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About Zyneris

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  1. I want to highlight Buff00n's post. You can literally do this with randoms. You aren't forced to do with your clan mates. That's huge! You as the solo player are not required to have anyone else with you. This puts you at the mercy of no one but yourself and your commitment the shinies. If you want it, work for it. Recruiting chat is always busy, a tiny amount of communication can go a long way.
  2. https://forums.warframe.com/topic/1099625-remove-the-out-of-bounds-teleport-back-from-orbiter-decoration/?tab=comments#comment-10827349 Please.
  3. I agree on this. It doesn't feel fluid as it is stands with the aim button and it's good solution. Hopefully something this would be easy to implement assuming the system can tell when you're in melee mode.
  4. @lukinu_u has made excellent points. As a Tennogen artist who has made multiple pieces, I would find them a good source of information regarding this topic. That said @rinaxln it's an interesting concept to say the least. If you're truly committed to this idea, maybe take your helmet and create an alt helmet for Octavia? Even if you can use her entire body model, trying out her helmet would be a good start point (I think, but take that with a grain of salt). I wish you the best of luck.
  5. Please address: https://forums.warframe.com/topic/1099625-remove-the-out-of-bounds-teleport-back-from-orbiter-decoration/?tab=comments#comment-10827349
  6. I'm curious to know why this was "fixed". Being out of bounds on the orbiter is not game breaking, does not negatively impact gameplay in any form, and is far from something that even needed attention when there are far worse bugs in this game. - ESO/SO conduits not spawning - ESO/SO ui bug when host migration happens - Fortuna bounty ambush point never starting after the vehicle arrives To name a few, but there are a host of others: https://forums.warframe.com/forum/11-pc-bugs/ And that's on PC alone... It seems that the bugs that get attention are ones that don't actually have anything to do with the game at large (obstacle course boundary to name a big one). It's really disheartening to see this. Aside from decorations, another really good use of the out of bounds orbiter "bug" is you can get some amazing screenshots of the planets/void/kuva fortress. These shots are not possible inside the orbiter as you have the horrid windows that give you no field of view and are obvious even if you're right up against them. The background space art in your orbiter is amazing, let us see it in it's full glory. As stated, no one asked for this "fix". Please stop "fixing" bugs that aren't hurting gameplay and address the ones that are. I know DE is full of very talented individuals who's time can be better spent address gameplay/mission bugs.
  7. Absolutely! It's all estimated until we get concrete data 🙂
  8. The revenue statement (assuming it's accurate) stated almost 50k concurrent players (that's ending de 31 18). So if we want to be generous, which I will be, let's assume Warframe is sitting at 100k. That would include both steam and non users. You can also look at Twitch. 12.1k viewers over at Destiny 2 vs 1.1k for Warframe.
  9. I find this topic interesting to say the least. I'm going to add some small tidbits: Assuming DE does keep their corp website accurate, they are hiring for multiple positions. Assuming their financial report is honest and truthful, DE's parent company boasted a 36% revenue increase from 2017 to 2018 with 200M+ coming from Warframe (which they also state is their flaship product). All that states that Warframe is a financial success and with the continued technological improvements and changes we are seeing with Warframe, they are not without the resources to make something like cross-save happen. Now, that's not to say that their parent company is pushing back. That could be a thing. We don't know the relationship between the two companies and therefore do not know all the factors. However, resources are probably not the reason cross-save is still not here (speculation). I would be interested in DE's explanation as to why they are still not pushing harder for it. If it is truly a difference of goals between them and their parent, that's fine. But I feel like the gamers have the right to know one way or the other (although we are not bound to any contract that states we have this right - this is my opinion). Wanting to expand the game as much as possible is great and all, but also giving the players a choice as to what platform they play on helps bolster the reason to play. This expands their options on who they can play with as not everyone has the exact same hardware. Now I'm not saying that DE is neglecting the players or anything of the sort. Despite my gripes (and I have big ones that make me not want to play), I do feel they are better than most developers out there and I admire their product and their team. I do believe they could help alleviate this whole bit being brought up by simply being honest with the playerbase, for better or worse. I could go on, but I'll not rant more than I need to. Side note: Bungie admitted that Activision hurt their game. I think their departure is worth keeping an eye on Destiny as it sounds like they really want to fix the game. Whether or not DE should be worried doesn't matter. Competition drives innovation (or it should). Games built for players should compete on keeping those players interested, but there is also nothing wrong with investing your time in both.
  10. Octavia is a very good frame and scales very well. Her abilities: 1. DoT that requires enemy fire to ramp up damage 2. Ball that taunt enemies and carry around the DoT 3. Buffs 4. Damage buff based on sound levels around you. Her whole kit is brought together by music set on her Mandacord. The Mandacord is broken down in to sections. Each section controls the pacing of her abilities. Thats the short of it, mind you. I do recommend checking out her wikia page for a deeper look https://warframe.fandom.com/wiki/Octavia Playing her is how you want to play her. You can aggressive or passive it's truly up to you. I have builds where I can tank whatever I want and others where I can be a powerhouse from a distance. Again, a very short explanation here.
  11. Update 24.2 Simulor series changes: Changed from semi-auto to automatic. Added a small amount of recoil for feedback when firing. Now has proper accuracy stats so mods will effect it. Firestorm and Terminal Velocity Mods can now be equipped. Reduced Aim Zoom from 2.23 to 1.6x. Damage-over-time damage is now affected by damage mods. Updated the overall FX. Simulor Fire Rate increased from 2 to 3. Ammo capacity increased from 60 to 72. Clip size decreased from 10 to 8.
  12. Just wanted to give a very big thank you to all the Tennogen creators! They continue to make amazing pieces for the game and I'm glad that they are able and willing to give their time to create such pieces. Thank you so much and keep up the great work (this includes those who's creations are not yet in game, I've seen other amazing pieces and have high hopes!). Note: No, I'm not trying to kiss *** at all. Just trying to be thankful and show appreciation 🙂
  13. The Round of lukinu_u! Always amazing pieces and I'm so excited for this round, literally going to buy about 75% of the items!
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