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(PSN)chris1pat8twins

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Posts posted by (PSN)chris1pat8twins

  1. 20 minutes ago, Gurpgork said:

    Here's my question. What makes the exalted fist worth using? 

    Like if you're going to add it, I like the idea of leaving the current Landslide on the tap version of the ability, but it still begs the question of why I would use the exalted fist. Like never have I used Landslide and thought about how I would rather use a version of the ability that drained energy per second, had no I-frames, and didn't have the dash. 

    So what unique, useful and/or interesting mechanic will it have to make sure that the exalted first is not totally overshadowed by the tap ability? 

    Well for starters landslide can do a decent amount of damage with a melee that has some decent mods on. If DE were to use my idea of exalted gauntlets then the landslide would probably have like a higher critical chance(like 15-20% instead of 5%) and the slide would be probably like 2x more damaging. With all the damage balancing stuff DE has to do it is complicated trying to get perfect numbers without being too OP.

    I was thinking that Landslide could do more damage or use less energy(or both) when the gauntlets are out. Similar to when you sue exalted blade and use slash dash. But while exalted blade and slash dash can hit multiple targets, the exalted gauntlets would do more impact damage over all. Again the numbers would be up to DE but the augment idea of allowing atlas to do rapid punches for more overall damage while stacking the combo multiplied faster would benefit both parts of the ability. Landslide requires targeting an enemy while the gauntlets can be used for a lot of things.

    Such as: 

    1). Wide radius ground slam. Roughly 15 meters compared to other weapons.

    2). Could perform a sonic clap that hits enemies with more force.

    3). What ever other ideas for attacks y’all suggest.

    Landslide could be upgraded to reach further the more range you have too. And during guns only sortie missions, the exalted gauntlets would provide landslide the melee buff. 

    This is why I try to have a discussion about how DE could go about changing/improving Atlas instead of just saying that ideas suck or what we would personally want. Even though I spoke to like 6 other people I know about the idea, I can only vouch for myself on this post. But they all agreed that the idea would make atlas more fun to use. Especially against bosses where landslide can’t target them. 

    But landslide over all would do more damage than a single punch but that would use more energy over time depending on your builds. And having a little synergy where you perform basically a Gauntlet Slide for more overall damage and less energy would make neither overshadow the other. Especially when you’re trying to move quickly while attacking enemies all around you. 

    DE would have to decide on the kind of stance they would prefer. But if there is a way they could take some of the unique aspects of each stance and apply it to the ability then that would be nice. Would be cool if Atlas actually dodged multiple attacks from enemies while in that stance and avoid majority of the damage vs other frames. 

    And there is still a lot more ideas for how the gauntlets would work and be more unique but that requires way too much texting and my phone’s autoINcorrect makes it very difficult. Which is part of why I like to actually discuss the ideas and come to a sort of mutual agreement. 
     

    But right now I want Atlas to be improved for greater combat against hordes and bosses. But I’m not asking for a complete rework. 

  2. 1 hour ago, zhellon said:

    @(PS4)chris1pat8twins, Now the problem is that the Stalker has an adaptation. Also, in addition to disabling abilities, he can reflect damage like a Wukong. For a beginner, this is not a good opponent. And this is definitely not the Stalker he was years ago. Hes is very long and difficult to kill with conventional weapons without a good build. But the operator makes everything easier.

    The first time I fought the stalker I was using Atlas and I went all “For Asgard” Landslide punched him in the face. Lol. I beat him with Ash Prime before his change. And yeah I beat him with my Tenno a lot. 
     

    But main thing about my accomplishments was that I had no mods. Zero, nada. I took me fighting Kela Da Thayme practically naked with Excalibur before I learned how the mod system works. Which still to this day surprises people who get to know me. And I fought Stalker with Excalibur. Never went down until I got Loki. One time I switched teleported a teammate and the stalker killed them instead of me. Didn’t know I could switch with a teammate so it was kind of accidental. But the reason I survived for a long time was cause I’m good at parkour and dodging.
     

    Now that I have nearly every mod in the game and every frame, the game is boring to me. Even the stalker. Would be cool if DE took some notes from For Honor when they finally release the Melee 3.0 where we can parry even the stalker’s attacks and turn it into an interesting fight. Only thing close is being an Inaros due to his large health and bringing the Paracesis. When I used wukong I did manage to parry S stalker’s attacks a little bit before whacking him in the face with my staff. 
     

    This whole adapt to everything but void or super duper tanky and just over all shoot and run tactic makes the game boring to me. Kind of makes me imagine if stalker officially came back but with the remaining broken war.  And umbra basically slaughters him. Chopping of 1-2 limbs and such before leaving him for dead. Tenno thinking it is all over but then as the stalker crawls on the floor the infested get a hold of him and offers to help him get revenge. A sort of enemy of my enemy kind of thing. Before we know it we are being hunted by an infested stalker who can now speak more clearly but creepier and wields a Mutalist War. Leaving the Tenno and Ordis in complete shock. Maybe give the New stalker his own arch wing to where he even hunts you in arch wing missions. 
     

    Either way, to me the Stalker is very boring now. And I don’t want to run around with weak gear just to make a boring fight take longer. But I am willing to test out this Javlok + Amalgam + Silva and Aegis set against him. See how that works. 

  3. 2 hours ago, (PS4)Claudija said:

    I honestly despise him, regardless of loadout; normal Stalker always kills me. He never shows up if I use a Frame at 30 so it makes killing me easy for him. Would it kill you guys to let me hang him with Strangledome while Venari Mauls the annoyance to death really? As it is he laughs off any Warframe ability. Some get him stuck in the environment; be flipping nice as at least then I'd be able to, I dunno Kill the pest?!?! Really sick of him showing up and just owning me no matter what I have or try to use; and only if not on my max loadouts as he's too cowardly to take me on when I can at least give him a fight

    Well umbra makes him look like a joke. Lol

  4. 48 minutes ago, zhellon said:

    But the Stalker got a buff and became stronger. Try it again now, using only rusty Lato and a Skana with a half-levelled fire damage mod. You will find it very interesting. I can advise you to use build on Trinity without mods. And when you realize that it will be a very long fight, just turn on your operator and kill him for a couple of seconds, and then think that the new players do not have a normal operator. xD

    Well, there is a build I’ve been doing with Inaros, Silva and Aegis, Javlok + Amalgam mod, and Unairu Focus tree.

    Basically a build that has Rage on Inaros(or any frame) and channeling build for the Shield Melee. The combination allows you to basically just walk through enemies as they kill themselves in an attempt to hurt you. I walked right through level 35-40 grineer and killed 150 without lifting a finger. 
     

    Never used it against stalker yet. Though it has been a long time since I fought the actual stalker. Always been shadow stalker.

  5. 12 hours ago, (PS4)Ragology said:

    I don't like the idea that abilities have to be progressively more powerful as they approach the 4th slot since that promotes the thinking that first abilities are allowed to be bad. While I believe abilities should be visually more appealing as we approach 4, the overall usefulness of a frame should be balanced around all 4 skills without being too heavy handed on a single ability. We spend most of the game with 4 abilities so I'd rather not have that "one lame skill" I never touch. (Or three if you're Titania right?)

     

    Iet's say we swap atlas 1 and 4, he's still got a good landslide and lame rumblers. A new forma'd Atlas isn't punching right out of the box, but at least we've freed up a weapon slot. And now rumblers will be weak forever since they're just a first ability and having a weak 1 fits the status quo? I doubt that'll bring in a truckload of new Atlas mains (earth isn't the most popular element on the wheel when compared to flashy things like Electricity, fire and light) but at least it'll be the fix that stops forum complaints. Maybe.

    First abilities are generally underwhelming across the board, except those  that've been touched by pablo (Saryn, nidus) or a frame that can use a stat stick (Gara, Khora, Atlas.) There's probably some others but I'm not familiar with all the frames. Aside from players upset that their "kills are being taken" Saryn and Nidus are considered well designed frames for the current state of the game. Synergy without too much dependency, scaling abilities, etc. We could use more of that.

    What should stray away from is using placement on the skill bar to determine power level. We've only got 4 abilities so they all should be worth using.

    As for your proposed change to landslide, I actually like that it requires a target since it stops me from wasting energy when I'm mashing the button as I hone in on the enemy. When I'm in the thick of things as Atlas, I'd rather not be worried about aim. I just want to swivel the camera and mash landslide until I connect with something haha!

     

    Imagine if Slash Dash and Exalted Blade were one in the same. That’s basically what Landslide as a forth would become. Forth abilities require more energy to use majority of the time. Which would mean they would be more powerful. I even offered many ideas for how the abilities could have synergy. Like turning the walls into shrapnel and even could make the Rumblers follow Atlas’s command. Of course that post was met with comments demanding a complete rework of atlas instead. 
     

    Switching the abilities wouldn’t change how atlas is currently used except with the added bonus to pummel more enemies. I also said “maybe” to the whole removing target requirement. But if he can summon big gauntlets to pummel non targetable enemies then such a suggestion wouldn’t be needed but I would still like to be able to reach further with landslide. But basically holding the button would summon or remove exalted gauntlets while tapping would still perform landslide. Maybe landslide performed with the gauntlets could do more damage or use less energy. 
     

    This isn’t some complete rework. You’re talking as if I’m suggesting a complete rework of atlas when all I’m asking for is that atlas gains exalted gauntlets which switching his 2 abilities would allow that without changing how people currently use him. I’m simply suggesting more of an add on than anything. 
     

    The only change you’d have to adjust to is having to wait till level 10 to use landslide after you polarize Atlas. And new players would know the difference. 

  6. 12 hours ago, The_Sharp_Demonologist said:

    Thank you, i have always said we should move away from the whole "3 abilities and an ultimate", it diminishes creative potential for Warframe abilities.

    My fav example always been Tracer from overwatch, on paper he kit sounds really weak since all she does is zipping around and her ultimate is a small bomb that most of the time only kills one guy and has really short throw range. Compared to something like Symetra summong a giant wall or Reaper's huge AoE ult sounds useless.

    THats when balancing comes in, because her abilities make her really slippery and help ultimate charges much faster than everyone else and has enough damage to kill most squishy targets (mostly supports and some carries).

    Let the Devs have fun, like how Equinox has two kits in one, Nyx has basically two ultimates (Chaos and Absorb) and Wukong's new clone can has any of your guns so he might as well be the ultimate not the Iron Stick.

    Sorry for the rant, just really bothers me.

    Honestly I have no idea what any of that has to do with this post specifically. That sounds more like something you should post in the General section. I’m trying to have a discussion on how Atlas could be more fun to use that wouldn’t require a complete rework like dozens of other have suggested. Switching 2 abilities doesn’t really change how Atlas would be used. Except we would have the option to pummel enemies, including bosses, more. 
     

    When I first got atlas three years ago, I punched stalker straight in the face multiple times and took over half his health. No mods cause I didn’t understand the mod system back then. Now I can’t do that to stalker. So now atlas is just not fun to use. Missions take too long to landslide one enemy at a time and constantly shooting gets boring. Too many frames that rely on shooting. Which is why I made the suggestion that I did. And many people I’ve spoken to before making this post agreed with me. 

  7. 9 hours ago, Xepthrichros said:

    You can make his punch exalted without switching them around. Hildryn's balefire is moddable like a exalted secondary and its the first skill

    Give rumblers doubled duration, or infinite duration (since wukong clone has it), and let them take commands too. So in addition to what the current 1,2,3 skill do currently, these skill also now issue commands to Rumblers

    Press and hold 1 - Runblers punch harder, with the damage of Atlas' exalted fist

    Press and hold 2 - Rumblers hold position and one could just stand behind them as a pseudo-cover. Press and hold 2 again and they roll and slam into the nearest enemy. from their position

    Press and hold 3: - Rumblers also emit a cone of petrification gaze, so instead of Atlas only petrifying things, we have 3 blasts from 3 angles thus increasing coverage of the skill

    Tried suggesting ideas like those but people still commented how they disagree and express that they want a complete rework. To me the exalted gauntlets would make him more fun to use against hordes. Hildryn is not a good example of exalted 1st considering she uses them in her forth ability. Give me an example of a frame with only an exalted 1st ability and no forth. Otherwise Atlas would be the first to have just an exalted 1st. 

  8. 3 hours ago, Autongnosis said:

    Cause from the phone editing is a nightmare. 

    Then again, why comment on that and nothing on what actually is in the topic 😄

    I know right? People be commenting just to talk trash instead of being a part of the discussion. People sometimes criticize an entire idea or suggestion because of how they don’t like the mechanic of the game itself. It’s like these people have nothing better to do than to troll other people’s posts and contribute nothing to them. 
     

    I made a suggestion about switching Atlas’s 1st and 4th abilities and give him exalted gauntlets. But the people who commented seem to be more focused on the game’s ability system, not Atlas himself. 
     

    But I figured that if Atlas had exalted gauntlets to pummel enemies with Herculean strength and can still perform landslide by tapping the ability then that would make him more fun to use while his rumbler/s becomes his first ability due to how... weak... they are. Unlike wukong and equinox allies that can actually shoot enemies, the rumblers are very limited. So either DE needs to seriously buff them like a lot, or just turn them into his first since their current strength is about that of a first. Wukong and equinox would still do better against long range enemies while Atlas’s would do better short range. While his exalted gauntlets and upgraded landslide would make him more useful against larger hordes. I’ve played with wukong, equinox, and Excalibur long enough to know that I would enjoy Atlas more if he had his own exalted. And he could use them on untargetable enemies. Asked multiple dudes who uses Atlas and even they agreed. 
     

    I even made the suggestion multiple times to make landslide shatter the walls and turn them into shrapnel. Dealing puncture/impact damage to enemies on the other side. Health of the wall could determine the damage. But some dudes would rather the ability be replaced with something else entirely. They might as well make their own posts if they want a complete rework for Atlas. 
     

    But regardless the people who commented didn’t really provide any alternatives nor even attempt to discuss Atlas himself. Even though I did say that I’m open for suggestions. That I’m willing to have a legit discussion. 
     

    Like these commenters are just a bunch of kids searching for candy and throwing anything they either don’t like or can’t comprehend into the trash without giving it a second thought. 

  9. 4 hours ago, (PS4)Ragology said:

    Exalted weapons have 10 less capacity than stat sticks and can't take advantage of synidcate mods or riven mods. While making Landslide an Exalted ability opens up the melee weapon slot, it's also a flat nerf to Landslide itself.

    If they made it into a 4th ability then obviously the landslide itself would be buffed to where it wouldn’t need a riven or any other specific mod to do the same amount of damage. Not to mention I think that is a bug that DE plans to “fix” at a later time. So either way... 🤷🏻‍♂️

  10. Okay, now I’ve been seeing some posts about Atlas’s abilities and how the frame may be... boring... to use. So my suggestion that could POSSIBLY fix that, at least for me, is to switch his 1st ability with his 4th and turn it into an exalted.

    The Rumblers in my opinion aren’t that very good of a 4th ability. And Atlas is basically a boxing frame so figured make Atlas summon an ally as his first an go all Fist of Hercules as his fourth. So here would be the changes:

    1st Ability - Summons a single Rumbler that follows Atlas and attacks nearby enemies. The more power strength Atlas has, the bigger and stronger the Rumbler would be. Holding the ability could summon 2 Rumblers with Health and damage split but move quicker.

    4th Ability - Holding the button summons Exalted Gauntlets to pummel enemies with Herculean strength. Tapping the 4th would perform a Landslide. Tapping with the gauntlets would either do more damage or use less energy to perform landslide. Synergy with Tectonics where Atlas can perform a Landslide on a wall made by his 3rd to shatter it and send shrapnel flying into the enemies on the other side. Maybe Landslide doesn’t require a target and allow Atlas to travel based on range?

    That is sort of the basics. I was sort of picturing Atlas creating big rocky fists(golden knuckles for prime) but more... smooth and artistic than the current pile of rocks Atlas makes when does landslide. And obviously these gauntlets would have their own mod configs so Atlas is not forced to bring a melee to do real damage. Although still an option if you just tap 4th without summoning the gauntlets. 

    Now with Wukong and Equinox having allies that shoot enemies, the strength of the current rumblers wouldn’t really change as a 1st ability due to their limited distance and such. 

    Augments would still require a bit more thought and maybe discussion to figure out. Kind of picturing Atlas performing quick jabs as part of his landslide that would boost the combo counter faster? Maybe the Rumbler turns into smaller ones the more damage it takes?

    Again this is just my opinion and I’m fully open to having a legit logical discussion on the idea. But to me personally, I would use Atlas WAY MORE if this was his ability set-up. Atlas was fun to me as a newbie 3 years ago. But now with so many newer and more enemies to face, he is just... inefficient... or boring to use.

    I’ve discussed this with multiple people and they agreed he would be more fun to use this way. And it is not a complete rework. That would be an entirely different post. 

    Hope hear more constructive opinions. 

  11. I run a maxed powerstrength Nidus for the main purpose of strengthening teammates. But when you’re in a squad of like 2 or more buffing frames like 2 chromas or a chroma + rhino, and/or they are constantly on the move, picking up another energy orb shortly after linking is pretty annoying.

    During a fissure mission a fissured rhino + a fissured equinox + my fissured Nidus with 3 growing powers, we managed to reach to a 1,898% rhino roar!!! Later a vex armor reached above 11,000%. Now imagine both in the same game. Especially in a mission constantly on the move.

    My Nidus team build would definitely benefit from such an improvement. 

  12. 1 hour ago, DarthIronclad said:

    Overview

    Currently,Mirage is an ok frame,she can be a decent weapons platform with her 1 and 3,but her 3 has inconsistency issues,and her poor survivability makes it kinda redundant.

    Her 2 is meh,but can nuke,but only if you are using the augment for her 2.

    Her 4 can somewhat CC,but is inefficient as it requires line of sight for the CC effect to work on enemies.

    I would buff her base stats,then change her passive,the augment for her 1,a small part of her 2,some changes to how her 3 works with  complete rework of her 3's augment,and a buff to her 4.

    Base stats

    Normal/Prime

    Health 300/350

    Shield 350/350

    Armor 150/250

    Energy 225/225

    This will greatly bring up her survivability to average levels.

     

    Passive

    Being in the light grants 10% ability strength.

    Being in the dark grants 10% ability duration.

    Does not scale base on light level,being in an area that is barely considered light will still grant the full 10%

    Changes to Hall Of Malevolence

    Now allows Hall Of Mirrors to be recasted

    Still grants the +50% damage from clones

    Now grants 30 armor per kill,this bonus caps at +500 armor

    Armor gained per kill is affected by ability strength,but max possible armor is not.

    Changes to Siege Of Hand

    Rigged lockers now trap an enemy that get too close to them instead of detonating.

    Lockers with trapped enemies can be hacked by Mirage or her allies to free the trapped enemy which will now fight alongside Mirage or her allies,depending on who hacked the locker. This still works as long as the locker has a trapped enemy,even after the duration is over.

    Enemies that are freed have a chance of being upgraded by 20 levels and becoming an eximus.

    Details

      Reveal hidden contents

    Chance of freed enemies being upgraded are 10%/20%/30%/40%,and is affected by power strength.

    Changes to Eclipse 

    Now made more consistent.

    Casting/recasting it in the light will grant the full damage buff

    Casting/recasting it in the dark will grant the full damage reduction

    Can now give the buff to allies within a radius.

    Details

      Reveal hidden contents

    Buff range is 5m/10m/15m/20m,affected by ability range.

    Changes to Total Eclipse

    Completely reworked

    Now allows Eclipse to grant the opposite effect at the same time as the current effect,but at a reduced effect of only 30% of the original effect.

    Example,casting Eclipse in the light normally grants the damage buff,but with the augment,it will also give the damage reduction at the same time,but with only 30% of the damage reduction effect you will have if you have casted it in the dark,and vice versa.

    Potency of the augment can be increased with ability strength.

    Changes to Prism

    Detonating the prism will now blind all enemies within a smaller radius within the blind range,regardless of line of sight,enemies past the inner circle will still follow the normal line of sight rules of this ability however.

    Casting it in the dark will do the minimum damage,but with half the energy cost per second

    Casting it in the light will do the maximum damage,with the normal energy cost per second.

    Details

      Reveal hidden contents

    Inner circle range of blind radius will be 10%/20%/30%/40% of the full blind radius,inner circle range will not be affected by ability range however.

     

     

    To be honest your suggestions actually sound decent. What your asking for may be somewhat of a buff but at least it would bring her up to the level of others. 

    What I tried suggesting was a little more synergy between her abilities. Such as using an ability during Eclipse will add a bonus to them. Such as:

    1). Her clones can do a little more damage but also all 4 clones will shoot instead of just the front 2. 

    2). Slight of Hand would not only booby trap objects but it would also distract enemies to them. Could even cause the items to drop a unique resource that buffs her survivability by like increasing her armor and health for a short time that scales to a certain point. Once it reaches to the cap they just heal.

    4). Prism uses less energy and the beams are thicker and have punch through plus a little more range and damage. 

    Something like that. Basically she channels the solar light energy into her abilities similar to what you suggested for her passive. 

    The change I wanted for her Eclipse is that when cast in the light you gain a damage buff or damage reduction in shaded areas for the duration of the ability. Versus switching when you step in and out of lit/shaded spots. Reason for that is due to the fact literally one wrong step could end you. Especially with how squishy she is. That would make her ability somewhat better in my opinion in comparison to chroma. People can use that damage yourself excuse but that only requires 5 seconds for me and the ability is basically permanent as long as there is energy lying around which I always have, especially with the duration I have. 

    Her Eclipse Augment idea would definitely be a better improvement vs just a slight range increase to teammates. Chroma can do that without an augment and the range is better. I have a selfish build and selfless build for chroma. My selfish build has greater buff but little to no range. 

    I also figured to add more synergy is to make her prism flash give her like a few seconds of pure light to make her Eclipse apply the damage buff. Duration would increase the time the lit area stays lit. Range obviously determines how wide the area would be. That would help in darker areas or maps. Like in the plains at night. 

    Also due to Ballas saying she “laughed”, I was thinking they could make her do like a little giggle or laugh when casting abilities, similar to rhino roaring and Umbra howling. Make her a more fun character to use. 

    But these are just my opinions.

  13. On 2019-10-14 at 9:08 AM, LordNecroxion said:

    I kinda wanted to make a high-risk high-reward frame reminiscent of the Devil May Cry and Bayonetta protagonists. not entirely sure about the numbers that are NOT on this post but whatevs.

    ----------------------Lore-------------------------

    Faust was originally a Limbo that messed up a void jump and got shredded into pieces in the void. Enough of the neuroptics survived to keep its somatic link up, but not enough to sever it, and Limbo called out for help. The Man in the Wall patched it up with broken Sentient parts and void energy in exchange for...something...the newly baptized Faust couldn't void jump properly like a normal Limbo, only temporarily before being pulled back into its current plane of existence. It was soon rescued and reverse engineered by orokin.

    ---------------------Stats------------------------

    Health: 100
    Shield: 100
    Armor: 150
    Energy: 150

    ----------------------Passives---------------------
    Double tap W, A, S, or D to dash/sidestep in that direction, this does not interrupt reloading or aiming, but acts to cancel other animations at any time, such as rolling, bullet jumping, and melee. When performed in mid-air, this causes Faust to move parallel to the ground in that direction without losing height. Dashing into enemies causes knockback in a radius around Faust and causing immunity to all attacks for the duration of the dash

    SHIFT still causes Faust to roll but will now also temporarily phase Faust into the void and turn him invisible for the duration of the roll. 

    Tap CTRL at the same time an enemy attacks to manual parry, This staggers all enemies within 3 feet and renders Faust immune to all incoming attacks, knockback, knockdown, as well as status effects for 1 second each tap. Hold to silence all weapons.


     Faust gains a "Confidence" meter that adds to the damage of each attack. Being hit with bullets, pulls from Ancients/Scorpions, and nonexplosive corpus weapons has a 100%/85%/70%/55% chance to reduce built-up confidence by 10%, while being hit by melee or knocked down has a 100%/75%/55% chance to completely remove all confidence. 

    Confidence is gained by either performing a stealth kill, dodging an attack, gaining another stack in the combo meter, or manual parrying.

    Confidence gain hierarchy is as follows: combo confidence gain > manual parry/SHIFT confidence gain > stealth kill confidence gain > dodge confidence gain.

     

    ----------------------Secret---------------------

    Secret: unequip melee weapon to use Athame and Bolline, a pair of daggers which deal void damage and apply stealth finisher damage upon performing slam attacks. however, the slam radius only covers one enemy. upon performing 3 successful finishers (including slams and ground finishers), a dagger spawns, following the trajectory of the melee attacks, spawning another dagger every 5 hits and pushing further the longer the dagger/s has/have gone unshattered. Upon automatically parrying, there is a 50% chance to shatter 1 dagger. Upon taking damage, all daggers are shattered. Swapping to another weapon retains all spawned daggers, but this time they hurl themselves to wherever the weapon is fired at and respawn provided the user hasn't been hit. Deals 350 magnetic-corrosive damage 

     

    ----------------------Skills---------------------
    Deliverance: press once to create a swirling vortex of mist at the reticle which drains energy, grows bigger and gets thicker every tick, reactivate to have the next attacks aimed at the mist in 2 seconds from the entire party multishot by the number of ticks the skill is held for and apply as AoEs on the area inside the mist. performing a melee attack on the spot where this skill was held will count as a hit in the mist. successfully performing a headshot on one enemy within the mist will count as a headshot for all. Mist alone does not alert unalerted enemies but firing an unsilenced weapon into the mist does.

    Blood Pact: Faust draws Bolline's blade across his palm, applying a slash proc to himself which increases the party's ability strength, crit, and status chance every tick. Crit and status chance gained in this way can stack with repeated castings, with ability strength being limited to 3 stacks. Damage done by all party members is converted to health divided equally among all members. specters, pets, and followers gain the same health without dividing it further.

    Suffrigan: Faust creates an aura of menace around himself, driving all nearby enemies to attack him while increasing the confidence gained from dodging and manually parrying. The aura records damage but does not prevent anyone from receiving it. release to send an AoE similar to Nyx's Absorb which inflicts all recorded damage, including hits received. If undetected, this instead drives nearby enemies to melee attack each other at increased damage, having all enemies attack Faust on detection.

    Salvation: Faust creates a tear in the void for a short time that freezes all enemies near the reticle and stops all incoming attacks for a few seconds, both those already inside and those coming from outside. if aimed at an enemy, the enemy will be the center of the AoE instead. Slows down bosses and boss attacks. Upon wearing off, all attacks and enemies stopped/slowed down this way gain friendly fire. Alerts enemies that look at it/survive, but is cast silently.

     

    ---------------------Augments---------------------

    Heads Will Roll: headshots taken 0.5/0.75/1 seconds after a dash/sidestep/backstep/manual parry/bullet jump/roll deal 50% more damage

    Pact Familiar: hold E without moving in a room without enemies to summon a void crow that will be your new eyes and ears. The crow does not trigger alarms/traps, carry loot, or alert enemies, but it can unlock lockers, break loot cases, draw attention to itself from already alerted enemies, take Lua/Focus buffs for its master, and fly. Infinite duration but will die after one hit. Prevents enemies from spawning in/entering the room the player is channeling this augment in. After dismissal, turn invisible for 10/13/16 seconds. 

    Decisive Deliverance: Deliverance now spawns one spectral dagger per tick channeled for upon reactivating. Each dagger performs melee parries on incoming visible attacks. Upon parrying, each dagger impales and staggers an enemy parried in this way, exploding into 100/200/300 corrosive-magnetic damage on the next hit

    Enduring Thirst: each kill performed under Blood Pact prolongs all present stacks by 2/3/4 seconds

    Faith Militant: Suffrigan now converts 20%/30%/40% of incoming damage to all nearby party members into confidence for them for 7/10/13 seconds

    Scathing Salvation: Reactivate Salvation while aiming at the center of the AoE to pull all affected enemies and attacks toward you, redirecting the attacks away from you and converting affected enemies into minions for 5/7.5/10 seconds

     

    ----------------------Footnotes---------------------

    All spawned daggers take the shape of Bolline when holding a melee weapon and take the shape of Athame when holding a primary or secondary

    The title “Warlock” and the name Faust which makes me think of Felix Faust from DCU, make me think of some pretty wizardry moves. Such as:

    1). Creating a vortex that sucks/absorbs all enemy fire and when timer runs out or canceled by recasting, all the projectiles fire out in all directions. Power strength increases the damage multiplier for the burst. 

    2). Create portals that don’t exactly teleport players but it can redirect projectiles back at the enemies. A second portal created would allow projectiles fired into one to come out the other. Only 2 can be created. Even projectile type abilities can go through them too. Only the side facing the direction the frame was when placed can absorb the projectiles. Range increases the size. 

    3). Turns enemy weapons into bombs that explode in their hands. Deals decent damage but also leaves them unarmed. Scales with enemy levels and power strength. Requires a more single target focus vs a wide spread radius. 

    4). Creates a barrier that absorbs damage for a short time. When the timer runs out the barrier would burst similar to Snow Globe + Freeze, and enemies nearby would take damage equal to the amount absorbed. Duration would be pretty short so longer the duration the better. Enemies can still walk past it. Thinking if enemies do walk past it it would inflict a random status to them depending on the faction. 

    5). Creates pads where ever the warframe is, including in the air. So if you jump and activate ability it would leave a floating pad that anybody could jump on. Enemies that step onto them are trapped and when the ability ends they take armor and shield stripping damage. Power strength increases the percentage of the armor/shield stripping. 

    6). Kind of picturing an ability where he drains his health to fire a projectile. The power strength increases the damage multiplied while the health used determines the based damage. So like 100% power strength would be 10x and if you drain 100 health, then the damage would equal 1,000. 

    7). Uses a staff to absorb all incoming damage and when released he places it down similar to throwing a spear type primary, and it creates a healing area of effect. Mainly to be paired the above ability. 

    8). Picturing a sort of passive where if he jumps instead of falling to the ground he creates like a small pad that only lasts a few seconds and he can run on air for a short time. The bigger pads summoned would allow for a much longer air time. But basically he defies gravity for a short time to allow for easier get always. Melee slams or simply looking down could make him run down or fall. Would be a complicated ability to implement. 

    I know, I know, but I just can’t turn my brain off when I see certain posts/ideas. 

  14. I’ve made multiple concepts of this frame but this is the first I got a drawing done for him. I’ve talked to multiple guys before making a post to make sure that other people may be interested in the idea. 

    I’m all for suggestions and having a legit discussion about how the ideas I make can be improved to become more unique and maybe become official. 

    Hope anybody who checks it out will view the whole comment section cause me and 1 guy had a decent discussion about the frame and a possible quest that comes with the frame. 

  15. On 2019-10-10 at 12:42 PM, lostkeeper said:

    So actually had a discussion similar about the genieer frame and love the lore story you came up with for my frame i think that honestly people are going to have to start becoming use to the idea of new frame lore mainly because we are starting a new war and with a new war new weapons and creations are bound to happen in this universe at some point we may be able to build  our  own warframe like we built the zaw and kit gun. Who knows but it’s fun to think about. 

    But i personally would love to hear your warframe ideas can’t happen unless they are heard. Plus would like to be optimistic and say i hope no trolls come but it is the internet. 

    Well for starters the stats I had in mind for the Grineer enhanced frame were like:

    Health: 450

    Shields: 150

    Armor: 1,000

    Speed: 0.9

    Energy: 225

    Mainly since grineer are known for having a crap load of armor. Usually 2-3x more than health for the more annoying ones. 

    Passive: Physical enhancement that makes his jumps higher/further & faster, and increased damage for hammer type melees. Maybe has the ability to wield an extra primary for his heavy artillery/arsenal. Hold the switch button to wield both primaries with little to no zoom. Perfect for dual shotguns.  

    Ability 1: Throws a seeking drone that sticks to enemies and explodes. Maybe even drains their armor or shields to inflict extra damage. Power strength and duration could determine the over all drain and damage. 

    Ability 2: Sets down a tough barrier similar to the blunts set by grineer that absorbs projectiles. When timer or health reaches zero it pops and all the bullets or damage absorbed is inflicted back at the enemies nearby. 

    Ability 3: kicks into overdrive where movement speed slightly increases, jump distance increases and melee damage is increased. Ground slam radius is increased as well. Primaries and secondaries gain explosive rounds. 

    Ability 4: summons an exalted arch-gun that switches between a mini-gun that fires rapidly, fires multiple bullets at once like a shotgun, and being able to fire seeking rockets. 

    Those were my original thoughts last year. Due to the release of the deployable arch-guns and such, that may not be an option but I wouldn’t be surprised if DE actually did implement them. 

    There many alternatives but I don’t want to make this frame too much like an iron man suit. So I went with the most grineer based abilities.

    The origin I had for this frame was definitely based on it being the biggest war machine than any other frame. But due to the damage it sustained it lost like 2 or more limbs and suffered some pretty fatal injuries until the Grineer got a hold of it and decided to make it one of their secret weapons. Eventually we fight it and manage to free it from their control. Mainly reminding it that the Grineer were the ones that not only nearly killed it but they turned it into their own personal weapon. 

    I say “it” cause I don’t know what the gender should be. Been thinking male for a while but who knows what DE would decide at this point. 

    The name that I’ve been tempted to call it is Ares being that it is suppose to be the biggest WAR machine of all. After all “Grineer use to be builders, now all they make is war”.

    But these are just my suggestions/ideas for such a frame. Might need a drawing to help with the visuals but I’m definitely picturing something close to the shape of Rhino Prime but with more grineer style armor and larger forearms. Definitely cybernetic looking. 

    With the idea I have for a new possible combat enhanced grineer enemy, this frame would be a decent one to bring against him. Kind of got a little too much map nuking frames so I figured another one that requires a little more skill to use that can also be damaging against bosses would be better. 

    Again just my ideas. You’re free to use them to come up with and/or improve your own if you want. 

  16. 7 hours ago, lostkeeper said:

    So been having a lot of ideas about some new warframes!

    nidus is one of my favorite frames and he is inspired by the infested. We also now have a sentient inspired frame umbra so i had some ideas for a corpus based frame and a grineer(auto correct)based frame.

    Corpus frame

    name- Monolie (monolith) standing totem

    passive- double energy levels

    a relic of corpus based influence discovered on valis. This frame would be a support/defensive frame. He would lack mobility but make up for it with his defensive capabilities. 

    His first ability (turret one)-name unknown 

    this would drop a square auto turret on the ground and his feet the turret would do puncture damage and like chroma status would change based on energy color(or augmented mod) based on strength duration range.

    secound ability (guard)

    this would pull the shields and or armor off all surrounding enemies and put them on allies 50% of all shields/armor taken applied to all friendlies in a 30m.  Range and strength and duration

    Third ability (anti null) 

    places a buff around the player that will cancel out null affects such as leech or nullafires for party members that stay with in 6m max with range+ 15m or some distance that seems reasonable. Based on duration and range

    forth ability (lithium) channeled 

    become the literal power house frame places down a battery pack in front of him and all party members get to use his energy instead of there own. This drains his energy. Based on efficiency and duration as well as range.

     

     

    grenieer based frame Is still being discussed with friends I’ll update this in a few days 

    Well I did think of Nidus way, way before it was even announced that he was in the making and it is pretty creepy that the abilities are identical to the ones I’ve thought of. Almost makes me wonder if DE has a Stalker on me. Lol

    But I have been thinking of faction based frames but I don’t know how that would work. With the way the origins of the other frames have been that would be kind of difficult. Hildryn is kind of corpus, but I have thought of one before. Like if Alad V had been working on a warframe design of his own using other frames and corpus technology. But soon gave up and focused on the infested and now sentients. But maybe Frohd Bek revived it and was successful until the tenno stepped in and sort of freed it from their control. Sort of like a Corpus Frankenstein. Kind of picture Alad V popping up and sent his minions at us while telling Frohd Bek “didn’t anybody tell you, you shouldn’t play with other people’s things?” Be a very interesting conversation. Probably too much nerd. Lol

    Now a grineer concept I have been thinking about. More of a new grineer enemy, one that would be the bane of the Tenno. But for a warframe I was thinking that maybe as an origin the frame was a bit more militarized compared to most others. But was critically injured and had parts replaced with a more grineer enhanced cybernetics. Which gave it more physical enhancement far greater than other frames. Like higher jumps and greater damage while wielding hammers. Abilities would be center around being a very high arsenal frame. Like being able to increase the damage of melees by a lot due to its physical enhancements and being about to obliterate the map with its arsenal. Like firing out a bunch of homing rockets at the enemies. Provide some decent cover. And he would have like the highest armor in the entire game but probably low to no shields. Basically he would be a literal tank. 

    I have ideas for a fan concept of my own but unless people are willing to actually discuss this type of frame I’m not really gonna go through that again with trolls. People who talk trash about an idea with no valid reason.

    But good luck.  

  17. 4 hours ago, Morticoccus said:

    And when anyone tries to argue that Saryn plays into the whole "efficient farming" paradigm, they cry that they are not allowed to do anything.

    A team with 4 of these people is basically 4 people trying to outdo each other with their own streamlined kill builds instead of working together.

     

    If you hate not having anything to do when paired with Saryn then play a frame that can support Saryn, and then you have things to do. Instead of crying about "muh DPS".

    A lot of players be trying to outperform the other. It’s like the majority of players are lone wolves for the most part but then we have these extremely greedy ones, slothful ones, and just straight up crybaby ones that act like the game revolves around them. 

    I’m a type to f team player that tries to not only find the most efficient way to accomplish a mission for the purpose of farming(imagine being the only farmer in a village of like 100 people) but I try to also find some cool fun combinations as well. 

    Like my fissured Nidus + a fissured Rhino + an equinox were able to achieve 1,898% rhino roar and by my calculations it could still get higher. But you won’t find a video of that because to achieve such a “godly” level requires TEAMWORK. Most videos are made by more lone wolf type players. The most teamwork you may find is during a Hydrolyst capture. 

    A more fun combination I recently did was I created a Volt Shield and electrified it and used the augment to allow Gauss to pic it up and run over enemies and not only knock them down, but zap them to death. 

    I also used the same method but with an atlas. The strength of Hercules, speed of Mercury, and shield of Zeus, you might as well be called Shazam. Lol

    But when I farm for new primes, polarize weapons and frames, even help newbies obtain new frames, I try to use the most efficient builds and combos to get the job done. Even part of one of my fan concepts I’m trying to think of a new type of mission that requires a bit more skill than a simple “kill everything you encounter. Do not relent” mindset. 

    But to completely nerf a frame because a few players feel left out of a SPECIFIC mission is definitely not the way to go. If DE made a mistake and didn’t fully calculate Saryn’s capabilities(similar to old chroma) and decided to correct it, I would understand. But to nerf because a few players demand it when they don’t fully understand how this game works is a whole other story.

    I’m all for suggestions on what would be a better alternative FOR ALL players but so far no one can really provide one without demanding an entirely new game.  

    Only thing I can think of is similar to Monster Hunter World, and that is to create 2 modes:

    1). The normal mode that we currently are aware of.

    2). An elite mode where all enemies of all planets are like level 60.

    Only the sortie really provides such a level and the highest I’ve seen so far for regular missions is 50. But at least this way, with a higher and better rewarding system, the elite mode could be a way for more higher rank players to go all out. And once a newbie gets better and somewhat less selfish at the game then they could easily join the elites. 

    With the exception of no life trolls, the elite mode would be a way to separate newbies from veterans(basically) without changing the entire game. And create a better challenge for higher rank players to “have fun” while still farming and grinding. 

    But that’s just my opinion. 

    • Like 1
  18. DE is mainly aiming for very different frames which is causing players to want more than just one frame of each attribute. But considering that some frames do share some elements I could see a somewhat alternative ice frame.

    Like Female one that is more of a creative ice user. Like being able to summon ice minions and weapons instead of just freezing everything in her path like Frost. 

    She could have an Exalted blade that can take on more than 1 shape for multiple purposes. Like she can create a rapier for puncture, a hammer for impact, and like an axe for slash. 

    I could see her being able to create snowy winds that freezes enemies guns and slows down robotic enemies. 

    Maybe she creates a frost shield that specifically surrounds her and reduces the damage of projectiles while freezing those who uses melee.

    Kind of see a passive where she leaves an ice trail when she moves up to 10 meters that’ll cause enemies to slip and fall. 

    Maybe her first ability not only applies ice damage to her melee, but increases the ice damage a lot and gives it a 100% freezing status chance.

    Name could like Arcticus. 

    Just saying, there are many ice abilities DE could add and at least gives players more options on how to use ice other than your weapons.

  19. On 2019-10-04 at 7:20 PM, Alasthor13 said:

    You should make an Halloween scene for the Orbiter Christmas And Chinese new year is cool but i would realy prefer an Halloween scene with pumpkin,bat all the goo stuff.I don't even know why it's not there yet?

    Well they are adding a bat ephemera. But it would be cool if they added more. Been thinking of frames that would give off a horror vibe. Mostly ghostly looking. Basically take wisp, add Night Equinox Prime lower dress/skirt, add Nekros’s boney details, and give it Inaros agile stance. That would be a sort of default base appearance to branch off on. 

    So far only nekros and harrow make decent horror frames but it be nice if there was a nightmarish frame and better event than a pumpkin headed Juggernaut behemoth. 

    Either way, Happy Harroween. Lol

  20. 14 minutes ago, Lyzel said:

    Thanks for the advice and feedback appreciate it you really brought life to my jumbled idea.

    Well I do feel like the more people actually discuss the idea, the more it can be improved. Which is why I tend to offer some suggestions and advice to other people’s ideas in order to help them evolve and maybe become official. Artwork definitely helps in many ways. And DE does pay attention more than what some people believe. 

    I’m still working on my Volcanic frame concept Perses. Trying to figure out some ways to really get the details down not just on the frame but also how DE would introduce it into the game. 

    And now you got me picturing a sort of ghost floating around. Kind of picturing Excalibur holding his exalted blade out in front of him with the shadowy ghost frame surrounding them in darkness. Would be a pain if DE made us have to face it. Bring on the mirage and umbra. Lol

  21. This was my idea of a new infested frame. Wanted it to be very different from Nidus but still give off that infested vibe. 

    Maybe you could use it to come up with more/better ideas. The name you used though definitely gave off an infested vibe. Got me thinking “Pestilus sounds like an infested name”. 

    Another guy made a post about an open world map too which made me think of a boss that drops this frame as well. Basically a queen of infested swarms. 

  22. Okay for starters the post is kind of a jumbled mess. Might want to organize it a little more. 

    But my suggestions to the abilities:

    passive: standing in shaded areas grants invisibility. 

    First Ability: hops into an enemy’s shadow(or becomes one) and drains enemies health unnoticed. Have to look at an enemy to activate. Flying enemies may be an exception.

    Second Ability: becomes a shadow on the ground or walls and gains increased movement speed and invulnerability. Similar animation to Hydroids undertow except becomes like a black fog on the floor or walls. 

    Third Ability: area around the frame becomes dark/darker and reduces enemy accuracy. Enemies that are caught inside the radius are vulnerable to finishers/true damage. Can even affect Mirage’s Eclipse. 

    Forth Ability: creates a shadow that the frame stabs and all shaded areas nearby have a shadowy blade/spike shoot out and pierces anybody in range. Including enemy shadows. May require an effect like all enemies nearby will have a more noticeable shadow appear underneath them where the shadow spike hits them. Inflicts true damage and unalerted enemies are executed. 

    The abilities I chose are to make this frame a very good survivalist and a stealthy executioner. Basically when the job needs to be executed quietly, this frame would be the go to. Also the abilities would synergies more with each other as well.  

    Alternatives Abilities:

    Being able to create shadowy clones of the enemies that distracts them. Bullets that passes right through the shadow clones would inflict damage to other enemies that are hit. Or the clones are linked to the enemies so when they shoot them they actually hurt themselves. 

    Appearance: kind of picturing a more sickly version of Wisp in a way. Like being very thin compared to most frames. More... anorexic when it comes to overall shape. Has its own style of floating. It would have like a sort of dress or cloak, similar design to Night Equinox mixed with a little Wisp. Would draw it but I’m not super good at drawing and kind of got my own I’m currently working on. But basically picture wisp with more of Equinox Prime lower dress, Nekros’s boney details with more of Inaros’s agile stance. Was thinking of it being a female since the last one and next one are males. 

    Health: 250

    Shield: 250

    Armor: 100

    Speed: 1.1

    Energy: 240

    Roughly the stats. I’m not very good but this frame would have stats similar to Loki. Mainly to fit the appearance. 

    Name: kind of thinking of Exspiravit. Which is Latin for Ghost. Umbra means shadow so we kind of can’t use it. Unless we want to call it something like Mortumbra which is a combination of Mortem which means death and Umbra which means Shadow.

    Names are tricky and usually based on real Latin words. 

    But these are just my suggestions. Use them however you please. Good luck. 👍🏻 

  23. Sure many people have probably made a post about this but here is my perspective. 

    I have hundreds of relics, mostly old vaulted ones, and I’m kind of tired of them filling up my relic space.

    Maybe make the Void Trader turn relics into void traces. The average is 18 so maybe at least 10 void traces per relic?

    Would rather do that than have them collecting dust or spend days to get like 1 platinum per relic. 

    Would be nice. Create a Orokin Squirrel for all I care. 

  24. 3 hours ago, Xepthrichros said:

    If your teamwork doesn't produce efficiency at low level enemies, you are 4 headless chickens not knowing what you are doing. Wasting time, shooting at things which are zero threat anyway and just pretending you actually felt a challenge. It's kinda laughable. 

    If this group is somehow dominating, then maybe its because its popular, and your less efficient ways of play is not.

    You know what? How about you go face the reality of your unpopular views. Please go recruiting now and try to invite people to your game by saying "No nukers allowed". Lets see how long that takes to recruit. Cos I know when I recruit and ask for nukers, the response is almost instant. This is an overt expression of an implied desire of this community, they prefer efficiency. If you want slower ways of play, which you think is "fun", realize you are the minority and stop shoving your view down everyone's throats, other people have other ways of "fun" and they outnumber you. 

    Actually, I know you will never do what I suggest because you do not want to confront the reality of your unpopular opinion. I did it for you. I went to recruit. "LF/H ESO, no nuke frames please" and also for Hydron. Result? 5 minutes of silence. Meanwhile, I see other people all asking for Nuke or generally meta frames for their games and their teams are all filling up. 

    Furthermore, I've seen some people complain elsewhere that the game is grindy, while also not using nuke frames. The nuke frames are literally DE giving you that farming booster built into a skill, the press 4 ability, and instead you all opt to not use it. And even ask for nerfs. So utterly illogical. 

    I’ve given up trying to reason with these people. I try to understand their point of view but that requires being pretty selfish to do and I’m not a selfish person. Me and like 7 other guys have played this game for a while and we hardly use Saryn but when one of us does, the rest of us basically support it. Many arbitrations were successful due to a Rhino Buffed Saryn taking out majority of the enemies and leaving the drones and more annoying to kill enemies left for us to get rid of. 

    Only time a Saryn has been a problem for us is during a defense fissure mission. The Saryn would nuke the map before the guys were fissured thus leaving us with not enough reactant to open relics. 

    I made a post about speeding up the fissuring process in defense missions to avoid this issue and I was told to “play solo”. Like these trolls don’t know how relics and fissures works. The more players, the more relics, the more prime parts to choose from. 

    Most of these trolls don’t even try to provide an alternative. The few that do are basically asking for a whole new different game. Might as well go play a different game that is not grindy. But they don’t care. 🤷🏻‍♂️

  25. 14 minutes ago, Hellmaker2004 said:

    Because she does not share the speed with teammates, it only last half the base duration for twice the cost.

     

    It is only the best depending on what content you are doing / what faction, and Corrosive does nothing against most Corpus enemies, most Infected enemies and it is worthless if the group runs 4x Corrosive Projection(This is the meta by the way), same with Viral. Sure it reduces the enemies red health or yellow but when the shield is the main source of EHP(effective health points) that wont matter as much.

    ESO Lv 8 is easy to hit. You can do that with a decent melee weapon on a 100% Tank Frame.

     

    Because Miasma by itself deal less damage than most other damage frame and it is pretty much a requirement to always use spore with it. And big surprise but 75 + 25 = 100, the same as most other frames four ability although that also varies a lot.

    I guess what we could argue is Molt and Toxic Lash both being 50 Energy is a outline from the norm. Perhaps Molt is so cheap because the default EHP that it has before it absorb is pitiful amount. Or the fact that the so much complained speed bonus only last five seconds default compared to volts team-wide ten second default duration is the reason.

    What about Toxic Lash, why does that only cost 50 energy you say? 
    Well first off the order of ability's does not dictate cost, it is a common thing that the first ability is the cheapest, the second ability cost slightly more and the third ability cost even more than the second one and last but not least the fourth ability cost the most. However there are plenty of other frames where this is not true so Saryn is hardly the only one.

    But the reason it cost so little is, despite what people always assume spreading spore is not something the game does by itself. You have to actively work on it or they will simply fall off, and anyone who play Saryn know that letting spore fall off is devastating on the generation of spore damage, something that will eventually happen because when the so called scenario where everything dies occurs guess what, this is when Spore have reached critical mass and despite what a lot of people think spore does not automatically stay there, it losses 20% Value instantly, and then 10% value every 0.5 second until you manage to re-spore. And this is something that Toxic Lash help with this since any damage done by weapons affected by Toxic Lash will guarantee spore spread.

     

    There are plenty of post where people complain about ability dependency on a frames ability, and that is literary how Saryn is designed, the main outlier is that while you are bullet jumping trying to find new targets and cast spore on them, strike enemies afflicted by spore while you keep toxic lash up, Cast molt when in danger or Cast Miasma to cripple foes health you are not thinking that most of her kit would be worthless if they did not synergies because you are pretty much occupied doing all of those things.

    Not to mention she is built purely for killing. Nothing else. Other frames provide support or defense with some horde killing while Saryn is pure horde killing. And many enemies are immune to elemental effects and abilities. Which makes Saryn useless against them. You hardly see a trinity in missions, mostly cause she doesn’t kill huge hordes of enemies like most others. She is pure support. Inaros is common in survival, sometimes Loki, which can be a pain when those players refuse to kill the enemies quickly enough to drop life support. 

    The objective in defense is to kill all the enemies in order to progress and to do that would require a frame like Saryn to kill them quickly if you plan to farm for relics. So there is no surprise if you find a Saryn in a defense. 

    Funny how nearly every post is about a saryn encounter DURING A DEFENSE mission or ESO. 🤦🏻‍♂️

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