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TeakettleMcGee

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Everything posted by TeakettleMcGee

  1. - Equip my flamethrower prism amp - ??? do some things - Queue into the Omni fissure with Conjunction Survival - Go into boymode and attempt to kill ghosts. My amp shows a singular beam that is not like the flamethrower prism, and it feels like it does no damage. The weapon equipped near the amp energy however shows the name of the flamethrower amp. - Exit mission - Look at my operator which shows a different amp equipped (the 1st amp I have in the list) which does have the singular beam prism. I'm really not sure what I'm doing that causes it, but I almost never touch what amp I have equipped but have had to start resetting which one it is. It also feels like the amp isn't doing much or benefiting from stats somehow but it could be that SP Conjunction Survival Fissures are just featuring more beefy ghosts. I have done a lot so I can't really narrow it down since I tend to do a lot of things and don't use my amp much. This has happened twice now.
  2. When I was doing this week's Alchemy, we ran into a case where there was almost nothing able to drop new flasks to toss at some point. It took the squad a very long time to find anything valid to kill to get a flask to maybe clear out things to maybe drop the right one. It felt like release Alchemy again where the drops where not enough on the flasks to complete in a timely manner. I'm unsure if the problem is Alchemical Invulnerability or Myopic Munitions. I like the concept of Myopic but I worry about it exacerbating some combinations overmuch. I am enjoying myself otherwise with the new Deep Archimedea!
  3. I got this at the end of an archimedea stage and it disappeared then as well.
  4. Against normal enemies, I'm able to cause many statuses, but there's only the damage component with 0 statuses when I use sandstorm.
  5. I would like to be able to do at least 1 normal jump across ledges while I am in sandstorm. I was in the earth defense tile earlier today and those small little bridges were a big bummer. I can't even imagine somewhere like Lua and trying to sandstorm for any modded length of time.
  6. The 25% from puncture should allow a lot more things to get to 100% crit, which might tip over some various guns to being a lot more useable.
  7. I was doing a SP circuit, when a non-PC host left and a host migration occurred. When I went into decree selection, I was only offered 3 decrees, and wasn't given an option to re-roll despite having all the Duviri intrinsics maxed. In addition my Dread incarnon couldn't transform, despite being able to build charge, even when the bar was full. How can this bug be reproduced? Seen once so far Versions: Launcher 2023.07.03.12.02 Engine: 203.07.06.16.50 What was happening before the issue started? I was in SP Circuit, when a non PC host left and performed a host migration Can you provide your build and game settings? I was latest PC. What kind of squad were you in? Solo, host, client? Client
  8. Kullervo can exchange energy for Overguard most of the time around enemies, but Rhino's Ironskin is still very clunky. It would be nice as a newer player frame it was made more usable or comparable as a means to manage the durability left on Ironskin. Perhaps the recast part on Iron Shrapnel becoming innate (with the augment being damage)?
  9. This is still occurring as of the seven crimes update.
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