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Zephyraya

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Posts posted by Zephyraya

  1. The skill's power is gauged on huddled enemies. If you are circled and they are out of range of the explosions, no damage will be dealt and you are out of luck.

    In other words. Prime is only good when enemies are huddled, after level 90 the skill becomes pointless.

    Nova is designed for late game, M-Prime serves only as a debuff after 100+ and not so much a kill everything skill.

    No it's not.

     

    The dmg it deals is fluff, icing on the cake. The real deal is 100% dmg buff and 50% slow. THAT's the OP part of her ulti. I couldn't care less how much dmg it does.

     

    Utility > dmg, simple as that.

  2. NM is practically optional lol, it only appears if you cleared all the missions in the system. I don't find much issue in that personally.

     

    I think giving a headsup on what restrictions will be applied can be both good and bad for the mode. Good for the more punishing restrictions to prevent auto loss situations from a build that simply can't deal with them. Bad in that it removes some of the challenge for me personally of trying to plan for everything.

     

    Haven't tried the revamped mode but I look forward to it XD

  3. Oh my, so if you play Nova elusively like DE intended then you wont die?! Oh wow that's so overpowered!!!! DE NERF PLZ.

     

    Precisely this. It's easy to be elusive with worm hole and a massive aoe slow. She remains overpowered compared to other frames.

     

    EDIT: Just to put in perspective, her ultimate boosts your dmg by 100% AND cuts their damage by 50% because of the slow. So even if you're glassy, you make it so enemies do less dmg anyway. Good luck explaining how that isn't OP.

  4. Not sure people who say to not nerf her have any sense of balance.

     

    Forget the dmg on the ulti. That doesn't even matter. What makes her ulti very op is +100% dmg and the considerable slow. 

     

     

    I don't care if they nerf nova or buff everyone else. I just want some semblance of balance before frame discrimination becomes entrenched =|

     

    EDIT: Lol as if hp even really matters in this game. Sure she s glassy but that just means she's better suited at team play. It doesn't mean everything should be given to her because glassyness is EASILY overcome.

  5. I personally don't care if it does damage (though it surprises me by how much it does, and vaporize on those damn roller balls is always a pleasant surprise. 

     

    For me, it serves as a freeze machine and most importantly, its my personal radar :D. I don't use radar mods for the most part, so i rely on the little guy to know if enemies yet remain in the vicinity and in what direction. He is... ever so vigilant <3

  6. Except for damage, Ash does loads more.

     

    Also except for taking damage, Ash is better at that too. More health and shields.

     

    Both can stealth - Ash smokebomb may be shorter but gives CC that Loki's invis doesn't, for 15 less energy than invis.

     

    Loki is pretty good at distracting enemies with Decoy, but at higher levels Decoy dies nearly instantly. Ash can occupy enemy attention with his ulti and is invulnerable while doing so - also while killing 16 enemies.

     

    Both classes can teleport.

     

    Loki does beat the Ash at speed. Only a little though, because Ash also has above average speed.

     

    You mustve missed the part where loki is permanently invisible when built right.

     

    Decoy is still better than shuriken at higher lvls, shurken is pretty much useless. Decoy still ahs uses, just put it in unreachable areas. I dunno about ash ulti, seemed lacklustre to me.

  7. It's fine as is. Like everyone said, just do the middle piece last. I find it a bit clever personally. Just a bit.

     

    I actually enjoyed rank 5 mastery test lol. Almost failed a hack for once. 

  8. I dunno why people care that much that M prime cant kill as well past wave what, 50? It then is a huge aoe slow and 100% dmg buff. 100%! Too much packed into one skill, I'd have the slow removed probably or do something like shift the dmg and slow to another ability.

     

    I'll agree that Mol Prime makes the game really not fun for anyone else. Same with all aoes that just wipe the room. 

  9. I don't know what all this rework towards buffing is about. I'm more of the opinion some warframes are too op. On the subject of Frost, Snowglobe alone is game breaking and needs a nerf.

     

    I'd suggest something along the lines of not allowing bullets from inside to travel outside and/or removing/nerfing the slow. At the very least, improve enemy AI so that they don't mindlessly shoot at it. Maybe make them rush the snowglobe, and give frost's other abilites focused linear and melee ranges to synergies with enemies attempting to bypass globe. 

  10. So if I get this right, you call Loki better because he is easier to do good with? Less effort for doing good = better frame?

     

    That usually is telling. But it's about which has highest potential. Stealth wise, it's impossible to argue you can do better than Loki because you can't possibly beat perma invisibility. You just can't. You can argue that with skill, Ash can do the same. But don't try to act as if Ash can be better stealth. He can't. Simply put, ona  scale 0 to 100 of stealth capability, Loki is at 100. 

  11. How is Ash better solo? O.o

     

    I find myself perma cloaked as Loki, easily dashing wherever I please and slicing for instant kills on anything but the strongest opponents. Loki with Streamline, energy syphon, invisiblity and continuity = invisible for almost ever. Easily the fastest boss run warframe. Just dash through the dungeon, kill boss under invisibility while he stands idle, go home, profit.

     

    EDIT: Not sure what stats are better on ash... but not that health or armor even matters on Loki.

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