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Wallace24

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Posts posted by Wallace24

  1. well, if we could buy everything with plat like brakk and detron, it would be pay2win (pay2collect, really). there has to be some grind to it, so you put time into the game

     

    there's never really a happy medium for grinding, though. it's either way too long, or trivially short

  2. you know those chat tabs you probably never use? one of them is called recruiting and is filled with people who want to use your keys

     

    making a public queue removes having to interact with these people at all. at least in recruiting you have to announce that you have a key to run, are looking for some players, and if you have a defense/survival/interception key, possibly tell them how long you plan on staying. it's simple enough once you start putting yourself out there

  3. Imo, corrupted mods are to be blamed in this situation...

    this is absolutely the root of the problems. they were a pretty cool thought, with the tradeoffs and all, but they are just too damn strong. the worst offender is Fleeting Expertise. fleeting single-handedly broke balance by making things extremely spammable

     

    My view of OP abilities is usually back near the Cryopod in which we're supposed to be defending.

    ^I enjoyed that way too much, haha. well played, sir

  4. personally I'd go with Fury and Reach over shocking touch and focus energy. partially because I don't use channeling that much. I also prefer bleeding willow, but that one's entirely personal preference

     

    otherwise it's pretty much the exact same build as mine. if you want to leave those damage mods in, I'd say replace shocking touch with molten impact (+90% damage vs +60%). fire is a great damage type. so scratch that, I think my build is basically the same, but I replace virulent scourge, shocking touch, and focus energy with reach, fury, and molten impact

  5. you can go with nekros+shroud for a bandit look

     

    as for melee, heat dagger?

     

     

    Frost looks the most like a gunslinger with his trench coat/duster.

     

    As for meele - Bo maybe? Y'know the stick that helps you during your lone hikes... Or any single dagger.

    actually that's a good point about frost

  6. As much as I want to take Silence, I rather wait for the bug to be fixed first. 

     

    So from what I gathered so far, it seems Power Strength + Efficiency is the best way to go for Banshee?

    yep, well, and range. duration not necessary if you're focusing on sonic boom and soundquake, fortunately

     

    I'd say the top 2 aspects are actually range+efficiency (efficiency is a given for pretty much every caster, though, so). stun-locking a huge area with soundquake is an excellent utility. power strength helps too, and makes it so sonar gives you a crazy damage buff. a little excessive until the enemies get into the higher levels, but still a great ability

  7. lol, automatic bows

     

    I think this a bit of a silly idea. I do prefer stuff like burst fire over full auto. but that's why we have all these different weapons. if you don't like the trigger type of a certain weapon, then use a different one that does use that trigger type

  8. part of the customization of your frame is what mods you choose to use. you can remove ability mods to boost more stats, for example. I feel like removing the abilities as mods and losing those 4 slots would really limit the customization. if you don't lose all 4 of those slots, you're basically gaining extra slots, so I don't think it would be balanced if you took that route

     

    also, some people use lower ranked ability mods as part of their builds. again, customization

     

    and while leveling up a frame, you can't equip higher cost ability mods. so removing that aspect entirely would make it so an unranked frame could still use an ult, even without an aura equipped. or if you do equip the aura, you can max out several of your stats and be extremely powerful from the start. ranking up a frame should still be a progression. and removing abilities from the loadout means that you'll have an excess of mod capacity on your frames

     

    I think the system is fine as it is now. mod slots should be limited, and force you to make a choice between an extra ability or boosting your other abilities

  9. Oh I see, thanks for the info.

     

    Also how's this build? http://goo.gl/sWe5NH

    pretty solid. I'm personally not a fan of flow, so you can put another mod there

     

    Alright I'll most likely replace Flow then.

     

    And is the duration reduction from Fleeting an issue with Sonar? I kinda overlooked it when I was building.

    unfortunately it is. but only silence and sonar require duration mods. so if you're focusing more on soundquake, this is a pretty good build. a full corrupted build can work for banshee. and even better if you just want to use sonar, for example if you're basically just providing a damage buff for your teammates (you can use narrow minded, blind rage, fleeting expertise, overextended, intensify, stretch, streamline, continuity, constitution, and sonar. but again, it makes you a one-trick pony). but usually you'll want some CC

     

    overextended instead of or in addition to stretch works really well with soundquake, as you can lock down a huge area. you lose some power strength, but you're still doing some decent damage, and it's more of a utility anyway. I like to use R4 overextended, which is only -50% strength. and with that, sonar still gives a 900% damage buff or so. so I'd say maybe replace stretch with overextended, and get something like continuity or constitution instead of flow, just to make up for that duration loss a little

     

    alternatively, you could go: Sonic Boom, Sonar, Soundquake, Redirection, Blind Rage, Intensify, Overextended, Streamline, Fleeting Expertise, Narrow Minded. which will get you a net positive on all stats. I love using sonic boom/force push, but if you don't mind losing that quick CC, you can replace it with stretch in this build

  10. I think that would definitely shake things up earlier on. plus it would make finishing my codex a bit easier as an added bonus (still hunting down some of those eximus types)

     

    eximus enemies are surprisingly formidable. the addition of abilities definitely helps, and for anyone who hasn't completed some eximus codex entries, or in case you didn't know, eximus enemies don't have the same weaknesses/resistances as normal enemies. their armor/health are each weak to only one thing, and resist all others. it's a slight weakness and a slight resistance, but still. and if you stay a couple rounds in interception, you know that these guys can mess you up if you let them go for too long

  11. I always thought that would be a pretty cool addition to the corrupted mods. but right now they're all balanced, one that raises and one that lowers each stat. so if there were another one that adds extra strength/duration/efficiency/range at the cost of cast time, that one stat will have a huge advantage

     

    part of the original issue with blessing was the fact that the duration loss from fleeting expertise could be nearly counterbalanced by continuity and constitution. constituition was an extra mod that buffed duration, meanwhile all the other stats only had one base mod and one corrupted mod that boosted each stat. so duration could get ridiculous, even with fleeting expertise on. the point is that an extra mod for one stat can become pretty powerful, like constitution, in this case. so it's a dangerous game

     

    of course, I'd like other options to buff range and power strength that don't cut power strength and efficiency, respectively. but then again, you can still use all the mods for one stat, and that's when it gets ridiculous

  12. oldest bug in the book

     

     

    The polarity on it is sideways, the picture is from a very old poster, the mod was maxed out when you picked it up. None of these clues led you to the possibility of a bug?

    you never know, especially if you haven't seen every mod ever and memorize their images and such. the first time you encounter that bug, you're hoping it's a new mod of some sort. you don't have to be an ash about it

  13. not sure if I'd trust every tenno to drive a large spacecraft around, to be fair, so it's good that the navigation is all autopilot at present

     

    I'm hopeful for some space battles in the future, maybe the first part of missions on the grineer galleon or corpus ship tilesets could be actually flying into the hangar before you raid the ship itself

     

    but I like the addition of the ships, it's an immersion thing. you're not just clicking on planets and nodes, you actually fly from one to the other. plus we've got our kubrow pets chilling in the ship, as well as other unknown upgrades to things like the foundry, and we'll probably have an arsenal room of some sort

     

    I do think the immersion aspect is important, though. no, having the ship shouldn't take away from your experience if you just want to farm dark sectors or something, just mindlessly killing infested. but from the look of it so far, having missions that aren't just randomly connected nodes is great. I'm hoping that we'll get some multi-part missions, that span from one sector into the inner sector or adjacent sector. but that really doesn't have anything to do with the ships, so I'll stop there

  14. wait for the next tenno reinforcements, basically. but usually I get bored, so I'll bring out a decent weapon/frame and start maxing it out. I see them as my projects. at least it keeps things interesting. my current projects are hydroid and serro. quite fun. I recently was working on banshee and snipetron vandal when rescue 2.0 came out, then I crafted a new loki and had some fun with him

     

    meanwhile all these void keys and such just kinda sit. but I suppose that's better than liquidating them all, and regretting it when the next prime weapons come out

  15. well, not every game is a PvP game, to be fair. some PvP games don't even have a single-player mode/campaign, meanwhile others don't have any online or competitive play. warframe just might not be a PvP type of game. it's still in development, so we really can't say where it will end up. but don't assume that the PvP aspect at present should be more emphasized than the rest of the content

     

    also

     

    Ignoring this post

     

    Your forum name made me giggle a bit

     

    Back on topic

     

    Hopefully people start heavily reporting this so it stops

    that guy was agreeing with you, dunno why you'd ignore it

  16. I agree, I found the one ring of planets kinda took away the progression aspect of it. also, it's a lot of planets, so they're pretty crowded. I think they should have a few rings, the smaller/inner ring containing lower level/early planets, and the larger/outer rings containing medium-high level, with stuff like the derelicts and void out there as well

     

    or I can read the rest of your post and see you proposed something similar. the planets definitely still need to keep their relative sizes

     

    maybe the available planets could be based on proximity to the planet you're orbiting. but I think a unified map would be better, showing the planets in tiers rather than one big ring

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