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Fraank

Grand Master
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Posts posted by Fraank

  1. As the title says: It is simply not possible to bind "Roll" to the mousewheel.
    binding "sprint" or other stuff to the mousewheel works fine but "roll" doesnt work at all.

    The Mouse i use is a Logitech G602. not sure if that matters.

    however, i solved the issue by replacing the Warframe folder in /User/User.Name/appdata/.. and so on with an older Warframefolder from my laptop.

     

  2. It seems to happen very often lately, that mission desync between host and clients.
    e.g. all of a sudden doors dont open for you (client) or you dont see enemies anymore in onslaught, the other clients neither (while everything is ok for the host). You dont get any affinity from kills, but damage from enemies and it seems like you are unlocking abilities etc.

    Or, as a host, you see enemies dying, but no other players "do anything", players walk up the same wall over and over again with no obvious reason and so on.

     

  3. 8 minutes ago, -HoB-KurtOn said:

    So why exactly does it have to be destroyed when replacing the lens?? Like ive got 5 schools to farm, couldnt at least eidolon lenses be indestructable? I really dont want to build 5 saryn primes with 5 forma each in order to effectively farm different schools ffs..

    15NxLvW.pngthat was the proper "pre-ESO" way. worked fine tbh on one side. and on the other side you a) do it once and b) you never know when DE is going to add more abilities to the Focus trees. 

    Farming 5 saryn primes is not a big deal nowadays.

  4. PvP has or had player-hosted dedicated servers afaik.

    The issue with PvP is, or was, that DE listened to crybabies on the forums. PvP became a boring game mode which didnt offer any excitement at all anymore. The crybabies left the game and what we have left now is a left game mode. That pretty much sums up the story of PvP. DE should have deleted PvP a long time ago along with Dark Sectors.  

    If Annihilation is too fast for you, i assume you never played 1st person shooters like Unreal Tournament, Nexuiz or Quake before. Besides, DE nerfed the bulletjumps, sprint speed, jump distance etc. years ago. My tip: Become a better player or even better: leave Warframe PvP alone like any sane person does. There are better 3rd/1st person shooters. Even Fortnite is better tbh.

    It might be fun again if several nerfes would get reversed and/or when players were able to pick mission modifiers/game modes. e.g. InstaGib, quad jump, double speed, big head, and so on. Well, this will never happen.

  5. On 2019-04-12 at 10:51 AM, RedemptionDenied said:

    I hope it's fixed soon. Did you report it to support with your logs?

    Same news as always. "Update your Windows, click the 2 buttons in the launcher-options, delete the strangely named files in AppData/Warframe/..."

    In one log-file there was a "[error]: Buffer underrun" or something like that and all the other logs stopped after the last item i ve build with "info: >4k objects were loaded". 
    Not even the "Warframe has crashed" pops up.

     

  6. From "Game is running" to "crash" in 33 secs

    Edit: forgot the video: 😛

    Edit2: The faster i craft, the more likely my game crashes (without this "Your game crashed"-Window). Looks like not even the EE.log finishes writing. 
    The game crashes at ca. 4.2GB RAM-usage always. 
    About my Portable-Potato(Laptop): 16GB DDR4, GTX1050Ti, i7-8750h. 

  7. tl:dr just dont touch it at all. Play other games for PvP.

    crybabies killed the horse and kept beating it afterwards. anything was too strong, too tanky or too fast.

    and instead of giving us the ability to modify the matches as we want(low/high gravity, big head, insta gib, quad jump, etc.) AND a proper matchmaking we got terrible maps, nerfs, nerfs and did i mention nerfs? 

  8. Would be cool if you could fix throwing the wolf sledge, as it is now, as i stated in a topic, it is terrible.A buff in general would be great, too.

    And (mentioned in one of my last topics aswell) the broken riven roll count, when you link a riven. When you link a riven with >256 rolls, the roll count starts at 0(n-256, with n >=256) again.

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