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(PSN)chris1pat8twins

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Everything posted by (PSN)chris1pat8twins

  1. It’s been a while since I last posted this concept. Been trying to wait for Arch111 to finish the 3D model he said he would make of it but it’s been like a year since then. So I’ll just post my original drawing without additional details to allow for wider imagination and the 2 images after it is from Arch111 who decided to give his idea of how it would look as an actual frame. And I won’t lie, his concept is a lot more accurate to how Warframes are designed. Apologies for the unfinished model, hopefully y’all have enough imagination to put 2 and 2 together. I can only hope nothing bad happened to Arch111 to be gone so long. Last model he did only took him like 1-3 months. When he came back before he said he was busy doing other things but provided the finished model for another’s concept. As for his story, I pictured Perses(the name I’m going with until changed) being an executioner in his past life. He forged his very own axe that he wields. After being turned into a Warframe he became the executioner of the orokin. But he had some very serious anger management problems, always flying off in a violent rage. The quest I had in mind was if he was released in the Plain of Eidolon so that it would be a perfect 3 count like Orb Vallis. His story was originally he sacrificed himself to stop a raging volcano from destroying Cetus. Unknown to others was that he was basically frozen in hibernation within the volcano. Vay Hek discovered him and tried to use him as a power source for a large machine that would basically be the mother of all Thumpers. Requiring players to take out its defense systems and weaken it in order to infiltrate and sabotage it from inside. Once inside you make your way through grineer to reach the power room where you encounter a new more brutish grineer. One who believes guns make you weak so he uses the Kurrodu sparring melee instead. He has 3 bars of health and each one changes how he fights. 3 bars, he fights more like a martial artist. 2 bars, he fights more like a boxer as his life support systems have been damaged and his stamina is low. 1 bar, leaves him sluggish and goes on a rampage using more slamming, smashing, and back breaking moves. Once defeated, the animation shows him smacked into the container that leaves a crack. As he goes to stand back up, a molten hand bursts out and grabs his face, burning it till he collapse. That’s when a molten figure bursts out the giant tube and forges a large hammer axe that crushes the grineer’s skull. Which he then stomps the ground which makes the hammer axe shoot up and land over his shoulder like in the first original pic. The story of the grineer is simply that ge was a rare mutation that caused him to a bit larger and bulkier than most grineer. He believed strength is more important and hates how grineer rely too much on guns and cybernetics to fight. Believing that has made the grineer weak and vulnerable. He got a bit too arrogant and tried to over throw Ruk who burned him to near death. When he woke up he was in a life support like armor. Not only did it enhance his strength some but it keeps him alive. Any time he looks at his reflection he is not only enraged and disgusted by what he sees, but he constantly reminded of the sins of his arrogance when he sees the burned half of his face. After completing the quest, slightly inferior clones of him are made who sometimes show up in grineer sabotage missions when the objective is completed. They appear by the extraction and leave a barrier that can’t be broken so long as they are alive. I’m not super great at drawing so I can’t provide any art to show how this grineer would look. All I can say is picture something like Bane from Dark Knight but with bulky grineer armor and a half burned face. As for stats, I picture him having a lot of armor and health, and be a little on the slow side. Hard to decide on numbers so that would left up for DE to decide if they ever take this concept into consideration. As for his abilities, my concept is based around maximizing close range melee use. Passive: has increased parkour and bullet jump causes a blast effect. Has a thermometer that increases the more damage he takes and enemies he kills. When it reaches 100% nearby enemies are inflicted with fire status. First Ability - launches a molten rock from his vents that deals blast damage. During his fourth ability Rage mode he is able to launch twice as many/twice as fast. Second Ability - creates an obsidian armor that slows his movement but also protects him from knock backs, reduces damage to his vital spots, and increases the weight of his swings to knock back enemies. During Fourth ability rage mode, his speed doesn’t change and walking on downed or buried enemies inflicts mercy damage. Third Ability - smashes the ground to create cracks that buries enemies. Repeat causes the cracks to close and damage the enemies who were stuck before shooting them back out the ground. During fourth ability, he causes lava to spill from the cracks that burns the enemies. Those who got buried have their armor reduced and eventually stripped. Cast a second time then lava will shoot out the ground inflicting fire damage to nearby enemies. Buried enemies can also receive mercy. Fourth Ability - when the thermostat reaches 100%, cast to go into an active raging volcano mode. Lava starts dripping from his body while his vents shoot out flames. Combined with Second Ability, his appearance resembles the first original pic above. During this state his melees deal massive increase in fire and blast damage depending on which weapon he is holding. Hammers, sparring, staffs, and fist type melees do blast while the rest do fire. His signature weapon does both as he can switch between hammer and axe. Thermostat drains the longer he is in that state and cancels at 0%. Cast ability again, he deal blast damage to all nearby enemies and his thermostat reduces to 0%. This is roughly what I picture. The actual numbers are hard to decide as DE isn’t gonna want it too OP nor would we want him too weak. So again I leave those numbers for DE to decide if they were to ever consider the concept. But this just my version. Feel free to suggest alternative appearances and abilities not just for me to consider but for DE to consider.
  2. The original reasoning for giving us non-pc players Excalibur Umbra was not only due to the Chinese inventing it as their Excalibur Prime exclusive, but so that we aren’t stuck without a superior alternative to Excalibur. Which triggered the narcissists as they don’t feel as coveted about their prime. Then when DE talked about making new umbras, mainly for the vanilla frames, the first ones in the game when it’s console release happened, many people expressed opposition and understandably so. For starters, doing so would make Umbra not be so unique, it would send many back to coveting Excalibur prime as a collection issue, and it would create an endless cycle of people demanding an umbra variant of their favorite frames which would lead to DE creating 50+ umbra variances of not just frames but at least one of their signature weapons. Having 3 different variances of the same frame 50+ times over is ridiculous and kind of wasteful. People want more lore, more missions/objectives, and a lot more bug fixes. Honestly I feel Umbra should be treated as a prime in the void, but that could be explained that he went rogue so the orokin death orb security doesn’t recognize him. But having that uniqueness limited only to the void is kind of lame considering how unpopular the void is. I’ve tried suggesting they make the void more popular mainly by adding more mission types, and by making Vor a boss. Lore wise basically the grineer managed to bring him back from the void leading to many more fissures happening. Creating something similar to Void Flood missions where we need to seal the fissures. But back to Umbra, I try to imagine each frame with some sort of origin story. So part of me pictures the Tenno finding a way to restore the memories of their frames. Which gives them the ability to move more freely on their own. If used on Umbra, he is given something more unique, something more related to his Dax origin. But for something like that to even occur requires adventuring more into the Tenno’s past. How they and the frames came to be. I even pictured a grineer styled frame with an origin that he was created to be the perfect war machine, but he got heavily injured in the war with the grineer. They found his damaged body and not only upgraded him with their own technology, but they manipulated his mind into believing the Tenno were responsible. Basically I’m picturing more quests and such that causes us to fight the frames, not just randomly find their parts or hear some fairy tale story that turns out to be real. And many different scenarios leads us to gain their blueprints but we must find their parts. Kind of like how Umbra was blown to bits but we were able to clone him and his memories. The parts of the frames would be like when we had to scan for the remains of umbra. At least that’s the logic behind why we end up completing missions to find their parts. Umbra was more direct. And as part of that, I picture them all having back stories that we end up exploring. The cloning is incomplete and requires us using the “Umbra Cortex” concept of retrieving their memories. Maybe umbra himself was the key to figuring out how to unlock their memories. But due to how deep it goes, the Tenno needs a special device to assist them which is complex and only allows a 1 time use each, require farming for them. And knowing DE, if they did decide to go along with the idea, they would make such a thing rare, about as rare as an umbra forma which would no doubt tick off impatient players. If DE made everything easy to get, the game would get too boring too quickly. Some people get bored repeating the same missions over and over, but others find it a challenge and somewhat addicting. Therefor making it easy would cause more players to stop playing vs making it take longer. Either way the concept of making more umbra frames appears to be a no go. But the idea of making them able to move more freely does appears to still be somewhat on the table. Would be nice, considering the end of the stalker quest had the Warframe break the War blade despite the Tenno only being linked from a far distance. The Warframe even carried the Tenno which others claim the Tenno was basically multitasking which is hard to believing considering the rest of the lore. But that’s just my opinion.
  3. Honestly I keep picturing a void rifle for the drifter/operator. Giving the operator stealth kill animations with the melees. That sort of thing. Makes me picture a scenario where we lose our Warframe in the middle of a mission and have to go find it using just our operator/Drifter. Originally I pictured an infested assassin that can leave an infested boil in your frame that causes you to get pushed out and in order to retrieve your frame, you have to shoot the boil off. If you fail and the assassin leaves, then you would be forced to do an infested mission searching for your now stolen frame where you must locate and destroy the infested boil off your frame which will allow you to use transference. And part of that concept involves giving the operators additional weapons in the shape of a void rifle, pistol, and melee for them to use. I even pictured a sentient style melee that allows the operators to channel void energy into the blade area to inflict void damage melee attacks. Basically picture a blade that has a constant steady stream of void energy spilling out. If you’re low on void energy, it would be like wacking the enemy with a stick or pole. While the Void Rifle works similar to the amp/pistol that assists with fire void energy at a greater distance. Could maybe make a build that channels all the void energy you have into a single bullet to be a void sniper. Stuff like that.
  4. Got me thinking about that Aztec theme someone mentioned and this drawing makes me think of Kotal Kahn of mortal kombat. For the art, it looks pretty close to the original arts of many frames before their official 3D design so I can’t say it’s terrible. Warframes for the most part just look like Knights with more skin tight armor if that makes sense. Almost like if they were wearing leather shaped like less bulky armor for their entire bodies. If you can draw an alligator, or salamander, basically do that but with no scales for the details. But right now the drawings make me picture Kotal Kahn and Predator. Which both give off some Aztec like vibes. The abilities and his appearance is making me picture some crazy OP ideas. Making me picture something crazy like the more puncture, slash, or impact status he inflicts builds up towards an ability for him to use. Different elemental status effects builds up another bar that allows him to use another ability. Each of those abilities are based on the statuses he inflicted upon his enemies to determine the effects they will have for both enemies and allies. There’s just too many to choose from. The tattoo concept is making me picture him with 7-8 tattoos, each representing the status build up. Like he has a fire symbol on his right arm and an Ice symbol on his left. He has a symbol for toxic on his right leg and electricity on his right leg. He has a symbol that covers both the right chest ribs and shoulder blade and same for the left that represents slash and puncture. Finally he has markings on his head for the impact status. They glow a certain amount based on percentage of 25%, 50%, 75%, then 100%. Abilities used for said status will cause it to reduce to 0%. But you can switch to a different element for the casting. For the potential 8th tattoo, that’s based on the amount of bleeding/kills that build up that goes towards his Fourth ability. And the tattoo is basically lines that travel throughout his body almost like a vascular system connecting to the center of his chest/back. His back story makes me think of someone who acted like a mixture between a torturer/integrator and an executioner. And he performed these rituals as part of his method making him a bit too religious for Ballas to tolerate. Making picture his passive having said status added to his weapons. They don’t merge to make corrosive or radiation. They just gain the 4 elemental and physical damage, albeit small depending on power strength, and increase in status chance based on percentage gained which makes building up the status bars much easier and faster, plus helps him do more damage. Automatically his passive increases status chance for physical status. I picture his first ability being able to summon elemental totems that causes different status effects towards nearby enemies. Can summon only up to 4. Summoning the same totem 4 times near each other will cause them to merge into a larger one with increased range and by the fourth cast, it will cause enemies to be drawn to it to destroy. His second Ability is affected by the status build up which is also determined by which totem you have activated for your first ability. If you press and hold to switch the totem to the ice element for your first ability, it affects the second ability as well. The ability affects the stats of the Warframe in the sort of opposite effect it has on enemies. Ex. toxic regenerates health, frost boosts armor, electricity increases parkour, and fire makes him resistant to knock backs. All 4 can be used if all 4 element bars are filled at least to 25%. His Third Ability gets a bit more ritualistic as he summons a high damaging physical status totem that either sprout spikes, blades, or sort of hammer like heads while pulling enemies towards it. The moment enemies are inflicted with the physical status, it creates a sort blood pool that pulls them even faster towards the totem. Standing near the totem builds your blood bar faster. His Fourth is affect by the third ability totem and when activated he basically increases the physical damage and status chance of his melees by a lot. If no melee is equipped, he will summon a melee in its place based on the totem. A hammer for impact, a claymore for slash, or a long spear pole like the Guandao for puncture. Could be customized like Garuda’s passive claw melees or they simply have limited stats and only default damage type is the single physical damage based on their type. Basically bringing a well modded melee would be the smartest choice. Now this is just a mere example of what I was getting at. I don’t expect you to use them for your concept. If you do, that’s your choice. But this is the kind of vibe I get from an Aztec, tattoo warlock. But that’s just my opinion.
  5. Well for starters many people pitched the spider frame concept. And with Khora who does have a little spider theme to her, abilities would be difficult. Also Ivara’s rope arrow and Valkyr’s rip line. However, spiders aren’t the only arachnids. There’s scorpions too which got my picturing a sort of hybrid of the 2. Kind of got me picturing an ability that sprouts multiple legs that do piercing damage to nearby enemies and has pinchers that inflicts slash. Abilities, for starters the hanging from the ceiling wouldn’t work cause there are lots of areas that don’t have ceilings and DE don’t make abilities that are too limited or restricted. And turning an enemy into an ally isn’t quite spider like. However, the abilities I’m picturing would be more like: Passive has longer wall latch plus can run along and up the wall instead of having to jump. -First Ability, binds enemies into a cocoon that drains their health based on percentage. Enemies killed have a higher chance of dropping health and energy orbs. -Second Ability, fires webbing that can jam enemies guns and cause them to explode, also can reduce enemy accuracy by blinding them. -Third Ability, sprouts 4 legs or pinchers to inflict piecing damage or slash damage to enemies nearby. Basically running through a horde will cause the limbs to strike at any and all enemies at rapid pace. Ability casting speed and melee speed boost the speed of the limbs attacks. -Fourth Ability, summons exalted pinchers/rapiers that inflict slash/piercing damage plus toxic damage. Can cause them to extend like whips that can hit enemies from further away and bring them closer. Chance to inflict paralyzing effect on enemies hit. Maybe gains increased parkour while ability is active. That’s the sort of abilities I’m picturing for such an arachnid hybrid that aren’t too similar to existing frames. And that’s not even including augment mods. Be hard to describe its appearance. As a male, I’m picturing one that’s pretty bulky. Almost tarantula vibes. And you’ll see the 4 limbs folded or close around the ribs until the ability is cast. It’s body would look more exoskeleton like, more armored looking compared to most frames. Would have low shields but a lot of armor. But that’s just my opinion.
  6. Considering Warframes are living beings, the frame wouldn’t be completely headless. It just wouldn’t make sense lore wise. However, I have been imagining somewhat creepier frames that do all sorts of things. Like what if the frame was a contortionist who changed while basically folded and such. And his head was leaning and twisted in such a position either in the back or in the front of his chest that gives off the appearance of someone headless but he is not. So either an image of his body where the back angle shows what appears to be eyes on a lump on his back or one with an upside down head in the front of his chest. Infested come all deformed and such so imagining a frame coming out similar isn’t too far out of reach. Like if the contortionist groveling in pain during the transformation into a Warframe and so his body basically did a “face freeze” where his head became sort of glued into his chest or back. I’ve seen people take crazy looking poses while in pain, imagine what a contortionist would look like with pain all over. After becoming a Warframe, he became known as the frame who cannot be broken. Warframes are already capable of great recovery but his extra jointed body makes it that much harder for enemies to crush him. Maybe he rode some kind of horse and was the quickest to dive head… well… chest first into battle as a result. Ballas even goes as far as calling him more grotesque than even the infested. Many who get close to him begin to tremble in fear and disgust. So his passive has a chance to cause enemies to hesitate on attacking him. And he takes less impact damage. Part of his ability kit is basically inflicting the greatest headshot damage as his deformed body causes him to harbor deep hatred for the heads of others. The more headshot he gets, the more he gathers until he creates a sort of replacement head of his own in an attempt to look “normal”. As a result he will sometimes hurl explosive skulls back at the enemies. I would suggest a few more abilities but at that point we would be getting too far into the realm of Horror. But basically I picture him having a berserker like form where we get to see his contortionist skills in a very creepy way. I’m sure you get the idea. But that’s just my opinion.
  7. Basically a create your own character concept. Which would be pointless to make anymore frames afterwards, no real balance or uniqueness. DE would have to make sure so many abilities can’t be paired with others and it would be a very complex mess. Also it destroys the lore. Warframe were created by the orokin using a special strand of the infested virus. Almost like Alex, Wesker, and Nemesis of resident evil. Each frame has a personality, a character before and after being turned into warframes. This concept of create your own frame wouldn’t make any sense. Unless DE tried to create some multiverse paradox of some sort of Acolyte concept where you get to make your own acolyte. Like the drifter found someone who was turning into a Warframe and was going nuts. Until the drifter managed to tap into the void and “take away its pain”. And the Drifter officially acquires their own unique Warframe. With many abilities to choose from but their animations would be different and their stats would be affected by the position the abilities are placed in. And you would have to collect every single frame and offer each one to the helminth. Example: Roar is 50% of power strength as a third ability. As a second ability it would be 30%, as a first ability it would be 15%, and finally as a fourth ability it would be 75%. And it wouldn’t be allowed to be paired with any other damage or power strength buff. Not Hall of Mirrors, not vex armor, nothing that boosts damage or power strength. And maybe instead of a typical roar, they do something like howl or screech. Instead of the yellow glow around the body, it would probably be red or you can change the color. But unless they do some massively drastic changes, such a concept won’t happen. And that’s only if DE wants to let the create your own character concept infect their game. There would be almost no point and no uniqueness for any additional frames. Dudes will make a build and that will be the only frame they’d use for every situation. That would basically be like a cheat code. Just to follow the lore, you’d get only one which dudes will complain about not being able to change them. Maybe if they redid the quest then they could pull a Duviri rewind that allows them to change the abilities. But that would cause the entitled to demand their frame be a copy cat shape shifter. The option to change them on the go. People are already complaining about not being able to choose their favorite Warframe and weapons for Duviri. It’s like they don’t comprehend what Duviri is. In that timeline, there is no Warframe. YOU, the drifter, don’t have a Warframe. That’s why it’s so random. You’re basically reaching out or connecting with some random person on the other side. You can’t control exactly who receives your link. I don’t see this concept ever happening simply cause that’s not the style of gaming DE is going with this game.
  8. If they make it an option like I suggested, then you wouldn’t have to worry about it… 🤷‍♂️
  9. I honestly like the whole quest thing going for Duviri. Wouldn’t it be nice if all the open worlds had these options? First, each one accessible from the Orbiter like the Duviri. Maybe a base camp in each open world similar to the drifter camp and the Teshin Cave. And you can be sent on a specific quest with a boss fight at the end. Instead of random bounty options appearing, they are already there waiting to be interacted with. Ranging from capturing animals, defending or reclaiming areas or people, maybe even some chest/container search. Each one grants standing for each respective syndicate and gives you stat bonuses to your frame, drifter, and weapons. Course some new content would have to be added to encourage people to try out this option. But it would be a fun addition to have. Few guys I spoke too said they wouldn’t hesitate to return to those open worlds if that option was added to them. But this is just my opinion.
  10. Get what? I don’t watch their streams nor do I copy someone else’s ideas or concepts. So no clue what you’re going on about. May not be a “horror” game but the whole “man in the wall” and Harrow quest has already crossed that line. And it wouldn’t be hard for them to repeat some of those elements and expand them to other parts of the game. Don’t know what concept you came up with for them to personally respond back to you to tell you it’s not a “horror” game. But the concept I’m thinking of isn’t quite in that direction. What I’m picturing, they’ve already set the stage for. I’m just picturing a Warframe for the final act.
  11. With the release of Duviri, is it possible that a puppet frame might be around the corner? The purpose of this post is to basically unite and repost puppet themed frame concepts. Artwork, ability kits, origin stories, etc. all is invited. I always pictured a frame with the ability to use strings to control enemies directly. Rather than just turning them into his pawns, he actually controls their movements. With the release of Kahl, it makes the imagination/vision more clearer. Basically if you use the ability, the game switches over to enemy. Any damage taken to the frame while using such ability is transfer to the “puppet”. With said ability you can hack consoles and bypass security. But that’s heavily based on range mods. With switch teleport reaching 200 meters, maybe that’s the most this ability can reach? He’s capable of casting despite being downed and can use controlled enemies to revive himself. Probably can summon creepy looking dolls. Maybe out of different parts of fallen enemies. Creating his own sort of Frankenstein zombie. Or summons something look similar to those Duviri people/creatures. They gave off huge puppet vibes. Basically the one who made others into his puppets became the puppet. A sort of irony or poetic justice depending on how you look at it. Maybe he had a sort of imaginary friend syndrome. And puppeteering was his only way of not feeling alone. Till he was told there was a way for him to never be alone. To be with those like him. However, he soon found out the deception that awaited him as he became a pawn of the orokin. Feel free to post your own concepts and such. Let DE know that we are united on this concept however it turns out. Duviri gives it the perfect setting.
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