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pavlo555

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Posts posted by pavlo555

  1. It depends on what do you want from your companion.

    I have found myself running my huras kubrow because Howl is very very stupid and shield help a lot for me because I run trinity and I prefer when I only have to take care of health for myself, and everything else for others, so with mitigation I am more safe because you actually remove your mitigation for a second when you recast blessing.

    Kavats on the other hand, provide you with dubious amounts of damage, which I don't need in the era of such mods as Hunter's Munitions and Rivens (for example on my attica). I can remove lvl150 tanks reliably with gun alone, not counting Abating Link I use a lot, and else. To each their own, people love their aoe guns, which are inferior in that regard.

    Sadly, when you are breeding a kubrow, you can end up with a sunika. Yes. one slash proc with a full hunter set and a mob is just gone one by one, but attacks take time to execute on kubrows and we can't mod up the attack speed (were that the case, good! But DE abandoned kubrows, releasing Helminth charger and that's it.). Other not so good kubrows to get are of course Chesa (which isn't too bad, if it prioritised things based on what you have and had a very large scouting area, which it wins over a sentinel but it brings 3 things at a time, which I presume would be cool if it literally could walk around the entire map). bla bla bla bla bla

    What I'm saying is, you have to roll a dice to breed a decent kubrow, or make a helminth. Kavats are both good. DE, pls buff sunika and chesa.

     

  2. 16 минут назад, (XB1)PredakingXYT сказал:

    A battle arena is one space in which you battle other PLAYERS.

    MOBA is real-time strategy pvp in an enclosed space, warframe ain't no MOBA

    MOBA can be applied to quake MP, too. Which is why it's not a good abbreviation.

    What would be a good abbreviation is Aeon of Strife-based Strategic Fortress Assault ...

    And I'm legally not allowed to finish that abbreviation.

  3. 10 часов назад, (PS4)zeratul____12 сказал:

    I wouldn't consider warframe a MOBA, because it doesn't suck.

    Well, not to explain the joke, but here we go:

    Warframe is Multiplayer

    Is Online

    we Battle in it

    And Arena is basically anything, it's never clarified. We fly through a set of same rooms killing same enemies, how's that not akin to arenas?

  4. 1. Wrong. All UMBRA warframes were dax. We literally rebuild umbra from parts and get a standalone being, whilst doing EXACT SAME THING for primes DOES NOT.

    2. It's whatever you make of it, really. Umbras were made of specific infestation+human, primes and regulars probably were not, but even that's arguable --- we use nano spores in many builds.

    3. Lotus did not betray us. If you choose third option when you are given an option to tease ballas, he says "So now I see what she SEES in you". Present tense, she DOES see it in us. My theory is Lotus sent some Tenno to put an end to Umbra era and have more humane no-mind, synthesized warframe + tenno instead of putting a human through a torture to make a berserker. Which explains Ballas pwn-ing it, but that's not THE reason. Lotus may be a sentient, but at war with hunhow? And lotus does not push us to battle against sentients on lua. Compared to Juggernaut encounter:

    "Sentient scouts, prepare for sentient troops" (something like that)

    vs

    "Looks like you enraged him. Good job"  (on juggernaut encounter)

    4. Maybe... hey, daddy issues.

    5. That's what you make of it, it really depends.

    ____

    6. Same as primes, duh. Except we get bleuprints and make them, we don't research lol, WHO NEEDS SCIENCE?

  5. 12 часов назад, -.SP.-G43riel сказал:

    what i dont understand is, how can one go afk in ESO, after all he would be left behind after that round.
    So that person just notices that he doesnt need to do anything during those first, or several, rounds
    specially when he ends up in a team with SARYN or Volt, or other frames that simply can wipe the room alone with no problem
    no one can fault or blame that kind of afk /leeching

    He can keep banishing saryn/volt to give them needed energy. He can stasis scary groups of eximus in banish, etc. Nope, he will stand around being completely useless. We need a reward/exp system dependent on grades. Then ppl will also just leave when super cheeseframe is eating all the rewards, which makes cheeseframes lonely....

  6. Только что, Starcanum сказал:

    Isn't that just being super-efficient though? Doesn't really have anything to do with effort.

    well, why being efficient is so effortless? Isn't that the problem (not exactly with this thread)? If being super-efficient means your allies can't do anything, that's just wrong.

  7. Только что, Starcanum сказал:

    It's already not effortless, and the amount of effort isn't what should be tuned, it's the amount of gameplay that's accessible by the other 3 people in the squad while the frame in question is mass-destructing.

    DIdn't you just say how meta builds destroy enemy spawns before allies even notice it, let alone the caster? I quoted you just a couple replies ago, or go two pages back

  8. Только что, Starcanum сказал:

    That's what DE did end up creating though, if they want to create something cooperative, they'd have to stop designing weapons of mass destruction, and for that to happen, they'd need to tone down the hordes of enemies that we have to kill.

    Or tone down said weapons of mass desctruction to not mass-destruct effortlessly.

    If we take that out, we did the job --- there's less mass-killing. The next big thing is probably worse than the last one. Keep doing it, buffing some other plystyles that are not mind-numbing, that allow for cooperation, etc.

  9. 1 час назад, Starcanum сказал:

    Any efficient ESO farm build is capable of dealing with enemies before the allies can react, especially on the levels where the tileset is huge with a lot of walls and spread spawn points. Unless you play an efficient ESO farm build yourself, your contribution to the kills won't be high. Which leads to the next point.

     

    In ESO, the rewards aren't based on the amount of kills. If the squad is already efficient enough, there's no reason to kill more. Especially to kill 5 enemies per wave, which will just end up in the person who tries to do at least something getting mad and complaining about the efficient frames, leading to their nerfs. And when you're already efficient enough, you don't need that other guy to try his best to get the 5% damage. There's nothing defeatist about choosing to ignore something that doesn't have any negatively effect on my gameplay.

    Which is why such builds are nerfed, tweaked, etc. This game was initally designed for 4 ppl to cooperatively work for the rewards. Except the only time you'll need so is on lvl2000 or something, but we aren't getting that. People already complain about armor and such being bullS#&$ every time something is nerfed, so why make even a bigger pile of armor a standart? That's why DE gathers statistics and makes changes to strategies which allow to carry 2-3 dead weights, because that's just not what DE wants to create.

  10. Только что, NocheLuz сказал:

    The damage output of the Dargyn is really low compare to Weapon that fully Modded. Other then a way to travel faster, there are really no other merit. If you're using that to fly around then it is good. But if you use it to fight, your teammate would be right.

    Damage is not good, but if you complete a lvl 60 bounty and pick one up, it got like 16k hp and that's so sick.

  11. 4 минуты назад, Letter13 сказал:

    It doesn't change the fact that this should have all been submitted through the appropriate channels (put in a support ticket or a private message to DE staff) rather than start up a torch and pitchfork crusade against specific members of the community.

    Last time I was about to get banned for hydroid interception exploit, it was not my course of actions. Good to see you show up, instead of someone like *redacted* who would lock and go away, like with my support ticket.

    Remember me?

  12. 5 часов назад, Blade_Wolf_16 сказал:

    Thing is that DE don't want this game mode to be Endless, yet they let us continue further than the rot C, which is giving players the false hope of being able to get stay longer like in Survival and Defense missions. 

    Would have been a lot more simple for DE to just make the mission end after completing Zone 8. Would have been great to avoid all the rage from the community, which was expecting a challenging Endless game mode to fix the lack of end-game content.

    But we can easily proceed to zone 16... Unless changes let us not...

     

  13. 3 часа назад, Glavenusaur сказал:

    Honestly, as much as i love this game, and i really do. The moment to moment combat specifically is just so lifeless, the problem is that i just can't seem to place my finger on why, perhaps it's the enemy AI, or the feedback when killing enemies, or perhaps multiple factors i can't really think off, does anyone else feel the same and if so, any ideas on how this can be improved?

     

    The problem that makes warframe lose it's life is the fact that it sorta is designed around being an RPG more than action, as of late.

    Some weapons are just stat sticks for Riven mods (like Quartakk and Argonak --- these weapons feel specifically designed for use with riven mods due to all decent no biggie stats) while being interesting to a degree but not so much. Then you have melee which is always chosen for stats and each melee powercreeps another in it's own category, while whips and polearms are genuinely the cancer due to slide-crit stat that is a very big mistake on DE's part, and honestly should have been removed already, but it's meta and everyone would complain.

    The game doesn't really offer anything but loot stuff, which is fine if anything for a game still in development. But that's where satisfaction from combat just drops to 0 --- you just keep doing it until the end of days, with all the varying weaponry and warframes --- whatever the hell people say about variety durr durr, you are still playing warframe, a game about jumping shooting and pressing 1-2-3-4, melee is left out because if you try melee in public, there will be one asshat with a big range whip and you just don't get to play while he dabs on them enemies. #removememestrike

    Enemies are stupid. Even arena/index ones. Arena is excusable, mobs do something new and show any sort of competition to a player that doesn't meme strike (again, #removememestrike) or spam Ash, who just is invincible on sight of enemies. Nox was a nice change of pace, with some, even small, but relevant AI (where you shoot his glass off and he goes dashing on you, but that's really it. Scambus shambus and such just strafe all the time in a predictable patterns or like a drunk, really, but they are very predictable with occasional shots from very unconventional, but well-known weaponry. Infested are sorta done well, but with memestrike, they still get dabbed on hard.

    So, if someone still says it's an action game, there are quite a few proofs and metas that prove otherwise --- that like an MMORPG, you are just told to push some buttons and you do so.

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