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RogueDestiny

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Posts posted by RogueDestiny

  1. notice he died with hoses still attached, and never reached second phase

    1 shot crit on what appears to be full hp lech krill

    spam sonar until the vital weak spot is on his back pack - when he freezes himself, go to town with lanka

     

    http://www.youtube.com/watch?v=hcAmQA7fnrU&feature=youtu.be'>Worst Line Of Sight to be caught in.......mine. :p

     

    and can be repeated consistently. no fluke.

     

    enjoy! 

     

  2. i also find it annoying when you go to boss missions for bp's and resources that don't drop anywhere else, and then you get some guy who tries to farm resources you can get in abundance in a game mode that supports his needs like ENDLESS DEFENSE....endlessly dropping mods and resources at your hearts content....and as far as credits............................................i can't believe credits can be an issue for some people in this game....you only use it for 2 things, fusing mods, and buying bp's/equip from the market - in which a few t3 void runs can easily support............EASILY.

     

    problem i see here is, for the most part, it's low tier players going to maps they don't belong in, expecting high tier players to hold their hand while they play how they want to play

     

    i think because each map has a level range of mobs - you should only be allowed to enter that map if your current loadout you have equipped is suited for the task - like there should be a ranking system for load outs that tell how viable that load out is in the map they are in

     

    example:

    player 1

    player with rank 30 gear - no potatoes no formas

    going to say fight on a t3 map, would show a red light, warning him that his loadout is weak for the mobs he will be encountering

     

    player 2

    player with rank 30 gear - potatoed and polarized gear

    going to fight on a t3 map, would show a yellow or green light, reminding him that his loadout is viable for the mobs he will be encountering, depending on how enhanced the player's gear is

     

    i don't have a problem with rushing where rushing needs be

    rushing around the map on defense is another story

     

    if you are in a game mode that doesn't support your playstyle, or nobody wants to carry you though....you shouldnt be playing that game mode....it is that easy.

    you need rare resources or rare boss drops, that is for you to work your way up to, not for the world to cater to you, and hold your hand so you can leech your way up

  3. my update keeps failing as well...restarts itself and nothing

    i don't know what i did, but it's working now :D at the launcher button i clicked verify, but that failed, so i clicked retry again then it worked

  4. Same damage, but AP is what beats it, the reload and clip are more or less a sweet bonus. You'll deal max damage vs everything but light infested, and then snipers shouldn't be used vs them (or phorid, vulkar wins vs phorid I think)

    i really don't understand....blown out snipetron vs blown out vulkar, what good is the snipetrons innate AP, if the vulkar out performs the snipetron....i still don't get it....what good is the damage if the vulkar beats it to the punch with high mobility and accuracy....

  5. Unfortunately, the low recoil doesnt keep up with the Snipetron's 6 round magazine, fast reload, AND innate AP damage. The Vulkar just can't compete.

    so larger clip and faster reload got the vulkar beat? i don't see how, when it comes to application on enemies, vulkar is taking out their targets faster, so how does snipetron got vulkar beat? the recoil slows the shooter from target to target greatly where as a vulkar can connect targets back to back exceptionally faster, thus killing faster

     

    while the snipetron is bouncing around targets, vulkar is busy melting targets

     

    snipetron - fires - recoil time is .25 seconds before next precise shot

    vulkar - fires - recoil time is .05 seconds before next precise shot

     

    (recoil times were just examples not definite)

     

    imo, larger clip, innate ap dmg, and faster reload don't make up for snipetron's low mobility and bouncy recoil, when vulkar is quicker and more accurate, and beats the snipetron to the punch

  6.  i found that vulkar's mobility and accuracy are far superior than the snipetron vandal.

     

    has anyone noticed the high recoil in snipetron vs low recoil in vulkar - huge difference

     

    with vulkar's low recoil, back to back kill shots are much easier compared to the clunky bouncy recoil snipetron has, so 2 extra rounds in the clip to make up for clumsy shots? and faster reload for such inaccuracies?

     

    imo, quick accurate power from a vulkar is better than clunky bouncy shots fired from a snipetron

     

    here is some vulkar action in t3 solo if anyone is interested in knowing what it is like at higher levels

     

    http://www.youtube.com/watch?v=-nkyCjVp3gw

  7. are you guys serious...... deth cube uses rifle mods..... zoom allows your cube to have longer range..............how is that not a good thing? letting your cube shock and freeze from far away....

    Uhm.... does that really do anything?

      

    since when do sentinels get any bonus from using a zoom mod :T

  8. so i used a clan key today.... and it sent me to some random party doing a random mission... i don't know if this has already been reported

  9. so i used a clan key today.... and it sent me to some random party doing a random mission... i don't know if this has already been reported

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