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frogov99

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Everything posted by frogov99

  1. Instead of being one buff or the other, there's this in between alternative that I think is much more flexible: Eclipse could have stacks for each buff, with a combined total maximum of 5. Each stack would be 20% of the maximum buff given by the skill. On cast, the damage buff will gain maximum stacks. If held while active, one stack from the light buff is lost (keeping it at 4 stacks or 80% of maximum buff) and one stack of dark buff is gained (getting 20% of maximum damage reduction). It would work viceversa if the initial cast was held. It's almost like toggle but it would allow Eclipse users to have more than just one or the other, adding the possibility of hybrid buffs from the skill.
  2. I like most of the changes. They're undoubtedly for the better. But I have a couple of suggestions though: Companions should have some innate damage reduction on top of all of this EHP increase. For warframes (and sentinels that move along) surviving at high levels (particularly on Steel Path) is easier because they just do parkour, use skills that help with survivability, kill enemies, etc. However non-sentinel companions usually engage in battle and get killed quickly and that will keep on happening because of enemy damge scaling. This changes solve permadeath but just increasing EHP isn't enough to prevent the companions from being incapacitated most of the time. Regarding the Vacuum/Fetch mods, I think that removing their effects while the companion is incapacitated is bad. The better alternative would be to keep the effects at least partially (50% of maximum values maybe).
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