CaptainMinty
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Posts posted by CaptainMinty
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On 2020-06-28 at 12:58 AM, OniDax said:
Only if our Operators can permanently become adults. I don't like the idea of sexualizing minors.
I agree. And I disagree with the argument that they're older than they look. It's still a minor's body and it's not right. Plus, imagine a grown up Tenno, one who has spent years dedicated to mastering their void powers. They can really give us some interesting mechanics with a full adult void mastered Operator.
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Part of it is laziness on DE's part. Removing the "For the Lotus!" line for those of us who do not care for her seems like too much of a chore to do. Replacing all the Lotus lines is a daunting task and one not entirely worth the effort in the meantime.
As for the Sentients, Natah, Erra, and the rest of them. I don't understand what they want. The Sentients wanted the Orokin gone because the Orokin would go to Tau and wreck the place. The Orokin are gone, and any ability they had to dominate is virtually destroyed. The Tenno have proven to be enemy to the Orokin now, meaning that both the Tenno and Sentient see the Orokin as a threat. The Tenno have shown no intention of going to Tau, so there isn't a threat from us to the Sentient home.
The only reason the Sentient want us gone is because of revenge, or because they're flat out scared of us. We are poison to them, but if they never came back to fight us, we'd never have bothered them in Tau.
As for Lotus/Natah, I personally see a Sentient that tried to kill us. Multiple times. Is trying to subvert the flaw of the Sentients and thus find a way to better kill us. A Sentient born entirely to be a mimic, a spy, someone who'd stab us in the back. I'd not take any chances with it. Chamber a round, or a thousand. It matters not to me how many. As many as it takes to bring her down for good.- 1
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2 hours ago, Zahnny said:
Is it bad you reminded me of Saints Row's "Sex Appeal" slider?
Absolutely not. I hope DE has the same thought too. I'd be very happy if we could control the level of hot we could have. We already have sexy Warframes. Dummy thicc Wisp and Atlas would like to say hello. Let us have Sexy Operators to match. It's a mature game. We slice folks in half on the regular, what's a little bit of thicc butt in tight spacesuit?
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A revisit on all Operator movement and idle animations with amps as the animation sets do nothing to the Operator when an amp is in play.
Simply just more Operator cosmetics. From sleek to bulky, to futuristic to old school medieval stuff. I want more cosmetics. The more the merrier.
A better face system. My lord the current one sucks. It just is awful.
Proper gender choices. Age up the Operator. I'd like to be an adult please. At least a young adult. Give us more body definition and choices as well. Let us be big chunky lads or lasses, or maybe one that really needs a sandvich.
Rework some of the current cosmetics. Some of them weirdly block face masks and some of them don't. For example, the Umbra Scarf does not block wearing the Baro face mask, and it looks weird whereas the haztech helmet blocks the mask despite it not clipping. Solution would be let us just let things clip. People can decide if they are ugly and not worth it.
And give us some proper abilities and more mobility as an Operator. I know Void Dash can be godly in its distance covered, but that doesn't matter if the Operator is stiff as a board.- 5
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I just play the game. If I'm not attentive at level 70+ then I could easily die. I've got nothing with a meta build, and I don't care to build for meta either. I'm content with what I have. My railjack is the only thing I was pressured to build stronger and stronger, until they did Railjack Revisited, which made enemies too weak in my opinion. They should crank ship damages like breaches and fires back up, and the fighters should be stronger than they are now. I don't find a need for any of the meta builds as of yet, but the new incoming hard mode seems to be much more interesting. If it pushes me to improve my builds, to improve my power strength and my defenses, I'll definitely be happy.
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On 2020-06-24 at 8:35 PM, Miser_able said:
As for the infested, we did learn a bit more about it. we learned that it's intelligent. VERY INTELLIGENT. it's not just some bumbling virus spreading from host to host, it has will and can make plans.
My god learning just how adaptable and intelligent the Infestation is made me shiver. It seems to have only one weakness, one thing that is truly immune to it. The Void. And thankfully that's us. But the fact that this thing is incredibly intelligent, incredibly infectious, and can not only take flesh, but machines as well? We need an Infestation overhaul. One that adequately portrays the threat that it carries with it. This stuff would spread fast and completely over the system. Why is it they are the weakest faction when they are lore-wise one of the deadliest?
I want more of this Infestation. Arlo taught me that the Infested are not only smart, they're charismatic. They're manipulative. They can seed deep in the minds of those in the system, taking them over before they even become infected. For now though, they're the joke of the game. Even one of the deadliest Infested creatures is an utter joke. Jordas Golem is a ship turned into monster. I'm hoping that we end up seeing the true nightmarish face of the Infestation when they get added to Railjack. -
5 minutes ago, DrivaMain said:
DE can't win.
1. If they release OP content people will scream for nerfs.
2. If they release UP Content people will scream for buffs.
3. If they nerf things too soon people will scream investment wasted.
4. If they nerf things too later people will scream "DE Milking plat sales".
An endless cycle for DE. Also, don't forget that every disposition change riles players up for some reason too. And every update players scream too. And when updates are slow they scream too. DE really cannot win.
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Granum Crowns as I see it are too valuable to waste on the poor souls. Sorry guys, but I need to go to the Pranum Void, and I only am allowed one coin per mission. One coin per mission, from an enemy who is just plain annoying to kill due to insanely high damage resistance. A bullet sponge that just runs away as fast as it can. Forgive me if I value those coins immensely more than your digital life and your minute amount of standing earned.
Those cowardly little mucks need to get changed though. Literally every gun I have is useless and the only way I've been able to kill one is with Mesa.- 2
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2 hours ago, kyori said:
DE: Corpus Board not united hence assassinated the Founder (but no one wants to be Founder after assassinating the Founder, so why assassinate him in the first place? lol)
Also DE: A new Founder will unite the Board.
lmao
The Idea is that a direct descendant of Parvos would inherit the highest power of Corpus rule. Like a king to their son. The Board would not like it, but even they would have to follow the new head of the Corpus. They may try and assassinate them again, but the Founder would have the full power of the Board at their disposal while alive. Also, I don't think anyone could become the head without being related to Parvos.
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You wanna know how a casual is able to play the game? It's because the game is so simple. I've found out most of what I needed from the in-game codex when it came to drops, which I found out how to use because the game taught me. I experimented, found things that worked and what didn't over time. Nightwave takes so little time to even do. I cracked out most of my weekly missions in one play session of just a few hours. Railjack took a little bit of learning, but in the end I figured out everything I needed just by playing it and a wiki search or two to figure out what drops are where. Kuva Liches I went to the wiki to see what the ephemeras looked like.
This game is nowhere near the level of difficult you make it out to be. There is some convoluted mess to the game. But you're given a lot of room to actually experiment with things. A natural sense of exploration in the features would probably do you well. -
7 hours ago, dEjAvU5566 said:
It’s 2020, and eidolon still time gated.
every time back from work, after all things done and I want to do the hunt, UI always show “Sorry! Wait another 50 mins until night”
I think I’ll just go to bed.
This is the biggest problem with Eidolons. Limiting them to specific times is rather annoying because every time I swear every time I want to do some Eidolons, it's day in 1 minute. And I hate not being able to play them when I want to. Especially when friends and I have limited time to play the game.
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Founders paid a good deal of money to get access to a unique frame, unique weapons, or all of them. The money they spent was a good amount. I was around when they were, and Warframe was still a baby at the time. A baby that had no assurance it would become the massive beast it is today. In fact, it was very close to not making it. Founders made a gamble. They put money, a lot of it, into a game they had no assurance would still be around a year later. I personally did not make that gamble. I love Warframe. But I did not believe in it becoming a huge game in the future. It was a new concept. A bold new step in gaming. I didn't expect much.
They didn't just get it because they were there. Else I'd have Excal Prime and the other weapons too. They put money into it. They supported a game at its birth with a massive individual contribution.They are the reason DE kept the lights on. They get special privilege for taking a big gamble. Let them reap the rewards of a gamble. Not many people get that payout when making a gamble. And I'd argue that what they got isn't that much a payout. Access to a unique frame variant that had another variant added similar to the unique variant they got. Access to a prime version of the starter equipment. They aren't even that good of weapons.
Founders, to all of you lads and lasses out there who hold these things that others cannot get. I love you all. You helped allow this game to survive the scariest time of its life. It's made it so far because you helped it learn how to walk. I appreciate your contribution. I hate how these threads keep popping up because people are jaded about three items.- 2
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Aight I'm about to be a tad bit negative here so sorry ahead of time, but like, people are missing these jumps? I'm sorry what? How? How is that simple platforming a problem? I understand missing it and failing being a problem but like, how are people missing this stuff to begin with? I failed the first one because I didn't know there would be a quiz and went into panic mode of not knowing and chose the wrong answer which dumps you out of it. But people are missing those jumps? What sort of loopy land have I entered?
Y'all need more Mario and Sonic in your lives. Platforming should not be that difficult. God y'all are making me feel old. Can't platform. Have you not played Mario or Sonic? Lord Bruce Almighty give me a break.
Aight. I'm done being a negative old man. Please return to being helpful you bunch of wonderful people. Seriously though play some old Mario and old Sonic games. Or Megaman. Those games are amazing. Go. It'll help that drought thing that Warframe runs into. -
I'm seeing a lot of fire flying in this thread. Arguments going ham on this one. So let's break down the problems with what is going on.
- Firstly, Warframe's innate speed would not be hampered by a first person mode. The idea that any developer would see the sheer speed and constant spinning and flipping that Warframes perform and make the first person camera spin with the bullet jump would be ludicrous. No sane developer would do that. The camera would not spin with the bullet jump. Nor would it a roll. That's just silly.
- Mobility would be difficult. Frankly I don't see how that it would be. Simply look in the direction you want to bullet jump, and do it. It would be no different in first person than it would be in third person. Unless the camera was locked to a POV that follows the supposed "eyes" of a Warframe which as I said earlier, is just silly.
- Character customization would be hampered. Not in the slightest would it be hurt. Ask Team Fortress 2 how it manages being in first person and somehow having a thriving scene of customization, to the point of it being called a hat simulator. Plus, if a first person mode was included, then the third person mode isn't going anywhere. It's not like they'll get rid of it.
- Adding a first person mode would literally only benefit players. It gives those who want it the choice to use it, and doesn't impede on those that don't. It's harmless to those who disagree with it entirely. The only ones taking supposed harm in this is the developers, who need to take the time to add the system, and make sure it isn't utterly broken by bugs.
I don't understand why some folks are so adamantly against a first person mode. It's not like it'd be forced. It'd be optional. I can see why some would want first person as well. I know my fashion has occasionally gotten screen blocking.
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I look at Railjack when I played it on release and to Railjack when I play it now. The difference is staggering. The grind has been cut down significantly compared to the past. I'd say my biggest problem is that the difficulty took too much of a hit. Even on Veil Proxima, I usually go four or five missions without seeing a single breach or fire, and have yet to lose more than half of my health at a time. It's too easy now. Kinda sad, but they should fix it with new missions and better mission balance in the future. It's a lot more fun imo than just a regular mission. Hopefully Command speeds up the process of dealing with those pesky radiators and and how annoying it is to jump in and out when playing solo.
It is currently too much of an island. I've said this probably a dozen times, but Void Fissures. Seriously. Void Fissures would solve some of the issues with the island problems with Warframe. It'd be a start. Void Fissures should be in all aspects of Warframe's islands. The base game, the open worlds, and in Railjack. I'd say Archwing too, but Archwing needs to get revamped entirely as a gamemode to better suit its current use. As much as I liked the idea of Archwing, they're used only as a taxi on the open worlds, and sometimes in Railjack as a loot collector. Archwing though is pretty bad now. It needs change, I just don't know how to change it. Because it has little to no point in Railjack unless you use Amesha. Which is a problem with Amesha being a pair of wings granted by the gods which grant immortality to their wearer. But I digress.
Railjack as a whole right now? Incomplete. Does it function? Absolutely. It functions very well. I'd wager they made something that is actually pretty unbroken for once. They fell into the island problem again. Railjack needs connectivity through Void Fissures, and other such activities. Liches need to come to Railjack nodes aboard mighty galleons. The Corpus need to get into fighters and we need to take the fight to them. There needs to be more added to it. More everything. Railjack and the base game need to meld together. Which requires an overhaul of the new player experience. It'd be an arduous task.- 1
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18 hours ago, (PS4)Deeceem said:
Me reading the entire thread:
Fantastic. Brilliant. I'm saving this.
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The only reason there is a lot of Ordis hate imo is that he's one of the most vocal characters in the game as he's always there for when we are changing things, which we do often. We've heard his lines which there are relatively few of, for years. His more recent stuff is way better, and we absolutely need more lines from him to at least increase the variety. Ordis does a lot for us. Least they could do is give him some more stuff to say to us to make us happier. Just have the VA come in and joke around and have fun with lines and give us some. The best stuff comes from when folks are having fun.
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Updates have slowed down yes, but production value has dramatically skyrocketed. Sure recently we've seen some shaky things, but everything always comes out shaky and improve over time. Except Archwing really. And Conclave. Conclave only got worse really...But that's besides the point. (Lunaro was great though.) Railjack Revised proves they can improve things. Though I think they went too far with making Railjack easier, perhaps more difficult content will return as they add more factions and more to do in it.
Most of the updates that I remember from the old days were just often bigger alerts, and new starchart bosses. Some new mods too. Plains of Eidolon was the first really huge update. And honestly, it was fantastic and lots of fun. Problem is, and problem still is, DE makes islands. Really hurts the replayability of a section of the game if I don't need to go back to get something else, or get prime parts there. I've been saying add fissures to the Plains and Vallis and Railjack. We need those as part of those games. It would allow us to better utilize these islands. -
Ordis and Little Duck should be our replacement for the Lotus. And I really really do not like the idea that we should bring her back. She's tried to murder us several times. Ballas was the one who freed her, and she turned on him. At this point, I see her as a Sentient, part of those who'd see us destroyed utterly. She is a deceiver, that is her design as a Sentient. To accept her back is folly, for one cannot trust something made entirely to deceive. She betrayed us once, she will do so again. The only way to cure ourselves of her deceit is to destroy her utterly, and finally. While the Sentients still draw breath there can be no peace. Our factions are too bent against each other. There is no forgiveness, only war.
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Adding more failure points would be a fantastic idea.
For Capture make the capture target a high value non combatant that pretty much just cowers and gets drug in a container of some sort. However, the container is vulnerable and the enemy would rather murder their captured ally than let them fall into Tenno hands.
Spy needs to actively punish those who get spotted in vaults. I suggest more heavy units. Lots of them. We're talking like 15 bursa big bois that hate every ounce of your guts.
Sabotage is actually pretty decent. They should have them try to restart the ship though during the bit. Like, we have to wait if we try to overload the ship without coolant so as to prevent them from replacing the coolant. Or have fire teams to prevent the reactor from freezing. Stuff like that.
Extermination is pretty difficult to add more points of failure. I got nothing for it.
Mobile defense should have us have bonus objectives to cart back to the terminal. Perhaps have us perform a hacking game to speed things up or something like that. Bring a second datamass carried by a high ranking enemy? And if we don't get that datamass then we get booted from the system and they lock down the entire ship which causes a failure?
Just throwing stuff to the wind. And I do agree, some frames are way stronger than others and the strength differential needs to be brought to heel. -
5 hours ago, -BG-AlphaBird said:
Raids used to be the pinnacle of challenges in Warframe. I remember all the different mechanics required to do Law of Retribution and JV Raid. It was fun, diverse, gave a sense of accomplishment finishing it as well as teaching people how to do it. Back when it still in the game, I remember taking 2 pros and 6 first time raiders to the mission and the chaos at the beginning, then as they get a feel for the mission everything just falls into place and things moved flawlessly.
If there was any way to rally people to get them to sign or push DE to re-introduce Raids into the game, even if it was at the cost of having people do dedicated hosting like they do for conclave, I know for a fact that it would breathe life back into the game. It hurts to see all these tiny changes that are pushing the playerbase further and further away. I just want to save the game because I've played for 6 years, have roughly 4000+ hours, and really cherish this game. I'd love to see this gain traction, but I feel we'd need this to become a very hot topic for DE to take notice, and the truth of the matter is that I'm not a streamer so the chances of gaining people's attention and support here would be nigh impossible.
There's so much potential for growth if raids were brought back into the game, because they offer true challenges and puzzles and always give players a sense of accomplishment in every game. Case and point, the raids in Destiny, World of Warcraft, Rift, Tera, and even Dragon's Prophet are all highly trafficked/ grinded missions. This could be due to the loot potential there, but I know the competitive nature of many large Clans that try to aim for the best time simply because the challenge is appealing to them. It let's them showcase their strength and efficiency, and nurtures healthy competition amongst clans.
If we can gain some traction here, I'd love for us to see raid boss suggestions, challenges, and tons of other input to try and give DE plenty of material to aide in creation as well as implementation into the game so that it doesn't strain their resources or anything akin to that.
Nothing about the past raids were any sort of challenge then, except learning the simple puzzles and dealing with the ever-present fear of the system exploding and the mission breaking entirely. The Lua Spy missions are a much better set of challenges than the Raids ever were. Also, I can say without a shadow of a doubt from every Raid I have ever been in, it was always about the loot. The target items behind it. On this forum a lot of folks have talked about loot this and loot that over the years. Drop rates, what drops, new loot, better loot, yadda yadda.
Another huge problem of Raids is that they were horrendously riddled with game breaking bugs that I spent so much more time praying to RNGesus not for the loot, but to just finish the thing. The old ones were also really simple. The only part that I felt challenged at all was the timed section in JV where you had to navigate a path to enter the thing while in Archwing. But, after five or so runs of the path, I could full speed the thing. Challenge over for all of the raids.
Another problem of Raids is difficulty. Puzzles will eventually lose their difficulty, as the more that same puzzle is seen, the easier it gets. Another problem with the difficulty is balancing the oneshot territory. The Warframes are incredibly diverse, not just in design, but in durability. If they balance the mode towards the enemies being capable of damaging and taking down an Inaros, then nothing else will survive a passing sneeze, but if they balance it around our lower health and defense frames, then Inaros and those like him will become unstoppable. Raids will never work in this game, when one player is an immortal god, an unmovable object that the enemies cannot overcome. Then behind that god is an unstoppable force, a god of damage. We are far too powerful for any raid to be of any difficulty. The game needs a full scale rebalance of the player and enemy strengths and weaknesses prior to a Raid replacement, or else it won't work.
That's not to say I am 100% against Raids. They can be good late game points to look at. But I don't suggest them unless they have the option to be completed with any number of players. It should be more difficult because of how much more a single player needs to do, but it should not bar a single player from doing it. It also needs a public matchmaking mode or else it will fail because a lot of people aren't willing to communicate with others and would just jump in, fill a spot and shoot gun, then leave. If that can't happen, I can't see a lot of people who didn't go out of their way prior to jump into Raids when Arcanes where the huge reward behind them. If they didn't then, and Arcanes were the bait, then what would now? I just don't see it working any time soon.- 1
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I am okay with the pets having death mechanics because it gives me a partner I can worry about that isn't another player that'd moan about my weapon choices, or frame choice, or build being wrong. Plus, seeing as I play Oberon a lot, I have no worries because my pet is pretty tanky, and has a free revive. I'm quite okay with pets dying in mission. I build mine for utility and survival, allowing myself to build to dish out some hurt without needing utility to get in the way of that. Granted, losing loot and enemy radar is a sad thing when my pet dies, but I do very much pay attention to my cat. And in the case that I go public, if my cat and the three other players go down, the cat comes back first. I'll get you guys up later. I got time as Oberon. 50 seconds is plenty of time for me to revive you. And if you revive yourself, wasting that revive, well, you do you. But if you burn all your revives when I could've come and got you, and when you are on your last down and are begging for a revive, well, long live the king, I say.
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36 minutes ago, Zimzala said:
Why do people treat these games like a jilted lover when they no longer find the entertaining?
It's a fascinating thing in our culture, that an electronic video game can be given the same emotional value as a BF/GF by a human.
Humans often place love and attachment into things that we enjoy. Just take the companion cube for example. Nothing more than a cube with a heart on it, yet somehow became something incredibly loved by a large portion of people who played Portal. Humanity craves companionship by our very nature. Cast Away is the perfect movie that showcases human need for interaction. The struggle for it. We love to interact with things and each other.
To an unhealthy degree at times. Lava lamps are still awesome and I love mine because of this. It helps me relax. -
Cheap shot exists and I don't know how I feel about it. It's my first encounter with good RNG and I don't know why. Last three missions I ran with it I haven't used a single charge. 6 crewships each mission, all hit with the artillery. Not a single charge spent. Crazy when you think about it how useful it is, especially for solo players.
What Operator cosmetics would you like to see?
in General Discussion
Posted
Part of maturing and growing up would, I don't know, admit you were wrong? They're in their rebellious teen years. The War Within showed us starting down that path of maturing, learning our own power and beginning to grow. Sacrifice showed that our core strength of Transference comes from the tragic events that gave us those Void Powers, and our ability to sympathize due to our own experience with pain and anguish is our greatest strength when commanding the raw unruly powers of Warframes.
Right now the growth and evolution of Operators is stifled by development time. The Sacrifice effectively put a pause on the focus of Operators and instead pushed it towards the Sentient threat. DE now has to balance the Sentient threat, and the Operator's growth all at the same time, giving the Operator their growth and evolution through the hardships that is the Sentients and The New War. If you ask me, the event focused storytelling we're getting again really pisses me off because once again, we'll fall into that same issue that someone who came in now missed Scarlet Spear and thus missed a part of the New War. I still remember telling my friend who asked me what happened to being in debt a favor to Alad V after he completed the Sacrifice, "Oh don't worry about it. There was an event for it." He called that "Dumb and a waste because that's story just gone to the wind."
Point is, you're saying that Operators because they've acted entitled because they have the most powerful and versatile weapon in the system, what teenager wouldn't be entitled and act like a brat who doesn't need help when you're quite literally wielding a Warframe and its amazing arsenal of weapons and powers? War Within gave us a slap to the face that we aren't invincible. And hopefully they take this event and give us some more work afterwards on the idea that we need to grow outside our Warframes too because our enemies are starting to counter them.