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JustL1me

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  1. That line makes me think the Warframe universe was a standard RPG universe now thousands or millions or a few centuries removed from its bog standard medieval turn-based-em-up origins. That'd be an interesting bit of meta world-building.
  2. I think Yareli ability-wise is in a really solid place right now, but there's just one thing that really bothers me when playing as her, it's that whenever you have to go through a door you usually lose all forward momentum trying to get through. Much like how Necramechs were made playable in Railjack tile sets by having them phase through the top of the door frames, it'd be cool if Yareli on her K-drive had the same mechanic so handling her is a little easier. Thanks.
  3. If you're going to do this, you should consider further streamlining the star chart tour and the 'content catch-up' afterwards just so it doesn't feel like an easy way out will always be tempting new players in their peripheral when they see that first 24 hour crafting timer. And my suggestion is to make weapons below a certain mastery rank (maybe 8 or so) have expedited crafting times so the player experience way less of a waiting game.
  4. A "Vor Everywhere" system, where the "Mad Dog of Mercury" Captain Vor can appear in any tileset and challenge you to a fight, which allows you to relearn the fighting style of the Tenno after 10 years in void prison. (Please look forward to it in the release of Update 34: Warframe Kiwami.)
  5. Tonbo incarnon that replaces the melee heavy attack into a dragoon jump, which lands on whichever enemy you have in your crosshairs within 100m and benefits from slam damage mods and whatever incarnon buffs it has, but decreases slam radius to a very small radius.
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