didn't accept them, but it's good that they have their own vision and stick to it.

    If DE accepted everything that community votes for it would be just a matter of time before stuff like meme-cosmetics or korean-MMO-cosmetics would make their way into the game. A lot people like this kind of stuff after all.

    It's a shame that a cool looking skin got rejected, but it's good that DE puts their own vision first. You know, it keeps the visual integrity of the game together. If DE can't say what fits and what isn't, then the integrity goes out of the window. Just like telling an artist what they should put on their painting even if they don't feel it fits

    • Like 1
  8. Quiete Shy and Szczebrzeszyniarz Brzeczyszczyczmoszyski.

    I watch DK from time to time, but his lore vidoes are terrible. I just find it entertaining how much of the basic stuff goes right over his head. I mean, I remember him wondering if Corpus Crewmen are robots, even though you could literally cut them in half to see their insides.

    The rest is either uninspired or annoying (or both)

  9. 6 hours ago, (PS4)robotwars7 said:

    - Raids were a thing, I wouldn't mind seeing them come back so that CC frames have a place again, but that's probably not gonna happen. doing LoR with friends was pretty fun, I ran Vauban and spammed Bastille all the time while everyone else did the heavy lifting. you needed a Vauban and a Trinity to have any hope of completing the raid really. now they aren't really needed anywhere, save for eidolons in the case of Trinity.

    That reminds me of the other Raids. The mission type, not the LoR or JV.

    Before Survival got introduced, we've had "Raid" mission type. But it's a stretch to even call that a mission type.

    All you've had to do was to get an artifact and get to extraction.

    You just ignored all the enemies, pressed X on the artifact and coptered to extraction point. It was still around when Void got introduced along with Frost, Latron and Reaper Prime, so yeah, you could run those "Raids" to farm prime parts, and since there were only 3 Primes at the time, there was no drop table gore that the Void Key system suffered over time.

     

    6 hours ago, (PS4)robotwars7 said:

    - Coptering. essentially flinging yourself with a melee to get around faster. some people really liked it, some hated it. now we have bullet jump which is a lot better. started out with the "Zorencopter" (Dual Zoren), but then it was discovered Polearms were much better for it. everyone used to take a Tipedo or Orthos with them wherever they went, there wasn't near as much melee diversity as there is now.

    Actually, by the time Tipedo wasn't used for coptering.

    Coptering worked by performing a slide attack while in the air to fling yourself forward. It was removed when directional aerial melee attacks got introduced (it wasn't coptering since it was performed differently, directional melee required you to just press E mid air), and that's when Tipedo replaced Dual Zoren.

     

    Oh and another thing that I remembered. Artifacts. That's what later got remade into Auras as mods. Artifacts had the same effect as Auras, but you equiped them in Starchart, and they didn't give or use capacity. You could see your team's artifacts on before the start of the mission.

    Another thing is that right after Artifacts got remade into Auras, Auras CONSUMED capacity instead of increasing it. It was quickly changed

     

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  10. So here is a few things I didn't see anyone mention yet:

    Perk trees - Before mod-cards replaced that system, with each level you could unlock one perk on a perk tree (both weapons and Warframes had them). That was back when Warframe was absolutely P2W as without a Catalyst/Reactor you've only had access to the first HALF of a tree. And back then you couldn't get any potatos without paying plat for them. When you consider that perks included stuff like: "Increases damage by x%", without a catalyst your weapons were a LOT weaker. Not only that but for Warframes, part of those perk trees were abilities, and the fourth ability was unlocked in the second half of the tree, so without a reactor, no ultimate powers for you.

    Nervos - Back when Seekers were introduced, for a short while they were using Nervos instead of Latchers. What's the difference? Instead of sticking to you and exploding, it paralyzed you, by that I mean you couldn't do anything untill you died or your teammate rescued you. So if your teammates didn't care you were just standing in the middle of the room getting shot at being unable to do anything.

    Arn Etina - Before Ambulas got his current name, the same boss was named Arn Etina, he also had the same portrait that later got repurposed for Darvo. Arn Etina is also the only character in the history of Warframe that got straight up removed. (J3 Golem had an in game explanation for why he is gone and later got remade into Jordas)

    Grineer Butcher - Grineer Butchers used to wield buzz saws on their arms instead of cleavers, it was possible to hear them coming from a room away.

    Combat Formation Bravo - Grineer used to speak english, one of their lines was "Combat formation Bravo!". Nothing special untill you pair that with a bug that caused enemies to spawn on top of another forming towers of enemies. Due to the Grineer line, the bug got called Combat Formation Bravo, you can still get screenshots of it by googling "Warframe Combat Formation Bravo"

    Rainbow Builds - After Perk Tree system got retired and made into the mod system that was close to what we've got today (mods were a thing before that actually, but you could only slot them into dedicated slots on a perk tree), the damage system stayed the same. So there was no combined elemental damage, only Fire/Cold/Electric, the Toxic damage was a thing but only on weapons that had it in their base stats (Like Mire for example). And since +90% damage is always good, every build consisted of all three elemental mods, meaning at the time it was very common to see enemies get frozen, electrocuted and set aflame (in some cases poisoned as well) at the same time.

    Alabaster Excalibur Skin - I'm not a founder, but I do remember people being uspet when DE removed Alabaster Excalibur Skin, it was available only to Excalibur Prime and was basically the same texture that Excalibur Statues use in game.

    BP Drops - Right now stuff like Warframe BP's from bosses is awarded after completing the mission, but before Bosses used to drop BP's as an item you've had to pick up. It was removed after DE added Nova in Update 9, she dropped from Raptor, the issue was that Raptor at first was just a big Osprey placed in a tile with a cliff inside it. Three out of four times the Raptor would just fly over the cliff so that when you've killed it, the BP dropped into the abyss and You've had to repeat the whole mission.

    Switch Teleport - Loki's Switch Teleport used to work on a lot of stuff, (at the very beginning, even of Cryo-pods) that Raptor flying over the cliff I talked about earlier? Well, Loki could Switch Teleport it into a tiny room in the middle of the tile. Raptor couldn't get out so you didn't have to worry about blueprints dropping into the abyss

    • Like 3
  11. 2 hours ago, TheGodofWiFi said:

    And yet you've just spent the last two pages pointlessly arguing against that very notion.  Just goes to show how my statement about people wanting to argue simply because they want a fight is true. This community is something else....

    Read my post. Read your original post. You proposed that the Umbral Forma should drop from spy missions on Lua. I've said that Umbral Forma should be extra rare item.

    You are just being dishonest at this point.

  12. 34 minutes ago, DebrisFlow said:

    D) See A again for cosmetics and all the chatter on missing other stuffs. Regarding the formas, maybe umbra min-maxing doesn't make sense TO YOU, but it acually matters for the enjoyment of other players. Wheter it makes sense or not is personal, not for you to decide.

    We are talking about few Warframes here, not only that but few % differences between builds with Umbral Forma and regular Forma, on most frames you can make an Umbral build with just the regular Forma. You need Umbral Forma for certain Chroma builds for example, but you can make the same build with the same mods using regular Forma, the only thing different is that you can't have all the mods maxed, you need to sacrifice mod level or two, that's basically no difference in the actual game. Those builds arn't made because they are needed, they are "Why not" builds when you've got nothing better to do.

    As I've said, going for such absolutely maximized builds makes sense if you play the game a lot and are out of things to do, if you don't play enough to complete NW, you likely have no use for such builds anyway.

    And for the game to require that you complete NW Season to get that top of top builds makes sense to me.

    To be clear, I'm not saying Umbral Forma should be NW only. But it should be a rare rescource, it shouldn't be like other Formas in the game. We get it rarely because it's rarely needed. If we were able to farm tens of Umbral Formas making Umbral builds would be too easy.

    If right now we can get Umbral Forma once every few months, that's how rare it should stay. It shouldn't be something you can just farm for in an hour.

  13. 34 minutes ago, DebrisFlow said:

    Many of us chose this game long ago because till before NW it was "play at your own leisure", that is to say, we could play what we wanted whenever we wanted. Every weapon of every single past event went back in a way or another. With this new battlepass system we are asked to play those specific things, in those specific weeks, in those specific months. The game abruptly changed into somethings that is no more for us. It's has been revolutionized in the name of a desperate and pathetic call for more player participation.

    I like how you've had to point out that every weapon came back in some way. Well, guess what:

    A) Every Weapon came back but not every cosmetic. (The only two exceptions are Harkonar Wraith set and Rift Sigil I think?) You can't get Tethra's Doom badge anymore, You can't get False Profit sigil, You can't get Rakta Syandana.

    B) Most of those weapons took YEARS to come back. So you've had to play specific things during specific weeks of specific months, unless you wanted to get your weapon 3 years later than people who played the event. Hell, Braton Vandal was available for two days and it came back after like 5 years or so.

    C) We know that NW cosmetics are not exclusive for ever and might return at some point.

    D) If missing a completely cosmetic item breaks the game for you (or a different type of Forma that is only useful on a handfull of frames if you try to absolutely max them out which doesn't really make sense if you aren't playing the game all the time anyway), You might be dissapointed to find out that you were missing stuff even before Nightwave became a thing. Founders gear, promotional cosmetics, most event cosmetics, profile accolades, hell even glitched stuff that is no longer possible to get like pet hybrids or abomination landing craft. Sometimes you will miss some stuff, I'm pretty sure that there is no single person in the world that has everything in this game.

    E) Just becasue you've been playing for a long time doesn't mean You can't quit. And it's not like the game has to cater to you just because you've played for a long time.

  14. 1 hour ago, (PS4)AyinDygra said:

    The movie was talking to "me" as the viewer, not to the person drowning in the water at the start, from my perspective.

    Then why did it show the kid while saying "YOU've been sleeping"? Even if that was DE's intention, you can't expect everyone to understand it in this way. And it would be really weird to show people a Tenno if you don't want them to think that this is their actual character.

    If you refer to the viewer as "You" and then you show them the character, most people would assume that this character is the protagonist.

    I think people who say this is spoiling the surprise is coming from a position of already knowing about operators and are making the false assumption that the girl in the movie is "our" operator (when it's clearly nothing like my guy... who is not a girl from Cetus/earth - I'm stuck in a cryopod on Lua at this point in the story... so... yeah)

    It's coming from a position of being familiar with Sci-Fi in general I'd say.

    And ofcourse the Tenno doesn't look the way your actual Tenno does. Dovahkiin in Skyrim trailers is always a male Nord, your character likely doesn't look like him either. If the player character is customizable you have to settle on some pre-made place-holder to represent the player character, you can't really put an amorphous blob into a trailer

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