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Paradoxity

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Posts posted by Paradoxity

  1. 1 hour ago, Tesseract7777 said:

    I'm sorry you are having bad luck, but this is no reason to bump a three year old thread lol.

    Keep trying.

    Or farm stuff you can reliably sell to other players for platinum and just buy her..

    Don't torture yourself. 

    I'll be honest, I thought it was OP again. 

     

    In which case I'd have argued that yes, there is something dreadfully flawed here. 

    • Like 1
  2. 1 minute ago, Ceryk said:

    I'm fine with them deciding to address problems now instead of putting them off until later and adding more to the list of things that need fixing.

    So much this. 

    DE has an awful habit of shoving things to the side when they don't go the way they see them going and they're poorly received, and then just ignoring them forever. 

    I'm glad to see railjack isn't going to be one of those yet, and they're gonna put actual effort in. 

    • Like 1
  3. I can only speak for myself. 

    It's the same issue Bethesda ran into. Things they should have fixed, they haven't. Mistakes they should have long ago stopped making, they still make. DE hasn't screwed up anywhere near as catastrophically as Bethesda did, of course, but it is what it is.

    DE is like a dog with an armful of tennis balls on the floor. Constantly distracted by the next thing in the pipe. It's been this way for years, and at this point my patience has run out with it. Could Archwing have been great in it's initial format? Yes, absolutely. Instead it wasn't, and it was left on a shelf for years in a boring, broken, garbage state while we got a bunch of other nonsense. It had potential. That's all you can say for a lot of what comes out. Moa pets? Potential. Liches? Potential. Railjack? Potential. That's all it ever is. Just potential. Years ago, potential was fine. At this point, It'd be nice to see them deliver on  some of it, at least once in a while. 

     

    • Like 7
  4. 21 hours ago, (PS4)thegarada said:

    This happens in all looter shooters/MMOs/MMOs light. Things shift. And honestly, is this really a dramatic shift? The max realistic cost is having to re-roll a riven. And if you play the game, at any capacity, you must be sitting on a mountain of Kuva. 

    Remember when the melee update was out and everyone said it will destroy melee?

    Oh, I'm not arguing one way or the other for the changes. Just pointing out why people are reacting like this. 

  5. The trouble largely is in that this is a massive shake up of things people probably either sunk a large amount of time into farming to build, or sunk real money into. People are liable to be mad when something they worked for- no matter how OP it may or may not have been- is rendered nonviable via dev changes. It's one thing to get power crept out of relevance, it's a whole other to find out a shifting meta just wrecked your build. 

    I'm not saying that's something that's directly happened to me- or even that that's what happened across the board- but that's what people are perceiving, and so they're miffed about it. 

    • Like 1
  6. 2 minutes ago, (PS4)guzmantt1977 said:

    That actually counters the point you're trying to make. Because they have so many options, it means that they're not barred from progression if they hit a brick wall with any given piece of content. It's a case of just needing to say "huh, guess I'll go work on any of the other half dozen things that I still need to get done". 

    On the one hand, yes. You're right- they do. On the other hand, the point I'm driving at is we never had to make that decision. There was never a brick wall of content not meant for us to run into- everything was meant for us, more or less, as it was released. At the very least, there was nothing beyond our capability to do- we already had the tools and equipment to tackle anything not involving a wholly new game mode (like Archwing, way back when, or Railjack more recently.) We never had a situation like guilding kitguns on our second planet and the rep grind roadblocks because we were already done with everything else. 

  7. On 2020-02-20 at 10:01 PM, (PS4)guzmantt1977 said:

    And here's the fact that you probably really won't like at all: neither of us is all that special. Newbs have just as much agency as you or I did. We made it to our respective MRs, and they can too. 

    One minor complaint with this- We didn't have *nearly* as many things to deal with as noobs (assuming you started playing back around launch) as they do today. I mean, you think about it, all we had was warframe grind, weapons grind, and the star chart. There was no open world, no reputations, no guilding weapons. While I'm not saying that really reduces player agency, I'm also gonna point out that when these things were introduced, we didn't run into them 'before we were supposed to'. 

     

     

     

  8. 17 minutes ago, (PS4)robotwars7 said:

    the Tripling of the base status, plus the buff to Shotgun Savvy making it 90% should be enough to make shotguns feel just as strong. 

    or they'll totally screw it up and then people will just start using Launchers instead since self damage is being removed. either way, we'll cope.

    My money is on the second one. 

  9. 10 minutes ago, WhiteMarker said:

    Oh so DE should do what other companies are doing? DE should maybe do it like EA and RIP of their customers?

    I think that's a bit of a strawman. DE certainly doesn't have to behave or copy other companies, but there's no reason to not learn from them- and crib successful systems. 

    That said, I tend to agree that Endgame for warframe would be incredibly difficult to pull off, especially with how DE likes to approach content. 

     

    EDIT: Not strawman. Slippery slope? Not sure. Either way, that's taking an argument to an absolute extreme that it really doesn't need to go to. 

  10. 5 hours ago, Tsukinoki said:

    The problem was that they didn't make us feel powerless.
    In fact we had just kicked the liches butt and it was on the floor gasping for breath and unable to do anything....and then because RNG wasn't on our side the lich kills us with no way to avoid it.
    That doesn't make the lich powerful.  That doesn't make us feel powerless.  That doesn't make the lich interesting...it just made the lich eat a revive and 10% of our affinity just because.  For no reason.

    ^ This, right here. 

  11. 8 hours ago, ssxtriki said:

    well yes, it proves that ppl don't know warframe.market even exists, yes there will be some kind sustain demand of most popular weapons or frames, but the price will drop drastically, warframe.market works now cause in order for you to sell something you need to be online in game, join Dojo and sell items, AH you don't need to be online or join dojo or physically sell your items, all ppl need to do is log in, drop items log out, in current trading we have now you have to actually type what you want to sell or post in warframe.market Wait online in game for some one to ask for an item and then go sell the item, in other words you need to put some time and effort to sell what you offer, This post is Proof that ppl want AH so they don't put in that extra effort to sell items cause they are lazy that's why prices did not drop as much in warframe.market as it will in game AH. Also i'm confused how will ppl spend more in AH than they are spending now? lets say you want Volt Prime set it costs now 180P, when AH comes and all of the ppl who are online and offline drop their Volt sets and everyone is making it cheaper, cheaper, cheaper, cause they want to sell it, the price drops lets say in half 90p, and other Prime sets drop in half, so that means you need 2x Less Platinum to buy what you want so instead buying 4k plat you buy 2k plat, Also dont forget WF game design is Pay to Progress, Equipment, items, frames, is part of the game progression, by cheap prices everyone will hit a progression wall at some point faster than it is now. 

    AH just has to many flaws and cons than pros, why make a risky system when the current one works just fine? and like i said before it would take to much DE's effort to make one instead they should be focusing on more important things like fixing and polishing the game.

     

    See, that whole 'Prices will drop" thing is what kinda gets at me. It's a more or less straight up admission that prices right now are inflated simply by being beholden to a crippled trading system. I can't help but notice the similarity, in fact, between trading right now and the alert system that nightwave replaced- You have to be online at the right time to get what you want, and if you're not, well... wait till it pops up again. And I don't buy 'effort' as a valid argument, simply because it's not- you stand around watching chat and then go to a dojo. It's not effort-  it's boring. You can't play the game doing that- you have to devote time to trading (Something, again, we'll note that DE doesn't want us doing- they want us out doing things in game, as is evidenced by nightwave replacing alerts.)

    As for your second point, I'll admit I'm really.. not sure what you're driving at? That people will buy less platinum because auction house items won't be as expensive? No, that's true, they're not- but things like cosmetics and slots are a fixed price, and are only available via DE. Less plat will be shuffled around player to player, yes, but because of that, more plat will have to be purchased overall by the player base to cover those fixed price items. To use your example, let's say I want a Empyrean bundle off the shop- 820 plat. At 180p per volt prime set, that's... call it four and a half sets. At 90p per, it's a little over nine sets. So either I farm a little over twice as many items to pull more plat off other players, or I buy plat to cover it- and I'll be honest, I (And many other players- I'll look for the exact study in a bit) are far far more likley to do things like buy 10$ of a premium currency than 100$ of the same- hence the whole 'micro' part of Microtransactions). That's what I meant when I said you have plat constantly leaving circulation- players buy things from DE, and that plat they spend is removed from circulation, and then has to be replaced via someone then purchasing plat. It's a value created vs. value moved argument- production vs. services, if you will.  

    The current system doesn't work 'just fine'- it's a bandaid solution that should have been replaced years ago. It relies on players sitting in their orbiter or dojo in lieu of playing missions- and using a third party site to try to manage trades. It's very easily manipulated- as is shown in your own examples above- relying entirely on a significant part of the playerbase simply not engaging with it in order to artificially inflate prices in game to benefit the traders. It's exclusionary to at least a significant minority of players for various reasons (Someone in this thread, IIRC, mentioned social anxiety, for example- that's a valid argument, honestly, and that's coming from someone who thinks we all need tougher skin.) 

    While I'll readily accept that DE is all too happy to allow third party sites to do heavy lifting for them (See: The absolutely atrocious availability of information to newer players about extant systems and the common response of "Use the Wiki"), and that the game does need polish desperately in some areas, community aspects like trading are, I'd argue, reasonably important in a game like warframe, which has a large, active community that does interact - And is the primary driving force for the majority of premium transactions, come  to think of it- you don't fashion frame to impress the dog. You wanna show that mess off! 

     

     

     

     

  12. 1 hour ago, 844448 said:

    This happens

    I wouldn't be surprised if new prime sets costs only 20 platinum in the future because people trying to cut each other by lowering prices

    Ok, but, again. How is an ingame vendor kiosk or whatever that doesn't have to be babysat really all that different from a third party site that allows you to put an item with a price on it and a buyer to contact you via it? Prices will drop to a lower bound-  whatever the market eventually corrects to because of supply and demand. You're always going to have prime parts leaving circulation via Baro at the very least, and there's always going to be at least a little plat leaving circulation as people buy things from DE, so there's always going to be some sort of demand. It's not like suddenly allowing us to throw items into a store or whatever instead of having to bail out of missions to run and do a trade is going to completely ruin everything ever and  no item will ever move for more than 5 plat ever again. 

    1 hour ago, ssxtriki said:

    well the answer is simple, there's even a post about how prices are droping and ppl already complaining, the actual in game AH would be flooded with items because not everyone is using warframe.market or is to lazy to do so, so that means the items prices will drop even MORE than it is now, Prime parts will cost 1plat per peace some of them already cost that much, as more ppl play farm more peaces will be looted and flood AH with parts and items, the value of those items will drop to nothing, a lot of MMO like games AH items worth was brought so low it was worthless,

    when items worth will drop to nothing, Platinum Value will drop less ppl will buy Platinum and less Plat needed to buy what you want, DE would lose money on that system,

    Also De needs to focus on more serious matters like fixing the game and not making a system for lazy ppl who cant use Trade Chat or warframe.market.

     

    So we're assuming that everyone would suddenly use an auction house or store function if we had one? I mean, that's kind of a stretch, at best- and even then, like I said above, you're always going to have some sort of sustained demand just via Baro and plat leaving circulation because people buy things from DE. Similarly, I've gotta admit, that whole 'prices will drop to nothing' thing is kinda a silly argument- you're basically saying things only have any value now because they function in a crippled economy (Like paying 800$ for a roll of toilet paper in certain socialist economies right now). 

    The rest of that is alarmist, at best. Plat moving player to player is plat that DE sells once and then never sees another dime off of. Yes, players may be motivated to buy plat for an item in trade, or a particularly good riven (There's threads on that too, by the by- and the salt about those rivens getting nerfed is *delicious*), but again: people are always going to have to buy plat for things from DE- slots, cosmetics, and trucks full of space roombas. It's not like people will suddenly stop buying plat because the market prices dropped out- if anything, they'd have to buy more plat because the market can't reasonably cover the costs of items off the market anymore. 

     

  13. 4 hours ago, Mr.Fluffins said:

    You know how nerfs go in online games that are not as soft? Class balance can make your entire character with all his endgame gear that you farmed hundreds of hours for become complete trash that you can't even resell for a good price anymore in a single update (this particular example comes for Path of Exile).

    RIP my whispering ice barbarian. Funnest build I ever had, completely ruined. 

    Haven't touched PoE since then. 

  14. 34 minutes ago, Sapphirya said:

    I would personally argue that such popular sites—to point to other online games as an example, FFXIV and its community-managed timers for rare gathering nodes, or archives of complicated crafting recipes that allow multiple people to work on one big shopping list together—should be ultimately integrated into the game by good developers, since forcing people to use third-party sites and programs just to make your game functional is generally a bad look and is detrimental to the user experience. That said, I'm sure we all know how "good" DE is with that by now. Even after years, having the wiki open in another tab while you play Warframe is almost mandatory. Warframe Market is an excellent resource, but it shouldn't need to exist.

    Also (addressing others in the thread) I would argue that comparing Warframe to Fallout 76 is arguing in bad faith. Warframe may have a lot of problems, some of which are deep-rooted and serious, but it isn't a blatant cash-grabbing scam like Bethesda's latest product.

    Ultimately, that's kinda my hang-up about the whole "NO AUCTION HOUSE" Thing. We already have a more  or less defacto one anyway, just with extra steps. 

    How is it anything other than a QoL step from what we already have? Instead of having to set myself up on a third party site, Then be online and available for trade you can, ya know. do other things. Sleep. Eat. Leave the house. Play missions while your crap sells. 

    I've never really seen a satisfactory answer, either, just "It's not the same and you're stupid because it's not the same and you should be able to tell the difference." 

    That said, I'd argue the opposite. It sounds like 76 at least got trading better than Warframe, since you can sell items while also out playing the game. Last game I played that required you to be online set up a shop was Ragnarok online- and even that allowed for a more or less automated shop where you could just sell an item for a  price.

     

      

    • Like 2
  15. 11 hours ago, Rasdan said:

    After that, the topic maker never replied.

    An impressive troll, really- just enough effort to appear sincere, but he didn't have to stick around to keep the topic bumping along. 

     

    Edit: Lost points for putting it in the right category though, a true masterclass troll would have plonked this in GD and made a mod move it.  

  16. 5 hours ago, Aldain said:

    Follow up to Guz's question as well, what makes anyone think that people actually care if somebody has a rare mod or not?

    Because honestly before this whole debacle (if anyone could call it that) I had trouble remembering that Primed Chamber even was in the game period, much less wondering who has or was using it.

    All that being said don't mind me...just passing through the glorious mess that is this thread.

    Honestly, Outside of a few really, really niche builds, I was always more likely to laugh at someone using it than anythingelse. 

  17. 29 minutes ago, (PS4)ToastyFairy01 said:

    Split Flights is technically one due to a very short time that it could be gotten through transmutation, but it isn't tradable as far as I know. I suppose, while not mods, the Arcane Helmet series is the last of the legacy items that are still in circulation via trade only.

    I've still got some of the old arcane helmet BPs. 

    Sadly, garbage ones only, otherwise I could sell them for some plat. 

     

    1 minute ago, tzadquiel said:

    secret lab mods (Odomedic, Anti-Grav Array etc.) are rare and reasonably sought after by collectors, but nowhere close to the primed chamber price. this is why it was broken, and this is why it got fixed.

    A pity. I was kinda hoping for another salt explosion. 

  18. Are there any other rare mods like this one? Ya know, ones that are super expensive cos 'collectors value' or whatever it is? 

    I can't think of any off top-  and don't feel like going through the wiki to look, but if there are- man, I hope Baro starts bringing them, too. 

  19. New player retention in Warframe is garbage, and we've been making a lot of noise about it for years. 

    So far they refuse to listen. Supposedly there's an overhaul of the early game experience coming? Hopefully it's one that keeps in mind the resource disparity between newer players and long-term ones. 

    We'll see. In the mean time, We get it if you're done with Warframe cos of this kind of crap. It's not at all friendly to anyone new and frankly, presented as something it's not- kitguns are good, top tier, even with some setups, but they're badly misplaced being in what is otherwise a 'new' player zone. 

    • Like 8
  20. When complaining about this sort of thing, always keep in mind: DE's objective goal with just about every horrible, garbage, overly random or grindy system is to 'extend involvement' or some  such nonsense- in  short, they want grind to be godawful because it means we'll spend longer doing something. That's it, that's the only reason. They want it to take longer so we don't blast through it and thus it makes 'content' last longer. It has nothing to do with solid design or storytelling or world building or what have you, it's just to extend the life of a grind. 

     

    • Like 10
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