Short Hydroid changes request in Warframes Posted 7 hours ago 6 hours ago, Graive said: I appreciate the suggestion and could see something like extra speed while in sharkwing as an extra passive being useful. Even though I see him being able to swim as being thematically appropriate I do have a few genuine questions (not sarcastic) on how you think it should work. What benefit does swimming vs moving about actually have in game? Is it just an extra step to killing enemies or serve a purpose? Would it just be an animation change while using undertow and tidal wave? I know @kapn655321's rework has a mode which after casting undertow you go into a separate water environment, is that what you were thinking of? More like how wukong uses cloud walker and how Hydroid already has undertow. Basically I see him being able to splash across the floor non stop and sucking up enemies in the process before hurling them once the ability is canceled. Casting speed and movement speed increases how fast he travels. Be a good way to get away from or through a horde of enemies. And be fun to use. And in places with a lot of water you could just swim across instead of having to fly over or run around. Just something DE could add.