Jump to content


PSN Member
  • Content Count

  • Joined

  • Last visited

Everything posted by (PS4)chris1pat8twins

  1. Idk. When I think of a night warframe(technically Excalibur) I’m picturing something closer to the shape/size of Rhino. Makes me picture him wielding an exalted melee either a large heavy sword(galantine) or a sword and shield(Silva and Aegis). A heavy blade would have very long range unrivaled when ever he swings. While the sword and shield would have greater blocking/parrying and could redirect damage back at the enemies. As a knight, he would have one of the highest armors and have maybe an ability that not only buffs it further but it also applies to the teammates if they are close when activated. Passive: something like an increase in speed for heavy blades. Ability 1: still trying to think about. 🤷🏻‍♂️ Ability 2: Creates a shield around himself equal to his total armor 2x. Affected by armor mods and power strength. Can be applied to teammates if they’re nearby. Ability 3: Something like boosting melee damage very high. Could be applied to teammates. Ability 4 - Arondight: Draws a long heavy blade. Combo duration slowly decreases instead of resetting. Range of the blade can be increased to be unrivaled by any other blade. That’s it for now. Kind of just thought of it off the top of my top my head so couldn’t put enough thought into it. The actual numbers are up to DE to decide. Hope this helps with furthering the concept.
  2. Still comparing to Saryn when the suggestion is nowhere near the same and then you’re assuming again that don’t use the 3rd at all when I actually have a power strength build and again against some high level enemies it was weak. Maybe actually think about the suggestion but instead you are just throwing random frames in the air while arguing like a child. Maybe once you stop talking like you know everything and that the solar system revolves around you, this discussion will go somewhere. You’re clearly obsessed. Have a nice day.
  3. Clearly you have a personal grudge against Saryn but resorting to name calling and assuming you even know how I play just from a single post makes you nothing more than a narrow minded troll. I hardly use Inaros because his abilities don’t do very much other being a distraction or making him more tanky. I mostly use Rhino because I can survive way longer and buff my entire squad’s damage, including a Saryn. I also use Nidus more often than Inaros because not only can he survive but I can boost any teammate’s power strength a lot, including a rhino or chroma which further buffs the entire team. So know the insult “bad teammate” does not apply to me. Only time I use inaros is during something called SOLO. Second, I didn’t ask for Scarabs to kill all the enemies super quick. It’s not like Inaros is throwing the full damage of an augmented scarab swarm into all his abilities onto every single enemies till it never goes away and continues to stack endlessly. The most scarabs would do is drain their health a little which would stack well with his abilities that do a little bit of damage which would require casting his abilities a lot to do. And mainly the scarabs would eat away at armor so that super tough enemies would be easier for Inaros and other frames to kill. Third, he doesn’t do an enormous amount of damage over a wide radius. So it wouldn’t spread nearly as much as a Saryn who was designed to spread like a plague and kill everything in sight. His his scarabs wouldn’t do too much except make the enemies easier to beat. Didn’t ask for a complete change to his abilities at all so you are still free to use him the same except be more alerted. His scarabs at most would drain their health a certain percentage and no amounts of spread will increase that. Next, all those frames you listed do not debunk what I was said about Inaros players being AFK. So all that was completely irrelevant to this post. Clearly you didn’t take the time to fully process what I said. Instead you jumped straight to insults and irrelevant arguments. How about you follow DE’s rules and make CONSTRUCTIVE criticisms/discussions, not resort to name calling like a child. Btw, I’ve already discussed this with a few other players who brag about Inaros and tend to use him a lot, and even they said that this suggestion would make his abilities more useful assist with killing enemies. So I know I’m not bias about his abilities. Grow up.
  4. Most people use inaros as a tank and nothing else. It does get quite annoying when an Inaros user pops up in a killing type mission. But either way I’ve been thinking he needs a bit more synergy with his abilities and a little trick with his extremely high health. As a mummy with a large health, I can kind of see his health being used as his source of energy. To give his massive health more use than just to be tanky. It would also give his 2nd ability more of a purpose as well. As for giving his abilities more synergy, I was thinking that his scarab armor would be applied to his other abilities as well. Such as: 1). First ability not only blinds enemies but throws the scarabs on all enemies hit. 2). Second ability would not only drain their health for Inaros’s but it would turn their mummified body into a sort of scarab hive that enemies who make physical contact would be affected by the scarabs. Maybe it would explode and send the scarabs onto nearby enemies to cause the spread? 3). If performed with the scarab armor on, enemies caught into the tornado would be affected by them. The tornado should pull enemies towards inaros instead of just lifting them up. The wider the range, the wider the pull. That’s about what I think would be a nice addition to Inaros. I hardly even use his 4th nor 3rd. Tried but they feel too weak and useless. And just being a tanky frame is not enough to me. But casting the abilities will drain the scarab armor. So recasting the forth would be a wise decision to keep the armor up. Also maybe to motivate people to use at least one ability, maybe Inaros’s health slowly drains. Not too, too much but enough to not be ignored. And it would deceased to being like 20% of his over all health once it reaches 20% the decay stops and abilities can not be used. Energy pick ups would increase his health. Casting abilities pauses the passive drain so as long as abilities are being used, his health won’t go to waste. After all, he is basically a decaying mummy, and mummies are sometimes known for feeding on others to become whole. Sometimes I’ve found an Inaros, well a lot of times, that just stands there and does nothing and due to the health being so large, the enemies take a while just to reduce it some. At least this way players are less likely to go AFK and stall the rest of the squad. Either way, these suggestions won’t affect me nor a few guys I know at all except make him more tempting to actually use. Already got an arsenal set up specifically for him, and Nidus, so being able to do more with his abilities to damage enemies would be nice. Especially since I’ll have so much health to towards his abilities. Just my opinion.
  5. Honestly my suggestion would be to allow it to remove armor from enemies based on power strength. Like 160 would remove armor 80%. High level enemies would become much easier to take out that way in my opinion. Maybe make radial javelin be able to do finisher damage to blind/unalerted enemies, to create a sort of synergy with his blind. Low level players would be able to reduce the enemy armor so that a primarily slash exalted blade would be able to do more damage straight to their health. Either way, Excalibur does need a little buff to be up to other frames’ level. I use surging dash with 260% power strength, combo duration, and blood rush to do red crits. I use gladiator mods in order for exalted blade to do orange crits. Blind is used for super tough enemies like Nox. Duration ain’t that high but high enough for 1-2 super tough enemies. Also be nice if Prime Reach made his blade much longer. Like noticeably longer. Close the length of a galantine. while range mods like stretch made the slash beams wider. Also I feel like they need to give him better combos with EB cause just slashing left, right, up, and down nonstop is kind of boring. But this is just my opinion.
  6. Almost, ALMOST, reminds me of the Gas based frame I made multiple times. Basically he sprays gas type damage that can also be ignited to do blast damage. Figured he be called Hazard, as in biohazard. His origin was more about him being a contingency plan against the bio weapon known as the infested. Maybe he went into hiding but as the infested continued to spread more rapidly he sort of felt the call to action. Either way, one of his abilities I was thinking he basically throws a Molotov that can do some fire damage while also igniting the gas he spreads. If DE decided to make him do self damage then that would make him risky to use. I wouldn’t have a single problem, not the way I have him. But some players aren’t very bright most of the time. One dude complained that he killed himself with Gauss cause he ran into his own explosives. So obviously this frame would not be for him. But if used expertly, he would destroy hordes of infested big and small. Either way, another fire type frame is most likely gonna receive backlash from players who haven’t played games with 2 or more characters from the same attribute group. I honestly feel that DE should make a sort of new generation of ice, fire, electricity, etc. type frames that uses the attributes in a very different way from the current existing frames. But other players think there should only be 1 per attribute or category which is limiting DE a lot. If those players had it their way we would be stuck on MR20 for the next few years at least.
  7. Could you create a Garuda video for me? Lmao But seriously when I first saw Garuda it made me visualize a scenario where the video shows a corpus lab with an alarm going off with guys saying “she’s here!!!” All thinking it is Valkyr coming to get her revenge so they activate a sort of ability dampener so Valkyr could not use hysteria on them. But then they hear claws scrapping against a wall and when they turned one is like “wait, that’s not Valkyr!!!” and all we see is a shadow and bloody claw marks splashing across the walls as the video comes to a close. But I do understand that making such a video would take a good bit of time. If making 3-5 minutes videos were so easy then we should be getting a lot more shows and movies done in a much shorter time. Plus it is not like DE gets paid to make videos. 🤷🏻‍♂️
  8. https://forums.warframe.com/topic/1082593-possibly-new-infested-warframe/ This was a concept I made. To be honest I’ve thought of Nidus months before it was even announced that there was an infested frame in the making. And the dudes I discussed with were completely shocked to find out not only did DE make an infested frame but the abilities were identical to ones I came up with with the exception of the mutation passive. Now I’m not trying to claim the idea as my own or anything but thing was is I’ve thought of a few dozen ideas for infested type abilities. Would be cool if DE created an infested Arch-Wing and Infested Arch-Gun/Melee. But basically this frame was sort of a queen of infested swarms. Imagine flying maggots like what Nidus summons but with wings. Things like that. Even thought of a new kind of infested boss that would put Lephantis to shame. And the Arch-Wing would be similar in summoning infest drones/swarms that chase after the enemies and provide protection. Mainly a very high survivability Arch-Wing. A guy even made an infested world concept which I’ve done too almost a year ago. And I even figured this frame and all the new pure infested enemies and boss would be introduced into the open world.
  9. Rework is basically like what DE is doing to Vauban right now. Even ember. Ember will have a different ability where she send meteors down onto the enemies. Which is funny cause I made an idea for a volcanic frame to have that ability years ago but most recently a month ago with a drawing. But then there are changes like Ash’s Blade Storm. It use to require simply targeting an enemy and Ash will automatically target like 19 other dudes and kill them all one a very quick animation. Then he was changed where he is required to target each enemy by simply looking at them. Now he does the same thing as the previous but you get to choose to be a part of the animation by using his third ability. Or you can just let your Shadow Clone Jutsu kill the guys while you run off with data mass or something. Which even I sometimes hate the ability cause teammates kill the enemies too quickly for me to fully pull it off. I have to do several 360s in like 2 seconds and recast before teammates get the chance to kill my targets. A small change yet very complicated to pull off in a squad. But regardless the ability itself is basically still the same. Just landsliding one enemy at a time gets boring and annoying especially in guns only missions. The suggestion I’m making would allow him to do more and in any kind of mission. And for enemies that can be targeted by abilities the gauntlets would allow you to do more damage. While the rumblers just remain as they are but as a first based on the Wukong and equinox allies that can shoot lots of enemies. Wukong and equinox can kill way more enemies with their first than atlas can with his forth. It is pretty pathetic if you ask me. Figured switching abilities and added gauntlets would be the easiest DE could do and be fun to use. And as a tap 4th ability, DE would have a legit excuse to upgrade the landslide for better use. Energy to cast wouldn’t change that much. DE has done all kind of stuff I didn’t know they were willing to do. And all kind of tricks and synergies a lot of players aren’t aware of. Again it is just my opinion. And like 6 other dudes. But I’m all for other suggestions or further details or ideas for the current post. With Vauban and Ember rework coming soon and Grendel, Atlas Prime will be forgotten. Unless he already has. He was fun at first since I was a newbie and wasn’t in any rush nor did I understood the farming/grinding of this game. But now he is a frame I hardly use and hardly see anybody else use. Not to mention he is boxer even his signature weapon explains a lot. Just figure DE could branch off more on that aspect of him. Go all Nemean Cestus on them.
  10. Well for starters landslide can do a decent amount of damage with a melee that has some decent mods on. If DE were to use my idea of exalted gauntlets then the landslide would probably have like a higher critical chance(like 15-20% instead of 5%) and the slide would be probably like 2x more damaging. With all the damage balancing stuff DE has to do it is complicated trying to get perfect numbers without being too OP. I was thinking that Landslide could do more damage or use less energy(or both) when the gauntlets are out. Similar to when you sue exalted blade and use slash dash. But while exalted blade and slash dash can hit multiple targets, the exalted gauntlets would do more impact damage over all. Again the numbers would be up to DE but the augment idea of allowing atlas to do rapid punches for more overall damage while stacking the combo multiplied faster would benefit both parts of the ability. Landslide requires targeting an enemy while the gauntlets can be used for a lot of things. Such as: 1). Wide radius ground slam. Roughly 15 meters compared to other weapons. 2). Could perform a sonic clap that hits enemies with more force. 3). What ever other ideas for attacks y’all suggest. Landslide could be upgraded to reach further the more range you have too. And during guns only sortie missions, the exalted gauntlets would provide landslide the melee buff. This is why I try to have a discussion about how DE could go about changing/improving Atlas instead of just saying that ideas suck or what we would personally want. Even though I spoke to like 6 other people I know about the idea, I can only vouch for myself on this post. But they all agreed that the idea would make atlas more fun to use. Especially against bosses where landslide can’t target them. But landslide over all would do more damage than a single punch but that would use more energy over time depending on your builds. And having a little synergy where you perform basically a Gauntlet Slide for more overall damage and less energy would make neither overshadow the other. Especially when you’re trying to move quickly while attacking enemies all around you. DE would have to decide on the kind of stance they would prefer. But if there is a way they could take some of the unique aspects of each stance and apply it to the ability then that would be nice. Would be cool if Atlas actually dodged multiple attacks from enemies while in that stance and avoid majority of the damage vs other frames. And there is still a lot more ideas for how the gauntlets would work and be more unique but that requires way too much texting and my phone’s autoINcorrect makes it very difficult. Which is part of why I like to actually discuss the ideas and come to a sort of mutual agreement. But right now I want Atlas to be improved for greater combat against hordes and bosses. But I’m not asking for a complete rework.
  11. The first time I fought the stalker I was using Atlas and I went all “For Asgard” Landslide punched him in the face. Lol. I beat him with Ash Prime before his change. And yeah I beat him with my Tenno a lot. But main thing about my accomplishments was that I had no mods. Zero, nada. I took me fighting Kela Da Thayme practically naked with Excalibur before I learned how the mod system works. Which still to this day surprises people who get to know me. And I fought Stalker with Excalibur. Never went down until I got Loki. One time I switched teleported a teammate and the stalker killed them instead of me. Didn’t know I could switch with a teammate so it was kind of accidental. But the reason I survived for a long time was cause I’m good at parkour and dodging. Now that I have nearly every mod in the game and every frame, the game is boring to me. Even the stalker. Would be cool if DE took some notes from For Honor when they finally release the Melee 3.0 where we can parry even the stalker’s attacks and turn it into an interesting fight. Only thing close is being an Inaros due to his large health and bringing the Paracesis. When I used wukong I did manage to parry S stalker’s attacks a little bit before whacking him in the face with my staff. This whole adapt to everything but void or super duper tanky and just over all shoot and run tactic makes the game boring to me. Kind of makes me imagine if stalker officially came back but with the remaining broken war. And umbra basically slaughters him. Chopping of 1-2 limbs and such before leaving him for dead. Tenno thinking it is all over but then as the stalker crawls on the floor the infested get a hold of him and offers to help him get revenge. A sort of enemy of my enemy kind of thing. Before we know it we are being hunted by an infested stalker who can now speak more clearly but creepier and wields a Mutalist War. Leaving the Tenno and Ordis in complete shock. Maybe give the New stalker his own arch wing to where he even hunts you in arch wing missions. Either way, to me the Stalker is very boring now. And I don’t want to run around with weak gear just to make a boring fight take longer. But I am willing to test out this Javlok + Amalgam + Silva and Aegis set against him. See how that works.
  12. Well umbra makes him look like a joke. Lol
  13. Well, there is a build I’ve been doing with Inaros, Silva and Aegis, Javlok + Amalgam mod, and Unairu Focus tree. Basically a build that has Rage on Inaros(or any frame) and channeling build for the Shield Melee. The combination allows you to basically just walk through enemies as they kill themselves in an attempt to hurt you. I walked right through level 35-40 grineer and killed 150 without lifting a finger. Never used it against stalker yet. Though it has been a long time since I fought the actual stalker. Always been shadow stalker.
  14. Imagine if Slash Dash and Exalted Blade were one in the same. That’s basically what Landslide as a forth would become. Forth abilities require more energy to use majority of the time. Which would mean they would be more powerful. I even offered many ideas for how the abilities could have synergy. Like turning the walls into shrapnel and even could make the Rumblers follow Atlas’s command. Of course that post was met with comments demanding a complete rework of atlas instead. Switching the abilities wouldn’t change how atlas is currently used except with the added bonus to pummel more enemies. I also said “maybe” to the whole removing target requirement. But if he can summon big gauntlets to pummel non targetable enemies then such a suggestion wouldn’t be needed but I would still like to be able to reach further with landslide. But basically holding the button would summon or remove exalted gauntlets while tapping would still perform landslide. Maybe landslide performed with the gauntlets could do more damage or use less energy. This isn’t some complete rework. You’re talking as if I’m suggesting a complete rework of atlas when all I’m asking for is that atlas gains exalted gauntlets which switching his 2 abilities would allow that without changing how people currently use him. I’m simply suggesting more of an add on than anything. The only change you’d have to adjust to is having to wait till level 10 to use landslide after you polarize Atlas. And new players would know the difference.
  15. Honestly I have no idea what any of that has to do with this post specifically. That sounds more like something you should post in the General section. I’m trying to have a discussion on how Atlas could be more fun to use that wouldn’t require a complete rework like dozens of other have suggested. Switching 2 abilities doesn’t really change how Atlas would be used. Except we would have the option to pummel enemies, including bosses, more. When I first got atlas three years ago, I punched stalker straight in the face multiple times and took over half his health. No mods cause I didn’t understand the mod system back then. Now I can’t do that to stalker. So now atlas is just not fun to use. Missions take too long to landslide one enemy at a time and constantly shooting gets boring. Too many frames that rely on shooting. Which is why I made the suggestion that I did. And many people I’ve spoken to before making this post agreed with me.
  16. Tried suggesting ideas like those but people still commented how they disagree and express that they want a complete rework. To me the exalted gauntlets would make him more fun to use against hordes. Hildryn is not a good example of exalted 1st considering she uses them in her forth ability. Give me an example of a frame with only an exalted 1st ability and no forth. Otherwise Atlas would be the first to have just an exalted 1st.
  17. I know right? People be commenting just to talk trash instead of being a part of the discussion. People sometimes criticize an entire idea or suggestion because of how they don’t like the mechanic of the game itself. It’s like these people have nothing better to do than to troll other people’s posts and contribute nothing to them. I made a suggestion about switching Atlas’s 1st and 4th abilities and give him exalted gauntlets. But the people who commented seem to be more focused on the game’s ability system, not Atlas himself. But I figured that if Atlas had exalted gauntlets to pummel enemies with Herculean strength and can still perform landslide by tapping the ability then that would make him more fun to use while his rumbler/s becomes his first ability due to how... weak... they are. Unlike wukong and equinox allies that can actually shoot enemies, the rumblers are very limited. So either DE needs to seriously buff them like a lot, or just turn them into his first since their current strength is about that of a first. Wukong and equinox would still do better against long range enemies while Atlas’s would do better short range. While his exalted gauntlets and upgraded landslide would make him more useful against larger hordes. I’ve played with wukong, equinox, and Excalibur long enough to know that I would enjoy Atlas more if he had his own exalted. And he could use them on untargetable enemies. Asked multiple dudes who uses Atlas and even they agreed. I even made the suggestion multiple times to make landslide shatter the walls and turn them into shrapnel. Dealing puncture/impact damage to enemies on the other side. Health of the wall could determine the damage. But some dudes would rather the ability be replaced with something else entirely. They might as well make their own posts if they want a complete rework for Atlas. But regardless the people who commented didn’t really provide any alternatives nor even attempt to discuss Atlas himself. Even though I did say that I’m open for suggestions. That I’m willing to have a legit discussion. Like these commenters are just a bunch of kids searching for candy and throwing anything they either don’t like or can’t comprehend into the trash without giving it a second thought.
  18. If they made it into a 4th ability then obviously the landslide itself would be buffed to where it wouldn’t need a riven or any other specific mod to do the same amount of damage. Not to mention I think that is a bug that DE plans to “fix” at a later time. So either way... 🤷🏻‍♂️
  19. Okay, now I’ve been seeing some posts about Atlas’s abilities and how the frame may be... boring... to use. So my suggestion that could POSSIBLY fix that, at least for me, is to switch his 1st ability with his 4th and turn it into an exalted. The Rumblers in my opinion aren’t that very good of a 4th ability. And Atlas is basically a boxing frame so figured make Atlas summon an ally as his first an go all Fist of Hercules as his fourth. So here would be the changes: 1st Ability - Summons a single Rumbler that follows Atlas and attacks nearby enemies. The more power strength Atlas has, the bigger and stronger the Rumbler would be. Holding the ability could summon 2 Rumblers with Health and damage split but move quicker. 4th Ability - Holding the button summons Exalted Gauntlets to pummel enemies with Herculean strength. Tapping the 4th would perform a Landslide. Tapping with the gauntlets would either do more damage or use less energy to perform landslide. Synergy with Tectonics where Atlas can perform a Landslide on a wall made by his 3rd to shatter it and send shrapnel flying into the enemies on the other side. Maybe Landslide doesn’t require a target and allow Atlas to travel based on range? That is sort of the basics. I was sort of picturing Atlas creating big rocky fists(golden knuckles for prime) but more... smooth and artistic than the current pile of rocks Atlas makes when does landslide. And obviously these gauntlets would have their own mod configs so Atlas is not forced to bring a melee to do real damage. Although still an option if you just tap 4th without summoning the gauntlets. Now with Wukong and Equinox having allies that shoot enemies, the strength of the current rumblers wouldn’t really change as a 1st ability due to their limited distance and such. Augments would still require a bit more thought and maybe discussion to figure out. Kind of picturing Atlas performing quick jabs as part of his landslide that would boost the combo counter faster? Maybe the Rumbler turns into smaller ones the more damage it takes? Again this is just my opinion and I’m fully open to having a legit logical discussion on the idea. But to me personally, I would use Atlas WAY MORE if this was his ability set-up. Atlas was fun to me as a newbie 3 years ago. But now with so many newer and more enemies to face, he is just... inefficient... or boring to use. I’ve discussed this with multiple people and they agreed he would be more fun to use this way. And it is not a complete rework. That would be an entirely different post. Hope hear more constructive opinions.
  20. I run a maxed powerstrength Nidus for the main purpose of strengthening teammates. But when you’re in a squad of like 2 or more buffing frames like 2 chromas or a chroma + rhino, and/or they are constantly on the move, picking up another energy orb shortly after linking is pretty annoying. During a fissure mission a fissured rhino + a fissured equinox + my fissured Nidus with 3 growing powers, we managed to reach to a 1,898% rhino roar!!! Later a vex armor reached above 11,000%. Now imagine both in the same game. Especially in a mission constantly on the move. My Nidus team build would definitely benefit from such an improvement.
  21. To be honest your suggestions actually sound decent. What your asking for may be somewhat of a buff but at least it would bring her up to the level of others. What I tried suggesting was a little more synergy between her abilities. Such as using an ability during Eclipse will add a bonus to them. Such as: 1). Her clones can do a little more damage but also all 4 clones will shoot instead of just the front 2. 2). Slight of Hand would not only booby trap objects but it would also distract enemies to them. Could even cause the items to drop a unique resource that buffs her survivability by like increasing her armor and health for a short time that scales to a certain point. Once it reaches to the cap they just heal. 4). Prism uses less energy and the beams are thicker and have punch through plus a little more range and damage. Something like that. Basically she channels the solar light energy into her abilities similar to what you suggested for her passive. The change I wanted for her Eclipse is that when cast in the light you gain a damage buff or damage reduction in shaded areas for the duration of the ability. Versus switching when you step in and out of lit/shaded spots. Reason for that is due to the fact literally one wrong step could end you. Especially with how squishy she is. That would make her ability somewhat better in my opinion in comparison to chroma. People can use that damage yourself excuse but that only requires 5 seconds for me and the ability is basically permanent as long as there is energy lying around which I always have, especially with the duration I have. Her Eclipse Augment idea would definitely be a better improvement vs just a slight range increase to teammates. Chroma can do that without an augment and the range is better. I have a selfish build and selfless build for chroma. My selfish build has greater buff but little to no range. I also figured to add more synergy is to make her prism flash give her like a few seconds of pure light to make her Eclipse apply the damage buff. Duration would increase the time the lit area stays lit. Range obviously determines how wide the area would be. That would help in darker areas or maps. Like in the plains at night. Also due to Ballas saying she “laughed”, I was thinking they could make her do like a little giggle or laugh when casting abilities, similar to rhino roaring and Umbra howling. Make her a more fun character to use. But these are just my opinions.
  22. The title “Warlock” and the name Faust which makes me think of Felix Faust from DCU, make me think of some pretty wizardry moves. Such as: 1). Creating a vortex that sucks/absorbs all enemy fire and when timer runs out or canceled by recasting, all the projectiles fire out in all directions. Power strength increases the damage multiplier for the burst. 2). Create portals that don’t exactly teleport players but it can redirect projectiles back at the enemies. A second portal created would allow projectiles fired into one to come out the other. Only 2 can be created. Even projectile type abilities can go through them too. Only the side facing the direction the frame was when placed can absorb the projectiles. Range increases the size. 3). Turns enemy weapons into bombs that explode in their hands. Deals decent damage but also leaves them unarmed. Scales with enemy levels and power strength. Requires a more single target focus vs a wide spread radius. 4). Creates a barrier that absorbs damage for a short time. When the timer runs out the barrier would burst similar to Snow Globe + Freeze, and enemies nearby would take damage equal to the amount absorbed. Duration would be pretty short so longer the duration the better. Enemies can still walk past it. Thinking if enemies do walk past it it would inflict a random status to them depending on the faction. 5). Creates pads where ever the warframe is, including in the air. So if you jump and activate ability it would leave a floating pad that anybody could jump on. Enemies that step onto them are trapped and when the ability ends they take armor and shield stripping damage. Power strength increases the percentage of the armor/shield stripping. 6). Kind of picturing an ability where he drains his health to fire a projectile. The power strength increases the damage multiplied while the health used determines the based damage. So like 100% power strength would be 10x and if you drain 100 health, then the damage would equal 1,000. 7). Uses a staff to absorb all incoming damage and when released he places it down similar to throwing a spear type primary, and it creates a healing area of effect. Mainly to be paired the above ability. 8). Picturing a sort of passive where if he jumps instead of falling to the ground he creates like a small pad that only lasts a few seconds and he can run on air for a short time. The bigger pads summoned would allow for a much longer air time. But basically he defies gravity for a short time to allow for easier get always. Melee slams or simply looking down could make him run down or fall. Would be a complicated ability to implement. I know, I know, but I just can’t turn my brain off when I see certain posts/ideas.
  23. I’ve made multiple concepts of this frame but this is the first I got a drawing done for him. I’ve talked to multiple guys before making a post to make sure that other people may be interested in the idea. I’m all for suggestions and having a legit discussion about how the ideas I make can be improved to become more unique and maybe become official. Hope anybody who checks it out will view the whole comment section cause me and 1 guy had a decent discussion about the frame and a possible quest that comes with the frame.
  24. Well for starters the stats I had in mind for the Grineer enhanced frame were like: Health: 450 Shields: 150 Armor: 1,000 Speed: 0.9 Energy: 225 Mainly since grineer are known for having a crap load of armor. Usually 2-3x more than health for the more annoying ones. Passive: Physical enhancement that makes his jumps higher/further & faster, and increased damage for hammer type melees. Maybe has the ability to wield an extra primary for his heavy artillery/arsenal. Hold the switch button to wield both primaries with little to no zoom. Perfect for dual shotguns. Ability 1: Throws a seeking drone that sticks to enemies and explodes. Maybe even drains their armor or shields to inflict extra damage. Power strength and duration could determine the over all drain and damage. Ability 2: Sets down a tough barrier similar to the blunts set by grineer that absorbs projectiles. When timer or health reaches zero it pops and all the bullets or damage absorbed is inflicted back at the enemies nearby. Ability 3: kicks into overdrive where movement speed slightly increases, jump distance increases and melee damage is increased. Ground slam radius is increased as well. Primaries and secondaries gain explosive rounds. Ability 4: summons an exalted arch-gun that switches between a mini-gun that fires rapidly, fires multiple bullets at once like a shotgun, and being able to fire seeking rockets. Those were my original thoughts last year. Due to the release of the deployable arch-guns and such, that may not be an option but I wouldn’t be surprised if DE actually did implement them. There many alternatives but I don’t want to make this frame too much like an iron man suit. So I went with the most grineer based abilities. The origin I had for this frame was definitely based on it being the biggest war machine than any other frame. But due to the damage it sustained it lost like 2 or more limbs and suffered some pretty fatal injuries until the Grineer got a hold of it and decided to make it one of their secret weapons. Eventually we fight it and manage to free it from their control. Mainly reminding it that the Grineer were the ones that not only nearly killed it but they turned it into their own personal weapon. I say “it” cause I don’t know what the gender should be. Been thinking male for a while but who knows what DE would decide at this point. The name that I’ve been tempted to call it is Ares being that it is suppose to be the biggest WAR machine of all. After all “Grineer use to be builders, now all they make is war”. But these are just my suggestions/ideas for such a frame. Might need a drawing to help with the visuals but I’m definitely picturing something close to the shape of Rhino Prime but with more grineer style armor and larger forearms. Definitely cybernetic looking. With the idea I have for a new possible combat enhanced grineer enemy, this frame would be a decent one to bring against him. Kind of got a little too much map nuking frames so I figured another one that requires a little more skill to use that can also be damaging against bosses would be better. Again just my ideas. You’re free to use them to come up with and/or improve your own if you want.
  25. Well I did think of Nidus way, way before it was even announced that he was in the making and it is pretty creepy that the abilities are identical to the ones I’ve thought of. Almost makes me wonder if DE has a Stalker on me. Lol But I have been thinking of faction based frames but I don’t know how that would work. With the way the origins of the other frames have been that would be kind of difficult. Hildryn is kind of corpus, but I have thought of one before. Like if Alad V had been working on a warframe design of his own using other frames and corpus technology. But soon gave up and focused on the infested and now sentients. But maybe Frohd Bek revived it and was successful until the tenno stepped in and sort of freed it from their control. Sort of like a Corpus Frankenstein. Kind of picture Alad V popping up and sent his minions at us while telling Frohd Bek “didn’t anybody tell you, you shouldn’t play with other people’s things?” Be a very interesting conversation. Probably too much nerd. Lol Now a grineer concept I have been thinking about. More of a new grineer enemy, one that would be the bane of the Tenno. But for a warframe I was thinking that maybe as an origin the frame was a bit more militarized compared to most others. But was critically injured and had parts replaced with a more grineer enhanced cybernetics. Which gave it more physical enhancement far greater than other frames. Like higher jumps and greater damage while wielding hammers. Abilities would be center around being a very high arsenal frame. Like being able to increase the damage of melees by a lot due to its physical enhancements and being about to obliterate the map with its arsenal. Like firing out a bunch of homing rockets at the enemies. Provide some decent cover. And he would have like the highest armor in the entire game but probably low to no shields. Basically he would be a literal tank. I have ideas for a fan concept of my own but unless people are willing to actually discuss this type of frame I’m not really gonna go through that again with trolls. People who talk trash about an idea with no valid reason. But good luck.
  • Create New...