Nvidia's DLSS 2.0 is extremely impressive in terms of performance and video quality. Real time and in-game images rendered with DLSS 2.0 from a LOWER resolution could even look sharper and surpass actual images that are rendered in higher native resolution. Unlike DLSS 1.0 that has to be trained per game, DLSS 2.0 is trained on many games by super computers and then the result can be applied to all games. When would Warframe implement DLSS 2.0 options in game?
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Just as exciting is that adding DLSS 2.0 will be much easier for game developers. Not only because there's an Unreal Engine 4 branch now and the generalized neural model doesn't have to be trained per game anymore, but mostly because the multi-frame approach means it will be very easy to implement DLSS 2.0 in those games and engines that already support Temporal Antialiasing (TAA), and there are lots of them.
Needless to say, we can't wait to see where NVIDIA takes its incredibly promising Deep Learning Super Sampling image reconstruction technique in the future. They're already working on exposing the sharpness setting, for one thing, and having more options is always great."