ArrusOptimus
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Posts posted by ArrusOptimus
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In the first mission, we have failed twice because we cannot respawn whatsoever.
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I bugged out Mesa's peacemakers and found a golden opportunity.
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The challenge that bugged for me and didn't award standing was the Modular item one. I used a mote amp, wonder if they made it so that doesn't count?
To be clear, it showed the mission complete title at the bottom of the screen upon gilding it, and after I relogged, and played through a few more missions, it still hadn't updated my standing. -
Wisp's main blueprint cannot be sold, like other re-earnable warframe pieces.
I believed this was due to the fact that I was in the process of building her in the foundry, but it could not be sold after she had been claimed either. -
It seems any mission can have this happen. Falling out of bounds anywhere will teleport a fair ways back. Video below as proof:
https://youtu.be/R4vv1vRGlaM
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Made a video of it, it's really funny seeing that many enemies in one small room.
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If we moved everything except Endo rewards to the store, I think keeping the reward rotations for Endo the same and making Vitus essence drop every normal rotation would be nice. Possibly even having the amount of vitus essence increase to 2 per normal rotation after 4 reward rotations?
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Another confirmation from me that any action in operator form, even as simple as transferring in and out, negates invisibility, but keeps the duration up, and only muffles noise.
Video of said bug, using Loki Prime in the Simulacrum. -
It happened while I was playing Elite Sanctuary Onslaught. Couldn't rez my kavat cause it was stuck between two unopening doors on one of the Kuva tiles.
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Using a Warframe like Inaros or Nidus that doesn't have any shields causes any Archwing equipped to have no shields as well. Not sure if this is intended, but it makes Archwing missions and atmospheric travel much more irritating.
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Post-Saya's Vigil, she used to say stuff when standing next to Konzu, but she's dead silent now. Could this be fixed? I miss her dialogue.
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Helping a friend get plants to make Apothics for The Silver Grove quest, and when we go to Venus or Pluto to get some Frostleaf, all the normal spots are barren. The last three missions on the same tileset have been completely devoid of any Frostleaf. If anyone has a fix for this, let me know.
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The fish trophies as an addition for both open worlds was a cool idea. Given as how fishing and mining are two integral parts of Plains and Fortuna, is there any chance of seeing the addition of small, syndicate-sculpture sized displays that show off the refined versions of each kind of gemstone? Possibly minerals too? The blueprints could be bought from Old Man Suumbaat and Smokefinger.
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After placing it down, the mandala has no definite spot to readjust it, so once it is placed, you can't pick it back up.
Idea for Extractors and Railjack
in Fan Concepts
Posted
Currently, extractors (the things you place on planets and, after 8 hours, get the equivalent of a 1 minute mission of resources worth) are completely obsolete. This is where Railjack comes in. Excluding the idea of a mission type just for mining, Extractors and their prime and distilling variants could be used as gear items after the completion of a Railjack mission to begin sucking up all the resources in that mission instance that haven't been picked up yet. Some details for example:
Mission complete, place down basic titan extractor
2 minute defend, basic enemies will target you and the extractor. Prime extractors will take 1 minute 30 seconds, and distilling extractors have the chance to increase rare drops by 2x. After the timer is done, and if the excavator hasn't been destroyed, all loot on the map will be automatically added to the mission rewards, not going to the forge, so as not to overfill it and lose items. This somewhat eliminates the long time it takes to loot a map after the mission is over, and gives extractors a use again.